Commit Graph
709 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 1e556ccca2 docs(diagrams): add decision diagrams across all domains
16 d2 diagrams covering architecture (IPC bridge, system tiers,
testability, audio bus), data flow (perception, dialogue, eavesdrop
pipelines), entity (knowledge graph, NPC generation, dialogue tags),
state (simulation tiers, movement stances, knowledge confidence), and
UI (HUD layout, interaction flow, fog layers). PNG output for universal
viewer compatibility. Removes test SVG from font debugging.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 11:57:07 +01:00
jpmschweitzerandClaude Opus 4.6 08dfadb863 chore(skills): add frame0-wireframe skill for UI wireframing
Replaces Frame0 MCP server with portable bash+curl scripts that call
Frame0's local HTTP API directly. Includes low-level API wrapper,
high-level composition helpers with project styling, component library
patterns, and setup guide. Requires Frame0 desktop app running locally.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 11:57:00 +01:00
jpmschweitzerandClaude Opus 4.6 1d4b9cf299 chore(skills): add d2-diagram skill for text-to-diagram generation
Wraps d2 CLI (v0.7.1) with project defaults: theme 200 (Dark Mauve),
dagre layout, PNG output. Includes render/validate/batch scripts,
syntax guide, and five category templates (architecture, entity,
data-flow, state, UI flow).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 11:56:53 +01:00
jpmschweitzerandClaude Opus 4.6 d643ab7322 test: SVG with stripped embedded fonts for Gitea inline render check
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 11:41:53 +01:00
jpmschweitzer 4d7d77dc3a merge: resolve CHANGELOG.md conflict from server branch 2026-02-21 15:13:29 +01:00
jpmschweitzer 687beba3ce Merge remote-tracking branch 'origin/copy' 2026-02-21 15:13:10 +01:00
jpmschweitzerandClaude Opus 4.6 e166409674 fix(copy): PR #53 review round 3 — span gate terminology, mood tags, em-dash consistency
Fix "span gate threshold" → "span gate hum" (D-036 canonical term) in
detective opening, add missing mood tags on opening_m_d_002 and
the-terminal_d_020, normalize sera-venn double-dashes to em-dashes,
fix situations.yaml header count, document greeting fallback behavior.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 15:03:06 +01:00
jpmschweitzerandClaude Opus 4.6 67cadddaf2 fix(simulation): address PR #55 review — stale comment, range, duplication, docs
- Fix protocol version comment (12 → 13) in ObserverSnapshot doc
- Widen Want intensity range from 3..=9 to 1..=10 to match spec and test
- Replace duplicated pool selection in trigger_recognition_monologue with
  call to select_pool_line helper (~50 lines removed)
- Document NaiveSpatialIndex migration cost for grid/quadtree swap
- Remove misleading Default derive from TellCategory (Nervous is not a
  sensible default for neutral NPCs)
- Add caller invariant doc on generate_npc (no TilePosition spawned)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:55:21 +01:00
jpmschweitzerandClaude Opus 4.6 4be9cde3fa fix(copy): PR #53 review round 2 — ID collision, wary/tired moods, greeting enum
- Renumber Kael greeting IDs _d_046-049 → _d_050-053 (pc-detective.yaml holds
  046-048, Hoshe R2-H1)
- Replace pre-existing invalid mood values: wary→suspicious (22 lines),
  tired→frustrated (4 lines) across 5 dialogue files (Hoshe R2-H2)
- Add greeting to situations.yaml enum with server-pending note (Hoshe R2-H3)
- Fix double-dash → em-dash on Kael greeting lines (Hoshe R2-H5)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:48:03 +01:00
jpmschweitzerandClaude Opus 4.6 3f799ad8ba docs(decisions): update D-076 dialogue max-width from 640px to 1200px
Reflects the intentional override — 1200px chosen for readability
after playtest feedback. Updates decision text, derivation, and
amendment history.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:46:02 +01:00
jpmschweitzerandClaude Opus 4.6 062ae88803 fix(client): revert DIALOGUE_MAX_WIDTH to 1200px (intentional override of D-076)
The 1200px value was a deliberate readability decision, not a spec
violation. Reverts the incorrect 640px change from round 1. Updates
comment and regression test to match.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:44:34 +01:00
jpmschweitzerandClaude Opus 4.6 78c8bb97de fix(client): address PR #54 round 2 — stale comments, D-076 test, GROUND_FLOOR const
Remove stale smoothing re-enable comments from main.gd (Hoshe #1).
Add DIALOGUE_MAX_WIDTH=640 regression test (Hoshe #2).
Extract GROUND_FLOOR const in tile_renderer (Tyre #3).
Clean up entity_renderer migration comment (Hoshe #3).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:42:25 +01:00
jpmschweitzerandClaude Opus 4.6 c0fb316a0a chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:40:38 +01:00
jpmschweitzerandClaude Opus 4.6 46cf744e6a data(client): update msgpack fixtures and golden files for protocol v13
Regenerate all msgpack test fixtures with tell_state and follow_state
fields. Update golden proof_room snapshot. Adjust serialization and
bridge tests for new ObserverSnapshot fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:40:18 +01:00
jpmschweitzerandClaude Opus 4.6 8538f916af feat(simulation): wire Sprint 15 systems + protocol v13
Register all new systems in NpcPlugin and SimulationPlugin with correct
ordering constraints. Protocol bumped to v13: tell_state on VisibleEntity,
follow_state and PostConversationQueue on ObserverSnapshot, Follow verb
on VerbKind. Observer snapshot populates tell state from DerivedTellState
and follow state from FollowTarget. System ordering: tolerance after
mood, deviation after activity, tell after mood+deviation, follow after
visibility geometry, event monologue after conversations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:40:09 +01:00
jpmschweitzerandClaude Opus 4.6 517318c8a7 feat(simulation): extend monologue event generation with new triggers (#119)
Add observe_npc, hear_sound, observe_anomaly, witness_interaction, and
post_conversation triggers to monologue system. trigger_event_monologue
system fires after sound collection, NPC conversations, and walk-away.
Context tags (location, situation, character_state) populated for D-035
content pool matching. COOLDOWN_TICKS=300 anti-spam guard respected.
witness_interaction fires after overheard NPC-to-NPC conversation per
D-078. Voice sounds and ambient sounds correctly excluded from
hear_sound trigger.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:39:58 +01:00
jpmschweitzerandClaude Opus 4.6 0af86b1f0b feat(simulation): add follow mechanic (#241)
Follow verb on interaction dispatcher. FollowTarget component tracks
target entity, proximity ticks, and LOS-lost ticks. update_follow_state
system: observation events fire at double frequency while following,
NPC suspicion increases via stress when player within 2 tiles for 60+
ticks (configurable). Follow ends on LOS lost timeout, suspicion
threshold crossed, or player issues different action. FollowStateWire
emitted in ObserverSnapshot for client HUD.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:39:47 +01:00
jpmschweitzerandClaude Opus 4.6 f31be6f866 feat(simulation): add routine deviation detection (#243)
RoutineDeviationEvent emitted when NPC breaks daily routine: wrong
location for day phase or wrong activity at correct location.
CurrentlyDeviating marker prevents duplicate events per episode.
Respects pathfinding-in-progress (no false positives). Feeds
observation event generator for observe_anomaly monologue triggers.
Primary detective mechanic per D-027 criterion 4.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:39:37 +01:00
jpmschweitzerandClaude Opus 4.6 029337a801 feat(simulation): add personality and tell system (#90)
TellCategory enum (Nervous, Angry, Friendly, Guarded, RoutineDeviation)
with DerivedTellState component. derive_tell_state system runs after
update_mood and detect_routine_deviation. Tell state derived from NPC
axis values per D-024: Secret+low Tolerance→Nervous, low Contentment+
Hostile→Angry, high Contentment+Friendly→Friendly, high Secret→Guarded.
v0.1 renderer is monologue text, not visual animation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:39:27 +01:00
jpmschweitzerandClaude Opus 4.6 78c43ab802 feat(simulation): add NPC generation pipeline (#92)
RoleDefinition struct + generate_npc() seeds all 10 D-024 axes via
SimRng for deterministic generation. Constraint validation: no duplicate
relationship targets, stress < threshold, one routine entry per phase,
no contradictory personality trait pairs. Spawns fully-populated NPC
entity with 2-3 personality traits for tell system (#90).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:39:17 +01:00
jpmschweitzerandClaude Opus 4.6 9a20e4dea9 feat(simulation): add tolerance threshold monitoring system (#105)
ToleranceBreachEvent emitted when NPC stress exceeds per-seed threshold.
ToleranceBreached marker prevents duplicate events per episode, cleared
on recovery. check_tolerance_threshold system runs after update_mood,
integrates with mood FSM to push toward Hostile/Anxious. Background-tier
NPCs excluded. Unblocks #250 (triangle escalation).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:39:08 +01:00
jpmschweitzerandClaude Opus 4.6 836c8e98cd feat(simulation): add SpatialIndex trait with naive Vec implementation (#340)
Define SpatialIndex trait with entities_in_range, entities_at, and
update methods. NaiveSpatialIndex uses Vec backend with Manhattan
distance. sync_spatial_index system auto-updates from Changed<TilePosition>.
Registered as Bevy resource. Trait abstraction allows grid/quadtree
replacement later without touching callers.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:38:59 +01:00
jpmschweitzerandClaude Opus 4.6 9e33a82e1d fix(copy): PR #53 review — ID collision, moods.yaml enum, voice/lore fixes
- Renumber Kael greeting variants _d_039-042 → _d_046-049 (collision with
  pc-smuggler.yaml, Hoshe #1)
- Update moods.yaml enum to Sprint 14 vocabulary (Paula #1, Miri #1)
- Add missing mood field on the-terminal_d_014 (Hoshe #3)
- Fix "wormhole threshold" → "span gate threshold" in detective opening (Miri #2)
- Fix "We've worked this district before" — detective is newly arrived (Miri #5)
- Fix smuggler opening "That's Kael" label → behavior-read (Paula #5)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:22:34 +01:00
jpmschweitzerandClaude Opus 4.6 c347f28cbd fix(client): address PR #54 review — 7 items across Hoshe and Tyre
Critical: DIALOGUE_MAX_WIDTH 1200 → 640 to match D-076 spec.
tile_renderer: clarify z = server floor level, not scene z_index.
Add z-filter unit test (tiles at z!=0 must be skipped).
Camera test: is_equal → distance check for float safety, convergence
test frames 40 → 120 for robustness at lower smoothing speeds.
Teleport: remove redundant first snap in _teleport_transition (the
camera block in _process handles it via _teleport_in_progress flag).
entity_renderer: document y-sort bottom-anchor migration path.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:20:27 +01:00
jpmschweitzerandClaude Opus 4.6 519483a0cc chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:10:20 +01:00
jpmschweitzerandClaude Opus 4.6 e616af6eca test(client): sprint 15 validation tests — camera, UI framework, entities
Add test_smooth_camera_sprint15.gd (11 tests): lerp convergence,
teleport snap, D-015 fixed-north, constant range validation.
Add test_ui_framework_sprint15.gd (20 tests): D-049 z-layer hierarchy,
OQ-07 insert_active, #241 follow stub, Sprint 14 regression checks.
Update test_camera_anchor.gd and test_client_p3.gd for ENTITY_OFFSET_X/Y
split and manual lerp camera behavior.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:10:06 +01:00
jpmschweitzerandClaude Opus 4.6 176052dfd6 feat(client): manual exponential camera smoothing (#117)
Replace Godot built-in Camera2D smoothing with manual lerp using
CAMERA_SMOOTHING_SPEED (8.0) in constants.gd — same exponential
smoothing pattern as entity_renderer.gd. Teleport snap preserved
via _teleport_in_progress flag. D-015 fixed-north camera lock intact.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:09:58 +01:00
jpmschweitzerandClaude Opus 4.6 7ddee15f06 feat(client): tilemap z-filtering, entity 24x32 footprint, follow stub (#71, #72)
tile_renderer: only render z=0 tiles on FloorTiles layer (D-049 z-stack).
entity_renderer: fix footprint from 24x24 to 24x32 per D-044, split
ENTITY_SIZE into ENTITY_WIDTH/ENTITY_HEIGHT with separate offsets.
game_state: add follow_target_id stub for server ticket #241.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:09:53 +01:00
jpmschweitzerandClaude Opus 4.6 378c4945e7 feat(copy): #170 Layer 2 relationship history — greeting variants + situation mapping
New: docs/design/layer2-situation-mapping.md — full InteractionMemory→Layer 2
pipeline documentation, 5 relationship history states, authoring checklist.

Greeting variants added:
- Kael Davan: 12 lines (4 per location × 3 locations)
- Sera Venn: 4 lines at The Last Shift
All use situation: [greeting], correct Sprint 14 mood vocabulary.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:05:40 +01:00
jpmschweitzerandClaude Opus 4.6 458e50eee0 fix(copy): #169 access tier audit — mood vocab rename + monologue structural tags
Part A: Sprint 14 mood vocabulary applied across 20 dialogue files (334 fixes):
  fond→warm, comfortable→content, worried→anxious, concerned→frustrated,
  analytical→focused, conflicted→anxious/suspicious per context.

Part B: All 12 monologue pool files now carry required D-035 structural tags
  (role, access, trust, situation) — 223 lines fixed.

Part C: Full access tag audit passed — all dialogue lines have valid tags.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:05:29 +01:00
jpmschweitzerandClaude Opus 4.6 6dc3a123e6 feat(copy): #299 #300 opening hook monologue — smuggler + detective first 5 minutes
Smuggler: 11-line diegetic tutorial arc (station hum → Kael → fog → sound ping)
Detective: 12-line analytical tutorial arc (lattice overlay → Sera → manifest anomaly)

Both sequences: priority 8-10, cooldown 9999 (fire once), prerequisites null,
fully D-035 schema-compliant. Voice-checked against docs/design/voice-patterns.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:05:17 +01:00
jpmschweitzer eb6b5cc337 Merge remote-tracking branch 'origin/main' into client
# Conflicts:
#	client/data/dialogue-theme.yaml
#	client/scripts/main.gd
#	client/scripts/protocol/protocol.gd
#	client/scripts/ui/debug_overlay.gd
#	client/ui/dialogue_box.gd
2026-02-21 13:48:08 +01:00
jpmschweitzerandClaude Opus 4.6 c01ad011ed docs(sprints): add Sprint 15 React briefings
Server (7), client (5), copy (2) tickets. Goal: player acts and
world reacts — follow/examine, dialogue access layers, server-side
monologue events, personality and tell system.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:43:49 +01:00
jpmschweitzerandClaude Opus 4.6 aa97ef988a chore(client): track Godot-generated uid and import files
New .uid files from Godot 4 and updated .import metadata for
audio assets and fonts added during Sprint 14.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:43:43 +01:00
jpmschweitzerandClaude Opus 4.6 e1e9f3479a chore(skills): add bug-report processing skill
Skill for triaging in-game bug reports from the Godot client's
user://bug-reports/ directory. Reads snapshot, render, inputs,
and description files; presents summaries; offers investigate,
create ticket, or dismiss actions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:43:36 +01:00
jpmschweitzerandClaude Opus 4.6 136d21ac8b chore(config): specify --bin in Makefile cargo run targets
Disambiguates binary when multiple bin targets exist in the
server crate.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:43:29 +01:00
jpmschweitzerandClaude Opus 4.6 038f97f07b data(client): update msgpack fixtures for protocol v12
Regenerated all cross-language test fixtures to include new
conversation_events wire fields (speaker/target name, color index).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:43:24 +01:00
jpmschweitzerandClaude Opus 4.6 2c69e557c2 fix(client): resolve WASD freezes, warnings, and chime spam
- bug_report_dialog: release_focus() before queue_free() prevents
  stale focus on ModalLayer blocking input to lower layers
- dialogue_box: clear dialogue_active immediately on conversation
  end instead of holding for entry_lifetime
- main.gd: permanent entity ID tracking per room stops recognition
  chime re-triggering when NPCs oscillate in/out of fog queue
- audio_manager: correct path res://audio/ to res://assets/audio/
- world_radial.tscn: anchors_preset 15 to 0 (script sets size)
- bug_report_dialog: push_warning to print (informational)
- debug_overlay: max() to maxi() for integer line count
- monologue_display: remove unnecessary Tween cast

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:43:18 +01:00
jpmschweitzerandClaude Opus 4.6 03ff3c5fef feat(ui): entity-anchored dialogue log with keyboard selection
Log entries store entity IDs and resolve display names at render
time from _entity_display lookup — enables retroactive name update
when player learns an NPC's real name. Color index from server
replaces name-hash coloring for stable NPC colors.

Dialogue options: switched RichTextLabel to Label (fixes stacking
bug), added 1/2/3 number key selection, numbered option labels.

Interaction list: added background panel, mouse hover highlighting,
click-to-interact, pointing hand cursor.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:43:08 +01:00
jpmschweitzerandClaude Opus 4.6 28e7e6d9ad feat(simulation): add NPC name masking with role labels and color index
Server-side infrastructure for information asymmetry in dialogue.
NPCs display role labels (Worker, Supervisor, Patron) instead of
real names until the player explicitly learns them via KG lookup.
NpcColorIndex (stable_id % 8) persists across name reveal.

ConversationEvent and DialogueResponseEvent carry display names +
color indices on the wire with serde(default) for compat.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 13:42:59 +01:00
jpmschweitzerandClaude Opus 4.6 82e58559ba chore(meta): release v0.1.14
Sprint 14 "Live" complete — 22/22 tickets done. NPCs breathe
independently: mood, trust, routines, overheard conversations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
v0.1.14
2026-02-21 13:40:46 +01:00
jpmschweitzerandClaude Opus 4.6 e2985142f5 chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:56:13 +01:00
jpmschweitzerandClaude Opus 4.6 a0001c059a docs(scratchpad): note on contextual NPC conversation topics
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:55:50 +01:00
jpmschweitzerandClaude Opus 4.6 9a91c18739 data(schema): raise monologue line maxLength from 160 to 256 chars
Hard cap at 256 with soft guidance to aim for ≤160 to avoid line wrap.
Allows longer lines for urgent monologue and confrontation beats that
need more space without schema validation failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:55:46 +01:00
jpmschweitzerandClaude Opus 4.6 536c7d953d docs(decisions): update D-061 with unified conversation log architecture
Sprint 14 #535 redesigned the dialogue box into a single chronological
log for both player-NPC and overheard NPC-NPC conversations. Updates
D-061 in perception.md to document the unified log pattern, entry
lifecycle, passive line treatment, and cross-references to D-076/D-078.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:55:40 +01:00
jpmschweitzerandClaude Opus 4.6 952f994d59 fix(ui): address PR #52 review — 10 items across Hoshe, Tyre, Araminta (#535)
Critical: bump PROTOCOL_VERSION 8→9 for conversation_events/ended fields.

Hoshe review:
- Dirty flag (_log_dirty) prevents per-frame O(n) BBCode rebuild
- BBCode injection: _escape_bbcode() replaces [ with [lb] on server text
- D-064 regression: dialogue_active cleared in fade callback, not before
- YAML quoting: remove unnecessary quotes from numeric values

Tyre review:
- Carry-forward for dialogue_response, conversation_events, conversation_ended
  in receive_bytes() — arrays merge, scalar falls through
- pause_requested/unpause_requested signals route through main.gd input
  recording (_pending_record_inputs) for #507 replay determinism
- Fix version comments: dialogue_response is v8 (#305), not v9
- Remove dead _active_overheard dictionary

Araminta review:
- Passive lines: ┃ glyph prefix + _desaturate() for name colours
- Active conversation entries pinned (no timeout), unpinned with timestamp
  reset on conversation end
- _enforce_contrast(): minimum luminance floor for name colour readability
- Simplified 1-on-1 attribution: "Speaker:" instead of "Speaker → You:"

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:51:40 +01:00
jpmschweitzerandClaude Opus 4.6 2edc7c3098 feat(ui): unified dialogue log with overheard NPC conversations (#535)
Refactors dialogue box into a scrolling conversation log. All dialogue
(player-NPC and overheard NPC-NPC) flows chronologically, oldest at top.
Player response options at the bottom during active conversations.

- Entries expire after configurable timeout (equal for all message types)
- Walk-away clears options but preserves log entries (fair information)
- Per-character name colors from dialogue-theme.yaml (hash-indexed palette)
- Overheard lines render at 90% opacity (D-078)
- Protocol decode for conversation_events + conversation_ended
- GameState fields for conversation_events, conversation_ended, dialogue_response
- Mock Mira/Soren NPC-NPC conversation in test snapshot
- Also wires #511 debug overlay into main.gd and main.tscn

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:51:40 +01:00
jpmschweitzerandClaude Opus 4.6 ef3f4a70fa feat(ui): F3 debug overlay — real-time game state display (#511)
Toggle with F3. Shows tick, fps, position, facing, stance, zone,
entity/tile counts, interaction/recognition counts, dialogue status,
stationary ticks, insert state, time/tick_rate, mode, gauntlet.
Two-column layout, click-through, hidden by default.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:51:40 +01:00
jpmschweitzerandClaude Opus 4.6 e19887c5a9 fix(ui): address PR #52 review — 10 items across Hoshe, Tyre, Araminta (#535)
Critical: bump PROTOCOL_VERSION 8→9 for conversation_events/ended fields.

Hoshe review:
- Dirty flag (_log_dirty) prevents per-frame O(n) BBCode rebuild
- BBCode injection: _escape_bbcode() replaces [ with [lb] on server text
- D-064 regression: dialogue_active cleared in fade callback, not before
- YAML quoting: remove unnecessary quotes from numeric values

Tyre review:
- Carry-forward for dialogue_response, conversation_events, conversation_ended
  in receive_bytes() — arrays merge, scalar falls through
- pause_requested/unpause_requested signals route through main.gd input
  recording (_pending_record_inputs) for #507 replay determinism
- Fix version comments: dialogue_response is v8 (#305), not v9
- Remove dead _active_overheard dictionary

Araminta review:
- Passive lines: ┃ glyph prefix + _desaturate() for name colours
- Active conversation entries pinned (no timeout), unpinned with timestamp
  reset on conversation end
- _enforce_contrast(): minimum luminance floor for name colour readability
- Simplified 1-on-1 attribution: "Speaker:" instead of "Speaker → You:"

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:39:12 +01:00
jpmschweitzerandClaude Opus 4.6 1d0ba5f7d8 feat(ui): unified dialogue log with overheard NPC conversations (#535)
Refactors dialogue box into a scrolling conversation log. All dialogue
(player-NPC and overheard NPC-NPC) flows chronologically, oldest at top.
Player response options at the bottom during active conversations.

- Entries expire after configurable timeout (equal for all message types)
- Walk-away clears options but preserves log entries (fair information)
- Per-character name colors from dialogue-theme.yaml (hash-indexed palette)
- Overheard lines render at 90% opacity (D-078)
- Protocol decode for conversation_events + conversation_ended
- GameState fields for conversation_events, conversation_ended, dialogue_response
- Mock Mira/Soren NPC-NPC conversation in test snapshot
- Also wires #511 debug overlay into main.gd and main.tscn

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:10:40 +01:00