chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7,6 +7,11 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Added
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- Unified dialogue log — player-NPC and overheard NPC-NPC conversations in one chronological scrolling panel (#535, D-061/D-078)
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- F3 debug overlay — real-time game state display with tick, FPS, position, entity counts, dialogue/monologue status (#511)
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- Monologue display — multi-line priority queue with character colours, italic BBCode, stagger animation (#122)
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- Protocol v9 — conversation_events, conversation_ended, dialogue_response fields with carry-forward logic
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- Dialogue theme system — configurable NPC name colour palette, entry timing, passive opacity via dialogue-theme.yaml
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- Monologue display system visual spec — typography, positioning, stacking, priority, fade animation, character color differentiation, 80-char line constraint (#315)
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- Entity color system spec — D-033 relationship-to-player mapping, transition animations, color blindness assessment (#304)
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- Text display hierarchy spec — 4 content pipelines (dialogue, monologue, observation, environmental) with z-layers and positioning (#316)
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@@ -14,9 +19,17 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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- THE FRIEND visual treatment spec — 3-phase earned visual detail for Kael Davan and Sera Venn (#318)
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- Environmental text visual standards — signage, terminal, and news ticker rendering with bilingual Concordat/Krenn treatment (#334)
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- Tell visual/behavioral expression spec — 5 tell categories mapped to 6 Tier 2 behaviors (#251)
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- Monologue line pool maxLength raised from 160 to 256 chars (soft guidance ≤160)
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### Changed
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- D-061 updated to document unified conversation log architecture from Sprint 14
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### Fixed
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- Visual grammar dialogue max-width corrected from "~70% screen width" to 640px per D-076
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- BBCode injection in dialogue log formatting — server-sourced strings now escaped with [lb]
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- Per-frame dialogue log rebuild replaced with dirty flag (performance)
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- dialogue_active lifecycle — now cleared after panel fade completes per D-064
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- PAUSE/UNPAUSE routed through main.gd input recording for bug report replay (#507)
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## [v0.1.13] — 2026-02-20
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