`relief_q` is the one field with signal below District — elev_q's 80 m steps
quantise sub-district detail away, which is precisely why relief_q was invented.
The server has encoded it since 5eb394b36 and the terrain layer has asked for it
by name ever since. step_canvas_protocol.gd's decode dictionary never listed the
key, so `canvas.get("relief_q")` was always null and the plane arrived nowhere.
The server half of that change landed; the protocol half did not.
That is the whole reason Region and below rendered as a flat wash. Measured plane
variety at District before the fix:
{morphology: 1, elev_q: 11, relief_q: 0, moisture_q: 25, vegetation: 3}
A 0 there means ABSENT, not constant — a distinction the capture could not make
until this commit adds it, and the reason two earlier sessions read the flatness
as a missing generator rather than a missing key.
Also spends the field properly. It drove a stipple PROBABILITY only, so a ridge
and a plain differed in dot density, which at one pixel per cell reads as noise;
and `_ruggedness()` took absf(relief_q - 50), discarding the sign the server
deliberately preserved ("a hollow and a rise are different ground... the reverse
is not recoverable"). Relief now shades continuously and signed — rises lighten,
hollows darken — UNDER the stipple rather than instead of it. Ruggedness
(unsigned) and elevation (signed) are different questions and both are worth
asking.
Ladder, before -> after (tooling/atlas-flatness, lum p1-p99):
Global 145.69 -> 145.69 unchanged, correct: relief_q is flat 50 at
orbital rungs by construction
Region 33.59 -> 71.01 2.1x
District 13.72 -> 77.01 5.6x
Quarter 11.01 -> 42.56 3.9x
Structure retention Global->Quarter: 7.6% -> 29%.
NOT finished, and the ticket says so: Region now reads as heavy speckle, because
ruggedness is real data instead of an elev_q-gradient fallback and far more cells
earn a mark than the T-1194 tuning assumed; District reads as soft blobby relief,
form without directionality. Both are grammar/tuning follow-ups on a channel that
finally carries signal.
0.4.9 is a REQUIRED bump. The disk cache stores the DECODED canvas, so every
earlier entry physically lacks the field and would keep rendering flat against a
build that reads it — the first bump in this series where a warm cache is wrong
about CONTENT, not merely stale. tooling/canvas_sources.py gains
step_canvas_protocol.gd for the same reason: it decides which planes exist, the
cache stores its output, and the T-1242 gate would not have flagged this fix
while the registry stopped at ui/.../step_canvas/.
Regression cover: every protocol test passed throughout the weeks the plane was
missing, because each asserted a field it already knew about and none asserted
the SET. There is now a test walking all eight dense planes of EncodedStepCanvas,
verified by disabling the fix and watching it fail by name.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
current_schema_version() line-scanned res://../project.yaml at runtime. That
resolves to the repo root in a dev run and to nothing in an exported build, so a
shipped game got the "?.?.?" fallback every time. Since that tag is the Atlas
disk cache's ONLY invalidation signal, every exported build stamped and compared
the same sentinel: a canvas cached by one build would be served by every later
build, forever. T-1239 is what that failure looks like once it happens.
loading_screen.gd carried a byte-for-byte copy of the same function, so the
version shown to the player was "?.?.?" in exactly the builds where a version
string is worth showing. Both call sites now share client/scripts/build_version.gd,
which reads application/config/version out of ProjectSettings — a value Godot
bakes into the PCK, identical in the editor and in an export by construction
rather than by luck. No file IO, no fallback branch.
project.yaml stays the source of truth (CLAUDE.md); client/project.godot mirrors
it. A mirror nobody checks would be worse than the bug it replaces -- the old
code failed loudly everywhere, a stale mirror fails silently -- so
tooling/check-client-version compares the two and the pre-push hook runs it
unconditionally. Not gated on "were those files in this push": drift persists on
main once introduced, and gating would let an existing drift ride along.
The test this replaces asserted that current_schema_version() did not return its
fallback, and passed -- in the one environment where the code under test worked.
Three tests now pin the property that actually matters: a real version, sourced
from the baked setting, matching project.yaml.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Extracted from the T-1194 stipple, which was the first of a family: graffiti
placement, cracks in textures, drifting cloud cover — presentation decisions
that must look the same when the player returns to a place, and which the
simulation has no opinion about and should not be burdened with.
THE LINE IT DRAWS. It answers "how is this drawn", never "what is here". A
cell's biome, a settlement's position, whether a wall exists — those are world
data, derived once by the server and sampled everywhere (D-255(f) mechanism B),
and the player eventually stands on them; inventing those here would put the map
and the ground in disagreement. Stated on the class so the next consumer does
not have to re-derive it: if the answer changes what is THERE it is not a
ScatterField question; if it only changes how it is DRAWN, it is.
Bit-identity with the server's Rust noise is explicitly NOT a requirement
(Jeroen: "a seed is a seed and the functional intended outcome is repetition
here"). Nothing here is compared against a server value or round-tripped
through a save, so the contract is stability across sessions, not agreement
across languages — which is precisely why paint belongs on this side: it buys
visual density with no cross-language determinism burden.
Seeded from GameState.world_seed, so two playthroughs scatter differently and
one playthrough is stable forever.
API: domain() resolves a name to a salt ONCE (the first consumer runs ~700,000
times per canvas rebuild, so the hot calls take an int, never a string);
value/chance/pick/jitter for discrete marks; smooth() for continuous fields
like cloud cover; an optional time axis for animation. Domains keep consumers
uncorrelated — without them graffiti and cracks at the same wall coordinate
would mark identical spots and read as one artefact.
The tests pin the CONTRACT, not the numbers — freezing outputs would make any
future improvement to the mixer a breaking change for no gain. They caught a
real defect immediately: (-x, -y) collided with (x, y), because negated
coordinates produce negated products and the sign-bit mask folded the pair
together, mirroring every mark west and south of the origin onto its north-east
counterpart. Not an edge case — the descent ladder's own anchor sits at
y = -5,675,959. Fixed by zigzag-encoding coordinates before mixing.
1853 client tests, 0 failed (15 new). Global capture re-verified unchanged
after migrating the stipple onto the service.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
D-226 layer 4, rebuilt against the post-D-255 stepped Atlas after the
Phase-1 reconciliation (the original intent list targeted the retired
continuous-zoom viewer). Eleven intents, each backed by the exact
production handler a click calls — select/open for systems and bodies
(extracted shared by-id tails so click and intent paths are one code
path), scroll_rung, reset_view, back, open/close_atlas, set_overlay —
plus two new first-class capabilities: jump_to_center (the fixed-center
revisit pattern proven by five eyeball drivers, via a new
StepCanvasViewer.jump_to seam that reuses _scroll_rung's exact request
tail — same extent cap, same cache keys) and get_current_canvas_summary
(allocation-light reads off the raw wire dict, courses-by-class,
draw-matched settlement dedup — no PNG decode). Contract shape: dumb
AtlasAgentBridge autoload holding the app handle (untyped per the
parse-order rule), all logic in the static AtlasAgentInterface class.
observe() is side-effect-free: current state + a generic Control-walk
affordance tree. In-process consumers only this ticket (documented);
the committed reference driver (atlas_agent_driver.gd, InputSwallower +
settle-until-ready from the T-1157 inventory) replaces the scratch
eyeball drivers as the sanctioned headless-drive pattern.
select_city/open_regional dropped with recorded rationale (no
settlement hit-test affordance exists post-D-255) — diff on the ticket.
33 new tests across three suites.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
One commit for two tickets whose changes share the bridge/plugin
plumbing files. T-1169 connects the three dormant feature-name pieces:
atlas_feature_names populated at regen (17,891 rows — 15,190 mountain,
2,701 river — via populate_atlas_feature_names mirroring the city-names
importer; systems.db regenerated, stamp fresh), attach_feature_names
wired into the cascade's Topography block with name pools threaded
DB-free through AnalyzeBody (D-225 pattern) and assignments stored on
Layer1Output/BodyWorldState for future consumers, and a
FeatureNamesRequest/Response read proxy as the bridge's 7th tagged
envelope (D-236 pattern, both SimBridge impls). Client label DRAW is
deliberately NOT here — implementation proved both river and mountain
labels need a wire-carried position (the pool is position-free; course
polylines aren't correlated with the named attractors by construction) —
deferred to T-1195's single design pass. cascade_layer1 golden re-pinned
(additive feature_names field).
T-1159 retires the legacy u32 granularity field fully shadowed by
window_granularity_v2: AtlasLayerRequest.window_granularity,
DistrictWindowLayer.granularity echo, the u32::MAX sentinel, and
resolve_window_granularity are gone server-side; client encode paths and
the caller-less atlas_window_cache legacy key component dropped;
msgpack fixtures regenerated; the T-1150 aliasing regression test now
drives through the surviving enum field. The district_window carrier
itself survives byte-compatible per D-255(c).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Lake edges rendered as hard step-edges while ocean coasts got multi-tone
transition bands: every coastal-transition morphology gate keys on
ocean_fraction_q, definitionally 0 inside a lake basin (hypothesis (b)
of the ticket; (a) disproven first — a shoreline-crossing sweep at
2048/512/128m plus a 10m fine sweep all land on the same continuous
crossing, so positional refinement was never broken). New
DistrictProfile.lake_margin_q (0-100 settled-hydrology depth band, from
the same bilinear filled/elevation pair the lake test already samples;
ceiling calibrated just above the observed p90 depth on GJ338Bd's 5,043
flooded cells), threaded through both derive paths onto
EncodedStepCanvas (serde-default for shape tolerance) and down the
client: protocol decode, terrain-layer plane, colorize shades Lake cells
by depth band instead of elev_q (bedrock-under-water, the wrong signal).
project.yaml 0.4.0 -> 0.4.1: the new wire field must invalidate the
client disk cache via its version tag (T-1183's D-192 mechanism).
Acceptance gates green with the new field (lossless round-trip,
cache-hit==cache-miss, every rung).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Tyre finding: the orphaned AtlasViewer cluster is now actually deleted
(atlas_viewer, atlas_marker_overlay, atlas_descend_geometry,
atlas_legend_panel — a sixth orphan found beyond the review list —
atlas_generation_proxy, atlas_generation_state; ~2,497 lines), with
reachability re-verified across preload/class_name/res:// strings,
every .tscn, and the standalone companion app. Test suites triaged,
not blanket-deleted: 5 pure AtlasOverlayColors tests relocated into
test_atlas_window_colors, the live type-identity regression guard
relocated into test_step_canvas_viewer, dead coverage deleted. A real
harness gap surfaced during diligence and RULED, not patched:
visual_scenarios/visual_capture golden shots call retired
continuous-zoom API — no shim (would resurrect what D-255 kills);
inventory recorded on re-scoped T-1157 (gate-invisible, manual
targets only).
Hoshe finding 1: decode_png_field now detects the [Error,
PackedByteArray] bin-shape from messagepack.gd explicitly — a genuine
msgpack bin payload decodes correctly instead of silently collapsing
to [0,0]; test built from a real round-tripped bin decode.
Hoshe finding 2: the hard zoom-out reset is wired — ascend at rung 0
with a drifted view triggers _reset_to_global (the restored HARD
condition), behavioral tests through the real input path.
Notes folded: refloat + edge-scroll test coverage, legend smoke suite,
Vector2i narrowing-safety comment with computed headroom.
gdlint clean on touched files; full client suite 3364/3364.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The two-layer client rebuild per D-255(a)(b)(e), replacing the
_canvas.scale continuous-zoom model with one viewer, one path, all six
rungs:
- step_canvas_protocol.gd: StepCanvasRequest/Response codec against
the T-1181 wire contract — incl. the discovered png_bytes subtlety
(rmp_serde without serde_bytes emits a msgpack int-array, not bin;
decode repacks via PackedByteArray before load_png_from_buffer) and
the extent-echo rule (read the server-clamped extent, never assume
the requested one).
- step_canvas/ component: transport (six-rung ladder, cursor-anchored
scroll steps, edge-scroll/WASD pan with re-request on edge crossing,
hard reset-to-Global), RTT terrain layer (Image.set_pixel colorize
per the c1 measured ruling, texture.update reuse on step-cross,
NEAREST coarse / LINEAR fine per rung), unscaled screen-space
annotation sibling (courses + settlement markers at literal px),
in-memory LRU cache (Tier 1; T-1183 layers the disk tiers beneath),
request lifecycle (pending retry, staleness gate, extent echo).
- Full _canvas.scale retirement in the same change: the zoom-scaled
canvas model, the _zs compensation family, select_rung /
MAX_COVERAGE_M / compute_tile_grid, the orbital-mosaic-vs-window
two-path split, _view_zoom/_canonical_fit_zoom — 10 source files
deleted; their 14 test suites deleted with them (T-1157 dead-goldens
rule; replacement visual-capture coverage is re-scoped T-1157).
- Surviving surfaces kept per the ticket: atlas_window_cache.gd's LRU
shape (the ticket's named file atlas_window_tile_set.gd was the
retiring orchestrator; the real LRU shape lives in
atlas_window_cache.gd — cited in step_canvas_cache.gd), overlay
colors, legend/overlay-bar chrome, AtlasViewer descend geometry.
Determinism boundary per D-255(e): the client interpolates only within
the closed server-supplied input set. 7 new gdUnit suites (164 cases)
incl. a real extent-echo bug caught by its own test during
implementation. Full client suite green (exit 0) with the live-gated
suites running against a worktree server build.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Item 1: while zero tiles have arrived, the viewer draws a centered
screen-space 'DERIVING TERRAIN…' label (text_dim role, no new hue),
dropping the instant the first tile lands — a cold wait now reads as
loading, not broken. New has_any_tile_arrived() predicate (distinct
from has_pending_tiles(): both true mid-arrival, tested exactly there).
Item 2: legend re-fit root-caused empirically, two plausible fixes
disproven by trace before the real one: a manually-positioned Control's
size NEVER tracks a shrinking minimum in this parenting shape, and
RichTextLabel.fit_content reports degenerate minimums until laid out at
real width once — so reset must be DEFERRED and run after refill, not
inside clear(). ImplantPanel.reset_to_content_size() (call_deferred),
wired into both legend refresh()es. The load-bearing test compares
size.y to get_minimum_size().y — a size-to-size comparison passed
trivially with both numbers equally stuck (caught on first draft).
Item 3: make atlas now builds the RELEASE server and passes
SR_SERVER_BIN (a cold DEBUG server delivers zero tiles for >10s on a
new body — live-measured — vs 210ms warm; release serves cold in well
under a second). atlas_standalone._server_binary_path() honors the env
override per the SR_PORT two-tier precedent, debug path unchanged
when unset.
All fixes revert-verified; nine suites green collateral-checked;
gdlint clean.
The atlas 'regional' screen now opens the LADDER at the canonical orbital
frame (Region granularity, whole body fitted and centered) and wheel zoom
descends continuously — cursor-anchored, unclamped across rungs, with
progressive refinement (held composite keeps drawing, finer rung swaps in
place on arrival; no blank frame, no mode flip). Full-zoom-out resets to
the canonical planetary frame per Jeroen's HARD condition
(is_fully_zoomed_out = extent >= body circumference, not a zoom-value
heuristic). The district_screen nav hop is deleted — D-013 restored:
descent is a zoom gesture, not a nav push. AtlasViewer's heightmap-texture
path is unreachable from nav (code intact; overlay surface deferred, see
report/tickets).
Rung selection: design doc §5's literal formula has NO legal District band
at any real viewport (visual-tolerance band and n=64 coverage ceiling
never overlap — pinned by executable boundary tests at 1600x900);
select_rung() splits it into a coverage ceiling (decides Region) then the
2x visual tolerance (District vs Quarter), documented at the function.
In practice the ladder steps Region -> Quarter directly.
Wire: window_granularity_v2 encoded (omitted at District for byte-compat),
granularity_v2 echoed value keyed + staleness-guarded end to end; Region
clamp mirror replicates the server's bounded halving loop (no closed
form). MIN/MAX_ZOOM widened to [0.0005, 64] — the old 0.5 floor would
have clamped a real body's canonical fit zoom, violating the reset
condition.
Real pre-existing bug fixed in atlas_window_overlay.gd: the draw path used
echoed n as both cell-grid dimension and district extent — only
coincidentally correct at District granularity; Quarter/Region would have
read wrong array offsets. cell_grid_side_for_window() now mirrors the
server's WindowGranularity::cell_grid_side.
Tests: +26 pure-function geometry tests, new 30-test zoom-ladder suite,
extensions across the window cache/request/overlay/delivery suites.
Full suite 3518 green; cold-parse clean.
All seven Hoshe/Tyre findings addressed, none retracted:
- n-clamp/echo/staleness triangle (Tyre C1): client _clamp_window_n_mirror
(bit-for-bit twin of the server clamp, canonicalize_district_center
precedent) applied before _n is stored/sent; server test pins the
quarter n=32 -> echo 16 contract.
- min_wl band quantization (Hoshe 1/Tyre C3): quantize_min_wl_m snaps to
MIN_WL_BANDS_M {0, 32768, 16384, 8192, 4096} before cache key and echo
(design doc §5's unbounded-key fix), reusing the one true
OCTAVE_WAVELENGTHS_M array; docstrings now state the server-quantizes/
client-sends-raw split; same-band cache-sharing test.
- coalescing granularity axis (Hoshe 2): two tests pin different-
granularity requests as separate in-flight slots and same-granularity
coalescing unchanged.
- orphaned fixture (Hoshe 3): test_protocol.gd consumer decodes
atlas_response_ready_with_window.msgpack through the real IPC path and
asserts the new fields.
- atlas_window_request coverage (Hoshe 4): new test file — stale-drop on
granularity mismatch, old-server-shape defaults accepted, clamp mirror
formula + wiring. First draft's quarter-via-request_now test would have
passed for the wrong reason (request_now resets granularity by design
until T-1153) — split into formula pin + reachable-path wiring proof.
- granularity type seam (Tyre C2): field + resolver docstrings state
finer-only integer multiples with resolve_window_granularity as the
single widening point; matching contract note added to the D-226
T-1143-rulings amendment.
cargo --lib 1807/1807; goldens bit-identical; gdlint clean.
T-1151: build_district_window_layer dispatches one Rayon task per row
(pure derive_window_cell via derive_at_metres), scattered row-major into
the flat arrays; a cfg(test) serial path backs the bit-identical
parallel-vs-serial golden.
T-1150: serde-default window_granularity (1=district, 4=quarter) +
window_min_wl_m on AtlasLayerRequest — additive, no sixth demux shape,
old frames decode unchanged (tested). Quarter mode = full
reclassification at 512m spacing over the same world rect ((4n)x(4n)
cells); WIRE_CAP_CELLS=4096 enforces n*granularity <= cap (quarter
clamps n to 16, the design doc's worked example). Granularity + min_wl
key ALL five touch points: DistrictWindowLayer echo, server FIFO-256
cache key (now a 5-tuple), per-connection coalescing key, client
request codec (omitted-at-default wire fields), client LRU key.
Mandatory aliasing regressions on both ends: identical (body, center, n)
at granularity 1 vs 4 produce distinct cache entries and correct
per-granularity payload shapes (server, 3-thread queue to avoid the
AnalyzeBody thread contention found while writing it) and distinct
client cache keys (gdUnit). Replay fixture regenerated — the layer
struct grew two echoed fields (231->254 bytes, content verified).
Client requests stay district-granularity by default — quarter requests
arrive with T-1153's rung selection.
PR #190 review (Hoshe + Tyre), all five findings addressed:
- Tyre: queue_move_step/queue_stance_toggle (the T-1088 click-to-move seams)
now share the full suppression predicate — all three input_queue producers
in the module are gated, making the header's 'every action this file can
produce' claim true (previously the seams relied on the sandbox caller's
own freeze). +3 regression tests.
- Hoshe: the live suite's settle=baseline timeout fallback compared baseline
to itself, vacuously passing the no-movement claim — a timeout now fails
loudly (both tests).
- Hoshe: the unit suite's real open_app/close_app transitions fire the
global auto-pause handler; with ambient SimBridge.state left CONNECTED by
earlier suites (test_hub_teleport has no after_test) each transition
silently appended AutoPause/AutoResume to the shared _outbound_buffer.
before_test now forces DISCONNECTED (restored in after_test) and clears
the buffer.
- Hoshe: documented why the live suite's reset_test_state() call is inert
but still correct.
Full suite: 3374/3374.
InputMapper polled the D-054 move_* actions (and queued discrete
gameplay actions) unconditionally — WASD with a fullscreen implant
open walked the character blind. Poll-site gate (both _process and
_unhandled_input, the file's existing dialogue/free-camera early-return
idiom): nothing is enqueued while occluded, so no backlog can flush on
close.
Gate signal is HudGroups.gameplay_occluded, deliberately NOT
is_implant_active(): that flag is also true for INSERT mode (economics
monitor panel), where gameplay stays visible and playable by design —
the naive gate would have broken WASD there. Local _gameplay_occluded
mirror via the existing signal; regression tests pin the INSERT
distinction.
Held-state semantics: open-while-held stops on the next poll;
close-while-held requires release-then-repress (a
_suppress_move_until_release latch armed on the close transition,
cleared only when EVERY movement key is released — one-of-two released
does not clear, tested). Facing exempt from the latch (re-sync, not
lurch).
Audited action set: movement/facing-send/INTERACT/perception/pause/
stance/teleport/quicksave-load gated; OPEN_MENU exempt (Esc must close
the implant), BUG_REPORT/OPEN_JOURNAL exempt (client-only, never reach
send_input); dialog-driven direct SimBridge sends (settings, dialogue
pause, quit-to-menu save) out of scope by design. The pre-existing
server-side AutoPause defense observed firing correctly alongside.
Drive-by: pre-existing gdlint class-definitions-order violation in
input_mapper.gd fixed (public/private var ordering) — file lint-clean
for the first time.
Tests: 16 unit/state (real autoloads, real open_app/close_app
transitions, Input.action_press engine state) + 2 LIVE against a real
spawned server through the REAL client pipeline (position frozen for
20 held-W ticks while occluded; still frozen 10 ticks after close
without re-press; resumes on re-press) — port-retry/wall-clock/
COOLDOWN_TICKS conventions reused from test_input_roundtrip. 12-suite
regression sweep of every InputMapper consumer green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Entry per Jeroen's 2026-07-21 revision: planetary heightmap is now
FIXED — all drag-pan/wheel-zoom input removed (set_view/get_view_*
capture API survives for the golden harness); hover shows a
not-to-scale bracket reticle with the real extent labeled (a true
n=32 rectangle is sub-pixel on the planetary canvas — the honest
representation given the morph transition is deferred), and a click
that misses every city marker descends (city-click wins — one
gesture, two contextual reads, no modifier). Descent pushes a new
'district' nav screen centered on the click point's DistrictPos via
atlas_descend_geometry.district_pos_at (the pixel-to-district inverse
of the server mapping, verified against scale.rs).
Regional mode: atlas_window_viewer draws the composite (morphology x
elev_q lightness base; temp/moisture/veg toggles — temp reuses the
region-ramp colorizer exactly; Marine=6 transparent; glaciation
always-on tint matching apply_ice_tint's REAL gate, None|Light no-op,
over the amendment's looser prose — documented); pan-on-held-composite
with edge-crossing refetch + border-fade during the queue-based
derive wait; zoom never refetches. atlas_window_cache: LRU keyed
(body_id, center, n), touch-on-read, evict-only, no freshness (D-227).
atlas_window_request mirrors the generation-proxy pending-retry shape
for None-until-derived. Codec: window params omitted from the wire
when absent — byte-identical for every existing caller.
Live-verified against the T-1137 server in-worktree: real round-trip
on a GJ380c coastal district (6 fields x 1024 cells), echo staleness
guard, genuine ~1.4s background-derive wait, pan-edge refetch to an
adjacent window, cache-hit on re-descent with zero network. Full
client suite 3194/3194; gdlint clean on all 18 files.
Open follow-ups flagged in-code: header location label always falls
back to coordinates (nearest-settlement needs a join the district
window does not carry); atlas_standalone.gd's 'atlas_app.gd is never
modified' doc line is now imprecise.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
T-1118: gen_region_grid overlay (label TMP) — _draw_gen_region_grid
copies _draw_gen_district's self-contained mapping (dims from the
layer dict); mean-temp cold-to-hot ramp over -50..+50 C;
REGION_TEMP_NONE_DC airless sentinel = skip-cell (undrawn, never an
invented color); legend entry.
T-1119 (touch points 3-6): quarter_footprints protocol passthrough;
gen_l4_quarters overlay (label QTR) — density-scaled glyph anchored
on the L3 settlement dot joined by city_id, shape = dominant district
type (corner-tab/diamond marks for Commercial/Industrial/
Administrative), color = density ramp on the settlement-gold family,
zoom-gated at SETTLEMENT_LABEL_MIN_ZOOM; landmark/corridor counts
never drawn (D-226(d) tooltip-only ceiling); legend entry.
Structure: atlas_viewer.gd and protocol.gd were over gdlint's
1000-line cap before this batch; cleanly-separable responsibilities
extracted on existing precedent — atlas_generation_state.gd (per-layer
data + accessors), atlas_generation_proxy.gd (polling/retry/pending
machinery), atlas_overlay_colors.gd (pure ramp/shape lookups),
atlas_map_protocol.gd (atlas/starmap/citynames codec, the
browse_protocol.gd delegate pattern). Public APIs preserved exactly;
_gen_state stays a field default (RefCounted, pre-_ready safe) because
_ready()-construction breaks every bare AtlasViewer.new() test —
documented inline.
Tests: registration + round-trip for both overlays; pure-function
suites for the temp ramp (endpoints/midpoint/clamp/sentinel) and
quarter glyph (scaling, zoom gate, ramp, notch across all 9
DistrictTypes); Tier-2 replay asserts exact literals from the real
server-generated fixture incl. the airless sentinel. Color.lerp(a,b,
1.0) is not bit-exact to b — endpoint assertions use per-component
is_equal_approx. Full suite 3094/3094; gdlint zero warnings incl. the
two previously-over-cap files. Live capture: legend grows to 7
sections, TMP/QTR toggles clean against a live server.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New implant app (app_path implant/browser, key B, fullscreen), sibling
to the Atlas per Jeroen's IA ruling: kind picker -> generic filterable
index (live search-mode typing) -> generic detail, parameterized per
kind, composed entirely from D-169 components. available_in_companion
left unset (default true) — the app appears in the companion shell
automatically via the generic-host seam, zero companion-side wiring.
browser_adapter.gd is the sole home of literal wire field names: maps
Oscar's BrowseResponse contract ({id, primary, secondary} index rows;
BrowseDetail enum-as-single-key-map) to view models for all six kinds,
folding join partners (system economy/factions/culture, corporation
presence, commodity production chains with nested Leontief inputs).
browse_protocol.gd split out of protocol.gd (max-file-lines);
sim_bridge gains browse_response_received + request_browse_index/detail.
Live-data catch: a present-but-NULL key (unnamed asteroid belt
proper_name) bypasses Dictionary.get fallbacks and rendered '<null>' —
_display_or() null-vs-absent helper applied across all six detail
mappers, 4 regression tests distinct from the absent-key cases.
43 gdUnit adapter cases; full suite 3074 green. Live-verified against
a real server + real systems.db: all six kinds Ready with real row
counts (301/3240/466/165/36/28), detail drill-down, NotFound on bogus
ids. Spawn-mode DB resolution issue found during verification is
pre-existing (cwd-relative data/systems.db) — server-side fix follows
separately.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Tyre's finding: _on_hud_app_changed ran open_app synchronously from
INSIDE close_app's app_changed emit; close_app continues past the emit
and resets _active_app, clobbering the re-open — Atlas left visible
(z already raised) but is_app_active() false, so atlas_app's input
guard rejects every key: keyboard soft-lock after one M/Escape on the
reach screen. Fix: open_app.call_deferred, out of the signal frame.
Two regression tests pin the contract at the HudGroups level (no
server needed): the synchronous shape must keep getting clobbered and
the deferred shape must survive — if HudGroups emit semantics ever
change, both flag the contract shift for a deliberate look.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New atlas_standalone scene/script: attach-or-spawn boot (one REAL
connect_to_sim attempt at SR_PORT-or-9876 — a separate throwaway TCP
probe was proven by live run to kill a pre-accept-loop server via
broken handshake pipe; never abandon a connected socket), else spawn
--port 0 via new ServerProcess.start_with_pipe + LISTENING:{port}
stdout parse, retry against the resolved port. Reader role wired end
to end: protocol.encode_startup_message optional role param (empty
omits the wire key — byte-identical for all existing callers),
sim_bridge.connection_role suppresses the post-handshake
RequestAllSettings auto-send, hud_groups skips AutoPause/AutoResume
sends for readers (all three would otherwise burn Reader violation
strikes per the T-1130 matrix — endorsed by Oscar).
Generic implant host per D-254 SS3: the shell instantiates ALL
registered implant apps; implant_app_manifest gains
available_in_companion (opt-out, default true) and
implant_registry.instantiate_all a standalone filter param (default
preserves hud.gd behavior byte-identically). Boot order is
instantiate_all THEN open_app (reverse renders a permanently black
window — app_changed fires with no listener; matches hud.gd's order).
Owned-server lifecycle: _exit_tree stops a spawned child, attached
servers survive companion close. Known engine limitation documented:
raw SIGTERM bypasses all Godot notifications and orphans a spawned
server; WM close paths verified clean.
Live-verified: spawn-mode (301 systems rendered from systems.db over
the wire), attach-mode, two simultaneous readers, clean shutdown with
zero orphan processes. 14 new gdUnit tests (port/LISTENING parsing).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
CascadeLayer::Region appended per the enum's append-only Ord rule (depends only on seed/body_params/heightmap dims — documented); BodyWorldState.regions BTreeMap per the districts precedent; RegionGridLayer dense row-major all-integer encoding (season/weather repr(u8) discriminants, mean_temp deci-degC i16 with i16::MIN airless sentinel, moisture_q u8); build_region_grid mirrors build_district_grid; protocol.gd region_grid passthrough (visual overlay deliberately out of scope); wire fixtures regenerated via make fixtures. atlas:: suite 507 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
H1 demux: ShapeProbe defensive multi-shape rejection (union frames now Err, not first-match; +2 tests) and doc claim made honest. H2/T1 SystemIndex.reset_test_state() folded into SimBridge.reset_test_state() (load() inline per autoload rule) + has_pending_request() accessor. H3 no-op tests now assert the replay flag both directions. H4 retry test actually ingests a failure and asserts the retry semantic. H5 error fixture uses the normalized status string. H6 bridge_tcp e2e sends all five frame shapes over real TCP (star-map + city-names buffers asserted). H7 positive replay-on-CONNECTED test via the test_local_bridge test-mode-flip precedent (stub bridge captures + decodes the request bytes). H8/T2 stale PLACEHOLDER doc replaced with the confirmed contract. H9 is_capital doc matches the COALESCE reality. T-r1 demux ceiling written down (next shape = tagged envelope). T-r2 AtlasLayerResponse governance ceiling comment. Lead item: the four cargo-fmt-formatted files from the gate round are now committed (layer_proxy/plugin/bridge-mod/main). H10 note for the record: the 13 snapshot_*.msgpack fixtures in commit 845737617 were regenerated because they were stale against their own generator (pre-existing version-key removal) — verified harmless, no client reads that key.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
T-960: gen_l2_roads (MaintenanceAuthority-colored polylines, rail styling, junction markers) + gen_l3_settlements (size-scaled markers, capital shape, name labels) overlays — cities render on generated bodies for the first time; left-side generation legend panel (D-226 item 3, data-driven per-overlay spec, implant component library); protocol.gd decodes road_graph/settlements + the two new response types. T-949: system_index/atlas_app/overview_screen migrated off the direct star_map_data.json read to StarMapRequest over the bridge (loading state + replay-on-connect, no silent file fallback); atlas_viewer _load_markers requests CityNamesResponse for non-Sol bodies; Sol keeps the legacy authored markers.json geometry read (D-236/T-1073, load-bearing guard). Lead fix: _send_star_map_request now carries the same guard as request_star_map — the autoload's _star_map_wanted leaked across gdUnit suites and the unguarded replay-on-CONNECTED crashed 8 pre-existing flow tests on a Nil bridge; reset_test_state clears the flag. Fixtures regenerated via gen_fixtures (road/settlement samples). Full suite 2946/2946.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
D-226 layer 1. World-advancing phases gated on pause: Movement/Storyteller/Knowledge/TickAdvance set-gated via sim_not_paused; Simulation + Economy gated per-system at their registration sites — collect_sound_events and serve_econ_state_query stay unconditioned (transient-buffer clear + paused-allowed query; set-gating Simulation leaked a stale tick-7 footstep into frozen snapshots — caught by golden_suite, fixed without touching the fixture; regression test encodes the bug shape). New PlayerAction::AutoPause/AutoResume + AutoPauseState resource implement Option A reconciliation: auto-resume only fires if auto-pause caused the pause; manual pause and Half rate survive implant open/close. PauseParams SystemParam bundle keeps process_player_input under the 16-param ceiling (BookmarkInputParams precedent). Client: HudGroups.gameplay_occluded now sends AutoPause/AutoResume via send_named_action; 5 gdUnit tests + 7 Rust tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
T-1095 fixed: template heads now receive the body's skin tone (same
treatment as seg_head) — _load_head passes tone.lit with a full-white
fallback mask through _attach_to_bone; without a mask sidecar the tint was
silently ignored, so untinted templates read grey against mid/dark tones.
Verified by lookbook render (head_001 on child, tone 6 — face matches arms).
Docs: the T-1088 locomotion design document committed to docs/design/ (the
sandbox code's 'design §' references now resolve in-repo); character-asset-
organization gains §11 Wardrobe Pipeline and sheds three stale claims (the
never-built indexed-greyscale mask plan, single-mask-per-asset for clothing,
the resolved multi-region open question); CHANGELOG carries the sidequest
entry; D-250 amended with the shipped cutaway-modes verdict (mode 2 default,
user-decided live).
Tickets: T-1088, T-1089, T-1095 closed; T-1096 filed (S9 live feel-tuning,
needs the user). The Fable-5 cascade exception is closed — the cascade
resumes at Phase 4 (T-750).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
_apply_clothing_shader routes coverage.json multi_region garments to
toon_garment (4 tints, cascading fallback) with the brand logo resolved from
the new descriptor field clothing_logos (item_id -> brand id -> logos/<id>.png
— a logo is a per-CHARACTER wardrobe choice, so it rides the descriptor, not
the garment). Legacy garments keep the single-tint path untouched. Server-side
descriptor mirror stays parked with T-1060/Q-114 (appearance is client-local).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
D-252 (new record, amends D-054/D-249, resolves Q-084's walk-vs-aim split):
Facing is view-only; movement no longer writes it. Client side: the rig's
moving-body yaw now always derives from leg velocity (the wire octant is the
VIEW and must never rotate the body — the follow-only commit flag
generalizes and disappears); the layered head/torso look-at runs during any
movement, WASD included; the ~100ms post-step re-assert mitigation is
removed as dead (server-side facing_from_delta removal lands separately).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live finding: during a path-follow the cone snapped to path-forward on every
accepted step (server facing_from_delta overwrites Facing; the change-gated
SetFacing never re-sends an unchanged octant) and stayed there until the
mouse crossed an octant boundary. The follower now re-asserts the current
mouse octant 100ms (~2 ticks) after each emitted step — same-tick re-asserts
lose, movement wins within a tick — shrinking the flap to a ~100ms blip.
Full stability needs server-side aim-lock: filed T-1093 (Q-084's walk-vs-aim
split, now with play evidence); wire semantics untouched per the sidequest's
presentation-layer constraint.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
During an RMB path-follow the body yaw locks to the leg direction (rig
commit_body_to_motion, from interpolated velocity — immune to SetFacing
interleaving between throttled steps). The mouse instead drives a layered
look-at: LookAtModifier3D pair on Head (±70°) + spine_02 (±30° torso twist
for looking far lateral/behind — past their sum the character physically
cannot look further without turning). Forward axis measured from the
armature rest pose (+Z), not guessed. Influence fades in/out on follow
start/end. Pure client presentation per D-249; SetFacing still rides the
wire, so the server vision cone follows the mouse while walking — the
character looks where the player points.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live-session findings, three in one: (1) Gauntlet walls are 2 tiles thick —
the outer row's camera-far neighbor is the inner WALL, so its flag stayed 0
and it stood full-height behind the collapsed inner stub; the flag now scans
up to 3 tiles through consecutive KNOWN walls (unknown stops the scan — no
assumptions past the info boundary), and any newly-learned tile refreshes the
wall chain behind it. (2) Corner pillars at the screen-bottom junction never
collapsed — their interior floor sits DIAGONALLY behind, which no straight
scan line reaches; the combined diagonal joins the scan set. (3) Per-fragment
smoothstep falloff carved organic notches (the 'sphere' read) — the cut now
computes per-instance in the vertex shader from the box's tile center and
quantizes at 0.5: every wall box is either full or stub, X2-crisp.
Verified via locomotion_cutaway autopilot capture: south runs read as clean
stub rows, corners collapse, camera-far walls stand.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Hover marker + optimal path line over the KNOWN tile store only — the
character plans through what they know; fog is unpathable (info boundary at
the planning layer; the follower additionally revalidates every remaining
tile per step). Pure static 8-dir A*: uniform cost 1 incl. diagonals (D-248
time-optimal, no sqrt2), no corner-cutting, terrain-cost provider seam for
Phase-4 terrain. Execution streams ordinary Move* steps through the existing
throttle — zero protocol change, server validates every step.
RMB vocabulary (live-session spec): click = walk there at current stance;
double-click = sprint there (ToggleStanceUp burst — server toggle handler
verified cooldown-free so bursts climb deterministically — with net-zero
restore on arrival; a double upgrades the active follow in place);
long-press >=400ms = go there then Crouch on arrival, no restore (input-
vocabulary prototype; real cover mechanics are future combat design).
Cancellation: WASD override (stance kept), invalidation, teleport,
suppression. Two additive InputMapper seams (queue_move_step,
queue_stance_toggle); mouse unproject shared with the facing provider
(ground_hit_local). 44 new gdUnit tests across finder + follower ladders.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Known interiors open at a glance (bottom walls low) AND the sightline
corridor punches through unexplored exterior walls; C still cycles modes.
sandbox_constants.gd also carries the path-preview/gesture knobs for the
click-to-move feature landing in the next commit (single tuning file).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live-session two-minds resolution: the trippy sightline corridor stays as a
mode (candidate signature look); mode 1 drops any wall with a KNOWN non-wall
tile on its camera-far side to the stub (X2 bottom-walls read — the player
sees the room without walking to it); mode 2 combines. Bottom-wall flag rides
MultiMesh INSTANCE_CUSTOM.r, updated on paint and when newly-learned floors
promote camera-ward walls; camera-far directions derived from the live
WorldRoot basis, never hand-derived. Default stays corridor pending the
feel verdict.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live-session finding: the half-disc cut bit nearby side walls while leaving
the wall actually occluding the character at full height, with dome-contour
scallops across the two-row walls. Rewritten as a sightline corridor: walls
within CUT_CORRIDOR_HALF_W of the character's x, camera-side, out to a
pitch-derived reach (WALL_H / tan(pitch) — how far a wall can still occlude
in ortho; ~4.3 m at -30, breathes with the T-cycle tilt) drop to the stub.
FollowCamera3D exposes pitch_deg(); reach clamped 0.5-16 m.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New SR_LIVE sandbox scene: CharacterVisual composited in a 3D greybox world
derived from server snapshots. Per-leg constant-velocity interpolation keyed
to the stance throttle, 'server feet / client eyes' facing (wire octant while
moving, client aim octant idle), cadence-synced gait state machine on
AnimationPlayer custom blends, D-148 orthographic follow camera (-30deg
default, T-cycle presets), sim-space grid shader, camera-side wall cutaway,
accumulating never-evict tile store with four-state visibility tint.
Additive seams only: InputMapper.facing_angle_provider (2D path unchanged),
CharacterVisual.play_animation blend_time param + get_animation_player().
Visual harness gains per-scenario scene field + SR_AUTOPILOT input scripting.
210 new gdUnit assertions across five suites; verified live (230/230 total,
clean smoke, screenshot at .cache/screenshots/locomotion_idle_live.png).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Client half — the cascade's district tier is now visible in the Atlas map.
- protocol.gd: decode the district_grid field from AtlasLayerResponse.
- atlas_viewer.gd: a gen_district ('MRPH') toggle in OVERLAY_DEFS + the
district-grid generation state (set/get) + wire it from the Ready response.
- atlas_marker_overlay.gd: _draw_gen_district() paints the coarse cols×rows grid,
each cell coloured by its MorphologyZone discriminant (D-239 §6, 17-zone
palette), semi-transparent under the Layer-1 line overlays. Planetary map view
(not the 2km on-demand districts — those are Phase 5 in-world).
gdUnit4 test: overlay registered + district grid round-trips through the viewer
and the protocol decode. Visual tuning of the palette can follow once eyeballed
in the running Atlas.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Production fixes surfaced by honest test triage:
- hud_groups.gd: _set_group_z crashed on freed HUD nodes — the typed loop
variable errors before the is_instance_valid guard runs; prune first
- fog_state.gd: _resize cleared _prev_visible (world-space keys survive
resizes), so pre-resize tiles never decayed VISIBLE→EXPLORED (D-059)
Test debt (T-928/929/934/935/936/937/938/939, T-864, T-973): lambda
local-capture bugs rewritten with array captures (now assert exact
emission counts), e2e suites updated to the current handshake +
StartupMessage protocol and stream-aware reads against the live binary,
fog perf test measures steady state, chime test pins the shipped 800ms
catalog asset (D-067 amended separately), monologue gdUnit4 API typo,
battery-warning tests follow the MetaScreen on_open lifecycle. 3 sprint2
proof tests revived (corner_reveal had passed from the wrong tile — NPC3
blocks (18,14); route corrected). Soft-skips converted to real do_skip
reporting. T-1068: 7 orphan .gd.uid deleted, _format_pop/_format_radius
deduped into atlas_format.gd (preload, no class_name — headless cache).
Suite: 1264 cases/20 failures → 1268/0, independently re-verified
(2536/2536, exit 0).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Formatting-only cleanup of the #969/#960-A codec + bridge scripts to match
gdformat output (the pre-push gdformat check is advisory; these landed
un-formatted). No behavior change — 70/70 protocol tests green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Client transport half of the layer-stream protocol.
- SimBridge.request_atlas_layers(body_id) sends an AtlasLayerRequest frame
(live mode only; no-op in test mode); responses arrive via a new
atlas_layers_received signal.
- receive_bytes now decodes each frame ONCE via Protocol.decode_inbound and
branches by shape (snapshot vs atlas response) — avoids double-decoding the
20 Hz snapshot path. decode_snapshot is split into decode_raw +
_decode_snapshot_from_raw (public decode_snapshot unchanged, so the 70 protocol
tests stay the regression guard); decode_inbound returns {kind, value}.
70/70 protocol tests pass, including the new decode_inbound classifier test.
(Pre-existing client-suite failures in server-dependent e2e/roundtrip + unrelated
audio/fog/dialogue suites are unchanged — verified identical at baseline.)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Client half of the layer-stream protocol (codec only; transport wiring next).
- protocol.gd: encode_atlas_layer_request (bare {body_id, up_to} map so the
server demux routes it to the proxy, not the PlayerInput array) and
decode_atlas_layer_response (-> {body_id, status, error, layer1}; returns null
for non-atlas frames, e.g. a snapshot, so receive_bytes can disambiguate).
- gen_fixtures.rs: cross-language fixtures (atlas_response_ready/pending/
not_found) from real rmp_serde output, matching the test_protocol.gd pattern.
- test_protocol.gd: 5 tests decode the fixtures + verify a snapshot is not
mistaken for a response + the request encodes to the right shape. 68/68 pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Half-sun on left edge, planets left-to-right with radius-based sizing
(Earth = 24px reference, unclamped — gas giants fill the view). Globe
textures loaded from wiki at runtime. Double-click on reach map opens
system view. M closes atlas from any screen, ESC navigates back.
Fixes Godot 4.6 type inference parse errors in main.gd (var zoom/speed).
Uses physical_keycode throughout for layout-independent key handling.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Protocol.gd is an autoload — replace Messagepack class_name refs with
inline load() calls via a static helper. main_menu.gd extends MetaScreen
by class_name which fails at parse time; switch to path-based extends.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix autoload parse-order violations: sim_bridge.gd, input_mapper.gd,
audio_manager.gd now use load() for class_name types instead of
direct references (LocalBridge, ServerProcess, Constants)
- Collapse redundant tween validity guard in dialogue_box.gd to
is_instance_valid(panel) only
- Add clarifying comments to fog test resize assertions (8-tile
padding trigger, 32x32 fixture assumption)
- Fix test_examine_display_sprint18 case 2: GameState.has() →
"field" in GameState (Node vs Dictionary API)
- Fix test_game_state_sprint20: rename before_each → before_test
(GdUnit4 lifecycle hook)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Replace raw KEY_F4 check with Input.is_action_just_pressed("free_camera") to
consume the registered project action (matches F3/F12 dev toggle pattern)
- Reset camera.zoom to Vector2.ONE when toggling free camera off so zoom does
not bleed into normal gameplay
- Add free_camera_mode guard to InputMapper._unhandled_input() so discrete
actions (INTERACT, stance, pause) are suppressed alongside movement
- Add client/tests/test_free_camera.gd: flag default, movement suppression,
discrete action suppression, zoom constant contracts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add free camera mode (F4 toggle): WASD pan, scroll zoom, decoupled
from player position (#898)
- Strip archetype-driven code: remove character_archetype, lattice_profile,
and lattice color palettes from client (#882)
- Fix confrontation_monologue signal not firing in headless test mode (#867)
- Revive fog state behavioral tests: EXP_EXPLORED persistence, grow-only
bounds, texture-resize copy, BoundaryWall handling (#879)
- Triage pre-existing test failures: fix examine_display dismiss timing,
fog test position fragility, rendering snapshot assertions,
time_display format (#871)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Code changes addressing PR #135 review (Tyre + Hoshe):
- **T3 (blocking):** test_merge_path_flows_sprint37.gd `_load_main_menu`
and `_load_char_create` now assert the scene loaded instead of silently
returning. Missing .tscn → red test, not falsely green.
- **T1:** sim_bridge.gd signal `handshake_complete(protocol_version: int)`
was D-192 residue with no listeners. Drop the int parameter entirely
and the literal-0 emit.
- **H4:** test_new_game_catalog_snapshot_resolves_loading_state now
asserts SimBridge.state == CONNECTED terminus, not just the loading
flag — guarantees full flow completion, not merely flag-clear.
- **H5:** test_protocol_bridge.gd file-level comment refreshed; drops
reference to removed protocol-version check tests.
- **H6:** test_p0_regressions.gd `_make_snapshot_bytes` comment refreshed
and version field removed from fixture dict (D-192: not required).
- **H7:** test_merge_path_flows_sprint37.gd `_make_catalog_snapshot`
drops version field from fixture dict (D-192).
Follow-up tickets filed for reviewer suggestions:
- **T2:** #889 — revive EntityRenderer sprite constants coverage
(D-044 ENTITY_WIDTH/HEIGHT, asserted by deleted test_sprite_integration).
- **T4:** #890 — UI timeout fallback for bookmark catalog wait in
main_menu (systemic 'catalog never arrives' class beyond #872's
TCP-batch race).
- **T5/T6:** #891 — scene-flow test tier docs + test-only reset
helpers (SimBridge.reset_for_test, MetaStack.reset_for_test) +
minimal public API on scenes so UI refactors don't break all four
flow tests simultaneously.
Verification:
- `make lint-client` — no script errors
- `gdlint client/scripts/ client/ui/` — no problems
- `make test-client` — 2428/2488 passing. 60 remaining failures are
pre-existing, unrelated to sprint 37 (test_dialogue_sprint20 #558
signals, test_input_roundtrip integration-sans-server, etc.).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Removes the version-mismatch guard from Protocol.decode_snapshot() and the
PROTOCOL_VERSION constant from the client (server side done in #874).
Core changes:
- protocol.gd: remove const PROTOCOL_VERSION, remove version mismatch guard,
remove "version" from return dict, add gauntlet_mode/room_id decode
- sim_bridge.gd: remove handshake version check; relax handshake guard to
require only a valid Dictionary (server no longer sends protocol_version);
emit handshake_complete(0) for API compat
- loading_screen.gd: drop "· protocol N" suffix from version label
- test_harness.gd: replace Protocol.PROTOCOL_VERSION with literal 23
Test updates (21 files): replace "version": Protocol.PROTOCOL_VERSION with
"version": 23 in all snapshot bytes dicts; remove snapshot.version == N
assertions; remove version-rejection tests (test_rejects_version_6,
test_decode_snapshot_rejects_missing_version, test_decode_snapshot_rejects_old_version,
test_protocol_rejects_version_mismatch, test_sim_bridge_test_snapshot_uses_current_protocol_version).
Also includes: #872 bookmark_catalog carry-forward regression test, and
#873 merge-path flow tests (test_merge_path_flows_sprint37.gd).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Addresses Tyre's 9 architecture items from the sprint-36 client review.
- decisions/architecture.md (Tyre #1): D-192 now says "deprecate; removal
tracked in #868" instead of "remove". The branch does not remove the
version field or guard — that belongs in the coordinated server+client
PR. The decision text now matches the code on this branch.
- meta_stack.gd (#2): handle_escape() on a screen with
closable_by_escape=false now consumes the event unconditionally. Was
returning whatever on_escape() returned, which default-returned false
and leaked ESC into main.gd's implant/settings chain — opening the
settings dialog behind the loading screen.
- debug_console.gd (#4): drop the direct KEY_ESCAPE branch in
_unhandled_input. ESC now falls through to main.gd → MetaStack, which
finds the console on top of the stack and closes it via the normal
path. Other keys are still consumed so movement/action can't leak.
- main.gd (#6, #10): extract the ESC priority chain into
_handle_menu_key() so "MetaStack → implant → settings" is a named
thing. Add a comment near connect_to_sim explaining that
GameState.bookmark_catalog survives the Option A scene transition via
the autoload.
- main_menu.gd (#7): header comment documenting the double LoadingScreen
lifecycle — safe today because main_menu.tscn and main.tscn never
co-exist, noted for future promotion to autoload if that changes.
- meta_screen.gd (#8): apply captures_input symmetrically in open()/
close() — was set in open() only, so a screen changing the flag
between open+close kept the opened value forever.
- meta_screen.gd (#9): on_escape() docstring clarifies the tri-state
(consume-and-hold / consume-and-close / ignore) — and that
closable_by_escape=false is the screen-wide way to say
"consume-and-hold".
- bug_report_dialog.gd (#11): capture_cancelled now emits from
on_close() (covers any close path — ESC, MetaStack pop, programmatic
close) rather than only on_escape(). A new _completed flag
distinguishes completion from cancel so the two signals stay
mutually exclusive.