chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7,6 +7,17 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Added
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- Rust/bevy_ecs simulation server boilerplate (epic 276) — Cargo project, module structure, core ECS types, plugin scaffolding, deterministic simulation resources, test infrastructure
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- SimulationTime resource with D-031 time system (10 ticks/game-minute, 4 day phases)
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- SimRng deterministic RNG resource (ChaCha20, seeded for replay)
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- InputQueue resource for timestamped semantic player actions
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- ObserverSnapshot and PlayerInput IPC types with MessagePack serialization (D-020)
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- SimBridge trait abstracting client-server transport
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- CauseChain production component for information provenance tracking (D-030)
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- SimulationTier types with LRU eviction support (D-026: Active/Background/StateSaved/Ungenerated)
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- NPC 10-axis model components (D-024: 7 essential + 3 supporting + CombatCapability)
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- Server test infrastructure: 11 inline unit tests + 4 integration tests (smoke + serialization round-trips)
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- make ci-server pipeline verified green (clippy, fmt, build, test)
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- Round 18 v0.1 gap analysis workshop — 7 agents, 2 rounds, 4 tracks (concept proof, wow factor, missing systems, testability)
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- D-030: Testability architecture — 8 sub-decisions for ticket #214 (gdUnit4, hybrid Rust testing, CauseChain component, three-layer IPC testing)
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- D-031: Time system — 10 ticks = 1 game-minute, 4 day phases (Morning/Afternoon/Evening/Night), diegetic clock display
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