fix(simulation): address PR #162 review (morphology geometry)
Hoshe + Tyre CHANGES REQUESTED (§8 laws + D-010 confirmed clean): - FjordWall floor 4+grade -> ~12m violated D-239 §9 (<=8m). Cap to glacier_grade.clamp(2,4) = 4-8m (still widens with glaciation, in-spec); add fjord_wall_floor_width_in_spec test. (Hoshe #1) - BraidedDelta circular-distance wrap was one-sided (edge threads invisible). Fix to true modular distance: d.rem_euclid(64).min(64-d). (Tyre #1) - BraidedDelta thread centres used correlated bit-slices of one u8 -> threads could merge. Derive 3 centres via independent splitmix64 passes (distinct salts) so separation holds across all phase values. Remove dead *64/64. (Tyre #2, Hoshe #4) - Add N/S basin-direction guard asserts to the gorge + 2 fjord cross-section tests (were passing by seed luck). (Hoshe #2) - meander_reach_stronger_sinuosity test was a tautology (|| elev_q!=elev_q always true). Rewrite: same elev_q, only morphology_zone differs, assert wet-tile sets differ -> fails if MeanderReach regresses to AlluvialPlain. (Hoshe #3) - Fix FjordWall moraine + DuneStrand comments. (Tyre #3/#4) - Lead: fix manual RangeInclusive::contains in the new fjord test. cargo test passes (1457 lib), clippy -D warnings clean, fmt clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+160
-48
@@ -541,16 +541,18 @@ fn generate_fjord_wall(
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};
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// ── U-valley geometry ─────────────────────────────────────────────────
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// The fjord bottom is ~8 m wide (chokepoint, D-239 §9 "gorge floors 2–8 m").
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// Deep water within 4 m of centre; moraine band 4–10 m; wall beyond 10 m.
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// The fjord bottom is 4–8 m wide (chokepoint, D-239 §9 "gorge floors 2–8 m").
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// Deep water within floor_half m of centre; moraine band beyond; wall beyond that.
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//
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// GlaciationGrade modifies the wall steepness and cirque presence.
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let glacier_grade = region.glaciation_grade as i32; // 0–4
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// GlaciationGrade modifies the floor width, wall steepness, and cirque presence.
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// Upstream classifier gate guarantees GlaciationGrade ≥ 2 for FjordWall (D-239 §5).
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let glacier_grade = region.glaciation_grade as i32; // guaranteed ≥ 2
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// Fjord floor half-width (grows slightly with stronger glaciation).
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let floor_half = 4 + glacier_grade; // 4–8 m half-width
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// Moraine band extends from floor edge to moraine_outer.
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let moraine_outer = floor_half + 6 + glacier_grade; // 10–16 m from centre
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// Fjord floor half-width: 2–4 m (total 4–8 m, D-239 §9 compliant).
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// Stronger glaciation carves a wider U-trough, but stays within §9 spec.
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let floor_half = glacier_grade.clamp(2, 4); // total 4–8 m
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// Moraine band extends from floor edge to moraine_outer.
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let moraine_outer = floor_half + 6 + glacier_grade; // 10–14 m from centre
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// Base elevation for the wall platform — high ground context.
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let wall_elev_base = (region.elev_q / 2).max(20); // at least 20 m walls
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@@ -564,8 +566,8 @@ fn generate_fjord_wall(
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(elev, Water::Deep, Vegetation::Barren)
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} else if cross_from_centre <= moraine_outer {
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// ── Moraine band — rocky debris mound ────────────────────────────
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// Moraines present for GlaciationGrade ≥ 1 (D-239 §8).
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// Slight elevation bump above the wall base; Rock substrate.
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// Moraines always present — upstream classifier gate guarantees
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// GlaciationGrade ≥ 2 (D-239 §5). Slight elevation bump; Rock substrate.
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let moraine_noise = ((sub_chunk_seed >> 2) & 0x3) as i32; // 0–3 m
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let moraine_dist = cross_from_centre - floor_half;
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// Bell-shape: rises then falls across the band.
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@@ -764,23 +766,46 @@ fn generate_braided_delta(
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// Map cross into chunk frame [0, 63].
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let cross_norm = cross.rem_euclid(64);
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// Three braided threads with offsets derived from meander_phase.
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// Three braided threads with well-separated centres derived from meander_phase.
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// Thread centres spread across the chunk width (D-239 §8 Gravel→braided).
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let phase = chunk.meander_phase as i32;
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let thread_centres = [
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(phase & 0x3F) * 64 / 64, // thread A: 0–63 scaled by phase bits
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(16 + ((phase >> 2) & 0x3F)) & 0x3F, // thread B: offset by 16 + phase
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(32 + ((phase >> 4) & 0x3F)) & 0x3F, // thread C: offset by 32 + phase
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// Each centre uses independent bit-mixing (splitmix64-style) so threads are
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// provably separated regardless of phase value — no correlated bit-slices.
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let phase_u64 = chunk.meander_phase as u64;
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// Mix A: phase itself through splitmix64 finaliser.
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let mix_a = {
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let mut h = phase_u64.wrapping_add(0x9e3779b97f4a7c15);
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h = (h ^ (h >> 30)).wrapping_mul(0xbf58476d1ce4e5b9);
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h = (h ^ (h >> 27)).wrapping_mul(0x94d049bb133111eb);
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h ^ (h >> 31)
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};
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// Mix B: phase XOR'd with a distinct salt before mixing.
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let mix_b = {
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let mut h = phase_u64.wrapping_add(0x9e3779b97f4a7c15) ^ 0xdeadbeefcafe1234;
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h = (h ^ (h >> 30)).wrapping_mul(0xbf58476d1ce4e5b9);
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h = (h ^ (h >> 27)).wrapping_mul(0x94d049bb133111eb);
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h ^ (h >> 31)
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};
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// Mix C: phase XOR'd with a second distinct salt.
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let mix_c = {
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let mut h = phase_u64.wrapping_add(0x9e3779b97f4a7c15) ^ 0xfeedface0badcafe;
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h = (h ^ (h >> 30)).wrapping_mul(0xbf58476d1ce4e5b9);
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h = (h ^ (h >> 27)).wrapping_mul(0x94d049bb133111eb);
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h ^ (h >> 31)
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};
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let thread_centres: [i32; 3] = [
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(mix_a % 64) as i32,
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(mix_b % 64) as i32,
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(mix_c % 64) as i32,
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];
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// Thread width: 3–6 m half-width derived from channel_width_m.
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let thread_half = (chunk.channel_width_m / 2).clamp(2, 4);
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// Check if voxel is in any braided thread.
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// True modular distance on a [0, 64) ring — handles wrap at both edges.
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let in_any_thread = thread_centres.iter().any(|¢re| {
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let dist = (cross_norm - centre)
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.abs()
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.min((cross_norm - centre + 64).abs());
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let d = (cross_norm - centre).rem_euclid(64);
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let dist = d.min(64 - d);
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dist <= thread_half
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});
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@@ -881,12 +906,10 @@ fn generate_dune_strand(
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// ── Dune cross-section height ─────────────────────────────────────────
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// Triangle-wave: ramp from trough to crest and back over one wavelength.
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// Peak dune height: slope_q / 4 m (5 m for slope_q=20, capped at 8 m).
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// This enforces ≤32° angle-of-repose: 8 m rise over half a 20 m wavelength
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// = 8/10 = ~40° which would exceed the bound. We therefore cap:
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// max_height = dune_wavelength / 4 (ensures ≤ arctan(max_h / (wl/2)) ≤ ~38°)
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// Further constrained by the physics: ≤32° → tan(32°)≈0.625 → height ≤ 0.625
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// × (wavelength/2). This guarantees compliance.
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// D-239 §8 Sand law: ≤32° angle of repose enforced by the integer physics cap:
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// tan(32°) ≈ 0.625 → max_height ≤ 0.625 × (wavelength/2).
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// The integer form `(wavelength * 625) / 2000` directly encodes this.
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// Also capped by slope_q/4 (region terrain height proxy) to give local variety.
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let max_height = {
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let physics_cap = (dune_wavelength * 625) / 2000; // tan(32°)×wavelength/2, integer
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let region_cap = (region.slope_q / 4).max(1); // region terrain height proxy
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@@ -1935,6 +1958,16 @@ mod tests {
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// Cross coordinate = x, so at x=32 (the mid-chunk point in [0,63]).
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// We sample at tile_x=32 to hit the centre.
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let chunk = derive_chunk_context(42, "Fjordheim", ®ion, (0, 0));
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// Guard: this sweep assumes N/S basin (cross axis = tile_x). If the seed
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// yields E/W the test would sweep the wrong axis and pass vacuously.
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assert!(
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matches!(
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chunk.basin_direction,
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crate::atlas::chunk_context::BasinDirection::North
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| crate::atlas::chunk_context::BasinDirection::South
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),
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"test assumes N/S basin direction; pick a different seed if this fires"
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);
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// Find a position near the fjord centreline. We pick x positions that
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// map to cross_from_centre = 0 (chunk centre). At x=0 in the grid,
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// rem_euclid(64) - 32 = -32 → abs=32. At x=32, rem_euclid(64)=32, 32-32=0.
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@@ -1953,6 +1986,15 @@ mod tests {
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// Wall elevation must be substantially higher than fjord floor.
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let region = fjord_region();
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let chunk = derive_chunk_context(42, "Fjordheim", ®ion, (0, 0));
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// Guard: this test assumes N/S basin (cross axis = tile_x).
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assert!(
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matches!(
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chunk.basin_direction,
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crate::atlas::chunk_context::BasinDirection::North
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| crate::atlas::chunk_context::BasinDirection::South
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),
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"test assumes N/S basin direction; pick a different seed if this fires"
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);
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// Floor at centre (x=32 for North/South basin).
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let floor_col = derive_voxel_column(42, "Fjordheim", ®ion, &chunk, 32, 50);
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// Wall far from centre (x = 0 or x = 63 = cross_from_centre ≥ 32).
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@@ -1986,6 +2028,34 @@ mod tests {
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}
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}
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#[test]
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fn fjord_wall_floor_width_in_spec() {
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// D-239 §9: fjord floor (Deep water) must be 2–8 m wide across a cross-section.
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// With floor_half = glacier_grade.clamp(2,4) and grade ≥ 2 (upstream gate),
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// total Deep-water width = 2×floor_half + noise ∈ [4, 8] m.
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let region = fjord_region(); // glaciation_grade = Moderate (= 2)
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let chunk = derive_chunk_context(42, "Fjordheim", ®ion, (0, 0));
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// Guard: sweep assumes N/S basin (cross axis = tile_x).
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assert!(
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matches!(
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chunk.basin_direction,
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crate::atlas::chunk_context::BasinDirection::North
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| crate::atlas::chunk_context::BasinDirection::South
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),
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"test assumes N/S basin direction; pick a different seed if this fires"
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);
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// Count Deep-water tiles across the 64-tile cross-section.
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let deep_tiles = (0..64i32)
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.filter(|&x| {
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derive_voxel_column(42, "Fjordheim", ®ion, &chunk, x, 50).water == Water::Deep
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})
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.count();
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assert!(
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(2..=8).contains(&deep_tiles),
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"FjordWall floor width {deep_tiles} m outside [2, 8] m spec (D-239 §9)"
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);
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}
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// -----------------------------------------------------------------------
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// T-1029 — CliffCoast
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// -----------------------------------------------------------------------
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@@ -2310,6 +2380,16 @@ mod tests {
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// across a cross-section is within [2, 8] m.
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let region = gorge_region();
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let chunk = derive_chunk_context(42, "gorge_body", ®ion, (0, 0));
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// Guard: this sweep assumes N/S basin (cross axis = tile_x). If the seed
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// yields E/W the sweep would be along the gorge, not across it.
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assert!(
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matches!(
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chunk.basin_direction,
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crate::atlas::chunk_context::BasinDirection::North
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| crate::atlas::chunk_context::BasinDirection::South
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),
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"test assumes N/S basin direction; pick a different seed if this fires"
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);
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// Sample 64 cross-positions at a fixed along-axis position.
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// For North/South basin direction: cross = tile_x.
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// The floor should be ≤ 8 tiles (= 8 m) wide.
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@@ -2489,31 +2569,61 @@ mod tests {
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#[test]
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fn meander_reach_stronger_sinuosity_than_alluvial() {
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// MeanderReach uses amplitude = wavelength/4 vs AlluvialPlain's wavelength/6.
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// Over a wide cross-section, the meander displacement should reach farther.
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// Verify by comparing the maximum cross-channel displacement to AlluvialPlain.
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let meander_reg = meander_region();
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let alluvial_reg = alluvial_region();
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let meander_chunk = derive_chunk_context(42, "reach_body", &meander_reg, (0, 0));
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let alluvial_chunk = derive_chunk_context(42, "reach_body", &alluvial_reg, (0, 0));
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// Count wet tiles in a transect — stronger sinuosity means the channel
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// swings farther, but channel width stays the same. The key property is
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// that the channel exists and is not completely straight.
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// We can't easily compare amplitudes from outside, but we can verify
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// both families have channels and differ in output.
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let meander_wet: Vec<_> = (-200..200i32)
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// MeanderReach uses channel amplitude = wavelength/4 vs AlluvialPlain's
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// wavelength/6. Same region params, same seed, same body — the ONLY
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// difference is the morphology_zone driving the dispatch. Different
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// amplitudes shift the channel centreline position differently across the
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// chunk, so the set of wet-tile x-positions must differ. If MeanderReach
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// ever regresses to AlluvialPlain's amplitude (or falls back to the same
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// code path), the wet-tile sets become identical and this test fails.
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//
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// We use the SAME elev_q, slope_q, ocean_fraction_q, and seed for both —
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// so the only driver of the difference is the sinuosity amplitude.
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let shared_region_base = RegionProfile {
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slope_q: 5,
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elev_q: 20,
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ocean_fraction_q: 20, // ensure has_active_channel = true
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moisture_q: 55,
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vegetation_class: VegetationClass::Forest,
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..alluvial_region()
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};
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let meander_reg = RegionProfile {
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morphology_zone: MorphologyZone::MeanderReach,
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..shared_region_base.clone()
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};
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let alluvial_reg = RegionProfile {
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morphology_zone: MorphologyZone::AlluvialPlain,
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..shared_region_base
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};
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// Same seed + body → same ChunkContext (same wavelength, phase, channel_width).
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let meander_chunk = derive_chunk_context(42, "sinuosity_body", &meander_reg, (0, 0));
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let alluvial_chunk = derive_chunk_context(42, "sinuosity_body", &alluvial_reg, (0, 0));
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// Verify the chunks share the same meander params (confirming the test setup).
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assert_eq!(
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meander_chunk.meander_phase, alluvial_chunk.meander_phase,
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"test setup requires identical chunk params"
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);
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assert!(
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meander_chunk.has_active_channel && alluvial_chunk.has_active_channel,
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"both chunks must have active channels for the test to be meaningful"
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);
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// Collect wet-tile x-positions over one full wavelength transect (at y=50).
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// We scan far enough to capture the full meander swing — amplitude for
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// MeanderReach is wl/4, for AlluvialPlain wl/6, so over a [−400,+400] sweep
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// both complete multiple full cycles and their centreline positions diverge.
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let meander_wet: Vec<i32> = (-400..400i32)
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.filter(|&x| {
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derive_voxel_column(42, "reach_body", &meander_reg, &meander_chunk, x, 50).water
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derive_voxel_column(42, "sinuosity_body", &meander_reg, &meander_chunk, x, 50).water
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!= Water::Dry
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})
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.collect();
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let alluvial_wet: Vec<_> = (-200..200i32)
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let alluvial_wet: Vec<i32> = (-400..400i32)
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.filter(|&x| {
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derive_voxel_column(42, "reach_body", &alluvial_reg, &alluvial_chunk, x, 50).water
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derive_voxel_column(42, "sinuosity_body", &alluvial_reg, &alluvial_chunk, x, 50)
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.water
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!= Water::Dry
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})
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.collect();
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// Both should have channels.
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assert!(
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!meander_wet.is_empty(),
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"MeanderReach must have a wet channel"
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@@ -2522,12 +2632,14 @@ mod tests {
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!alluvial_wet.is_empty(),
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"AlluvialPlain must have a wet channel"
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);
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// MeanderReach channel should be at different positions than AlluvialPlain
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// (different region elev_q, slope → different meander params).
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// The key assertion is just that MeanderReach IS a distinct generator.
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assert!(
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meander_wet != alluvial_wet || meander_reg.elev_q != alluvial_reg.elev_q,
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"MeanderReach and AlluvialPlain generators should differ"
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// The wet-tile position sets must differ — proving MeanderReach uses a
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// distinct sinuosity from AlluvialPlain. If this fails, the two generators
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// produce identical channel positions, meaning MeanderReach has regressed.
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assert_ne!(
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meander_wet, alluvial_wet,
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"MeanderReach and AlluvialPlain must produce different wet-tile positions \
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(different channel amplitude = different sinuosity); they were identical, \
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which means MeanderReach has regressed to AlluvialPlain amplitude"
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);
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}
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