- validate_ron: add eligible_roles referential integrity check against
defined RoleSpec.id values in zone-type templates
- v01-yaml-content-audit.md: fix grep path from data/templates to
server/data/templates in the superseded-files verification command
- pre-commit hook: comment out nonexistent check-decision-ids script
to stop per-commit warnings until the script is implemented
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add `make audit` target running `cargo audit` with an advisory ignore for
RUSTSEC-2025-0141 (bincode, tracked by #636). Wire audit into `make pre-pr`
and `make pre-pr-server`. Add conditional cargo audit to the pre-commit hook
(triggers only when Cargo.toml/Cargo.lock are staged).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Fix all Clippy warnings across the server codebase (2411 insertions, 1341
deletions). Raise type-complexity-threshold to 750 and too-many-arguments
to 12 in .clippy.toml for idiomatic Bevy ECS system signatures. The server
now passes `cargo clippy -- --deny warnings` cleanly.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Implement the zone-type template architecture: ZoneTypeTemplate (behavior
pools per zone category), LocationSpec (instance metadata with role weights),
SocialSiteTypeSpec, RoleWeight, and LocationSocialSite. Add deserialization
tests for rural_agricultural.ron and industrial_freight.ron. Existing ZoneSpec
kept for backward compatibility.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Content files (RON templates, YAML campaigns, gauntlet data) are consumed
exclusively by the server. Colocate them at server/content/ and update all
path references in Rust source, tooling scripts, and schema files.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
GJ 702A was a deprecated binary system entry. Replace with GJ 1221,
a real catalog star — DXP9 peculiar magnetic white dwarf at 20.03 ly.
Dead-end topology connecting to EZ Aqr (GJ 866A).
Updates: star-map.json, systems.db, gj-catalog-real.json, catalog.md,
EZ Aqr topology reference. New wiki entry and Drifter's Guide entry.
System count restored to 301.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Gate builders don't place two horizon stations in one star system.
Binary pairs (A/B components of same physical star) split to
independent stars. Each "move" system keeps its connections and
content, only the host star changes.
Migrations:
- GJ 559A (Rigil Kentaurus) -> GJ 768 (Altair) — rewritten for new star
- GJ 725A (Renaissance) -> GJ 251
- GJ 820A -> GJ 3877 (Tessera — compact/records world)
- GJ 570B -> GJ 1156
- GJ 783B -> GJ 299
- GJ 663B (Guniibuu B) -> GJ 1286 (Kensho — university world)
- GJ 338A -> GJ 4053
- GJ 280B -> GJ 3991
- GJ 15B -> GJ 4274
New system names and roles assigned:
- Tessera: founding compact + institutional records
- Kensho: university world, largest Institute presence
- Vargr: mining (DSMC, MVG/GC minority stakes)
- Parallax: media world (was Procyon)
- Lu Ban: failed corp / mixed industrial (was Groombridge 34)
- Altair: southern gateway (was Rigil Kentaurus)
- Keid: garden world / ecological reservation
- Ross 128: ocean world (fishing, research, tourism)
Also adds docs/design/gj-catalog-full.json (3801 GJ entries from
HYG v4.2) for future star assignment.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replaces flat star_systems table with 7 normalized tables: star_systems,
system_gates (with hop_distance_from_gateway), system_history,
historical_events (1:N), system_economy, system_factions, system_culture.
Primary key is now the GJ astronomical ID (e.g., "GJ 244A") — S-number
identifiers removed entirely. The astronomical_id column is dropped as
redundant. Database moved to server/data/systems.db (ships with game).
10 core systems fully populated with structured data.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
System S-057 assigned to real star GJ 35 (Van Maanen's Star, DG white
dwarf at 13.9 ly). Renamed across all content, server code, docs,
decisions, wiki lore, and config files. 224 files updated.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Must-fix: protocol version comment now references PROTOCOL_VERSION
(no hardcoded number), settings delete is idempotent no-op.
Suggestions addressed: BehaviorModifier dedup claim dropped, hash
collision safety documented, FK pragma in test store, columns_to_value
consolidated, modifier_hint mismatch logging, OffDuty test coverage,
batching tradeoff documented, unknown value_type warning, occluded
text risk documented, dead child respawn in voice worker, INJECT
block ambiguity documented.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- line_pool.rs: add trace! when active_situations is empty (Layer 2
will silently filter all lines — important for content debugging)
- knowledge_grant.rs: document serde(untagged) ambiguity hazard; add
KnowledgeGrant::validate() for load-time field validation
- monologue.rs: annotate trigger_monologue as schedule ordering anchor;
fix stale "periodic trigger cooldown tracking" doc reference in
trigger_event_monologue (COOLDOWN_TICKS removed in #655)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Per-player settings via rusqlite (bundled, zero runtime dep). Server
owns the settings DB; client sends ChangeSettings commands over IPC.
Extensible key-value with typed columns (String/Int/Float/Bool).
Protocol bumped to v20 with settings_response in ObserverSnapshot.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ContentType::Factual bypasses LLM for fact-bearing lines (numbers,
denials). Observer enrichment systems rewrite dialogue/conversation
text with voiced versions before snapshot assembly. Friendly and
RoutineDeviation tells get concrete surface-pattern examples.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Delete the hand-authored YAML content pipeline (server/src/content/) superseded
by the v0.2 generator-first approach (D-122, D-128). Runtime ECS types that were
co-located with content loading have been extracted to dedicated simulation modules:
- simulation/triangle.rs: TriangleState, TriangleCrisisEventQueue, tick/resolve systems
- simulation/line_pool.rs: LinePoolIndex, AccessTier, TrustTier, Mood, LinePoolIndexResource
- simulation/knowledge_grant.rs: KnowledgeGrant, Prerequisites
Monologue systems (trigger_monologue, trigger_recognition_monologue,
trigger_event_monologue) now use hardcoded fallback lines only; the
ContentStoreResource branch and select_pool_line function are removed.
Deleted: content/{loader,types,line_pool,hot_reload,spawn,instantiation,entanglement,mod}.rs
Deleted: tests/{content_loading,content_runtime,content_scaling,template_instantiation,template_schema}.rs
Deleted: bin/line_preview.rs (v0.1 tool)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Critical fixes:
- Pause mechanism: workers now hold requests during pause instead of
dropping them. Queue and worker pool share the same AtomicBool flag
via VoiceQueue::paused_flag(). Submit() rejects while paused.
- Seed type: sr-voice accepts u64 seeds over IPC (explicit u32 truncation
for llama.cpp sampler, documented).
Warning fixes:
- HashMap → BTreeMap in cache.rs and worker.rs (D-010 determinism mandate).
Added Ord derives to CacheKey, ContentType, TellCategory.
- VoicePipe::generate() watchdog kills child after 120s timeout to prevent
indefinite blocking on read_line.
- VoiceCacheStore Drop impl calls save_all() on shutdown.
- trait-modifiers.ron: fixed 3 wrong trait names (Impulsive→Compassionate,
Methodical→Incurious, Stubborn→Ruthless) to match PersonalityTrait enum.
Suggestion fixes:
- Worker spawn: log error + reduce pool instead of panic on thread failure.
- on_battery(): added macOS detection via pmset.
- Epistemic markers: lowercased constants, removed redundant to_lowercase().
- cache.rs: documented non-atomic write tradeoff.
- queue.rs: reprioritize() bypasses pause check (it runs during pause).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Gemma 2 T&C compliance: exposed HTTP ports allow mods or external code
to reach the model, complicating license enforcement. Switch to piped
stdin/stdout (JSONL protocol) so the model is only reachable through
the game server's internal queue.
- worker.rs: VoicePipe owns Child + piped stdin/stdout, VoiceProcessConfig
replaces port-based config, workers spawn their own sr-voice child
- hardware.rs: remove VoiceInstanceManager (port/process lifecycle),
replace with evaluate_scaling() free function + HardwareProbe::voice_config()
- sr-voice: add --stdio flag to serve command, new stdio.rs JSONL mode
- Remove ureq dependency from server crate (no longer needed)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add lookup.rs with voiced_behavior() — ready to wire into a behavior-serving
system once one exists (Q-058). Tell behaviors always passthrough (never
re-voiced). Cache miss returns base text (graceful degradation).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
MessagePack voice cache with per-zone persistence and version invalidation.
Priority work queue with crossbeam bounded channel, backpressure, pause/resume,
and zone-change reprioritization. Inference worker pool with empty output guard
and graceful degradation to base text.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Four generator spike improvements in one pass:
- #628: Fix name pool first-pick bias. build_name_pool now derives a
zone+culture-specific ChaCha20 RNG via FNV-1a mixing of (seed,
zone_type, culture_id), isolating name ordering from main RNG
consumption. Different zone types with the same seed now produce
different first names.
- #629: Behavior dedup within a zone run. build_behavior_pools
pre-shuffles each role's behavior list; gen_behaviors draws without
replacement. Falls back to random repeat with warning when pool
exhausts.
- #631: Relationship-to-behavior pipeline. Third generation pass
(~50% chance) replaces primary behavior with relationship-revealing
action — rivals talk past each other, friends drift together,
subordinates defer.
- #632: Want/State layer. NpcWant enum (Neutral/Bored/Alert/Suspicious/
AvoidingSomeone/LookingForInfo) biased by traits and role. Fourth
generation pass produces observable tells that leak internal state
through behavior. AvoidingSomeone resolves against negative-valence
relationships for named targets.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add generator-spike binary producing NPC rosters from hardcoded zone and
culture stubs. Deterministic via SimRng, supports rural and industrial
zone types with Krenn culture. Phase 2 (RON file loading) wired via
--from-files flag, awaiting copy team deliverables (#609, #610).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Define ZoneSpec, CultureProfile, and NpcBlueprint structs with serde/RON
deserialization. Ship example RON files as schema contract for the copy
team (#609, #610). Add validate-ron CLI for copy team to lint their files
without compiling the server.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Updated docstrings in sqlite_connector, qdrant_connector,
decisions_sync, schema.sql, and two doc comments in generator.rs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Ticker rotation: document sliding-window semantics (vs modulus-aligned)
- Ticker zone ID: add warning about Gauntlet vs production zone ID mismatch
- Proof-room movement profile: respect archetype instead of hardcoding smuggler
- Storyteller tie-break: use exact f32 equality (inputs are discrete integers)
- Observer: .map().flatten() → .and_then() (clippy strict)
- Content loader: remove dangling doc comment before section header
- Tests: replace assert!(false, ...) with TODO comments in ignored tests
- Tests: add frame limiter note on 302-update loop in tell expiry test
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- 7 archetype→monologue regression tests (smuggler/detective pool partitioning)
- 3 tell escalation unit tests (RoutineDeviation insertion + expiry)
- 6 news ticker tests (pool loading, SimRng rotation, zone gating)
- 3 live integration tests against real server binary (Layer 3)
- Update existing tests for current_ticker field and protocol v19
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add character_archetype to StartupMessage with serde default (Detective)
- Bump PROTOCOL_VERSION to 19
- Add escalate_tells_on_activation() and expire_routine_deviations() systems
- RoutineDeviation inserted on triangle NPCs with 300-tick TTL
- Add TickerPool resource with deterministic SimRng rotation (200 ticks)
- Emit current_ticker in ObserverSnapshot when player is in bar zone
- Load ticker YAML from district content directories
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add live server lifecycle to tests/run-visual (start/stop server per
scenario, parse LISTENING:{port}). Add MessagePack snapshot replay to
visual_capture.gd via Protocol.decode_snapshot() — exercises the full
client pipeline from wire bytes to rendered fog. Three replay scenarios
(hub_spawn, fog_theater, hub_after_movement) plus one live scenario
(fog_live_hub). Add gen_gauntlet_fixtures.rs to produce .msgpack fixtures
from the Gauntlet test world. Add max_diff_pct threshold to visual-diff.
Makefile: add fixtures-gauntlet target, fix build-client double-import,
preserve .godot cache in clean.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add debug_response: None to all ObserverSnapshot constructors in
integration tests
- Bump PROTOCOL_VERSION assertion 17 → 18 in serialization tests
- Regenerate golden proof_room_tick_10.json (BoundaryWall tiles)
- Regenerate client msgpack fixtures for new snapshot fields
- Fix debug.rs resource optionality (Option<ResMut> for
ContaminationActive/EventQueue)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Debug and LOS tracks for Sprint 23 (#580, #584):
- DebugCommandKind enum with 10 variants (AdvanceTicks,
SkipToContamination, TeleportToPosition, ForceContaminationActivate,
InspectNpc, ListTriangles, ListPopulation, GetContaminationStatus,
TeleportToLocation, ForceTriangleActivation)
- DebugResponsePayload on ObserverSnapshot, handle_debug_commands
system gated by DebugEnabled resource
- PROTOCOL_VERSION bumped 17 → 18
- VisibilitySector::BoundaryWall variant — 1-tile wall margin beyond
LOS boundary included in visible_tiles (not exploration/memory)
- compute_boundary_walls() pass in NaturalVision after FOV+cone
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Storyteller chain for Sprint 23 (#570, #571, #572, #579):
- EngagementRecord component: per-NPC observation_time_ticks,
conversation_count, monologue_trigger_count — incremented by
perception, dialogue, and monologue systems
- MovementHistoryBuffer resource: ring buffer of player positions
over last 3000 ticks with npcs_copresent_in_window() query
- Lifecycle rules: single activation per session, no concurrency,
no cooldown, terminal resolution constants
- activation_pass() system: gate check, proximity query, engagement
scoring, unentangled-NPC routing, module selection, emits
TriangleActivatedEvent on 10-tick cadence after contamination
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Spatial chain for Sprint 23 (#576, #577, #578):
- TileKind enum (Floor/Wall/Void/Restricted) on WalkabilityMap with
set_tile_kind/tile_kind API, backward-compatible with existing
is_walkable/set_walkable
- Location YAML tile format: tiles as string arrays (F/W/V/R chars),
load_location_tiles() stamps tile data onto WalkabilityMap from
ContentStore on production startup
- Chunk streaming system: ChunkLoadRadius + ChunkStreamingCadence
resources, loads/unloads chunks around player position on cadence.
v0.1 radius covers full district (no streaming stutter)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Register StorytellerPlugin in main() and dump_schedule_graph() so
contamination system runs in production (critical, rounds 2+3)
- Add doc comment to z_bands_connected clarifying band indices vs
absolute z-levels (D-110)
- Add TODO on hardcoded modifications: vec![] in save_to_file
- Init ContaminationActive in minimal_world() test helper
- Replace ChaCha20Rng with SimRng in fuzzy_map tests (D-010)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Three save/load bugs fixed:
- ContaminationActive not persisted in SaveStateV1 — caused double-fire
of contamination pressure on reload after tick 300.
- Loaded triangle entities missing ActiveSim marker — made them
invisible to escalation and contamination systems after any load.
- Existing triangle entities not despawned before load — created
duplicates, doubling tension escalation per tick.
Also: HashSet → BTreeSet for D-010 compliance, defensive event queue
reset on load, and three regression tests for triangle roundtrip.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>