chore(meta): release v0.1.25

Sprint 25: Emerge — generator extrapolation from minimal input,
voice pipeline spikes (D-138), behavior dedup, Want/State layer.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-07 19:53:10 +01:00
co-authored by Claude Opus 4.6
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commit 441164fe23
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## [Unreleased]
## [v0.1.25] — 2026-03-07
### Fixed
- Name pool first-pick bias — generator spike produced "Dav" as NPC 1 across all seeds; now uses derived RNG per zone+culture (#628)
- Behavior dedup — same behavior string no longer assigned to multiple NPCs in one zone run (#629)
@@ -16,6 +18,7 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
- Q-057 open question: composable behavior generation — decompose hand-authored pools into role actions + culture modifiers + context tags (#633, #634)
- Relationship-to-behavior pipeline — NPC behavior lines now reflect social connections (rivals ignore each other, friends gravitate, subordinates defer) (#631)
- Want/State layer — NPCs have internal motives (Bored, Alert, Suspicious, AvoidingSomeone, LookingForInfo) that leak through observable micro-tells (#632)
- LLM voice pipeline — Spike 1 (sr-voice CLI) and Spike 2 (full pipeline integration) complete. Gemma 2B Q4_K_M via stdin/stdout JSONL pipes, composition engine with double-prompt technique, 39 quality test cases (#638-644, D-138)
## [v0.1.24] — 2026-03-06
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name: The Settled Reach
version: 0.1.24
version: 0.1.25
repository: settled-reach
codename: commonwealth
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[package]
name = "settled-reach-server"
version = "0.1.24"
version = "0.1.25"
edition = "2021"
[dependencies]