Guard becomes land_districts <= 1 (both reviewers converged — a lone
island definitionally cannot show two distinct directions; same
nothing-to-vary condition one value short), with a lone-island vacuous-
pass fixture; golden confirmed untouched. Oasis scaling adjudicated as
LIVE, not future — GRID_W is already 1024 on main, so ring iterations
change 2/4 -> 4/8 today: extracted a pure oasis_ring_iterations()
helper pinned by tests at both 512 and 1024, and traced exactly why the
determinism hash stayed green (it reads only elevation; the rings touch
only biome — a genuinely different array, not a coincidence). The
drainage merge-logic question answered byte-precisely: zero logic
changed vs main (comment-only diff) — and the deeper dig PROVED the
'isolated basin with another basin to escape to' branch is
mathematically unreachable for any connected grid (contracting vertex
groups of a connected graph cannot disconnect it), so the comment now
states that instead of narrating a divergence that never fires; two
direct merge-target tests added regardless. Wrap test renamed to what
it actually pins (non-wrap-awareness). D-010 docstring softened to
same-process purity, naming the cascade golden as the cross-run layer.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The verified-still-open coverage list: per-type attractor reachability
fixtures (LakeShore via enclosed depression, PassEntrance via crafted
saddle, PlainCenter via flat terrain, RiverCrossing via confluence) plus
thin_by_spacing behavior (collision, strict-< boundary, equirectangular
column wrap); heightmap 8-bit decode, sea_level passthrough, downsample
identity and zero-target early-return; drainage area_pct bit-for-bit
determinism plus the isolated-basin-fallback divergence comment (Tyre
N1, citing the pre-#953 behavior it deliberately departs from); the
layer1 mountain-branch pairing test (investigated first — the cascade
test supplies a mountain pool but only ever asserted river counts, a
genuine gap); an importer idempotency test covering atlas_city_names
AND atlas_feature_names plus the Sol exemption, wired into
make test-tooling; and the oasis_water dilation radius scaled by
GRID_W/512 (Tyre N2, hash-stable). One stale item dropped per the
refinement trim (test_sim_determinism wiring — already done).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Item 1: while zero tiles have arrived, the viewer draws a centered
screen-space 'DERIVING TERRAIN…' label (text_dim role, no new hue),
dropping the instant the first tile lands — a cold wait now reads as
loading, not broken. New has_any_tile_arrived() predicate (distinct
from has_pending_tiles(): both true mid-arrival, tested exactly there).
Item 2: legend re-fit root-caused empirically, two plausible fixes
disproven by trace before the real one: a manually-positioned Control's
size NEVER tracks a shrinking minimum in this parenting shape, and
RichTextLabel.fit_content reports degenerate minimums until laid out at
real width once — so reset must be DEFERRED and run after refill, not
inside clear(). ImplantPanel.reset_to_content_size() (call_deferred),
wired into both legend refresh()es. The load-bearing test compares
size.y to get_minimum_size().y — a size-to-size comparison passed
trivially with both numbers equally stuck (caught on first draft).
Item 3: make atlas now builds the RELEASE server and passes
SR_SERVER_BIN (a cold DEBUG server delivers zero tiles for >10s on a
new body — live-measured — vs 210ms warm; release serves cold in well
under a second). atlas_standalone._server_binary_path() honors the env
override per the SR_PORT two-tier precedent, debug path unchanged
when unset.
All fixes revert-verified; nine suites green collateral-checked;
gdlint clean.
New atlas_standalone scene/script: attach-or-spawn boot (one REAL
connect_to_sim attempt at SR_PORT-or-9876 — a separate throwaway TCP
probe was proven by live run to kill a pre-accept-loop server via
broken handshake pipe; never abandon a connected socket), else spawn
--port 0 via new ServerProcess.start_with_pipe + LISTENING:{port}
stdout parse, retry against the resolved port. Reader role wired end
to end: protocol.encode_startup_message optional role param (empty
omits the wire key — byte-identical for all existing callers),
sim_bridge.connection_role suppresses the post-handshake
RequestAllSettings auto-send, hud_groups skips AutoPause/AutoResume
sends for readers (all three would otherwise burn Reader violation
strikes per the T-1130 matrix — endorsed by Oscar).
Generic implant host per D-254 SS3: the shell instantiates ALL
registered implant apps; implant_app_manifest gains
available_in_companion (opt-out, default true) and
implant_registry.instantiate_all a standalone filter param (default
preserves hud.gd behavior byte-identically). Boot order is
instantiate_all THEN open_app (reverse renders a permanently black
window — app_changed fires with no listener; matches hud.gd's order).
Owned-server lifecycle: _exit_tree stops a spawned child, attached
servers survive companion close. Known engine limitation documented:
raw SIGTERM bypasses all Godot notifications and orphans a spawned
server; WM close paths verified clean.
Live-verified: spawn-mode (301 systems rendered from systems.db over
the wire), attach-mode, two simultaneous readers, clean shutdown with
zero orphan processes. 14 new gdUnit tests (port/LISTENING parsing).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
T1: heritage corridor_pool excluded from the ordinary phase-1 lottery and
coverage repair (D-232 reserves the heritage sub-pool for the remoteness
dial); reachable via hero pin, necessity swerve, and the T-1003 heritage
pool only. 3 new tests.
T2+H4: coverage repair no longer grows trait_selection past K when all
slots are pinned (phase-2 necessity swerve serves the type instead);
runtime warn when authored pins exceed K; V-TT-05 importer guardrail
bounds pins per body at 5 (max ComplexityTier K). 2 new tests + 2 python
tests.
H1: body-level dispatch aggregation extracted to pure
aggregate_body_dispatch_inputs + tested directly (union mix, MAX
prosperity/K); threading test asserts identical vocabulary/pools across
co-body settlements with per-settlement swerve rates. 2 new tests.
H2: tooling/economy-db/test_traits.py — 14 stdlib unittest cases over
V-TT-03/04/05 failure branches, wired into make test-tooling.
H3: hard-gate JSON parsers now tracing::warn on malformed blobs (silent
gate-widening) matching the sibling map parsers.
H5: catalog read memoized (OnceLock) — SQL+parse once per server run,
bias stays per-body. 1 new test.
T3: TraitDistrict seed-domain doc aligned with the two-level derive chain.
T4: D-225 misattribution dropped from the reader module doc.
systems.db regenerated + stamped (traits.py is a stamped source).
Gates: full cargo test 1638 green (goldens intact), clippy -D warnings,
ruff, make test-tooling (now incl. the traits units).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- make test-tooling: planet-gen determinism guard + import_economics
--dry-run, wired into pre-push on TOOLING_CHANGED; ruff widened to
E4/E7/E9/F/W (90 safe auto-fixes applied; E402/E702/F841 ignored with
documented counts)
- one-generator reality fixed in DEVOPS.md, asset-pipeline rule, CLAUDE.md
(import_economics sole generator since #951/D-223); dead check-protocol
target deleted; DEVOPS hook/config sections rewritten from the actual
hook sources; team-patterns gate description updated (client+tooling)
- project.yaml: 0.2.0 → 0.4.0 per the 0.{phase}.{n} scheme, description
refreshed from the v0.1 Sova narration to cascade reality
- stale comment sweep: voxel.rs stub claims (all 8 families implemented),
cascade.rs TODO recited to T-1044, main.rs D-192 handshake claim,
relationships.rs/chunk_streaming.rs version targets → phase language
- gitignore: client/settings.db* e2e-run artifacts
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The pql cutover is stable, so remove the superseded SQLite planning tooling. Surgical
— only the ticket/decision/raw-SQL scripts (all settledreach.db-bound and replaced by
pql) are deleted; the asset/audio/wiki connectors and shared common.py stay.
Removed:
- tooling/db/{ticket,decision,decisions-sync,decisions_sync.py,sqlite-query,sqlite-exec,
sqlite-init,sqlite-seed,sqlite_connector.py}
- tooling/{db-backup,db-install} + docs/backups/settledreach.db.backup (the binary-DB
backup ritual; tickets now live in the git-tracked .pql/changelog/)
- tooling/check-decision-ids (dead stub, superseded by `pql decisions validate`)
- Makefile db-backup/db-install targets; SR_DB_PATH + tooling/db/{ticket,sqlite-*,
decision*} entries from .claude/settings.json (audio entries kept)
Updated docs to pql: DEVOPS.md (SQLite Access + Decisions System → pql), project
structure, ticket-cli closing note, asset-pipeline raw-SQL warning.
Kept (verified still imported by the asset connectors via common.ensure_venv): common.py,
config.json, audio/image/trellis/wiki connectors. The live settledreach.db file
(gitignored, repo-parent) is left on disk as a cold rollback only.
ruff clean; pql decisions validate ok (357 decisions / 1013 tickets).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Folds pql's planning logic into the version-controlled .config/hooks/* (pql's own
.pql/hooks installer is dead under core.hooksPath=.config/hooks):
- pre-commit: + `pql decisions validate` (decision-ID/format gate, supersedes the
never-built check-decision-ids TODO) and `pql plan export --stage` (flush ticket
mutations to the git-tracked changelog and stage them into the commit). Both
guarded by `command -v pql`; export is a clean no-op when nothing changed.
- post-merge: `pql plan import` + `pql decisions sync` (replay incoming changelog,
re-sync markdown decisions).
- post-checkout (branch only): `pql plan rebuild` + `decisions sync`.
- post-rewrite (rebase/amend): `pql plan rebuild`.
- install-hooks chmods the three new hooks.
Makefile decision targets repointed to pql: decisions-sync -> `pql decisions sync`,
decisions-active -> `pql decisions list --type confirmed`, new decisions-validate ->
`pql decisions validate`. Dropped the SQLite-query conveniences (coverage/orphan/
orphan-tickets); per-decision coverage is `pql decisions show <id> --with-tickets`.
db-backup/db-install and SR_DB_PATH are intentionally kept until Phase 6 so the
legacy SQLite store stays intact as the migration rollback path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
End-to-end determinism guard. cascade_golden.rs pins two artifacts for a real
committed body heightmap (GJ1c) in one diffable JSON golden
(server/tests/golden/cascade_layer1.json):
- Layer 0: SHA-256 of the source heightmap.png bytes (flips if the Python
heightmap generator or the file changes)
- Layer 1: the serialized Layer1Output of run_cascade on a 128x64 downsample
(flips if the Rust drainage/feature/sub-biome code changes)
JSON (not the msgpack discussed in refinement) to match the existing
golden_suite.rs convention and stay diffable — a failure shows what drifted.
UPDATE_GOLDEN=1 regenerates; wired into `make golden-update`.
Adds Serialize/Deserialize to RiverNetwork/DrainageBasin/Layer1Output and a
sha2 dev-dependency.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The procedural server cascade (Phase 4) and the frozen names-only pool
supersede the Python atlas geometry generator and the LLM namer. Retire:
- generate_atlas.py (geometry production — cities/roads/rivers placement)
- gemma_naming.py, naming_core.py + tests (test_batch_naming,
test_register_selection, qa_naming) and run-atlas-naming.sh (the LLM
place-namer; its output is now the frozen pool)
- apply_name_fixes.py (name-field patches), fix_fewshot_bleed.py /
prune_atlas_features.py (geometry tools)
- import_city_names.py (redundant with import_economics name-pool path)
Pipeline updates: drop the generate_atlas step + atlas-generate /
test-atlas-determinism targets from the Makefile; remove generate_atlas
from the stamp registry (import_economics is the sole regen-db generator);
drop run-atlas-determinism from tests/run-all; refresh stale references in
schema_version, backfill_cultural_corridor, earth_blocklist (kept as
reference data), populate_terrain_reference, and heightmap.rs.
The Gemma prompting methodology is preserved in
docs/gemma-naming-methodology.md (separate commit).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New `tooling/db/decision orphan-tickets` subcommand scans tickets with
a decision_ref that doesn't match any row in the decisions table.
Surfaces silently orphaned tickets from typo'd or renumbered D-IDs.
Makefile target: `make decisions-orphan-tickets`.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds tests/run-atlas-determinism — imports generate_atlas as a module
and calls process_body() twice with seed=42 and dry_run=True, comparing
the returned markers dicts as JSON. No wiki files are written.
Guardrail against determinism regressions in terrain analysis, city
placement, A* road routing, infrastructure MST, and gate terminal
placement. GJ892f (domed, population 300, 1 city) is the smallest
well-exercised case.
Makefile target: make test-atlas-determinism.
Wired into tests/run-all alongside run-ipc-integration and run-visual.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Addresses all blocking + minor items from PR #136 review.
Architectural change (T2/H3 — the review's main complaint):
generate_brands was previously a separate Rust binary that produced a TOML
artifact, with its stamp written "on behalf" by import_economics.py at the
end of its own run. Reviewers flagged the invisible coupling: two sources
of truth in a system designed to have one, and no way to tell from the
stamp that one "generator" was really a subroutine of the other.
import_economics now invokes tooling/generate-brands as the first step of
its main() flow, before opening its own DB connection. The TOML artefact
is still produced and still committed (useful for diff-review of brand
changes), but there's now one pipeline owner. The meta table carries two
rows (import_economics, generate_atlas) not three; the Rust binary's
source SHA folds into import_economics' stamp via IMPORT_ECONOMICS_SOURCES.
A MIGRATION_SQL DELETE cleans up pre-merge DBs that still have the
orphan generate_brands row.
Other review items addressed in-line:
H1 generate_atlas._write_stamp no longer commits — transaction ownership
stays with the caller (matches import_economics pattern). Stamp +
atlas data now commit atomically; a failed stamp rolls back the
atlas data rather than leaving a stamp-missing-data intermediate.
H2 _file_sha1 (in both import_economics, generate_atlas,
check-systems-db-stamp) raises FileNotFoundError on missing sources
instead of silently contributing an empty-bytes hash. A ghost-SHA
convergence could otherwise produce vacuous "fresh" passes.
H4 pre-push no-meta-table warning rephrased — was "run after next
regeneration", now "run now if this DB was generated by you".
T1 asset-pipeline.md determinism claim softened: the stamp is
deterministic (same source → same recorded SHA), the DB binary is
not (generated_at + SQLite rowids/freelist churn).
T3 asset-pipeline.md gains a "migration escape hatch" section naming
MIGRATION_SQL in import_economics.py as the only sanctioned path
for direct writes, and forbidding hand-run sqlite-exec / one-off
patch scripts / SQLite-GUI edits.
T4 Makefile regen-db now runs as a single shell with `set -e`. A
failure in one generator halts the pipeline immediately, preventing
the "stale data, fresh stamp" state where a later step stamped a
DB whose earlier step had failed. import_economics' exit code 2
(coverage gate warning) remains explicitly tolerated.
T5 pre-push stamp check now runs on a branch's first push too —
compares against origin/main instead of origin/$BRANCH, closing
the gap where a new branch could ship a stale DB via the first push.
T6 check-systems-db-stamp fails closed on unknown generator_names in
meta — a future branch adding a new generator without registering
it in GENERATOR_SOURCES will now be rejected, not silently skipped.
T7 /pr-push watch list gains a mutual cross-reference comment with
GENERATOR_SOURCES in check-systems-db-stamp, plus the missing
names.rs source file, so the two lists cannot silently drift.
Follow-up tickets created:
#887 T8 decisions-orphan-tickets CLI — surfaces tickets whose
decision_ref points at a non-existent D-record.
#888 T9 meta.schema_version monotonic semver — for savegame migration
lineage in Phase 5+ (SHA comparison can't be ordered).
Verified:
make regen-db end-to-end — OK
make check-systems-db — OK, 2 generator(s) up to date
STALE detection — OK, verified by touching generate_atlas.py
/pr-push watch list — OK, flags this branch's changed sources
decision show D-159 — OK, structured output with tickets + refs
Refs: #855#856#857#858#859 PR #136
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds systems.db regeneration discipline (#855) via a `meta` table (#856)
stamped by every generator, a pre-push hook that rejects stale DBs (#857),
and the top-level `make regen-db` / `make check-systems-db` targets that
drive the whole pipeline.
The stamp stores SHA-1 of generator source + schema, so the pre-push hook
can cheaply detect "you changed a generator but forgot to regen the DB"
before a binary merge conflict lands. Sprint 36 hit that class of conflict
on two branches touching systems.db simultaneously — this is the systemic
fix.
Regenerated systems.db is stamped; `make check-systems-db` passes.
Refs: #855#856#857
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- ON DELETE CASCADE added to every atlas_* foreign key (atlas_body_grids,
atlas_cities, atlas_roads, atlas_railroads, atlas_pois, atlas_rivers,
atlas_oceans, atlas_mountain_ranges). Previously, deleting a body from
the bodies table or NULL-ing its terrain_reference would leave orphan
atlas rows forever — sync_markers_to_db only cleans up for bodies it
re-processes. The existing atlas tables in systems.db were dropped and
recreated with the new constraint; FK list now reports CASCADE.
- Atlas DDL deduplicated. systems-schema.sql is now the single source of
truth, bracketed by `-- BEGIN ATLAS INDEX` / `-- END ATLAS INDEX`
markers. generate_atlas.py reads that block via `_load_atlas_schema()`
and applies it at runtime, so there is no second copy of the DDL to
keep in sync. Adding a column requires one edit, not two.
- Uniqueness guard on city coordinates. `_enforce_unique_city_coords`
runs at the end of `place_cities` and deterministically perturbs any
duplicate (row, col) via a fixed spiral walk to the first free
walkable land cell. Rare in practice but the MST collapses to a
zero-distance edge otherwise, producing an empty A* path and silently
dropping the road.
- Grid header validation. `load_markers` now raises `AtlasGridMismatch`
if the loaded `grid: {w, h}` header does not match `GRID_W`/`GRID_H`.
Both the incremental-skip path and the regenerate path route through
this loader, so a hand-authored template shipping a different grid
size fails loud with a per-body error rather than silently producing
half-scale coordinates.
- Unused `seed_rng` parameter removed from `_analyse_terrain`. The
function is RNG-free (continent flood-fill, habitability scoring,
river-mouth dedup, cost grid — all pure functions of terrain). The
false API contract made it look like terrain analysis consumed RNG
state and had to be sequenced with downstream RNG use.
- `_score_capital_sites` river-mouth bonus now builds one sparse
accumulator with all mouth points set at once and runs a single
`gaussian_filter` call, instead of O(n_mouths) filter calls over
single-point images.
- `binary_dilation(analysis["land_mask"] == False)` replaced with the
idiomatic `~analysis["land_mask"]`, matching the convention used
elsewhere in the file.
- `atlas-generate` Makefile target now guards on
`SELECT COUNT(*) FROM bodies WHERE terrain_reference IS NOT NULL`.
On a fresh DB that count is 0 and the generator previously exited
"success" after processing zero bodies. The target now fails loud
with a pointer to `populate_terrain_reference.py`.
- `main.rs` SimRng defensive re-insertion gains a long comment
explaining the exact plugin-ordering hazard it guards against, so
future readers don't treat the line as dead code. Tied to #826.
4. AtlasPanel and AtlasViewer now compose their title + hint from an
ImplantHeader child rather than hand-rolling them via draw_string, so the
D-169 "theme swap changes the implant hardware appearance" invariant
holds end-to-end. _refresh_screen_header() drives content per level and
on system navigation.
5. AtlasViewer exposes city_canvas_pos(), get_hovered_city(),
get_selected_city(), and get_overlay_defs() as public API — the marker
overlay no longer reaches into underscore-prefixed state, which is
especially important because viewer is an untyped var in the overlay.
6. KEY_N now consumes unconditionally while the viewer is visible, and
main.gd's global economics-monitor toggle is gated on
!HudGroups.is_app_active("implant/map/atlas"). Previously pressing N
without a selected city fell through and closed the fullscreen atlas as
a side effect.
7. OVERLAY_DEFS lives in AtlasViewer as the single source of truth.
AtlasOverlayBar reads the list via viewer.get_overlay_defs(), and
AtlasViewer derives _overlay_visibility / _overlay_locked from the same
table at _ready() — no more hand-maintained parallel lists, so the bar
and the guard in set_overlay_visible can't drift.
8. AtlasOverlayBar drops `class_name`: it now loads via
load("res://ui/implant/atlas_overlay_bar.gd") from AtlasViewer, the same
pattern AtlasPanel uses for AtlasViewer. _init(viewer_ref = null) keeps
the required-arg footgun off the editor's introspection path.
9. `star-map-data` make target added to regenerate
client/data/star_map_data.json from systems.db + wiki, and
`check-star-map` wired into pre-pr-validate + pre-pr-client so any
commit that touches the generator (or any downstream systems.db change
like server #839) fails pre-pr until the JSON is regenerated. The
terrain_reference data-availability dependency is no longer tribal
knowledge.
Also addresses review #15 (push_warning on unknown overlay id in
set_overlay_visible) and #16 (disabled always-on buttons drop handler
churn) as part of the same refactor.
Implements the Phase 3 atlas content generator per D-191 §3, §8, and §9.
Pipeline per body (terrain-aware, deterministic per seed + body):
1. Simulate terrain via planet_simulation.simulate().
2. Analyse continents (flood-fill), habitability (temp/moisture/slope +
coastal bonus), river mouths, and a terrain A* cost grid.
3. Place cities sequentially — capital first (habitability + river-mouth
bias), then corridor growth via multi-source Dijkstra, quadrant-spread
penalty after 2 cities in a quadrant, port-on-new-continent bonus at
cities 3–4. ±25% noise for seed variation.
4. Generate roads and railroads as an MST over city positions, with
A* paths on the terrain cost grid (rail follows roads where possible).
5. Place a transit POI at the capital (15% chance to scatter to a
secondary city).
Output (canonical markers.json schema, pixel space per D-191 §8):
- cities: {id, name, kind, center:[r,c], population}
- roads: {id, name, kind, path:[[r,c],...]}
- railroads: {id, name, kind, path:[[r,c],...]}
- pois: {id, name, kind, center:[r,c]}
- existing rivers/oceans/mountain_ranges preserved untouched.
City names are left empty for gemma_naming.py (#833). Body population is
split across cities with geometric decay (capital ~50%, each subsequent
city half the previous). The 6 hand-authored bodies (Lendel, Edict,
Vuurkloof, Røros, Cairnside, Estrade) are detected by existing
`cities` and skipped for regeneration; their markers are still synced
to the DB index below.
Atlas index in systems.db (new):
- atlas_body_grids, atlas_cities, atlas_roads, atlas_railroads,
atlas_pois, atlas_rivers, atlas_oceans, atlas_mountain_ranges
- Scalar metadata mirror of every markers.json — the implant atlas app
and development queries can lookup cities/POIs/features without
scanning 267 JSON files. Polyline geometry stays in the markers.json
files next to the heightmaps (used by the renderer); the DB only
stores filterable scalar fields plus `point_count` as a length proxy.
- Schema lives in server/data/systems-schema.sql; generate_atlas.py
mirrors the CREATE TABLE IF NOT EXISTS block so it runs against any
DB state (matches the economy-db importer pattern).
- Populated and refreshed on every run. Each body's rows are deleted
and reinserted deterministically — no stale state.
Also fixes a pre-existing WIP bug in the quadrant-saturation penalty
loop (a stray outer `for r in range(GRID_H)` with unreachable breaks
meant only the NW quadrant was ever checked).
Runtime: 280s for all 267 inhabited bodies on a single core. 265 bodies
updated this run, 6 hand-authored bodies synced to DB without
regeneration.
Atlas index after run:
atlas_cities 329 (15 hand-authored + 314 awaiting #833)
atlas_roads 46
atlas_railroads 44
atlas_pois 287
atlas_rivers 2034
atlas_oceans 696
atlas_mountain_ranges 1953
atlas_body_grids 267
Add 5 new tables: gate_links (668 bidirectional edges from star-map.json),
commodities (36 types from commodities.toml), production_chains (21
Leontief recipes), chain_inputs (52 input requirements), corp_presence
(empty, populated by future pipeline). Add currency_zone column to
star_systems (D-172), archetype columns to corporations (D-175).
New import pipeline: tooling/economy-db/import_economics.py reads
TOML/JSON source files and populates the DB. Idempotent — safe to
rerun via `make economy-db`.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Python/ruff block to .config/hooks/pre-push (runs on tooling/
changes). Add lint-python and setup-venv Makefile targets, wire
both into make lint and make setup respectively.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Star map (W1-W3, S3):
- _process visibility guard + dirty flag (no redraw when hidden/unchanged)
- _system_hash masked to 31-bit positive range
- Extracted _find_nearest_system() shared helper
game_state.gd (W4):
- Inline load() in apply_snapshot() replaces per-tick overhead; safe at
runtime because script is already in resource cache
Data pipeline (W5-W6):
- Script-relative path resolution via __file__
- --check mode + make check-star-map staleness target
Minor (S1-S2, S5):
- Removed redundant bone_idx assignment
- Simplified double-negative test assertion
- Documented autoload parse-order convention in CLAUDE.md
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Rewrite atlas-verify as proper Python script (was inline Python in
bash with path injection risk). Adds star_type/spectral_class
consistency check. Supports multiple files via glob.
- Add atlas-names and atlas-systems-done query helpers (clean versions
of what the copy branch created — supersedes atlas-helpers.sh)
- Wire atlas-verify into Makefile (make atlas-verify, pre-pr-content)
- Update atlas skill references to point to the script
- Merge diff-based skip into pre-push hook: only lint client/ or
server/ when those dirs actually changed in the push. Combined with
existing directory-existence guards for cold worktrees.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add `make audit` target running `cargo audit` with an advisory ignore for
RUSTSEC-2025-0141 (bincode, tracked by #636). Wire audit into `make pre-pr`
and `make pre-pr-server`. Add conditional cargo audit to the pre-commit hook
(triggers only when Cargo.toml/Cargo.lock are staged).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The YAML→RON converter and its make target are v0.1 artifacts superseded
by the v0.2 RON-first generator pipeline. content-ron/ was already
gitignored; this removes the tool that generated it.
Closes#667.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add live server lifecycle to tests/run-visual (start/stop server per
scenario, parse LISTENING:{port}). Add MessagePack snapshot replay to
visual_capture.gd via Protocol.decode_snapshot() — exercises the full
client pipeline from wire bytes to rendered fog. Three replay scenarios
(hub_spawn, fog_theater, hub_after_movement) plus one live scenario
(fog_live_hub). Add gen_gauntlet_fixtures.rs to produce .msgpack fixtures
from the Gauntlet test world. Add max_diff_pct threshold to visual-diff.
Makefile: add fixtures-gauntlet target, fix build-client double-import,
preserve .godot cache in clean.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Consolidates all connector scripts under tooling/ per project
structure conventions. Symlink at db/connectors → tooling/db/
preserves backwards compatibility (remove after Sprint 22).
Updated references in CLAUDE.md, Makefile, DEVOPS.md, all skill
files, agent files, rules, schema comments, and Sprint 21
briefings. Python scripts updated with correct SCHEMA_PATH
(now relative to WORKTREE_ROOT/db/schema.sql).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Six test runner scripts at tests/: run-rust, run-godot, run-ipc-fixtures,
run-ipc-protocol, run-ipc-integration, run-all. Plus run-ipc-benchmark
for Layer 3 timing. All produce structured JSON stdout, support --filter,
and exit 0/non-zero. Makefile targets updated to delegate to scripts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- dialogue_box.gd: panel is always visible as permanent insert UI
element per D-061 — content fades but frame stays on screen
- protocol.gd: bump PROTOCOL_VERSION to 13
- Makefile: add check-protocol target that verifies server/client
protocol versions match, runs automatically before build
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tracing (#344):
- Add 'json' feature to tracing-subscriber dependency
- Emit JSON log format when CI=true or RUST_LOG_FORMAT=json is set
(structured log ingestion in CI pipelines)
- Add tracing::debug! with tick_ms/budget_ms/over_budget fields on each
tick for performance profiling and tier system debugging prerequisite
Schedule dump (#346):
- Add --dump-schedule CLI flag that prints bevy_ecs schedule graph and exits
without requiring TCP bridge or world setup
- Add make debug-schedule target for CI artifact generation and diff-based
regression detection of unintended system reordering
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds `make perf-baseline` — boots the full server plugin stack with
real content, measures 50 ticks (5 warmup), captures per-tick timing,
entity counts, and process RSS. Includes shadowcast benchmarks. Saves
structured JSON to tests/perf/baseline.json for regression detection.
Supports --compare mode (>20% threshold).
First baseline: mean 366µs, p95 526µs (0.5% of D-026 100ms budget).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
build-client used --quit without --import, which failed to create
.godot/ and register class_name types after a clean. game target
only depended on build-server, skipping client entirely. clean now
preserves the .godot/ directory itself while clearing contents.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- golden-diff restores committed file even on cargo test failure
- Wire checklist-validate into pre-pr-content gate
- Fix schema description: condition IDs are globally unique, not
per-file; document room_id prefix naming convention
- Add schema file missing error handling in validate-checklist
- Add scope discriminator field (per_room/cross_room) to schema
- Check pyyaml and jsonschema packages in setup-tooling
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Golden targets: make golden-diff shows color diff if simulation output
changed, make golden-update regenerates and stages for review.
Checklist schema: JSON Schema for 7 condition types evaluable from
ObserverSnapshot. Per-room YAML checklists for 3 Gauntlet rooms plus
cross-room checks. Validation script + make checklist-validate/generate.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fail on encode errors instead of silently writing empty .msgpack files
- Fail test on missing/empty fixture dir instead of silent skip
- Add all missing action variants (MoveSouth, MoveEast, MoveWest,
Unpause, ToggleStanceDown, WalkAway) to GDScript fixture generator
- Add GDScript fixture staleness check to make pre-pr
- Validate repo root detection before writing outside client/
- Add file.flush() before close in headless mode
- Document fixture failure recovery in DEVOPS.md
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Address all review comments from Hoshe and Tyre on PR #27:
- Remove 2>/dev/null from pre-pr-fixtures (critical: swallowed errors)
- Remove dead _file_type function
- Check 4: error on districts with no locations declared
- Check 5: print advisory message when skipping
- Check 8: cross-file line ID uniqueness (not just per-file)
- Check 9: document D-034 asymmetric relationships in docstring
- Document regex fallback rationale in _scan_knowledge
- Add D-035 decision trace to schema descriptions
- Use concrete protocol version in DEVOPS.md example
- Amend D-035 with focused (9th mood) and greeting (14th situation)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add SR_LIVE=1 environment variable to switch SimBridge from test mode
to TCP connection. Default behavior unchanged (test mode).
- sim_bridge.gd: read SR_LIVE env var instead of hardcoded test_mode
- game_state.gd: find player entity by kind.variant == "Player" instead
of hardcoded entity_id 1 (real server assigns different IDs)
- Makefile: add 'make game' (builds server, starts it, launches client
with SR_LIVE=1, kills server on exit) and 'make stop' helper
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Build-time converter reads content YAML and emits RON format. Lives in
tooling/content-converter/ as standalone Rust crate. Runs via make
content-ron. Supports --dry-run, --verbose, --content-type filtering.
Not on critical path — engine consumes YAML in v0.1, RON is future-
proofing for runtime performance.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>