#719: Add display-only hair highlight swatch (Option B) — auto-derived from primary tint, non-interactive (MOUSE_FILTER_IGNORE). #720: Remove DirAccess.open() fallback scanning (breaks in PCK exports). Fully populate manifest.json (11 body types, 14 hair, 4 heads, 4 eyebrows, 8 clothing). Add tooling/generate-character-manifest script and make manifest target for regeneration. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -11,7 +11,8 @@ GODOT := $(shell command -v godot4 2>/dev/null || command -v godot 2>/dev/null)
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build-sr-voice run-sr-voice test-voice-mock test-voice-real \
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perf-baseline debug-schedule \
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test-ipc-fixtures test-ipc-protocol test-ipc-integration test-ipc-benchmark \
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screenshot visual-movie test-visual visual-update
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screenshot visual-movie test-visual visual-update \
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manifest
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# --- Configuration ---
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@@ -62,6 +63,7 @@ help:
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@echo " make test-visual Run visual golden regression tests"
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@echo " make visual-update Regenerate visual goldens and stage for commit"
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@echo ""
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@echo " make manifest Regenerate assets/characters/manifest.json from asset dirs (#720)"
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@echo " make pre-pr Run all pre-PR checks (lint, build, test, validate, fixtures)"
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@echo " make pre-pr-server Server-scoped pre-PR (lint, build, test, fixtures)"
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@echo " make pre-pr-client Client-scoped pre-PR (lint, build, test)"
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@@ -399,6 +401,12 @@ test-voice-real:
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cd server && cargo test --test voice_pipeline -- --nocapture
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@echo "Results: .tmp/voice-test/results.txt"
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# --- Asset manifest ---
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manifest:
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@tooling/generate-character-manifest
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@echo "Manifest regenerated — commit client/assets/characters/manifest.json if changed."
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# --- Clean ---
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clean:
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