feat(client): add visual test harness with golden regression
Gives Claude eyes: `make screenshot` captures a rendered frame, `make test-visual` compares against golden PNGs, `make visual-update` regenerates goldens. Built to debug the Sprint 22 fog regression and prevent future visual regressions across fog, HUD, dialogue, and UI. Config-driven via tests/visual.json (11 scenarios, 2 flows). Capture engine boots main.tscn with real GPU rendering (not --headless), waits for NoiseTexture2D async gen, uses deterministic shader time. Components: - visual_capture.gd: SceneTree capture engine (scenario + movie modes) - visual_scenarios.gd: per-scenario setup hooks - tooling/visual-diff: pixel comparator (PIL primary, struct fallback) - tooling/visual-thumbnail: contact sheet + crop tool - tests/run-visual: suite script (xvfb wrapping, golden workflow) - fog_state.gd: override_time for deterministic captures - fog_shader.gd: fog_noise_ready signal for settle sequencing Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -8,7 +8,8 @@ GODOT := $(shell command -v godot4 2>/dev/null || command -v godot 2>/dev/null)
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fixtures-client golden-diff golden-update \
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checklist-validate checklist-generate \
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perf-baseline debug-schedule \
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test-ipc-fixtures test-ipc-protocol test-ipc-integration test-ipc-benchmark
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test-ipc-fixtures test-ipc-protocol test-ipc-integration test-ipc-benchmark \
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screenshot visual-movie test-visual visual-update
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# --- Configuration ---
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@@ -53,6 +54,11 @@ help:
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@echo " make checklist-generate Validate checklists + print condition summary"
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@echo " make perf-baseline Run performance benchmarks and save baseline"
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@echo ""
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@echo " make screenshot Ad-hoc visual capture (SCENARIO=name, default: fog_3state)"
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@echo " make visual-movie Flow capture with contact sheet (FLOW=name)"
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@echo " make test-visual Run visual golden regression tests"
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@echo " make visual-update Regenerate visual goldens and stage for commit"
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@echo ""
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@echo " make pre-pr Run all pre-PR checks (lint, build, test, validate, fixtures)"
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@echo " make pre-pr-server Server-scoped pre-PR (lint, build, test, fixtures)"
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@echo " make pre-pr-client Client-scoped pre-PR (lint, build, test)"
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@@ -318,6 +324,20 @@ debug-schedule:
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@echo "Dumping bevy_ecs schedule graph..."
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@cd server && cargo run --bin settled-reach-server -- --dump-schedule
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# --- Visual test harness ---
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screenshot:
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@tests/run-visual --screenshot $(SCENARIO)
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visual-movie:
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@tests/run-visual --movie $(FLOW)
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test-visual:
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@tests/run-visual
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visual-update:
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@tests/run-visual --update
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content-ron:
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cd tooling/content-converter && cargo build --release
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tooling/content-converter/target/release/content-converter --input content --output content-ron --verbose
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@@ -52,6 +52,11 @@ var _prev_visible: Dictionary = {} # Tiles visible last frame (for incremental
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## Toggle via FogState.debug_exploration = true in the console.
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var debug_exploration: bool = false
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## Deterministic shader time for visual test captures.
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## When >= 0, fog_shader.gd uses this instead of Time.get_ticks_msec().
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## Set before settle frames so noise phase is reproducible across runs.
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var override_time: float = -1.0
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func _ready() -> void:
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_resize(Rect2i(0, 0, 64, 64))
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@@ -4,6 +4,9 @@ extends Node2D
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## Reads textures from FogState autoload, positions rect to cover viewport.
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## Architecture: docs/architecture/fog-shader-spec.md
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signal fog_noise_ready
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var _noise_ready: bool = false
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var _fog_rect: ColorRect
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var _shader_mat: ShaderMaterial
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@@ -36,10 +39,11 @@ func _ready() -> void:
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noise_tex.width = 256
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noise_tex.height = 256
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noise_tex.seamless = true
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noise_tex.changed.connect(func(): _noise_ready = true; fog_noise_ready.emit())
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_shader_mat.set_shader_parameter("noise_tex", noise_tex)
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_shader_mat.set_shader_parameter("tile_size", TILE_SIZE)
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print("FogShader: Initialized (D-059 5-layer)")
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print("FogShader: Initialized (D-059 3-state)")
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func update_fog() -> void:
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@@ -68,5 +72,6 @@ func update_fog() -> void:
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_shader_mat.set_shader_parameter("rect_sz", _fog_rect.size)
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_shader_mat.set_shader_parameter("map_offset", Vector2(FogState.map_bounds.position))
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_shader_mat.set_shader_parameter("map_size", Vector2(FogState.map_bounds.size))
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_shader_mat.set_shader_parameter("time", Time.get_ticks_msec() / 1000.0)
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var t: float = FogState.override_time if FogState.override_time >= 0.0 else Time.get_ticks_msec() / 1000.0
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_shader_mat.set_shader_parameter("time", t)
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_shader_mat.set_shader_parameter("debug_exploration", FogState.debug_exploration)
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@@ -0,0 +1,270 @@
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## Visual test capture engine — boots main.tscn, runs a named scenario or flow,
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## captures viewport PNGs for golden comparison or ad-hoc inspection.
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##
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## Usage:
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## godot --rendering-driver opengl3 --fixed-fps 60 --resolution 960x540 \
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## --path client -s res://tests/visual_capture.gd -- \
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## --scenario fog_3state --output /abs/path
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##
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## godot ... -- --flow flow_dialogue --output /abs/path --interval 3
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## godot ... -- --list
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##
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## Follows gen_client_fixtures.gd pattern: extends SceneTree, _init -> _run, quit().
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## Requires a real rendering driver (not --headless) for shader execution.
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extends SceneTree
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# Load VisualScenarios explicitly — class_name registry not populated in -s mode.
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# Must create an instance: static methods on loaded GDScript resources aren't
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# callable via variable (only via class_name, which isn't available in -s mode).
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var _scenarios: RefCounted = null
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var _output_dir: String = ""
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var _scenario: String = ""
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var _flow: String = ""
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var _interval: float = 3.0
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var _list_mode: bool = false
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var _config: Dictionary = {}
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func _init():
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_run.call_deferred()
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func _run():
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# Parse CLI args (after -- separator)
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_parse_args()
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# Load scenarios script and create instance (class_name not available in -s mode)
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var scenarios_script: GDScript = load("res://tests/visual_scenarios.gd")
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_scenarios = scenarios_script.new()
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# Load config
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_config = _load_config()
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if _config.is_empty():
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push_error("visual_capture: failed to load tests/visual.json")
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quit(1)
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return
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# List mode: print scenario/flow names and exit
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if _list_mode:
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_print_list()
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quit()
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return
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# Validate mode
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if _scenario.is_empty() and _flow.is_empty():
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push_error("visual_capture: specify --scenario NAME or --flow NAME (or --list)")
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quit(1)
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return
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if _output_dir.is_empty():
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push_error("visual_capture: --output DIR is required")
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quit(1)
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return
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# Ensure output directory exists
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DirAccess.make_dir_recursive_absolute(_output_dir)
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# Load main scene (autoloads already initialized from project.godot)
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var main_scene = load("res://scenes/main.tscn")
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if main_scene == null:
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push_error("visual_capture: failed to load res://scenes/main.tscn")
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quit(1)
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return
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var main_node = main_scene.instantiate()
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root.add_child(main_node)
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# Wait for NoiseTexture2D async generation
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var fog_overlay = main_node.get_node_or_null("World/FogOverlay")
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if fog_overlay and not fog_overlay._noise_ready:
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print("visual_capture: waiting for fog noise texture...")
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await fog_overlay.fog_noise_ready
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print("visual_capture: fog noise ready")
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# Set deterministic shader time BEFORE settle frames
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# Autoload globals not available as identifiers in -s mode — use tree path.
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root.get_node("/root/FogState").override_time = 1.0
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# Settle frames (camera smoothing, fog uniform init, UI layout)
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var settle_count: int = _config.get("settle_frames", 30)
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print("visual_capture: settling %d frames..." % settle_count)
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for i in range(settle_count):
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await process_frame
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if not _scenario.is_empty():
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await _run_scenario(main_node)
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elif not _flow.is_empty():
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await _run_flow(main_node)
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quit()
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func _run_scenario(_main_node: Node) -> void:
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var scenarios: Dictionary = _config.get("scenarios", {})
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if not scenarios.has(_scenario):
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push_error("visual_capture: unknown scenario '%s'" % _scenario)
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quit(1)
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return
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var scenario_cfg: Dictionary = scenarios[_scenario]
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var ticks: int = scenario_cfg.get("ticks", 5)
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print("visual_capture: scenario '%s' — %d ticks" % [_scenario, ticks])
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# Apply scenario setup hook (pass root for autoload access)
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if not _scenarios.apply_setup(_scenario, root):
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push_warning("visual_capture: no setup hook for '%s'" % _scenario)
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# Advance simulation ticks (each process_frame polls one snapshot)
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for i in range(ticks):
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await process_frame
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# Post-tick setup (e.g. zone tint patching)
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_scenarios.post_setup(_scenario, root)
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# Extra frames for state propagation + viewport texture lag
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await process_frame
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await process_frame
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# Capture
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await _capture("%s/%s.png" % [_output_dir, _scenario])
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func _run_flow(_main_node: Node) -> void:
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var flows: Dictionary = _config.get("flows", {})
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if not flows.has(_flow):
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push_error("visual_capture: unknown flow '%s'" % _flow)
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quit(1)
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return
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var flow_cfg: Dictionary = flows[_flow]
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var steps: Array = flow_cfg.get("steps", [])
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var interval: float = flow_cfg.get("interval", _interval)
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print("visual_capture: flow '%s' — %d steps, %.1fs interval" % [_flow, steps.size(), interval])
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# Create output subdirectory for flow frames
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var flow_dir := "%s/%s" % [_output_dir, _flow]
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DirAccess.make_dir_recursive_absolute(flow_dir)
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var manifest_lines: PackedStringArray = []
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var frame_idx: int = 0
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for step in steps:
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if not step is Dictionary:
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continue
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var action: String = step.get("action", "wait")
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var label: String = step.get("label", action)
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# Apply action
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_scenarios.apply_flow_action(action, root)
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# Wait for interval (timer yields back to main loop — frames keep rendering)
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await create_timer(interval).timeout
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# Extra frames for viewport texture to catch up
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await process_frame
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await process_frame
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# Capture frame
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var frame_name := "%s_%03d.png" % [_flow, frame_idx]
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await _capture("%s/%s" % [flow_dir, frame_name])
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# Build manifest line
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var total_seconds: int = int((frame_idx + 1) * interval)
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var timecode := "%d:%02d" % [total_seconds / 60, total_seconds % 60]
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manifest_lines.append("%03d %s %s" % [frame_idx, timecode, label])
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frame_idx += 1
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# Write manifest sidecar
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var manifest_path := "%s/%s_manifest.txt" % [flow_dir, _flow]
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var f := FileAccess.open(manifest_path, FileAccess.WRITE)
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if f:
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f.store_string("\n".join(manifest_lines) + "\n")
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f.close()
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print("visual_capture: manifest -> %s" % manifest_path)
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func _capture(path: String) -> void:
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# Wait for GPU to finish rendering current frame
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await RenderingServer.frame_post_draw
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var image := root.get_viewport().get_texture().get_image()
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if image == null:
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push_error("visual_capture: viewport image is null — GPU rendering may not be available")
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quit(1)
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return
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var err := image.save_png(path)
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if err != OK:
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push_error("visual_capture: failed to save PNG to %s (error %d)" % [path, err])
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quit(1)
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return
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print("visual_capture: captured -> %s (%dx%d)" % [path, image.get_width(), image.get_height()])
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func _load_config() -> Dictionary:
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# Config is at tests/visual.json relative to repo root.
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# Repo root = parent of Godot project root (client/).
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var project_root := ProjectSettings.globalize_path("res://")
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var repo_root := project_root.rstrip("/").get_base_dir()
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var config_path := repo_root.path_join("tests/visual.json")
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var f := FileAccess.open(config_path, FileAccess.READ)
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if f == null:
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push_error("visual_capture: cannot open %s" % config_path)
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return {}
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var json_text := f.get_as_text()
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f.close()
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var parsed = JSON.parse_string(json_text)
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if parsed == null or not parsed is Dictionary:
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push_error("visual_capture: invalid JSON in %s" % config_path)
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return {}
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return parsed
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func _parse_args() -> void:
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var args := OS.get_cmdline_user_args()
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var i := 0
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while i < args.size():
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match args[i]:
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"--scenario":
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i += 1
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if i < args.size():
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_scenario = args[i]
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"--flow":
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i += 1
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if i < args.size():
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_flow = args[i]
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"--output":
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i += 1
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if i < args.size():
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_output_dir = args[i]
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"--interval":
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i += 1
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if i < args.size():
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_interval = float(args[i])
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"--list":
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_list_mode = true
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_:
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push_warning("visual_capture: unknown arg '%s'" % args[i])
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i += 1
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func _print_list() -> void:
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var scenarios: Dictionary = _config.get("scenarios", {})
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var flows: Dictionary = _config.get("flows", {})
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print("scenarios:")
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for name in scenarios:
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var desc: String = scenarios[name].get("description", "")
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print(" %s — %s" % [name, desc])
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print("flows:")
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for name in flows:
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var steps: Array = flows[name].get("steps", [])
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print(" %s — %d steps" % [name, steps.size()])
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@@ -0,0 +1,143 @@
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extends RefCounted
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## Setup hooks for visual test scenarios.
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## Config (tests/visual.json) controls WHAT to run; this file controls HOW to
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## set up each scenario in-engine. Called by visual_capture.gd after main.tscn
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## is loaded and settled.
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##
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## Autoload globals (FogState, SimBridge, GameState) are NOT available as
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## compile-time identifiers in -s mode. All methods receive tree_root and
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## look up autoloads via get_node("/root/...").
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## Apply scenario-specific setup before tick advancement.
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## Returns true if the scenario is recognized, false otherwise.
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func apply_setup(scenario_name: String, tree_root: Node) -> bool:
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var sim_bridge := tree_root.get_node("/root/SimBridge")
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var fog_state := tree_root.get_node("/root/FogState")
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var game_state := tree_root.get_node("/root/GameState")
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match scenario_name:
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"fog_3state":
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# Default TestHarness state — player at (10,10), 8x8 room.
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# All 3 fog states naturally visible: clear (cone), explored (out of cone), unexplored.
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pass
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"fog_diagonal":
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# Diagonal LOS boundary — staircase regression target.
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# Default room works: the diamond-shaped visibility radius creates diagonal edges.
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# 10 ticks builds enough explored tiles to show the boundary.
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pass
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"fog_boundary":
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# Explored/unexplored transition centered.
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# Move player south so the northern explored boundary is center-frame.
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if sim_bridge.harness:
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sim_bridge.harness.player_pos = Vector2i(10, 12)
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"fog_zone_tint":
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# Bar zone warm amber tint (D-046).
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# Inject zone_id into visible_tiles so fog_state.gd writes bar tint.
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# TestHarness tiles don't include zone_id by default — patch them.
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if sim_bridge.harness:
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sim_bridge.harness.player_pos = Vector2i(10, 10)
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# Zone tint is written from visible_tiles with zone_id field.
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# We patch GameState.visible_tiles after the first snapshot in post_setup().
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pass
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"fog_debug":
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# Raw exploration overlay (green/blue/red).
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fog_state.debug_exploration = true
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"npc_in_fog":
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# NPC sprite visible above fog (D-033).
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# Position player so NPC at (12,9) is at the fog edge.
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if sim_bridge.harness:
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sim_bridge.harness.player_pos = Vector2i(10, 10)
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"hud_default":
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# Full HUD: time, Careful stance, minimap, monologue.
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# Tick 1 triggers monologue from TestHarness.
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# Inject Careful stance for visible green indicator.
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game_state.player_stance = "Careful"
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"dialogue_open":
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# Dialogue box + interaction prompt + key bar.
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# Move adjacent to NPC and interact.
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if sim_bridge.harness:
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sim_bridge.harness.player_pos = Vector2i(11, 9)
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sim_bridge.harness.process_input("Interact")
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"dialogue_with_monologue":
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# Confrontation beat: dialogue + monologue overlap.
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if sim_bridge.harness:
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sim_bridge.harness.player_pos = Vector2i(11, 9)
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sim_bridge.harness.process_input("Interact")
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# Monologue will be injected in post_setup after dialogue is active.
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"minimap_stance":
|
||||
# Minimap + Sprint stance indicator overlap (top-right).
|
||||
game_state.player_stance = "Sprint"
|
||||
|
||||
"cursor_menu":
|
||||
# Cursor rendering over dialogue option area.
|
||||
if sim_bridge.harness:
|
||||
sim_bridge.harness.player_pos = Vector2i(11, 9)
|
||||
sim_bridge.harness.process_input("Interact")
|
||||
|
||||
_:
|
||||
push_warning("VisualScenarios: unknown scenario '%s'" % scenario_name)
|
||||
return false
|
||||
|
||||
return true
|
||||
|
||||
|
||||
## Post-tick setup — called after N ticks have been advanced.
|
||||
## Use for state that depends on tick processing (e.g. zone tint patching).
|
||||
func post_setup(scenario_name: String, tree_root: Node) -> void:
|
||||
var fog_state := tree_root.get_node("/root/FogState")
|
||||
var game_state := tree_root.get_node("/root/GameState")
|
||||
|
||||
match scenario_name:
|
||||
"fog_zone_tint":
|
||||
# Patch visible_tiles with zone_id for fog_state.gd zone tint pipeline.
|
||||
var patched: Array = []
|
||||
for tile in game_state.visible_tiles:
|
||||
if tile is Dictionary:
|
||||
var t: Dictionary = tile.duplicate()
|
||||
t["zone_id"] = "bar"
|
||||
patched.append(t)
|
||||
game_state.visible_tiles = patched
|
||||
# Force fog_state to re-process with zone tint data
|
||||
fog_state.update_from_state()
|
||||
|
||||
"dialogue_with_monologue":
|
||||
# Inject monologue to create the overlap condition.
|
||||
game_state.current_monologue = {
|
||||
"id": "test_confrontation",
|
||||
"text": "Something about that answer doesn't add up.",
|
||||
"duration_seconds": 5.0,
|
||||
"priority": "high",
|
||||
"is_urgent": true,
|
||||
}
|
||||
|
||||
"hud_default":
|
||||
# Ensure stance is still Careful after ticks (TestHarness may override).
|
||||
game_state.player_stance = "Careful"
|
||||
|
||||
|
||||
## Apply flow action — called for each step in a movie flow.
|
||||
func apply_flow_action(action: String, tree_root: Node) -> void:
|
||||
var sim_bridge := tree_root.get_node("/root/SimBridge")
|
||||
|
||||
match action:
|
||||
"wait":
|
||||
pass # No-op — just captures current state
|
||||
|
||||
"select_option_1":
|
||||
# Simulate selecting the first dialogue option
|
||||
if sim_bridge.harness:
|
||||
sim_bridge.harness.process_input("DialogueOption1")
|
||||
|
||||
_:
|
||||
# Movement actions and Interact pass through to TestHarness
|
||||
if sim_bridge.harness:
|
||||
sim_bridge.harness.process_input(action)
|
||||
@@ -25,6 +25,7 @@ SUITES=(
|
||||
run-ipc-fixtures
|
||||
run-ipc-protocol
|
||||
run-ipc-integration
|
||||
run-visual
|
||||
)
|
||||
|
||||
START_MS=$(date +%s%3N)
|
||||
|
||||
Executable
+239
@@ -0,0 +1,239 @@
|
||||
#!/usr/bin/env bash
|
||||
# tests/run-visual: Visual regression test suite.
|
||||
# Captures scenarios from tests/visual.json, compares against golden PNGs.
|
||||
#
|
||||
# Modes:
|
||||
# (no args) Run all scenario golden comparisons (xvfb-wrapped)
|
||||
# --screenshot NAME Ad-hoc single capture to .cache/screenshots/ (no xvfb)
|
||||
# --movie NAME Flow capture to .cache/screenshots/ (no xvfb)
|
||||
# --update Regenerate all goldens and stage for commit
|
||||
# --filter PATTERN Accepted and ignored (compat with run-all)
|
||||
#
|
||||
# Exit: 0=pass (or skip), 1=fail, 2=error
|
||||
# Stdout (golden mode): {"suite":"visual","total":N,"passed":N,"failed":N,"duration_ms":N}
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
CONFIG="$ROOT/tests/visual.json"
|
||||
|
||||
GODOT="$(command -v godot4 2>/dev/null || command -v godot 2>/dev/null || true)"
|
||||
CACHE_DIR="$ROOT/.cache/screenshots"
|
||||
DIFF_DIR="$ROOT/.cache/visual-diff"
|
||||
|
||||
MODE="golden" # golden | screenshot | movie | update
|
||||
TARGET=""
|
||||
INTERVAL=""
|
||||
|
||||
# -- Parse args ----------------------------------------------------------------
|
||||
|
||||
while [[ $# -gt 0 ]]; do
|
||||
case "$1" in
|
||||
--screenshot) MODE="screenshot"; TARGET="${2:-fog_3state}"; shift 2 ;;
|
||||
--movie) MODE="movie"; TARGET="${2:-flow_dialogue}"; shift 2 ;;
|
||||
--update) MODE="update"; shift ;;
|
||||
--filter) shift 2 ;; # Accept and ignore (run-all compat)
|
||||
--filter=*) shift ;;
|
||||
--interval) INTERVAL="${2:-3}"; shift 2 ;;
|
||||
*) echo "Unknown argument: $1" >&2; exit 2 ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# -- Preflight -----------------------------------------------------------------
|
||||
|
||||
if [[ -z "$GODOT" ]]; then
|
||||
echo "Warning: Godot not found — skipping visual tests" >&2
|
||||
printf '{"suite":"visual","total":0,"passed":0,"failed":0,"skipped":1,"duration_ms":0}\n'
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if ! python3 -c "pass" 2>/dev/null; then
|
||||
echo "Warning: Python 3 not found — skipping visual tests" >&2
|
||||
printf '{"suite":"visual","total":0,"passed":0,"failed":0,"skipped":1,"duration_ms":0}\n'
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [[ ! -f "$CONFIG" ]]; then
|
||||
echo "Error: $CONFIG not found" >&2
|
||||
exit 2
|
||||
fi
|
||||
|
||||
# Read config values
|
||||
GOLDEN_DIR="$ROOT/$(python3 -c "import json; c=json.load(open('$CONFIG')); print(c.get('golden_dir','client/tests/golden/visual'))")"
|
||||
TOLERANCE="$(python3 -c "import json; c=json.load(open('$CONFIG')); print(c.get('tolerance', 5))")"
|
||||
RESOLUTION="$(python3 -c "import json; c=json.load(open('$CONFIG')); r=c.get('resolution',[960,540]); print(f'{r[0]}x{r[1]}')")"
|
||||
|
||||
# Read scenario names from config
|
||||
SCENARIOS=($(python3 -c "
|
||||
import json
|
||||
c = json.load(open('$CONFIG'))
|
||||
for name in c.get('scenarios', {}):
|
||||
print(name)
|
||||
"))
|
||||
|
||||
# -- Helpers -------------------------------------------------------------------
|
||||
|
||||
godot_capture() {
|
||||
local mode_flag="$1" # --scenario or --flow
|
||||
local name="$2"
|
||||
local output="$3"
|
||||
local extra_args=("${@:4}")
|
||||
|
||||
"$GODOT" --rendering-driver opengl3 --fixed-fps 60 --resolution "$RESOLUTION" \
|
||||
--path "$ROOT/client" -s res://tests/visual_capture.gd -- \
|
||||
$mode_flag "$name" --output "$output" "${extra_args[@]}" 2>&1
|
||||
}
|
||||
|
||||
xvfb_capture() {
|
||||
local mode_flag="$1"
|
||||
local name="$2"
|
||||
local output="$3"
|
||||
local extra_args=("${@:4}")
|
||||
|
||||
# Try xvfb-run for deterministic captures
|
||||
if command -v xvfb-run >/dev/null 2>&1; then
|
||||
xvfb-run -a --server-args="-screen 0 ${RESOLUTION/x/x}x24" \
|
||||
"$GODOT" --rendering-driver opengl3 --fixed-fps 60 --resolution "$RESOLUTION" \
|
||||
--path "$ROOT/client" -s res://tests/visual_capture.gd -- \
|
||||
$mode_flag "$name" --output "$output" "${extra_args[@]}" 2>&1
|
||||
else
|
||||
echo "Warning: xvfb-run not found — using visible window" >&2
|
||||
godot_capture "$mode_flag" "$name" "$output" "${extra_args[@]}"
|
||||
fi
|
||||
}
|
||||
|
||||
# -- Screenshot mode -----------------------------------------------------------
|
||||
|
||||
if [[ "$MODE" == "screenshot" ]]; then
|
||||
mkdir -p "$CACHE_DIR"
|
||||
echo "Capturing scenario: $TARGET"
|
||||
godot_capture --scenario "$TARGET" "$CACHE_DIR"
|
||||
PNG="$CACHE_DIR/$TARGET.png"
|
||||
if [[ -f "$PNG" ]]; then
|
||||
echo "Screenshot: $PNG ($(stat -c%s "$PNG" 2>/dev/null || stat -f%z "$PNG") bytes)"
|
||||
else
|
||||
echo "Error: capture failed — $PNG not found" >&2
|
||||
exit 1
|
||||
fi
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# -- Movie mode ----------------------------------------------------------------
|
||||
|
||||
if [[ "$MODE" == "movie" ]]; then
|
||||
mkdir -p "$CACHE_DIR"
|
||||
echo "Capturing flow: $TARGET"
|
||||
EXTRA=()
|
||||
[[ -n "$INTERVAL" ]] && EXTRA+=(--interval "$INTERVAL")
|
||||
godot_capture --flow "$TARGET" "$CACHE_DIR" "${EXTRA[@]}"
|
||||
|
||||
FLOW_DIR="$CACHE_DIR/$TARGET"
|
||||
if [[ -d "$FLOW_DIR" ]]; then
|
||||
FRAME_COUNT=$(find "$FLOW_DIR" -name "*.png" | wc -l)
|
||||
echo "Flow: $FRAME_COUNT frames in $FLOW_DIR"
|
||||
|
||||
# Generate contact sheet if visual-thumbnail is available
|
||||
if [[ -x "$ROOT/tooling/visual-thumbnail" ]]; then
|
||||
"$ROOT/tooling/visual-thumbnail" "$FLOW_DIR" --config "$CONFIG"
|
||||
SHEET="$FLOW_DIR/${TARGET}_sheet.png"
|
||||
[[ -f "$SHEET" ]] && echo "Contact sheet: $SHEET"
|
||||
fi
|
||||
else
|
||||
echo "Error: flow capture failed — $FLOW_DIR not found" >&2
|
||||
exit 1
|
||||
fi
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# -- Golden mode (default) / Update mode --------------------------------------
|
||||
|
||||
START_MS=$(date +%s%3N)
|
||||
TOTAL=0
|
||||
PASSED=0
|
||||
FAILED=0
|
||||
|
||||
mkdir -p "$CACHE_DIR" "$DIFF_DIR"
|
||||
|
||||
if [[ "$MODE" == "update" ]]; then
|
||||
mkdir -p "$GOLDEN_DIR"
|
||||
fi
|
||||
|
||||
for scenario in "${SCENARIOS[@]}"; do
|
||||
TOTAL=$((TOTAL + 1))
|
||||
echo "--- $scenario ---"
|
||||
|
||||
# Capture
|
||||
set +e
|
||||
CAPTURE_OUT=$(xvfb_capture --scenario "$scenario" "$CACHE_DIR" 2>&1)
|
||||
CAPTURE_RC=$?
|
||||
set -e
|
||||
|
||||
CAPTURED="$CACHE_DIR/$scenario.png"
|
||||
|
||||
if [[ $CAPTURE_RC -ne 0 ]] || [[ ! -f "$CAPTURED" ]]; then
|
||||
echo " FAIL: capture failed (exit $CAPTURE_RC)" >&2
|
||||
echo "$CAPTURE_OUT" >&2
|
||||
FAILED=$((FAILED + 1))
|
||||
continue
|
||||
fi
|
||||
|
||||
# Verify non-empty
|
||||
if [[ ! -s "$CAPTURED" ]]; then
|
||||
echo " FAIL: captured PNG is empty" >&2
|
||||
FAILED=$((FAILED + 1))
|
||||
continue
|
||||
fi
|
||||
|
||||
if [[ "$MODE" == "update" ]]; then
|
||||
cp "$CAPTURED" "$GOLDEN_DIR/$scenario.png"
|
||||
echo " Updated golden: $GOLDEN_DIR/$scenario.png"
|
||||
PASSED=$((PASSED + 1))
|
||||
else
|
||||
GOLDEN="$GOLDEN_DIR/$scenario.png"
|
||||
if [[ ! -f "$GOLDEN" ]]; then
|
||||
echo " FAIL: golden not found — run 'make visual-update' first" >&2
|
||||
FAILED=$((FAILED + 1))
|
||||
continue
|
||||
fi
|
||||
|
||||
# Compare
|
||||
set +e
|
||||
DIFF_OUT=$("$ROOT/tooling/visual-diff" "$GOLDEN" "$CAPTURED" \
|
||||
--tolerance "$TOLERANCE" \
|
||||
--diff-output "$DIFF_DIR/$scenario-diff.png" \
|
||||
--config "$CONFIG" 2>&1)
|
||||
DIFF_RC=$?
|
||||
set -e
|
||||
|
||||
if [[ $DIFF_RC -eq 0 ]]; then
|
||||
echo " $DIFF_OUT"
|
||||
PASSED=$((PASSED + 1))
|
||||
elif [[ $DIFF_RC -eq 1 ]]; then
|
||||
echo " $DIFF_OUT"
|
||||
echo " Diff image: $DIFF_DIR/$scenario-diff.png"
|
||||
FAILED=$((FAILED + 1))
|
||||
else
|
||||
echo " ERROR: visual-diff failed (exit $DIFF_RC)" >&2
|
||||
echo " $DIFF_OUT" >&2
|
||||
FAILED=$((FAILED + 1))
|
||||
fi
|
||||
fi
|
||||
done
|
||||
|
||||
END_MS=$(date +%s%3N)
|
||||
DURATION_MS=$((END_MS - START_MS))
|
||||
|
||||
if [[ "$MODE" == "update" ]]; then
|
||||
# Stage golden files
|
||||
cd "$ROOT"
|
||||
git add "$GOLDEN_DIR/" 2>/dev/null || true
|
||||
echo ""
|
||||
echo "=== Visual goldens updated ($PASSED of $TOTAL) ==="
|
||||
echo "Review with: git diff --cached -- $GOLDEN_DIR/"
|
||||
fi
|
||||
|
||||
printf '{"suite":"visual","total":%d,"passed":%d,"failed":%d,"duration_ms":%d}\n' \
|
||||
"$TOTAL" "$PASSED" "$FAILED" "$DURATION_MS"
|
||||
|
||||
[[ $FAILED -gt 0 ]] && exit 1
|
||||
exit 0
|
||||
@@ -0,0 +1,85 @@
|
||||
{
|
||||
"resolution": [960, 540],
|
||||
"settle_frames": 30,
|
||||
"tolerance": 5,
|
||||
"golden_dir": "client/tests/golden/visual",
|
||||
"scenarios": {
|
||||
"fog_3state": {
|
||||
"ticks": 5,
|
||||
"description": "All 3 fog states — clear/explored/unexplored"
|
||||
},
|
||||
"fog_diagonal": {
|
||||
"ticks": 10,
|
||||
"description": "Diagonal LOS boundary (staircase regression target)"
|
||||
},
|
||||
"fog_boundary": {
|
||||
"ticks": 8,
|
||||
"description": "Explored/unexplored transition centered in frame"
|
||||
},
|
||||
"fog_zone_tint": {
|
||||
"ticks": 5,
|
||||
"description": "Bar zone warm amber tint in explored fog (D-046)"
|
||||
},
|
||||
"fog_debug": {
|
||||
"ticks": 5,
|
||||
"description": "Raw exploration overlay (green/blue/red)"
|
||||
},
|
||||
"npc_in_fog": {
|
||||
"ticks": 5,
|
||||
"description": "NPC sprite visible above fog overlay (D-033)"
|
||||
},
|
||||
"hud_default": {
|
||||
"ticks": 1,
|
||||
"description": "Full HUD: time, Careful stance (green), minimap, monologue"
|
||||
},
|
||||
"dialogue_open": {
|
||||
"ticks": 3,
|
||||
"description": "Dialogue box + interaction prompt + key bar positioning"
|
||||
},
|
||||
"dialogue_with_monologue": {
|
||||
"ticks": 4,
|
||||
"description": "Confrontation beat: dialogue + monologue simultaneously"
|
||||
},
|
||||
"minimap_stance": {
|
||||
"ticks": 2,
|
||||
"description": "Minimap + Sprint stance indicator overlap (top-right)"
|
||||
},
|
||||
"cursor_menu": {
|
||||
"ticks": 3,
|
||||
"description": "Cursor rendering over dialogue option"
|
||||
}
|
||||
},
|
||||
"flows": {
|
||||
"flow_dialogue": {
|
||||
"interval": 3,
|
||||
"steps": [
|
||||
{ "action": "MoveSouth", "label": "approaching NPC" },
|
||||
{ "action": "Interact", "label": "dialogue opens" },
|
||||
{ "action": "wait", "label": "reading options" },
|
||||
{ "action": "select_option_1", "label": "option selected" },
|
||||
{ "action": "wait", "label": "NPC response" },
|
||||
{ "action": "MoveNorth", "label": "walking away" }
|
||||
]
|
||||
},
|
||||
"flow_explore": {
|
||||
"interval": 3,
|
||||
"steps": [
|
||||
{ "action": "MoveNorth", "label": "moving north" },
|
||||
{ "action": "MoveNorth", "label": "fog revealing" },
|
||||
{ "action": "MoveNorth", "label": "near wall" },
|
||||
{ "action": "MoveSouth", "label": "fog hiding" }
|
||||
]
|
||||
}
|
||||
},
|
||||
"crops": {
|
||||
"top-right": [760, 0, 200, 200],
|
||||
"top-left": [0, 0, 250, 150],
|
||||
"bottom": [0, 340, 960, 200],
|
||||
"full": [0, 0, 960, 540]
|
||||
},
|
||||
"thumbnail": {
|
||||
"width": 240,
|
||||
"height": 135,
|
||||
"columns": 4
|
||||
}
|
||||
}
|
||||
Executable
+335
@@ -0,0 +1,335 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Pixel-level visual diff for golden image comparison.
|
||||
|
||||
Compares two PNG images per-channel with configurable tolerance.
|
||||
Reads default tolerance from tests/visual.json if available.
|
||||
|
||||
Usage:
|
||||
tooling/visual-diff EXPECTED ACTUAL [--tolerance N] [--diff-output PATH] [--config PATH]
|
||||
|
||||
Exit codes:
|
||||
0 = images match (all pixels within tolerance)
|
||||
1 = images differ
|
||||
2 = size mismatch or fatal error
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import json
|
||||
import struct
|
||||
import sys
|
||||
import zlib
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
DEFAULT_CONFIG = ROOT / "tests" / "visual.json"
|
||||
DEFAULT_TOLERANCE = 5
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# PNG reading — prefer PIL, fallback to pure stdlib
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
_USE_PIL = False
|
||||
try:
|
||||
from PIL import Image as _PILImage
|
||||
|
||||
_USE_PIL = True
|
||||
except ImportError:
|
||||
pass
|
||||
|
||||
|
||||
def _read_png_pil(path: str) -> tuple[int, int, bytes]:
|
||||
"""Read PNG via Pillow, return (width, height, RGBA bytes)."""
|
||||
img = _PILImage.open(path).convert("RGBA")
|
||||
return img.width, img.height, img.tobytes()
|
||||
|
||||
|
||||
def _paeth(a: int, b: int, c: int) -> int:
|
||||
p = a + b - c
|
||||
pa, pb, pc = abs(p - a), abs(p - b), abs(p - c)
|
||||
if pa <= pb and pa <= pc:
|
||||
return a
|
||||
if pb <= pc:
|
||||
return b
|
||||
return c
|
||||
|
||||
|
||||
def _read_png_stdlib(path: str) -> tuple[int, int, bytes]:
|
||||
"""Read an RGBA (color type 6) PNG using only struct + zlib.
|
||||
|
||||
Handles multiple IDAT chunks and all 5 PNG filter types.
|
||||
"""
|
||||
with open(path, "rb") as f:
|
||||
sig = f.read(8)
|
||||
if sig != b"\x89PNG\r\n\x1a\n":
|
||||
print(f"ERROR: {path} is not a valid PNG", file=sys.stderr)
|
||||
sys.exit(2)
|
||||
|
||||
width = height = 0
|
||||
bit_depth = color_type = 0
|
||||
idat_chunks: list[bytes] = []
|
||||
|
||||
while True:
|
||||
header = f.read(8)
|
||||
if len(header) < 8:
|
||||
break
|
||||
length, chunk_type = struct.unpack(">I4s", header)
|
||||
data = f.read(length)
|
||||
_crc = f.read(4)
|
||||
|
||||
if chunk_type == b"IHDR":
|
||||
width, height, bit_depth, color_type = struct.unpack(
|
||||
">IIBB", data[:10]
|
||||
)
|
||||
if color_type != 6:
|
||||
print(
|
||||
f"ERROR: {path} has color type {color_type}, expected 6 (RGBA)",
|
||||
file=sys.stderr,
|
||||
)
|
||||
sys.exit(2)
|
||||
if bit_depth != 8:
|
||||
print(
|
||||
f"ERROR: {path} has bit depth {bit_depth}, expected 8",
|
||||
file=sys.stderr,
|
||||
)
|
||||
sys.exit(2)
|
||||
elif chunk_type == b"IDAT":
|
||||
idat_chunks.append(data)
|
||||
elif chunk_type == b"IEND":
|
||||
break
|
||||
|
||||
raw = zlib.decompress(b"".join(idat_chunks))
|
||||
|
||||
bpp = 4 # RGBA = 4 bytes per pixel
|
||||
stride = width * bpp
|
||||
pixels = bytearray(height * stride)
|
||||
|
||||
pos = 0
|
||||
for y in range(height):
|
||||
filter_type = raw[pos]
|
||||
pos += 1
|
||||
row_start = y * stride
|
||||
|
||||
for x in range(stride):
|
||||
cur = raw[pos]
|
||||
pos += 1
|
||||
|
||||
a = pixels[row_start + x - bpp] if x >= bpp else 0
|
||||
b = pixels[row_start - stride + x] if y > 0 else 0
|
||||
c = (
|
||||
pixels[row_start - stride + x - bpp]
|
||||
if y > 0 and x >= bpp
|
||||
else 0
|
||||
)
|
||||
|
||||
if filter_type == 0: # None
|
||||
val = cur
|
||||
elif filter_type == 1: # Sub
|
||||
val = (cur + a) & 0xFF
|
||||
elif filter_type == 2: # Up
|
||||
val = (cur + b) & 0xFF
|
||||
elif filter_type == 3: # Average
|
||||
val = (cur + ((a + b) >> 1)) & 0xFF
|
||||
elif filter_type == 4: # Paeth
|
||||
val = (cur + _paeth(a, b, c)) & 0xFF
|
||||
else:
|
||||
print(
|
||||
f"ERROR: unknown PNG filter type {filter_type} at row {y}",
|
||||
file=sys.stderr,
|
||||
)
|
||||
sys.exit(2)
|
||||
|
||||
pixels[row_start + x] = val
|
||||
|
||||
return width, height, bytes(pixels)
|
||||
|
||||
|
||||
def read_png(path: str) -> tuple[int, int, bytes]:
|
||||
"""Read PNG, return (width, height, RGBA bytes)."""
|
||||
if _USE_PIL:
|
||||
return _read_png_pil(path)
|
||||
return _read_png_stdlib(path)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Diff PNG writing — prefer PIL, fallback to pure stdlib
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
|
||||
def _write_png_pil(path: str, width: int, height: int, rgba: bytes) -> None:
|
||||
img = _PILImage.frombytes("RGBA", (width, height), rgba)
|
||||
img.save(path)
|
||||
|
||||
|
||||
def _write_png_stdlib(
|
||||
path: str, width: int, height: int, rgba: bytes
|
||||
) -> None:
|
||||
"""Write a minimal RGBA PNG using zlib + struct (filter type 0/None)."""
|
||||
|
||||
def _chunk(chunk_type: bytes, data: bytes) -> bytes:
|
||||
crc = zlib.crc32(chunk_type + data) & 0xFFFFFFFF
|
||||
return struct.pack(">I", len(data)) + chunk_type + data + struct.pack(">I", crc)
|
||||
|
||||
# IHDR: width, height, bit_depth=8, color_type=6, compress=0, filter=0, interlace=0
|
||||
ihdr_data = struct.pack(">IIBBBBB", width, height, 8, 6, 0, 0, 0)
|
||||
|
||||
# Build raw scanlines with filter byte 0 (None) per row
|
||||
stride = width * 4
|
||||
raw = bytearray()
|
||||
for y in range(height):
|
||||
raw.append(0) # filter type None
|
||||
offset = y * stride
|
||||
raw.extend(rgba[offset : offset + stride])
|
||||
|
||||
compressed = zlib.compress(bytes(raw))
|
||||
|
||||
with open(path, "wb") as f:
|
||||
f.write(b"\x89PNG\r\n\x1a\n")
|
||||
f.write(_chunk(b"IHDR", ihdr_data))
|
||||
f.write(_chunk(b"IDAT", compressed))
|
||||
f.write(_chunk(b"IEND", b""))
|
||||
|
||||
|
||||
def write_png(path: str, width: int, height: int, rgba: bytes) -> None:
|
||||
if _USE_PIL:
|
||||
_write_png_pil(path, width, height, rgba)
|
||||
else:
|
||||
_write_png_stdlib(path, width, height, rgba)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Comparison
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
|
||||
def compare(
|
||||
expected: bytes,
|
||||
actual: bytes,
|
||||
width: int,
|
||||
height: int,
|
||||
tolerance: int,
|
||||
) -> tuple[int, bytes | None]:
|
||||
"""Compare two RGBA buffers. Returns (diff_count, diff_rgba_or_None)."""
|
||||
total = width * height
|
||||
diff_count = 0
|
||||
diff_buf = bytearray(total * 4)
|
||||
|
||||
for i in range(total):
|
||||
off = i * 4
|
||||
er, eg, eb, ea = expected[off], expected[off + 1], expected[off + 2], expected[off + 3]
|
||||
ar, ag, ab, aa = actual[off], actual[off + 1], actual[off + 2], actual[off + 3]
|
||||
|
||||
if (
|
||||
abs(er - ar) > tolerance
|
||||
or abs(eg - ag) > tolerance
|
||||
or abs(eb - ab) > tolerance
|
||||
or abs(ea - aa) > tolerance
|
||||
):
|
||||
diff_count += 1
|
||||
diff_buf[off] = 0xFF
|
||||
diff_buf[off + 1] = 0x00
|
||||
diff_buf[off + 2] = 0x00
|
||||
diff_buf[off + 3] = 0xFF
|
||||
# else: remains (0, 0, 0, 0) — transparent
|
||||
|
||||
return diff_count, bytes(diff_buf)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Config
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
|
||||
def load_tolerance(config_path: Path | None) -> int:
|
||||
"""Read tolerance from config JSON, return DEFAULT_TOLERANCE on failure."""
|
||||
if config_path is None:
|
||||
config_path = DEFAULT_CONFIG
|
||||
if not config_path.exists():
|
||||
return DEFAULT_TOLERANCE
|
||||
try:
|
||||
with open(config_path) as f:
|
||||
data = json.load(f)
|
||||
return int(data.get("tolerance", DEFAULT_TOLERANCE))
|
||||
except (json.JSONDecodeError, ValueError, OSError):
|
||||
return DEFAULT_TOLERANCE
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# CLI
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
|
||||
def main() -> int:
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Pixel-level visual diff for golden image comparison."
|
||||
)
|
||||
parser.add_argument("expected", help="Path to golden PNG")
|
||||
parser.add_argument("actual", help="Path to captured PNG")
|
||||
parser.add_argument(
|
||||
"--tolerance",
|
||||
type=int,
|
||||
default=None,
|
||||
help="Per-channel pixel tolerance (default: from config or 5)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--diff-output",
|
||||
default=None,
|
||||
help="Path to write diff PNG highlighting changed pixels",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--config",
|
||||
default=None,
|
||||
help="Path to tests/visual.json (default: auto-detect)",
|
||||
)
|
||||
args = parser.parse_args()
|
||||
|
||||
# Resolve tolerance: CLI > config > fallback
|
||||
config_path = Path(args.config) if args.config else None
|
||||
tolerance = args.tolerance if args.tolerance is not None else load_tolerance(config_path)
|
||||
|
||||
# Read images
|
||||
try:
|
||||
ew, eh, epx = read_png(args.expected)
|
||||
except FileNotFoundError:
|
||||
print(f"ERROR: expected image not found: {args.expected}", file=sys.stderr)
|
||||
return 2
|
||||
except Exception as exc:
|
||||
print(f"ERROR: failed to read expected image: {exc}", file=sys.stderr)
|
||||
return 2
|
||||
|
||||
try:
|
||||
aw, ah, apx = read_png(args.actual)
|
||||
except FileNotFoundError:
|
||||
print(f"ERROR: actual image not found: {args.actual}", file=sys.stderr)
|
||||
return 2
|
||||
except Exception as exc:
|
||||
print(f"ERROR: failed to read actual image: {exc}", file=sys.stderr)
|
||||
return 2
|
||||
|
||||
# Size check
|
||||
if ew != aw or eh != ah:
|
||||
print(
|
||||
f"ERROR: size mismatch — expected {ew}x{eh}, actual {aw}x{ah}",
|
||||
file=sys.stderr,
|
||||
)
|
||||
return 2
|
||||
|
||||
# Compare
|
||||
diff_count, diff_buf = compare(epx, apx, ew, eh, tolerance)
|
||||
total = ew * eh
|
||||
|
||||
if diff_count == 0:
|
||||
print(f"PASS: images match ({ew}x{eh})")
|
||||
return 0
|
||||
|
||||
pct = diff_count / total * 100
|
||||
print(f"FAIL: {diff_count} of {total} pixels differ ({pct:.1f}%)")
|
||||
|
||||
if args.diff_output and diff_buf:
|
||||
Path(args.diff_output).parent.mkdir(parents=True, exist_ok=True)
|
||||
write_png(args.diff_output, ew, eh, diff_buf)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
Executable
+217
@@ -0,0 +1,217 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Contact sheet and crop tool for visual QA flow captures.
|
||||
|
||||
Two modes:
|
||||
|
||||
Grid mode (default):
|
||||
tooling/visual-thumbnail DIR [--config PATH]
|
||||
Reads {flow}_{NNN}.png frames + {flow}_manifest.txt sidecar from DIR,
|
||||
generates a contact sheet grid with timecodes and labels.
|
||||
Output: DIR/{flow}_sheet.png
|
||||
|
||||
Crop mode:
|
||||
tooling/visual-thumbnail --crop REGION IMAGE [--config PATH]
|
||||
Extracts a named region from IMAGE at 1:1 scale.
|
||||
Output: IMAGE_crop_{REGION}.png
|
||||
|
||||
Config: reads thumbnail dimensions, columns, and crop regions from
|
||||
tests/visual.json (auto-detected from script location, or --config).
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import json
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
try:
|
||||
from PIL import Image, ImageDraw
|
||||
except ImportError:
|
||||
print("visual-thumbnail requires Pillow: pip install Pillow", file=sys.stderr)
|
||||
sys.exit(1)
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
DEFAULT_CONFIG = ROOT / "tests" / "visual.json"
|
||||
|
||||
# Fallbacks when config keys are missing
|
||||
DEFAULT_THUMB_WIDTH = 320
|
||||
DEFAULT_THUMB_HEIGHT = 180
|
||||
DEFAULT_COLUMNS = 4
|
||||
LABEL_HEIGHT = 24 # pixels reserved below each thumbnail for text
|
||||
|
||||
|
||||
def load_config(config_path: Path) -> dict:
|
||||
"""Load configuration from JSON file."""
|
||||
if not config_path.exists():
|
||||
print(f"Config not found: {config_path}", file=sys.stderr)
|
||||
print("Continuing with built-in defaults.", file=sys.stderr)
|
||||
return {}
|
||||
with open(config_path) as f:
|
||||
return json.load(f)
|
||||
|
||||
|
||||
def parse_manifest(manifest_path: Path) -> list[dict]:
|
||||
"""Parse a flow manifest file.
|
||||
|
||||
Each line: NNN TIMECODE LABEL
|
||||
Example: 001 0:03 dialogue opens
|
||||
"""
|
||||
entries = []
|
||||
with open(manifest_path) as f:
|
||||
for line in f:
|
||||
line = line.strip()
|
||||
if not line or line.startswith("#"):
|
||||
continue
|
||||
parts = line.split(None, 2)
|
||||
if len(parts) < 2:
|
||||
continue
|
||||
entry = {
|
||||
"frame": parts[0],
|
||||
"timecode": parts[1],
|
||||
"label": parts[2] if len(parts) > 2 else "",
|
||||
}
|
||||
entries.append(entry)
|
||||
return entries
|
||||
|
||||
|
||||
def detect_flow(directory: Path) -> str | None:
|
||||
"""Detect flow name from manifest sidecar in directory."""
|
||||
manifests = list(directory.glob("*_manifest.txt"))
|
||||
if len(manifests) == 1:
|
||||
# {flow}_manifest.txt -> flow
|
||||
stem = manifests[0].stem
|
||||
return stem.removesuffix("_manifest")
|
||||
if len(manifests) > 1:
|
||||
print(f"Multiple manifests found in {directory}:", file=sys.stderr)
|
||||
for m in manifests:
|
||||
print(f" {m.name}", file=sys.stderr)
|
||||
return None
|
||||
return None
|
||||
|
||||
|
||||
def grid_mode(directory: Path, config: dict) -> int:
|
||||
"""Generate a contact sheet from flow captures."""
|
||||
directory = directory.resolve()
|
||||
if not directory.is_dir():
|
||||
print(f"Not a directory: {directory}", file=sys.stderr)
|
||||
return 1
|
||||
|
||||
flow = detect_flow(directory)
|
||||
if flow is None:
|
||||
print(f"No manifest found in {directory}. Expected {{flow}}_manifest.txt", file=sys.stderr)
|
||||
return 1
|
||||
|
||||
manifest_path = directory / f"{flow}_manifest.txt"
|
||||
entries = parse_manifest(manifest_path)
|
||||
if not entries:
|
||||
print(f"Empty manifest: {manifest_path}", file=sys.stderr)
|
||||
return 1
|
||||
|
||||
# Read thumbnail config
|
||||
thumb_cfg = config.get("thumbnail", {})
|
||||
tw = thumb_cfg.get("width", DEFAULT_THUMB_WIDTH)
|
||||
th = thumb_cfg.get("height", DEFAULT_THUMB_HEIGHT)
|
||||
cols = thumb_cfg.get("columns", DEFAULT_COLUMNS)
|
||||
|
||||
rows = (len(entries) + cols - 1) // cols
|
||||
cell_h = th + LABEL_HEIGHT
|
||||
|
||||
sheet_w = tw * cols
|
||||
sheet_h = cell_h * rows
|
||||
sheet = Image.new("RGB", (sheet_w, sheet_h), color=(30, 30, 30))
|
||||
draw = ImageDraw.Draw(sheet)
|
||||
|
||||
for idx, entry in enumerate(entries):
|
||||
frame_file = directory / f"{flow}_{entry['frame']}.png"
|
||||
if not frame_file.exists():
|
||||
print(f" Missing frame: {frame_file.name}", file=sys.stderr)
|
||||
continue
|
||||
|
||||
img = Image.open(frame_file)
|
||||
img.thumbnail((tw, th), Image.LANCZOS)
|
||||
|
||||
col = idx % cols
|
||||
row = idx // cols
|
||||
x = col * tw
|
||||
y = row * cell_h
|
||||
|
||||
# Center thumbnail within its cell if it's smaller than tw x th
|
||||
offset_x = x + (tw - img.width) // 2
|
||||
offset_y = y + (th - img.height) // 2
|
||||
sheet.paste(img, (offset_x, offset_y))
|
||||
|
||||
# Draw timecode + label below thumbnail
|
||||
text = entry["timecode"]
|
||||
if entry["label"]:
|
||||
text += f" {entry['label']}"
|
||||
text_y = y + th + 2
|
||||
draw.text((x + 4, text_y), text, fill=(200, 200, 200))
|
||||
|
||||
output_path = directory / f"{flow}_sheet.png"
|
||||
sheet.save(output_path)
|
||||
print(f"Sheet: {output_path}")
|
||||
return 0
|
||||
|
||||
|
||||
def crop_mode(region_name: str, image_path: Path, config: dict) -> int:
|
||||
"""Extract a named crop region from an image at 1:1 scale."""
|
||||
image_path = image_path.resolve()
|
||||
if not image_path.exists():
|
||||
print(f"Image not found: {image_path}", file=sys.stderr)
|
||||
return 1
|
||||
|
||||
crops = config.get("crops", {})
|
||||
if region_name not in crops:
|
||||
available = ", ".join(sorted(crops.keys())) if crops else "(none)"
|
||||
print(f"Unknown crop region: {region_name}", file=sys.stderr)
|
||||
print(f"Available regions: {available}", file=sys.stderr)
|
||||
return 1
|
||||
|
||||
coords = crops[region_name]
|
||||
if not isinstance(coords, list) or len(coords) != 4:
|
||||
print(f"Invalid crop coords for '{region_name}': expected [x, y, w, h]", file=sys.stderr)
|
||||
return 1
|
||||
|
||||
x, y, w, h = coords
|
||||
img = Image.open(image_path)
|
||||
cropped = img.crop((x, y, x + w, y + h))
|
||||
|
||||
stem = image_path.stem
|
||||
suffix = image_path.suffix
|
||||
output_path = image_path.parent / f"{stem}_crop_{region_name}{suffix}"
|
||||
cropped.save(output_path)
|
||||
print(output_path)
|
||||
return 0
|
||||
|
||||
|
||||
def main() -> int:
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Contact sheet and crop tool for visual QA flow captures.",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--config", type=Path, default=DEFAULT_CONFIG,
|
||||
help=f"Config JSON path (default: {DEFAULT_CONFIG.relative_to(ROOT)})",
|
||||
)
|
||||
|
||||
# Crop mode
|
||||
parser.add_argument(
|
||||
"--crop", metavar="REGION",
|
||||
help="Crop mode: extract named region from IMAGE",
|
||||
)
|
||||
|
||||
# Positional: DIR (grid mode) or IMAGE (crop mode)
|
||||
parser.add_argument(
|
||||
"target", type=Path,
|
||||
help="Directory of flow captures (grid mode) or image file (crop mode)",
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
config = load_config(args.config)
|
||||
|
||||
if args.crop:
|
||||
return crop_mode(args.crop, args.target, config)
|
||||
else:
|
||||
return grid_mode(args.target, config)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
Reference in New Issue
Block a user