Add 3 zone enrichment tests to observer pipeline (tile inside zone,
tile outside zone, absent ZoneMap resource). Fix misleading Decay
Observatory doc comment that claimed Direct start when test starts at
KnowsDetails. Add production population TBD note on ZoneMap.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Server-tracked zone_id on VisibleTile for D-073 zone crossfade and
D-059 deep fog temperature tint. ZoneMap resource backed by BTreeMap,
observer enrichment in snapshot assembly. Backwards-compatible: v10
payloads deserialize with zone_id: None.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Three new gauntlet test rooms for Sprint 13, each targeting a specific
system under test. StableIds are additive-only (66–74).
Sound Lab (66-68): Three NPCs at calibrated tile distances (2, 6, 12
tiles) verify D-018 three-range sound model. Tests confirm Close ≤3,
Medium ≤8, Long ≤20 tile thresholds via SoundEvent::audible_at().
Decay Observatory (69): Single NPC observed in LOS then broken. Tests
confirm D-041 confidence decay: KnowsDetails → KnowsOf → Suspects
(floor), and Stale state when stale_after threshold is exceeded.
Shift Change (70-71): Two NPCs with DailyRoutine components. Test
confirms D-031 phase-boundary check_phase_transition issues PathRequest
only to NPCs not already at their target location.
Sprint 13 reset plates (72-74) wired per existing pattern.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add sprint-plan, pr-push, pr-review, ticket, docs-search, and
workshop-start to shared permission settings.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Case A on main previously closed the active sprint immediately without
checking ticket completion or open PR status. Now checks both and asks
the user before proceeding.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sprint 12 copy team output: 26 tickets covering foundation docs,
character builds, design documents, content packs, and ambient
expansion.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
D-075 dissent was pending Gestalt and Nigel input on the no-archetype-tag
decision. Gestalt endorses: access tier tags in content handle archetype
distinction emergently; starting knowledge differentials produce per-character
gate timing without hardcoded archetype filters; maintenance cost of archetype
tags would undermine the "two keyholes on the same world" experience (D-027).
Nigel's input still pending.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Ten coverage zones from Gate Terminal Approach (comprehensive) through
Corridor 7B (dead air, Severance-enhanced). Maps detective investigative
progression, smuggler operational geography, NPC behavioral modulation by
zone, and coverage-transition monologue triggers.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Cultural generation guide (#189), Sova Texture Appendix (#302),
Contraband specification (#321), Sova Station Profile (#320), and
Span Gate Transit Schedule (#336). These are the blocking foundation
docs for all three content packs (#190/#191/#192) and the Meridian
Coverage Map (#335).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix SOUND_EVENT_ASSETS walk-speed keys to match actual filename
(sfx_footstep_metal_walk), add play_loop null guard, source indicator
colors from Constants, extract CAMERA_DEFAULT_ZOOM, document
consume-once semantics on close_sound_events.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
validate_movement now inserts SoundEventEmitter with Footstep events on
every successful move. Intensity scales by stance: Sprint 0.8, Walk 0.5,
Careful 0.3, Crouch 0.15. Range is Close (3 tiles) for all stances.
This completes the sound event pipeline end-to-end: movement produces
events → collect_sound_events drains to queue → observer snapshot
includes audible events → client bridge receives them.
Addresses Tyre critical review item #1 on PR #42.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1. Sound producers: document empty v0.1 pipeline explicitly (critical)
2. Routine tests: add ActiveSim to 3 tests that passed trivially
3. Rename _observer_pos → observer_pos (used at line 191)
4. Add FactionOnly positive test case (matching faction_id)
5. Fix stale doc comment "Current: 9" → 10 in ObserverSnapshot
6. Remove orphaned SimulationTier/LastInteraction/ScopeTag types
7. Add tracing::warn on FactionOnly non-numeric parse failure
8. Document Medium-range occlusion gap as TODO in audible_at
9. Insert SoundEventQueue in observer test setup_world
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tile-level floor plans with sightline analysis for all three Sova Transit
District locations. Unblocks copy team content packs #190, #191, #192.
- spatial-layout-terminal-v01.md: The Terminal (44×28m), scanner bays,
main corridor chokepoint, manifest processing, cargo floor, supervisor
office with window, restricted storage. Sightline table, access tiers,
NPC traffic density, Triangle 1 + 2 service notes.
- spatial-layout-bar-v01.md: The Last Shift (28×22m + eastern extension).
Corner booth sightline analysis (sees entrance, bar, card table, back
room door simultaneously). Bathroom corridor as private exchange zone.
Triangle 3 + 4 service notes.
- spatial-layout-smuggling-corridors-v01.md: Ring infrastructure overlay
— restricted storage staging, maintenance corridor network, three
dead-drop locations with discovery vectors, transition corridor (40m)
with camera constraint and traffic density. Full operation flow diagram.
Also carries forward minor visual-grammar and placeholder-spec corrections
from earlier in the sprint (wall_top tile spec, cursor D-056 attribution,
transition strip procedural generation clarification).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Review fixes: deduplicate dump_schedule_graph doc comment,
add rng_seed round-trip test and v9→v10 backward compat test.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- main.gd: add has("entity_id") guard to _play_recognition_chimes()
(matches defensive pattern in _play_close_sound_events and update_sound_events)
- sound_indicator_renderer.gd: rename _color_for_type → color_for_type
(public testable API, not an internal-only method)
- test_rendering.gd: update test calls to match rename
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tracing (#344):
- Add 'json' feature to tracing-subscriber dependency
- Emit JSON log format when CI=true or RUST_LOG_FORMAT=json is set
(structured log ingestion in CI pipelines)
- Add tracing::debug! with tick_ms/budget_ms/over_budget fields on each
tick for performance profiling and tier system debugging prerequisite
Schedule dump (#346):
- Add --dump-schedule CLI flag that prints bevy_ecs schedule graph and exits
without requiring TCP bridge or world setup
- Add make debug-schedule target for CI artifact generation and diff-based
regression detection of unintended system reordering
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds rng_seed: Option<u64> to ObserverSnapshot. The WRONG button (#507) captures
inputs.jsonl and seed.txt for replay, but seed.txt was writing "unavailable"
because the server did not include the RNG seed in ObserverSnapshot.
Changes:
- bridge/types.rs: PROTOCOL_VERSION 9→10, rng_seed field with serde(default,
skip_serializing_if = "Option::is_none") for backward compatibility
- perception/observer/mod.rs: inject Res<SimRng> into compute_observer_snapshot,
populate rng_seed: Some(rng.seed()) each tick
- All test files: add rng_seed: None to ObserverSnapshot constructors
- tests/serialization.rs: bump protocol_version_constant assertion 9→10
- Regenerate msgpack fixtures and golden file for protocol v10
Completes the WRONG button capture loop: replays can now fully reproduce
observed bugs with the exact RNG seed from the capture.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
#94 — Active tier simulation (complete):
- Add ActiveSim marker to all 9 test world room NPC spawns
- Fix test entities in routine.rs and path_follow.rs to include ActiveSim
so With<ActiveSim> queries match correctly in unit tests
#99 — Tier transition logic (complete):
- Implement update_tier_markers system in tier.rs
- Promotes/demotes tier markers by manhattan distance from PlayerCharacter:
≤40 tiles → ActiveSim, ≤120 → BackgroundSim, beyond → StateSaved
- Handles cross-z-level as u32::MAX (effectively unreachable)
- No-op when no PlayerCharacter entity present (headless tests safe)
- 11 new unit tests covering all distance bands and boundary cases
- TierPlugin now registers the system after movement::validate_movement
Also picks up extended test coverage added by hoshe:
- observer/tests.rs — 230 lines of perception observer tests
- sound.rs — additional sound event integration tests
All 548 tests pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
DIALOGUE_MAX_WIDTH: correct to 640px (20 × TILE_SIZE) per Tyre architecture
review. D-076 updated in decisions/perception.md with amendment note.
Initial 1920px was D-061 "max-width" but readability wins at 640px.
D-067 recognition chime: wire sfx_monologue_chime to fog entity recognition
onset. AudioManager.CHIME_RECOGNITION constant added. main.gd tracks seen
entity IDs in _known_recognition_ids; fires chime on first appearance in
pending_recognitions, expires when entity leaves the queue. UISounds bus
(not WorldSFX) per D-038 "monologue chime is a UI sound." Tests added
to test_audio_bus_routing.gd (Layer 2b).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add rng_seed: Option<u64> to ObserverSnapshot (protocol v10). Populated
from SimRng state each tick. Completes the WRONG button capture loop —
seed.txt now writes a valid u64 instead of "unavailable", enabling
deterministic replay from bug reports.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add clippy::disallowed_types for std::collections::HashMap scoped to
the simulation crate. Replace HashMap with BTreeMap in movement.rs for
deterministic iteration order. Allow exception in perception/query.rs
where iteration order is irrelevant (per-frame scratch buffer).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements 4 completed tickets + partial progress on 2 more:
- #93 Tier marker components (ActiveSim, BackgroundSim, StateSaved + TierPlugin)
- #138 Information tag schema (ObserverAccess enum in knowledge/types.rs)
- #124 Sound event system (SoundEventEmitter, SoundEventQueue, bridge wiring)
- #193 Line previewer CLI (line_preview binary with filter/explain/sequence modes)
- #94 Active tier simulation (in progress — With<ActiveSim> filters)
- #139 Component-level access control (in progress — filter_by_access)
Updates snapshot fixtures and test golden files for new sound_events field.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
#345: entity_renderer.gd already used entity_id; added regression tests
confirming old "id" field is rejected and "entity_id" is accepted.
#447 (OQ-29): DIALOGUE_MAX_WIDTH = 1920 added to constants.gd. Full
viewport width at target resolution (60 × TILE_SIZE), per D-061 Lead
directive "max-width". Recorded as D-076 in decisions/perception.md.
#126: SoundIndicatorRenderer — fog-edge directional arrows for medium-range
sound events (D-018). Node2D at z:951 in World scene. Color-coded per
D-018/D-069 (neutral/voice/danger). GameState.medium_sound_events
partitions Medium events from snapshot sound_events field. Tests added
to test_rendering.gd; Hoshe's test_sound_indicators.gd stubs updated.
#125: Close-range stereo audio pipeline wired. AudioManager.play_sound_event()
maps event_type to D-038 asset key (Footstep/FootstepSprint → sfx_footstep_*).
GameState.close_sound_events partitions Close events. main.gd calls
_play_close_sound_events() each snapshot tick. test_audio_bus_routing.gd
Layer 4 stubs upgraded to real tests.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>