Wave 0 wiki maintenance for Sprint 3:
- #372: Rename Hael → Naia Tamm across 16 living wiki files (phonetic collision fix)
- #371: Apply canonical full names to 11 single-name NPC headers and roster table
- #375: Replace hub_m_ → terminal_m_ shortcodes, add shortcode reference table,
situation overlap rules, and mood exclusivity rules to monologue guide
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the solo plan-mode step with team orchestration: parse the
Agents line from the sprint briefing, create a team, create tasks
from tickets with dependency chains, and spawn all listed agents as
background teammates. User confirmation gates the spawn.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Previous briefings referenced tickets not assigned to sprint 3.
Rewrote all four team briefings (server, client, joint, copy) to
match actual sprint 3 ticket assignments in the database.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- tooling/db-backup: copies shared settledreach.db to docs/backups/
for git tracking (main branch only)
- tooling/db-install: restores from backup for new clones
- make db-backup / make db-install Makefile targets
- worktree-update skill runs make db-backup after merges on main
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Claude Code's CWD is always the worktree root, so all script
invocations work with plain relative paths (db/connectors/ticket,
db/connectors/qdrant-search, etc.). The REPO_ROOT environment
variable and its settings.local.json definitions are no longer needed.
Updated: CLAUDE.md, all skill files, qatux agent file.
The settings.local.json env sections were also removed across all
9 worktrees (non-git files, edited directly).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The SQLite database now lives at ../settledreach.db, shared across all
git worktrees. This eliminates binary merge conflicts that occurred
whenever two branches modified the database independently.
All Python connectors (ticket CLI, sqlite_connector, decisions_sync)
now resolve the DB path relative to their own location — three levels
up from db/connectors/ reaches the worktree parent. The _main_worktree()
git-rev-parse pattern and config.json sqlite_db key are removed.
The database file is untracked from git; a backup mechanism commits
snapshots through the main branch (see following commits).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Document the librarian + parallel writers + reviewer pattern for
producing many files efficiently with agent teams.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add workshop brief for Control & Interaction Scheme (next workshop).
Update index with wiki-review (complete) and v0.1-content-scoping
(complete, 38 tickets).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Long-term content strategy workshop: 300-world generator model,
cultural ingredients menu, three-system NPC architecture (9 patterns
x 6 motivations), Sacred/Profane/Middle Kingdom framework. 9 agents
across 4 rounds plus lead interview establishing the production path
from hand-authored Sova to generated 300 worlds.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Non-destructive branch sync utility. On main: shows worktree branches
ahead of main with PR flags, lets user pick which to merge. On other
branches: merges main in. Stops on conflicts, never force-pushes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Each worktree now has REPO_ROOT pre-set in .claude/settings.local.json,
removing the need for git rev-parse --show-toplevel at runtime. Updated
CLAUDE.md, skills (start-sprint, plan-sprint, ticket, search-docs),
briefing template, and qatux agent to use the env var prefix.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sprint 3: Know — 11 tickets across server, client, joint, copy.
Sprint 2 remains active until #368 completes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
NPC data model, pathfinding, observation events, and interaction
foundation. Briefings for server, client, joint, and copy teams.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sprint planning is SI's job. Skill now spawns SI via Task tool
instead of running the workflow directly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Defines default agents per team so sprint briefings name the
right agents to spawn. Registers Inigo for the audio team.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Standby agent for audio implementation phase. Named after the
Dreamer from the Void Trilogy. Covers soundscape design, ambient
layers, diegetic cues, and D-018 audio propagation rules.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Filter remembered entities by z-level (Hoshe + Tyre warning)
- Skip remembered ghosts on currently visible tiles (Hoshe warning)
- Bump ObserverSnapshot version to 3 (Tyre suggestion)
- Add edge case tests: visible tile collision, different z-level,
knowledge without position (Hoshe suggestion)
- Regenerate msgpack fixtures for v3
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Three E2E proof tests verify all acceptance criteria through the real
server pipeline: player movement, v2 snapshot with visible_tiles,
wall hiding (NPC behind wall invisible), corner reveal (move around
wall to see NPC). Dynamic test snapshot tracks player position from
queued inputs with simple LOS and Manhattan-distance visibility for
standalone demo mode. 88 client + 112 server tests passing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wall at (16,14) and NPC at (16,13) for Sprint 2 fog-of-perception
proof. Player starts at (16,16) — NPC hidden behind wall until
player moves around it.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
start-sprint and plan-sprint only recognized server/client as valid team
branches. Updated to include all six teams (server, client, copy, audio,
visual, ci) matching the SI agent's ticket assignment rules.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sprint briefing for #368 (knowledge vocabulary for v0.1 content).
Defines FactId categories, known_attributes keys, and
RelationshipState transition patterns the copy team needs to deliver.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>