Heartbeat rule for agent spawn prompts (15-min progress check) and
team lead proactive checks (bottleneck detection pattern).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Version field round-trip, mismatch detection, serde_default migration
pattern, all TellCategory and VerbKind variant coverage.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
tell_state reads KG for other-entity relationship state (MVP boundary
per D-082). Contradiction monologue fires with pre-resolved entity names,
shifts ToldBy source to PersonOfInterest. Full THE FRIEND arc event chain.
Implements D-082 step 1, D-083 event chain.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
transfer_npc_knowledge system runs after conversations with trust-gated
fact exchange, confidence capping at KnowsOf, ToldBy source construction.
POI data model with PointOfInterest component and proximity-based discovery
via KnowledgeGranted events. Implements D-080. Closes Q-024.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Contradiction files:
- Add role/access/trust back to all lines (schema-required)
- prerequisite: → prerequisites: (plural, matching schema)
- Remove cooldown entirely — fire-once enforced by trigger semantics
(contradiction_detected fires once per KG state change), not magic numbers
Tutorial files:
- Remove cooldown: -1 — same reasoning, first_* triggers are one-time
Server:
- Document cooldown: Option<i32> on MonologueLine — None means no
per-line cooldown, fire-once relies on trigger design
CHANGELOG:
- Move displaced entries from ### Fixed back to ### Changed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Single-command wrapper that handles temp file creation and cleanup
so tea comment works reliably with multi-line strings. Pre-approved
in settings.json, referenced in CLAUDE.md and pr-review skill.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Insert overlay uses custom SVG icons instead of an icon font. No
available font matches the neural lattice visual language. Custom
SVGs respond to lattice_profile weight parameter and maintain visual
coherence with existing geometric primitives.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds explicit exception to worktree boundary rules: agents may
remove their own worktree's stale index.lock file from the shared
.git directory, but never another worktree's lock.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- interaction_list.gd: skip queue_redraw() when position unchanged (Tyre #4)
- time_display.tscn: widen bounding rect 154x44→184x54, add clip note
for #314 wireframe (Tyre #3)
- test_time_display_sprint17.gd: document private state access pattern
in header (Tyre #5), add upper bound assertion for D-031 1439 max (Hoshe #6)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- constants.gd: clamp format_game_time input to 0..1439 (Hoshe #2)
- interaction_list.gd: add public hide_list() wrapper (Hoshe #3, Tyre #1)
- main.gd: call hide_list() instead of private _hide()
- time_display.gd: cache font geometry in update_from_state(), use boolean
_has_data flag instead of string guard (Tyre #2)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix test API mismatches: time display tests target InsertOverlay/
TimeDisplay and time_display.gd; E-Talk tests rewritten to target
interaction_list.gd _cache_entity_relationship() and _relationship_color
state. Phase 2 tests (name, tier hint) marked as skip placeholders.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Phase 1: interaction_list.gd shows a 3px left-edge accent bar in
D-033 relationship color (teal/green/amber/red) at 85% alpha.
Cross-references entity_id against visible_entities via
_cache_entity_relationship(). NPC name and tier hint deferred to
Phase 2 (requires server protocol extension).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Time display on InsertOverlay (CanvasLayer 10) shows station local
time (HH:MM), day phase with cycle-tinted color, and day number.
Reads SimulationTime from GameState.game_time via update_from_state().
Adds Constants.format_game_time() helper for testability.
Placeholder layout — position refines when #314 wireframe lands.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add model selection section to CLAUDE.md covering /model sonnet[1m]
and opus[1m] for extended context sessions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Delegate sprint-status to a haiku subagent (sprint-plan pattern) so
intermediate artifacts (sweep JSON, template read, PR list) stay out
of the main context window. Trim sweep JSON output by removing unused
fields (ok, sprint.status, priority, ticket_id) and shortening issue
detail strings. Condense output template by moving rendering rules
into SKILL.md and simplifying the bookkeeping table to two columns.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
10 lines per character teaching 5 core mechanics diegetically:
movement/exploration, fog of perception, sound model, NPC interaction,
insert/HUD. Detective lines in analytical register, smuggler lines in
street-smart fragments. Fires on first-time events (first_move,
first_fog_encounter, first_sound_heard, first_npc_proximity,
first_insert_open, etc.). _tut_ ID discriminator, cooldown -1.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Source-named contradiction monologue for both detective and smuggler.
Detective: Sera/Kael location contradiction (Phase 2 blindsiding +
Phase 3 pattern recognition with Torek avoidance). Smuggler: Kael in
B-7 with unrecognized contact (Phase 2 gut reaction + Phase 3
behavioral pattern accumulation). Cognitive-dissonance-not-accusation
tone per D-083. 16 hand-authored lines total (8 per character).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Pixel-precise wireframe and visual specification for the neural lattice
overlay HUD (#314). Covers smuggler (social network view) and detective
(investigation overlay) variants via lattice_profile parameter.
Specifies: time display, entity markers, location labels, border arrows,
commission grid, inventory icons, stance indicator, and all interaction
states. Includes implementation notes for Stig (#263 time display).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Orchestrates sprint sweep + tea pr list to produce a consistent
health report: tickets by status, PR cross-reference, bookkeeping
issues, and open work by team summary.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Structured JSON output with tickets grouped by status, per-team
summary counts, and bookkeeping issue detection (unassigned
in_progress, stale backlog, assigned but done).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Reconcile sprint planning after Knowledge Flow workshop:
- Server briefing: add #545-#551 workshop tickets, correct dependency
chain, reference D-079–D-083, remove stale "blocked by workshop"
- Joint briefing: mark workshop complete, add completion proofs #9
(contradiction) and #10 (NPC-to-NPC transfer), update teams table
- Copy briefing: add #552 contradiction monologue ticket with full
Mellanie authoring spec per D-083 and Paula Round 2 output
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
NPC-scoped line ID scheme (D-035) works for hand-authored content but
will produce slug collisions with auto-generated populations (D-029).
Tracked as open question with ticket #544.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Address review comments from Hoshe, Paula, and Miri:
- Update mood vocabulary in 3 docs (line-pool-format.md §6.5,
style-guide §11, content-directory-structure.md Appendix B) from
pre-Sprint 14 values to current D-035 enum
- Fix worked example IDs in line-pool-format.md §3.5 to match
actual the-last-shift kael-davan sequence (_015, _024, _026)
- Fix Section 5.1 restart note to describe multi-location continuity
- Fix style-guide §16 worked example: dock-worker_d_071 → kael-davan_d_076
- Fix stale mood reference in style-guide §16 Step 3
- Fix orphaned the-terminal_d_040 in maintenance-tech.yaml comment
- Fix orphaned the-terminal_d_008/018 in smuggler-inventory.yaml
- Fix Lera tenure: twelve → eighteen years (bar-owner_d_018)
- Fix fact_id: location.surveillance_gaps → investigation.surveillance_gaps
in ring-operative.yaml (2 occurrences)
- Fix NPC name: Lera Osk → Lera Sessik in bar-owner.yaml comment
- Fix mood line format example in style-guide §5
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
14 tests covering _octant_to_direction (all 8 octants + 2 fallbacks)
and _entity_direction (NPC default south, player facing 3 cases).
Closes review warning on zero test coverage for direction system.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add push_error on null texture at create time, keep previous texture
on null at update time (entity stays visible mid-game). Add push_warning
on unrecognised octant in _octant_to_direction fallback.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Line IDs in all dialogue and monologue pool files renamed from the
old location-scoped format (e.g. the-terminal_d_039) to the new
NPC-scoped format (e.g. kael-davan_d_001) per the D-035 Sprint 15
amendment.
Changes:
- 20 dialogue pool files across 3 locations renamed
- 14 monologue pool files (detective + smuggler) renamed
- Schema descriptions updated in dialogue/monologue schema files
- Authoring style guide and design docs updated with new examples
- Multi-location NPCs (kael-davan, pc-detective, pc-smuggler) given
globally unique cross-file sequences to satisfy XREF uniqueness check
The location-scoped scheme already caused a collision (the-terminal_d_039
appearing in multiple NPC files) and would not scale to procedurally
generated NPC populations (D-029). Zero content changes — pure ID
substitution.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Migrate entity rendering from ColorRect placeholders to Sprite2D with
rendered PNGs at -72.5° from horizontal. Key changes:
- Sprite2D.centered=false, scale=0.5 for 64px source → 32px runtime
- self_modulate for D-033 relationship tinting (modulate.a reserved
for D-015 peripheral dimming)
- 8-octant to 4-cardinal direction mapping for sprite selection
- Feet-anchored ENTITY_OFFSET_Y for correct y-sort with tilted sprites
- Facing indicator repositioned to sprite local center (32,32)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>