fix(client): correct second D-160 segment count reference (21→18)
Stig's review fix caught the first reference (line 9) but missed the class docstring at line 27. Both now say 18 segments per D-160. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -24,7 +24,7 @@ extends Node3D
|
||||
## get_accessory_node_count() — number of accessory BoneAttachment3D nodes
|
||||
## get_skin_tone_texture_name(index) — skin tone texture filename key for index
|
||||
##
|
||||
## D-159 (11 body types), D-160 (21 segments), D-161 (head separate),
|
||||
## D-159 (11 body types), D-160 (18 segments), D-161 (head separate),
|
||||
## D-162 (clothing pre-fitted), D-163 (heads via BoneAttachment3D), D-164 (skeleton fork)
|
||||
|
||||
const BASE_PATH := "res://assets/characters/"
|
||||
|
||||
Reference in New Issue
Block a user