chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -6,6 +6,17 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Fixed
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- Character editor: color swatch closures now read the swatch's current color at click time, not the initial color at construction time
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- Character editor: OK button on color picker modal correctly reads the active swatch color
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- Character editor: D-165 color palette uses correct hardcoded hex values (HSL-derived muted tones) instead of incorrect HSV computation
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- Character editor: hair/head/facial hair fallback asset IDs updated to match actual asset files (stubble removed, mutton_chops added)
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- Character editor: overhead camera preset now near top-down (-80°) instead of horizontal (was 0°)
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- Character editor: hair highlight swatch is now display-only (auto-derived from primary); no longer clickable
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- Character editor: clothing/accessory dock containers stored as instance vars, eliminating fragile child-index traversal
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- Character editor: asset scans now cached during tab build — randomise no longer re-scans on every keypress
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- Character editor: accessory slot grid now filters by item name prefix per slot instead of showing all accessories everywhere
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### Added
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- Character asset organization proposal — directory structure, naming conventions, and import pipeline for 11 body types (21 segments each), Quaternius Source tier mapping, CharacterVisualDescriptor contract, Surface Deform clothing pipeline, coverage.json format
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- Body segment GLB library — 198 files (11 body types × 18 segments each) covering average, muscular, teen, thin, heavy, and child body types; thin/heavy/child are auto-scaled forks flagged for artist review
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