diff --git a/client/scripts/rendering/character_visual.gd b/client/scripts/rendering/character_visual.gd index 4b0426e7d..abb91b0cd 100644 --- a/client/scripts/rendering/character_visual.gd +++ b/client/scripts/rendering/character_visual.gd @@ -24,7 +24,7 @@ extends Node3D ## get_accessory_node_count() — number of accessory BoneAttachment3D nodes ## get_skin_tone_texture_name(index) — skin tone texture filename key for index ## -## D-159 (11 body types), D-160 (21 segments), D-161 (head separate), +## D-159 (11 body types), D-160 (18 segments), D-161 (head separate), ## D-162 (clothing pre-fitted), D-163 (heads via BoneAttachment3D), D-164 (skeleton fork) const BASE_PATH := "res://assets/characters/"