From 2c83809329a2fa588ea6a56bde8a9c66373c65b9 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sun, 22 Mar 2026 17:48:50 +0100 Subject: [PATCH] =?UTF-8?q?fix(client):=20correct=20second=20D-160=20segme?= =?UTF-8?q?nt=20count=20reference=20(21=E2=86=9218)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Stig's review fix caught the first reference (line 9) but missed the class docstring at line 27. Both now say 18 segments per D-160. Co-Authored-By: Claude Opus 4.6 (1M context) --- client/scripts/rendering/character_visual.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/scripts/rendering/character_visual.gd b/client/scripts/rendering/character_visual.gd index 4b0426e7d..abb91b0cd 100644 --- a/client/scripts/rendering/character_visual.gd +++ b/client/scripts/rendering/character_visual.gd @@ -24,7 +24,7 @@ extends Node3D ## get_accessory_node_count() — number of accessory BoneAttachment3D nodes ## get_skin_tone_texture_name(index) — skin tone texture filename key for index ## -## D-159 (11 body types), D-160 (21 segments), D-161 (head separate), +## D-159 (11 body types), D-160 (18 segments), D-161 (head separate), ## D-162 (clothing pre-fitted), D-163 (heads via BoneAttachment3D), D-164 (skeleton fork) const BASE_PATH := "res://assets/characters/"