Files
settled-reach/tooling
jpmschweitzerandClaude Opus 4.7 cabdd7c097 refactor(tooling): bump planet sim to native 1024×512, drop compute_rivers (#963)
- planet_simulation: GRID 512×256 → 1024×512. The elevation noise is
  resolution-independent (normalized coords + absolute freqs), so the
  finer grid samples the SAME terrain — features keep physical size,
  generation stays deterministic. Pixel-unit constants (gaussian sigma,
  crater radii, peak-filter window, erosion slope) scale by GRID_W/512.
  Validated: non-Sol bodies render same-world-crisper at 1024.
- Remove compute_rivers + _rivers_to_grid + the rivers/river_grid terrain
  keys: rivers are the Rust cascade's job (D8 drainage, D-208), the single
  source of river truth. The old heuristic didn't even reach the sea.
- render_heightmap: stop painting rivers onto the relief (cascade/Atlas
  overlay computed rivers instead).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 01:31:52 +02:00
..