chore(meta): add project directory scaffold

Create client/, server/, tooling/, tests/, .config/ (tracked) and
.cache/ (gitignored). Update CLAUDE.md project structure to reflect
the new layout including workshops directory.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-11 01:21:11 +01:00
co-authored by Claude Opus 4.6
parent c71b126790
commit 38ded93a5b
7 changed files with 12 additions and 2 deletions
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# Build and cache
.cache/
# Database
db/commonwealth.db
db/commonwealth.db-wal
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@@ -8,13 +8,18 @@ A top-down immersive sim — occlusion-based detective game with combat elements
## Project Structure
```
DECISIONS.md # Confirmed decisions (D-001+), open questions (Q-001+)
TEAM.md # Team roster and roles
client/ # Godot 4 client (D-020)
server/ # Rust/bevy_ecs simulation server (D-020)
tooling/ # Build tools, scripts, asset pipelines
tests/ # Integration and end-to-end tests
.config/ # Configuration files (linters, formatters, CI)
.cache/ # Local caches for testing/linting (gitignored)
docs/
discussions/ # Discussion rounds (all rounds archived here per D-022)
briefings/ # Per-agent context briefings (maintained by Qatux)
architecture/ # Technical architecture documents
design/ # Game design documents
workshops/ # Workshop briefs and outputs (per-workshop subdirectories)
db/
commonwealth.db # SQLite ticketing database
schema.sql # Database schema
@@ -25,6 +30,8 @@ db/
.claude/
agents/ # Agent personality files
skills/ # Skill definitions
DECISIONS.md # Confirmed decisions (D-001+), open questions (Q-001+)
TEAM.md # Team roster and roles
```
## Agent Instructions
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