chore(config): add automated Godot download to make setup

Adds tooling/install-godot script that downloads the Godot binary
from GitHub releases to ~/bin/godot4. Skips download when the
correct version is already installed. Supports Linux x86_64/arm64
and macOS. GODOT_VERSION defaults to 4.6 and is overridable.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-11 16:43:07 +01:00
co-authored by Claude Opus 4.6
parent 3a2fe4bd71
commit 5267d405e0
3 changed files with 123 additions and 5 deletions
+9 -2
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@@ -1,6 +1,10 @@
.PHONY: help setup build client server test lint ci ci-client ci-server clean \
decisions-sync decisions-coverage decisions-active decisions-orphan
# --- Configuration ---
GODOT_VERSION ?= 4.6
# Default
help:
@echo "The Settled Reach — Development Commands"
@@ -20,6 +24,8 @@ help:
@echo " make decisions-coverage Decision-to-ticket coverage by domain"
@echo " make decisions-active List active decisions"
@echo " make decisions-orphan Decisions without implementing tickets"
@echo ""
@echo " GODOT_VERSION=4.6 make setup Override Godot version"
# --- Setup ---
@@ -32,12 +38,13 @@ setup-rust:
@rustup component add clippy rustfmt
setup-godot:
@echo "Checking Godot..."
@command -v godot4 >/dev/null 2>&1 || command -v godot >/dev/null 2>&1 || { echo "Install Godot 4: https://godotengine.org"; exit 1; }
@GODOT_VERSION=$(GODOT_VERSION) tooling/install-godot
setup-tooling:
@echo "Checking tooling dependencies..."
@command -v python3 >/dev/null 2>&1 || { echo "Install Python 3"; exit 1; }
@command -v curl >/dev/null 2>&1 || { echo "Install curl (required for Godot download)"; exit 1; }
@command -v unzip >/dev/null 2>&1 || { echo "Install unzip (required for Godot download)"; exit 1; }
# --- Build ---
+6 -3
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@@ -23,9 +23,11 @@ Unit tests live inside their respective projects (`server/` uses `#[cfg(test)]`
| Tool | Version | Purpose |
|------|---------|---------|
| Rust (via rustup) | stable | Server compilation, clippy, rustfmt |
| Godot | 4.x | Client editor and runtime |
| Godot | 4.x | Client editor and runtime (auto-installed to `~/bin/` by `make setup`) |
| Python | 3.x | Tooling scripts, db connectors |
| Make | any | Task runner (see below) |
| curl | any | Downloading Godot |
| unzip | any | Extracting Godot |
## Makefile Targets
@@ -34,10 +36,11 @@ All development operations go through the top-level `Makefile`. Run `make` with
### Setup
```bash
make setup # Install/verify all dev dependencies
make setup # Install/verify all dev dependencies
GODOT_VERSION=4.4 make setup # Pin a specific Godot version
```
Checks for Rust toolchain (installs clippy + rustfmt components), Godot binary, and Python. Run this on a fresh clone or new workstation.
Downloads and installs Godot to `~/bin/godot4`, installs Rust clippy + rustfmt, and verifies Python/curl/unzip. Skips the download if the correct version is already installed. The `GODOT_VERSION` variable defaults to `4.6` and can be overridden.
### Build
+108
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@@ -0,0 +1,108 @@
#!/usr/bin/env bash
# tooling/install-godot — Download and install Godot to ~/bin/
#
# Usage:
# GODOT_VERSION=4.6 ./tooling/install-godot
# ./tooling/install-godot # uses default version
#
# Installs the Godot binary to ~/bin/godot4.
# Skips download if correct version is already installed.
set -euo pipefail
GODOT_VERSION="${GODOT_VERSION:-4.6}"
INSTALL_DIR="$HOME/bin"
BINARY="$INSTALL_DIR/godot4"
# Check if already installed at the right version
if [[ -x "$BINARY" ]]; then
INSTALLED="$("$BINARY" --version 2>/dev/null | head -1 | cut -d. -f1-2)" || true
if [[ "$INSTALLED" == "$GODOT_VERSION" ]]; then
echo "Godot $GODOT_VERSION already installed at $BINARY"
exit 0
fi
echo "Godot found but version is $INSTALLED, want $GODOT_VERSION"
fi
# Detect platform and architecture
OS="$(uname -s)"
ARCH="$(uname -m)"
case "$OS" in
Linux)
case "$ARCH" in
x86_64) PLATFORM="linux.x86_64" ;;
aarch64) PLATFORM="linux.arm64" ;;
*) echo "Error: unsupported architecture: $ARCH"; exit 1 ;;
esac
;;
Darwin)
PLATFORM="macos.universal"
;;
*)
echo "Error: unsupported OS: $OS"
echo "Install Godot manually: https://godotengine.org/download"
exit 1
;;
esac
FILENAME="Godot_v${GODOT_VERSION}-stable_${PLATFORM}.zip"
URL="https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/${FILENAME}"
echo "Downloading Godot $GODOT_VERSION for $PLATFORM..."
echo " $URL"
mkdir -p "$INSTALL_DIR"
# Download to temp directory
TMPDIR="$(mktemp -d)"
trap 'rm -rf "$TMPDIR"' EXIT
if ! curl -fSL --progress-bar -o "$TMPDIR/$FILENAME" "$URL"; then
echo "Error: download failed. Check GODOT_VERSION=$GODOT_VERSION is a valid release."
echo "Available releases: https://github.com/godotengine/godot/releases"
exit 1
fi
# Extract
echo "Extracting..."
if ! command -v unzip >/dev/null 2>&1; then
echo "Error: unzip is required but not found. Install it and retry."
exit 1
fi
unzip -q -o "$TMPDIR/$FILENAME" -d "$TMPDIR/extract"
# Install binary
case "$OS" in
Linux)
SRC="$TMPDIR/extract/Godot_v${GODOT_VERSION}-stable_${PLATFORM}"
if [[ -f "$SRC" ]]; then
chmod +x "$SRC"
mv "$SRC" "$BINARY"
else
echo "Error: expected binary not found after extraction"
ls -la "$TMPDIR/extract/"
exit 1
fi
;;
Darwin)
SRC="$TMPDIR/extract/Godot.app/Contents/MacOS/Godot"
if [[ -f "$SRC" ]]; then
mv "$SRC" "$BINARY"
chmod +x "$BINARY"
else
echo "Error: expected Godot.app binary not found after extraction"
ls -la "$TMPDIR/extract/"
exit 1
fi
;;
esac
# Verify
if "$BINARY" --version >/dev/null 2>&1; then
echo "Godot $GODOT_VERSION installed to $BINARY"
"$BINARY" --version
else
echo "Warning: installed to $BINARY but --version check failed."
echo "This may be a display server issue (expected in headless environments)."
fi