14 tickets across 4 teams + planning track: - Copy (4): cultural audit #784 (analysis only), batch edits #793 (blocked), system profiles #790, economic profiles #781 - Visual (4): heightmap spike #778, batch heightmaps #794 (blocked), screenshots #779, icon design #795 - Client (4): HUD layout #792, status/minimap/interaction → implant #786/#787/#788. #787 blocked by icon design. - Planning (1): Phase 2 economics kickoff #796 New tickets: #793, #794, #795, #796 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
42 lines
2.0 KiB
Markdown
42 lines
2.0 KiB
Markdown
# Sprint 32: Landfall — Planning Tasks
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**Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.
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**Agents:** Gestalt (systems), Miri (worldbuilding), Tyre (technical), Paula (narrative), Nigel (replayability), Qatux (documenter), SI (project manager)
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## New Tickets
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| # | Title | Blocked by |
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|---|-------|------------|
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| #796 | Phase 2 economics design kickoff | — |
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Use `tooling/db/ticket show <id>` for full details.
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## Notes
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### #796 Phase 2 economics design kickoff
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Break down Phase 2 epic (#747) into implementable stories. This is a structured design discussion, not implementation.
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**Phase 2 deliverable** (from CLAUDE.md cascade): "Economics spreadsheets/graphs with runtime-tweakable simulation" covering supply/demand, transport, political/social pressure, corporations, supply chains.
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**Discussion must produce:**
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1. D-records in `decisions/economics.md` (new domain file) defining:
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- Economic data model (production chains, resources, trade goods)
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- Corporation/faction economic roles
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- Supply/demand simulation approach
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- Transport and trade route mechanics
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- Political/social pressure as economic modifier
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2. Child tickets under #747 ready for Sprint 33 implementation
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3. Data model schema (what goes in `systems.db` vs runtime state)
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**Discussion rounds:**
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1. **Inventory** — what economic systems exist in the lore? What does `#781` economic profiles data look like? What are the reference games (X4, EVE, Rimworld)?
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2. **Proposals** — concrete data model proposals, simulation tick design, what the "spreadsheet" deliverable actually looks like
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3. **Convergence** — lock D-records, create tickets
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**Context to read:**
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- `decisions/scope.md` — D-117 (tycoon bookmark), D-118 (small business owner), D-131 (broad economic verb vocabulary)
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- `wiki/systems/` — existing system entries for economic flavor
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- Sprint 32 copy output from #781 (economic profiles) — use as input data
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