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settled-reach/docs/sprints/sprint-32/planning.md
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jpmschweitzerandClaude Opus 4.6 3d1ff6ad2e chore(meta): plan Sprint 32: Landfall
14 tickets across 4 teams + planning track:
- Copy (4): cultural audit #784 (analysis only), batch edits #793
  (blocked), system profiles #790, economic profiles #781
- Visual (4): heightmap spike #778, batch heightmaps #794 (blocked),
  screenshots #779, icon design #795
- Client (4): HUD layout #792, status/minimap/interaction → implant
  #786/#787/#788. #787 blocked by icon design.
- Planning (1): Phase 2 economics kickoff #796

New tickets: #793, #794, #795, #796

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-05 15:40:27 +02:00

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Markdown

# Sprint 32: Landfall — Planning Tasks
**Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.
**Agents:** Gestalt (systems), Miri (worldbuilding), Tyre (technical), Paula (narrative), Nigel (replayability), Qatux (documenter), SI (project manager)
## New Tickets
| # | Title | Blocked by |
|---|-------|------------|
| #796 | Phase 2 economics design kickoff | — |
Use `tooling/db/ticket show <id>` for full details.
## Notes
### #796 Phase 2 economics design kickoff
Break down Phase 2 epic (#747) into implementable stories. This is a structured design discussion, not implementation.
**Phase 2 deliverable** (from CLAUDE.md cascade): "Economics spreadsheets/graphs with runtime-tweakable simulation" covering supply/demand, transport, political/social pressure, corporations, supply chains.
**Discussion must produce:**
1. D-records in `decisions/economics.md` (new domain file) defining:
- Economic data model (production chains, resources, trade goods)
- Corporation/faction economic roles
- Supply/demand simulation approach
- Transport and trade route mechanics
- Political/social pressure as economic modifier
2. Child tickets under #747 ready for Sprint 33 implementation
3. Data model schema (what goes in `systems.db` vs runtime state)
**Discussion rounds:**
1. **Inventory** — what economic systems exist in the lore? What does `#781` economic profiles data look like? What are the reference games (X4, EVE, Rimworld)?
2. **Proposals** — concrete data model proposals, simulation tick design, what the "spreadsheet" deliverable actually looks like
3. **Convergence** — lock D-records, create tickets
**Context to read:**
- `decisions/scope.md` — D-117 (tycoon bookmark), D-118 (small business owner), D-131 (broad economic verb vocabulary)
- `wiki/systems/` — existing system entries for economic flavor
- Sprint 32 copy output from #781 (economic profiles) — use as input data