# Sprint 32: Landfall — Planning Tasks **Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design. **Agents:** Gestalt (systems), Miri (worldbuilding), Tyre (technical), Paula (narrative), Nigel (replayability), Qatux (documenter), SI (project manager) ## New Tickets | # | Title | Blocked by | |---|-------|------------| | #796 | Phase 2 economics design kickoff | — | Use `tooling/db/ticket show ` for full details. ## Notes ### #796 Phase 2 economics design kickoff Break down Phase 2 epic (#747) into implementable stories. This is a structured design discussion, not implementation. **Phase 2 deliverable** (from CLAUDE.md cascade): "Economics spreadsheets/graphs with runtime-tweakable simulation" covering supply/demand, transport, political/social pressure, corporations, supply chains. **Discussion must produce:** 1. D-records in `decisions/economics.md` (new domain file) defining: - Economic data model (production chains, resources, trade goods) - Corporation/faction economic roles - Supply/demand simulation approach - Transport and trade route mechanics - Political/social pressure as economic modifier 2. Child tickets under #747 ready for Sprint 33 implementation 3. Data model schema (what goes in `systems.db` vs runtime state) **Discussion rounds:** 1. **Inventory** — what economic systems exist in the lore? What does `#781` economic profiles data look like? What are the reference games (X4, EVE, Rimworld)? 2. **Proposals** — concrete data model proposals, simulation tick design, what the "spreadsheet" deliverable actually looks like 3. **Convergence** — lock D-records, create tickets **Context to read:** - `decisions/scope.md` — D-117 (tycoon bookmark), D-118 (small business owner), D-131 (broad economic verb vocabulary) - `wiki/systems/` — existing system entries for economic flavor - Sprint 32 copy output from #781 (economic profiles) — use as input data