14 tickets across 4 teams + planning track: - Copy (4): cultural audit #784 (analysis only), batch edits #793 (blocked), system profiles #790, economic profiles #781 - Visual (4): heightmap spike #778, batch heightmaps #794 (blocked), screenshots #779, icon design #795 - Client (4): HUD layout #792, status/minimap/interaction → implant #786/#787/#788. #787 blocked by icon design. - Planning (1): Phase 2 economics kickoff #796 New tickets: #793, #794, #795, #796 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
48 lines
2.4 KiB
Markdown
48 lines
2.4 KiB
Markdown
# Sprint 32: Landfall — Joint Notes
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**Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.
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## Sprint Completion Proof
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When Sprint 32 is done, you can:
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1. **Review a cultural diversity audit** — `docs/design/cultural-diversity-audit.md` shows distribution across all 301 systems with remediation plan including non-culture exodus groups and great-scientist naming
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2. **See one annotated heightmap** — a single inhabited planet with cities, rivers, roads annotated, validating the pipeline before batch
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3. **View planetary shader screenshots** for wiki/GTTR arrival windows
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4. **Read System Profile tables** with Bodies + Population rows for all 301 systems
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5. **Read economic profile fields** (industries, imports, exports) for all 301 systems
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6. **See implant-themed HUD** — status, minimap, stance, interaction prompt all using D-169 components
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7. **Read Phase 2 design kickoff output** — D-records and child tickets under #747
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## Phase 1 Context
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Phase 1 deliverable: "Implant-ready Godot map of the Reach with click-throughs + wiki/GTTR popups."
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**What's done:** 301 systems, body catalogs, star map insert with click-through popups, GTTR coverage, cultural sweep (10 systems), implant component library (D-169/D-170), HUD visibility groups.
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**What this sprint closes:** Economic profiles (#781), system profile tables (#790), cultural audit (#784), heightmap spike (#778), planetary screenshots (#779).
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**Phase 2 gate:** When #778, #779, #781, #784, #790 are done, epic #746 closes and #747 (Phase 2: Economics) unblocks. The planning ticket (#796) produces the first children of #747.
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## Not In Scope
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- Batch culture edits (#793) and batch heightmaps (#794) are in-sprint but **blocked** by their spike/audit tickets. They proceed only after user review.
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- All Phase 2 implementation — gated by #796 planning output.
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- Character creation UI (#694, #618, #619) — Phase 4.
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- World generation — Phase 5.
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## Dependency Chain
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```
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#784 (cultural audit) → #793 (batch culture edits)
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#778 (heightmap spike) → #794 (batch heightmaps)
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#795 (icon design) → #787 (minimap + stance → implant)
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#792 (HUD layout) → standalone, do first
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#786 (status → implant) → standalone
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#788 (interaction → implant) → standalone
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#790 (profile tables) → standalone
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#781 (economic profiles) → standalone
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#779 (screenshots) → standalone
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#796 (Phase 2 kickoff) → standalone, planning track
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```
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