# Sprint 32: Landfall — Joint Notes **Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design. ## Sprint Completion Proof When Sprint 32 is done, you can: 1. **Review a cultural diversity audit** — `docs/design/cultural-diversity-audit.md` shows distribution across all 301 systems with remediation plan including non-culture exodus groups and great-scientist naming 2. **See one annotated heightmap** — a single inhabited planet with cities, rivers, roads annotated, validating the pipeline before batch 3. **View planetary shader screenshots** for wiki/GTTR arrival windows 4. **Read System Profile tables** with Bodies + Population rows for all 301 systems 5. **Read economic profile fields** (industries, imports, exports) for all 301 systems 6. **See implant-themed HUD** — status, minimap, stance, interaction prompt all using D-169 components 7. **Read Phase 2 design kickoff output** — D-records and child tickets under #747 ## Phase 1 Context Phase 1 deliverable: "Implant-ready Godot map of the Reach with click-throughs + wiki/GTTR popups." **What's done:** 301 systems, body catalogs, star map insert with click-through popups, GTTR coverage, cultural sweep (10 systems), implant component library (D-169/D-170), HUD visibility groups. **What this sprint closes:** Economic profiles (#781), system profile tables (#790), cultural audit (#784), heightmap spike (#778), planetary screenshots (#779). **Phase 2 gate:** When #778, #779, #781, #784, #790 are done, epic #746 closes and #747 (Phase 2: Economics) unblocks. The planning ticket (#796) produces the first children of #747. ## Not In Scope - Batch culture edits (#793) and batch heightmaps (#794) are in-sprint but **blocked** by their spike/audit tickets. They proceed only after user review. - All Phase 2 implementation — gated by #796 planning output. - Character creation UI (#694, #618, #619) — Phase 4. - World generation — Phase 5. ## Dependency Chain ``` #784 (cultural audit) → #793 (batch culture edits) #778 (heightmap spike) → #794 (batch heightmaps) #795 (icon design) → #787 (minimap + stance → implant) #792 (HUD layout) → standalone, do first #786 (status → implant) → standalone #788 (interaction → implant) → standalone #790 (profile tables) → standalone #781 (economic profiles) → standalone #779 (screenshots) → standalone #796 (Phase 2 kickoff) → standalone, planning track ```