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settled-reach/docs/sprints/sprint-32/joint.md
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jpmschweitzerandClaude Opus 4.6 3d1ff6ad2e chore(meta): plan Sprint 32: Landfall
14 tickets across 4 teams + planning track:
- Copy (4): cultural audit #784 (analysis only), batch edits #793
  (blocked), system profiles #790, economic profiles #781
- Visual (4): heightmap spike #778, batch heightmaps #794 (blocked),
  screenshots #779, icon design #795
- Client (4): HUD layout #792, status/minimap/interaction → implant
  #786/#787/#788. #787 blocked by icon design.
- Planning (1): Phase 2 economics kickoff #796

New tickets: #793, #794, #795, #796

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-05 15:40:27 +02:00

2.4 KiB

Sprint 32: Landfall — Joint Notes

Goal: Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.

Sprint Completion Proof

When Sprint 32 is done, you can:

  1. Review a cultural diversity audit — docs/design/cultural-diversity-audit.md shows distribution across all 301 systems with remediation plan including non-culture exodus groups and great-scientist naming
  2. See one annotated heightmap — a single inhabited planet with cities, rivers, roads annotated, validating the pipeline before batch
  3. View planetary shader screenshots for wiki/GTTR arrival windows
  4. Read System Profile tables with Bodies + Population rows for all 301 systems
  5. Read economic profile fields (industries, imports, exports) for all 301 systems
  6. See implant-themed HUD — status, minimap, stance, interaction prompt all using D-169 components
  7. Read Phase 2 design kickoff output — D-records and child tickets under #747

Phase 1 Context

Phase 1 deliverable: "Implant-ready Godot map of the Reach with click-throughs + wiki/GTTR popups."

What's done: 301 systems, body catalogs, star map insert with click-through popups, GTTR coverage, cultural sweep (10 systems), implant component library (D-169/D-170), HUD visibility groups.

What this sprint closes: Economic profiles (#781), system profile tables (#790), cultural audit (#784), heightmap spike (#778), planetary screenshots (#779).

Phase 2 gate: When #778, #779, #781, #784, #790 are done, epic #746 closes and #747 (Phase 2: Economics) unblocks. The planning ticket (#796) produces the first children of #747.

Not In Scope

  • Batch culture edits (#793) and batch heightmaps (#794) are in-sprint but blocked by their spike/audit tickets. They proceed only after user review.
  • All Phase 2 implementation — gated by #796 planning output.
  • Character creation UI (#694, #618, #619) — Phase 4.
  • World generation — Phase 5.

Dependency Chain

#784 (cultural audit) → #793 (batch culture edits)
#778 (heightmap spike) → #794 (batch heightmaps)
#795 (icon design) → #787 (minimap + stance → implant)
#792 (HUD layout) → standalone, do first
#786 (status → implant) → standalone
#788 (interaction → implant) → standalone
#790 (profile tables) → standalone
#781 (economic profiles) → standalone
#779 (screenshots) → standalone
#796 (Phase 2 kickoff) → standalone, planning track