Pre-workshop planning document for Round 17. Proposes three-tier
content model, life-sim substrate, NPC generation axes, simulation
tiers, DLC architecture, and 20 open questions for team discussion.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Instructs Qatux to always use project-relative paths in documents,
since the project is worked on across multiple systems.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove misplaced ROUND-16-STATUS.md from root (duplicate of
round-16-session-notes.md). Convert all macOS absolute paths to
project-relative paths across round-16 docs and design reference.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Round 15: README.md Steam page placeholder (Miri + Mellanie)
- Created README.md with game description for Steam page
- Placeholder structure with lorem ipsum for undetermined content
Round 16: Faction development (Miri, Paula, Gestalt)
- Full development of six factions with lore, politics, mechanics
- 3D reputation system (Trust × Usefulness × Exposure)
- Mechanical grounding with "First 30 Minutes" test
- v0.1 recommendation: Commission + Severance
- Session flagged for team input
Process changes (D-022):
- Retired DISCUSSION.md, work directly in round files
- Qatux mandatory in all team interactions
- Updated CLAUDE.md and agent personas
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Full team worldbuilding round establishing the original SF setting.
Miri's foundation brief covers: dual-tier gate network (Founder
Gates + Span Gates), the Interstitium and Builders, neural lattice
with four enhancement tiers, two-tier death with sleeve economics,
six factions, the Meridian information network, and infrastructure-
as-mystery as the core hook.
Team reactions from Gore (Threshold concept, "cost of knowing"
thesis), Ozzie (delivery via system manipulation, water cooler
moments), Nigel (character-as-lens replayability, Unbound as secret
weapon), Paula (interpersonal relationships layer, post-hard-death
dialogue, faction conversation signatures), and Gestalt (clean
mechanical mappings, imprint-as-save proposal, v0.1 scope cut).
Key consensus: Severance dual-naming, stable topology with shuffled
politics, single Gyre seed in v0.1, interpersonal relationships as
next design priority. Unstated design principle: the player should
eventually realize the loading screen was the most important thing
in the game.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Miri now flags concepts that drift too close to specific franchises
(Hamilton, Banks, Reynolds, Simmons, Morgan) and proposes original
alternatives. "Inspired by" means structural dynamics, not surface
details.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Full team debate on engine paradigms, leading to Godot client +
Rust simulation via subprocess/IPC (D-020). Includes Tyre/Troblum
sidequest, IP pivot to original setting, and serialization format
selection. Updated discussions index.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
D-020: Godot 4 client + Rust/bevy_ecs simulation server via
subprocess/IPC. MessagePack serialization. Kill switch at week 8.
Q-001 resolved. Rejected alternatives R-004 through R-010 (pure
Bevy, pure Godot, GDExtension, C++ GDExtension, Fyrox, custom
framework, protobuf).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Reflect D-020 engine decision in project description (Godot 4 +
Rust/bevy_ecs via subprocess/IPC). Update connector usage examples
to reference the new whitelistable wrapper scripts instead of
calling python3 directly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Pivot to original IP means Miri no longer guards Hamilton canon.
New role: designs and maintains the original SF setting, ensures
internal consistency, grounds features in worldbuilding. Updated
agent file, agents README, and team roster.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tyre's architecture evaluation (eval-godot-rust-bridge.md) and
Troblum's risk assessment (risk-godot-rust-bridge.md) for the
Godot 4 client + Rust simulation server approach. These reports
informed the D-020 engine decision and the shift from GDExtension
to subprocess/IPC.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Thin bash wrappers around sqlite_connector.py and qdrant_connector.py
that can be whitelisted in Claude Code permissions. Covers sqlite-query,
sqlite-exec, qdrant-search, qdrant-index, qdrant-health, qdrant-count.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Set up Commonwealth game project with complete agent team (18 agents),
discussion archives (12 rounds), briefing system, ticketing database,
Qdrant document search, and skill definitions. Establishes the
documentation and tooling foundation for engine selection and
implementation phases.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>