jpmschweitzerandClaude Opus 4.6 0386715c6d docs(discussions): add Round 14 worldbuilding — The Settled Reach
Full team worldbuilding round establishing the original SF setting.
Miri's foundation brief covers: dual-tier gate network (Founder
Gates + Span Gates), the Interstitium and Builders, neural lattice
with four enhancement tiers, two-tier death with sleeve economics,
six factions, the Meridian information network, and infrastructure-
as-mystery as the core hook.

Team reactions from Gore (Threshold concept, "cost of knowing"
thesis), Ozzie (delivery via system manipulation, water cooler
moments), Nigel (character-as-lens replayability, Unbound as secret
weapon), Paula (interpersonal relationships layer, post-hard-death
dialogue, faction conversation signatures), and Gestalt (clean
mechanical mappings, imprint-as-save proposal, v0.1 scope cut).

Key consensus: Severance dual-naming, stable topology with shuffled
politics, single Gyre seed in v0.1, interpersonal relationships as
next design priority. Unstated design principle: the player should
eventually realize the loading screen was the most important thing
in the game.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 00:10:21 +01:00
2026-02-09 23:06:35 +01:00
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