Commit Graph
27 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 fa0af110f1 fix(docs): correct D-160 segment count in asset org doc footer (17→18)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-22 16:49:25 +01:00
jpmschweitzerandClaude Opus 4.6 0b1bfe6a96 fix(assets): address PR #96 review — all 8 items
- Fix stale 21→18 segment count in architecture doc, script docstrings,
  and disk budget table (critical — both reviewers)
- Add average_m/README.md noting role as clothing reference body
- Add __main__ guards to diagnostic scripts
- Preflight-check all source paths in blender_process_bodies.py
- Document solid-white hair masks as v0.2 placeholder for multi-region
- Add fallback size comment for head mask generation
- Add bald_mask.png (1×1 black) for sidecar convention consistency
- Document child non-uniform scale rationale (Y=0.72 vs XZ=0.75)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 15:24:50 +01:00
jpmschweitzerandClaude Opus 4.6 f34e6362c4 docs(decisions): update camera presets, bone names, accessory slots
D-148/D-158: confirm three camera presets (frontal -5°, dramatic -30°,
top-down 0°), supersede 45° isometric. Update asset organization doc
with verified Quaternius bone names, add wrist_l/r and earring_l/r
accessory slots, fix eyebrow naming convention (short names, no prefix).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 07:48:57 +01:00
jpmschweitzerandClaude Opus 4.6 61eafbb552 docs(architecture): add character asset organization proposal
Directory structure, naming conventions, segmentation spec, and import
pipeline for the 11 body type / 21 segment character system. Covers
Quaternius Source tier mapping, CharacterVisualDescriptor contract,
Surface Deform batch clothing pipeline, and coverage.json format.
Built from spike findings with all meshes starting fresh from Source
.blend files.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 23:06:38 +01:00
jpmschweitzerandClaude Opus 4.6 034c1c6e37 fix(simulation): apply PR #94 review suggestions
- validate_ron: add eligible_roles referential integrity check against
  defined RoleSpec.id values in zone-type templates
- v01-yaml-content-audit.md: fix grep path from data/templates to
  server/data/templates in the superseded-files verification command
- pre-commit hook: comment out nonexistent check-decision-ids script
  to stop per-commit warnings until the script is implemented

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:25:07 +01:00
jpmschweitzerandClaude Opus 4.6 c7a1164ae1 docs(simulation): audit and flag v0.1 YAML content (#672)
Survey 63 YAML files across content/, data/templates/, and client/data/:
14 deprecated (named NPC detective arc), 25 convertible (reusable schemas,
enums, factions), 4 already-superseded, 20 infrastructure. No deletions —
flag-only audit with recommended disposition priorities.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:02:35 +01:00
jpmschweitzerandClaude Opus 4.6 a301fdab47 fix(content): purge all remaining Krenn references
Replace every occurrence of "Krenn" with "Van Maanen's Star" (or
contextual variants like VMS for locale codes, Van Maanen for proper
noun contexts). Covers CHANGELOG, briefings, workshop docs, sprint
briefings, environmental text examples, templates, ticker content,
and architecture docs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 01:24:04 +01:00
jpmschweitzer 23d9ff0a58 Merge remote-tracking branch 'origin/main' into planning
# Conflicts:
#	CHANGELOG.md
#	content/_meta/README.md
#	content/_meta/npc-authoring-style-guide.md
#	wiki/_templates/cultural-group.md
#	wiki/_templates/institution.md
#	wiki/_templates/star-system.md
#	wiki/characters/devra.md
#	wiki/characters/drin.md
#	wiki/characters/harek.md
#	wiki/characters/lera-sessik.md
#	wiki/characters/maret-korr.md
#	wiki/characters/naia-tamm.md
#	wiki/characters/nils-davan.md
#	wiki/characters/pell.md
#	wiki/characters/renn.md
#	wiki/characters/resha.md
#	wiki/characters/sabel.md
#	wiki/characters/sera-venn.md
#	wiki/characters/torek-lintar.md
#	wiki/characters/voss.md
#	wiki/star-systems/krenn/index.md
2026-03-14 00:24:53 +01:00
jpmschweitzerandClaude Opus 4.6 e8263e209e refactor(data): rename Krenn to Van Maanen's Star
System S-057 assigned to real star GJ 35 (Van Maanen's Star, DG white
dwarf at 13.9 ly). Renamed across all content, server code, docs,
decisions, wiki lore, and config files. 224 files updated.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:23:26 +01:00
jpmschweitzerandClaude Opus 4.6 3100190b40 docs(docs): add frontmatter to architecture docs
Standardized YAML frontmatter on all 10 docs/architecture/ files with
title, description, type, status, ticket, decision_refs, and author
fields. Enables context-aware document loading.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 15:22:03 +01:00
jpmschweitzerandClaude Opus 4.6 102b55f64a docs(architecture): add Gemma 2 compliance framework from design session
Reference document from Gemini design sparring session covering
re-voicing compliance and implementation considerations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 13:33:00 +01:00
jpmschweitzerandClaude Opus 4.6 6e6a3c1304 docs(workshops): add LLM voice pipeline workshop brief
Workshop to decide content generation architecture: hand-authored pools,
composable primitives, or LLM re-voicing with progressive enhancement.
Includes proposed-llm-voice.md (Gemini/Jeroen design session) and
Gemini project review (GEMINI-SCAN.md).

Key design: base text serves triple duty — LLM prompt seed, graceful
fallback, and LLM-off experience. Baked content for hubs, lazy
pre-voicing for exploration, same pattern as world generation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 11:58:32 +01:00
jpmschweitzerandClaude Opus 4.6 3005294c98 docs(docs): replace Commonwealth with Settled Reach across docs
Updated in-universe "Commonwealth" references to "the Settled Reach"
in decisions, architecture docs, design docs, workshop outputs,
README, and wiki. Kept all references to Hamilton's books as
inspiration/comparison in historical discussions and wiki-review
workshop rounds.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 11:26:52 +01:00
jpmschweitzerandClaude Opus 4.6 2189b00c6f fix(client): move fog blur to CPU pipeline, fix GL compat bilinear on RGBA8
Replaces GPU 7×7/5×5 Gaussian blur (98 texture reads/px) with CPU-side
Gaussian blur (sigma 2.0) + 4× bilinear upscale + RGBA8 convert in
fog_state.gd. GL compatibility mode doesn't bilinear-filter R8 textures;
RGBA8 at 4× resolution resolves this. Squared exp_fade at the
explored/unexplored boundary keeps fog opaque near tile content edges,
fixing the staircase artifact. Shader now does 2 texture reads per pixel.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 08:40:57 +01:00
jpmschweitzerandClaude Opus 4.6 12c2d86771 fix(assets): deprecate VIS_PERIPHERAL and fix spec table label
Round 4 review: mark VIS_PERIPHERAL as deprecated (peripheral sector
removed in #569, constant retained for test compatibility). Fix spec
status table row from "peripheral sector" to "cone gradient".

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:38:29 +01:00
jpmschweitzerandClaude Opus 4.6 2f22fbe4c1 fix(assets): purge stale 5-layer/peripheral references from fog spec
Round 3 review fixes — thorough spec cleanup:
- Remove visibility_sectors from data flow (peripheral removed in #569)
- Remove player_pos uniform (cone center implicit in visibility_tex)
- Update FogState pseudocode: remove sector step, add zone tint step
- Update lifecycle diagram to match single update_from_state() call
- Fix "5-layer fog" → "3-state fog" in Files to Create and impl notes
- Mark zone tint open question as resolved (Sprint 22, D-077)
- Document filter_nearest rationale on zone_tint_tex (D-073 hard zones)
- Note low-saturation tint is intentional per D-046 Hopper test

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:26:30 +01:00
jpmschweitzerandClaude Opus 4.6 a1bdab949b fix(assets): sync spec noise amplitudes and gradient radius
GLSL sample comments now say ±0.05 / ±0.075 matching the code and
spec table. Implementation notes gradient radius updated from 6-8
to 3-4 tiles.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:21:10 +01:00
jpmschweitzerandClaude Opus 4.6 552c90a264 fix(assets): review fixes — spec alpha ranges and noise symmetry
Sync fog-shader-spec.md with actual shader values after #563 tuning:
light fog 0.25-0.35 (was 0.26-0.34), deep fog 0.55-0.70 (was 0.54-0.70).
Pseudocode now uses symmetric noise remapping (noise*2-1)*amp to match
the shader. Added first-call guard comment on _tint_bytes in fog_state.gd.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 20:04:10 +01:00
jpmschweitzerandClaude Opus 4.6 dddfceeb5a fix(assets): tune fog shader alpha and add zone temperature tint per D-059
Ticket #563. Light fog alpha tuned to 0.25-0.35 range (was 0.25-0.55),
deep fog alpha set to 0.55-0.70 with zone temperature tint from
zone_tint_tex (bar=warm #2a1f15, hub=cool #1a1f2e, corridor=neutral
#1a1a1a). Two Perlin noise cycles: 8-10s light, 15-20s deep.
Zone tint texture now populated per-tile from server zone_id in
fog_state.gd with preservation across texture resizes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 14:11:56 +01:00
jpmschweitzerandClaude Opus 4.6 56ed2c8810 fix(content): PR #59 review — stale moods, orphaned IDs, tenure, fact_id
Address review comments from Hoshe, Paula, and Miri:
- Update mood vocabulary in 3 docs (line-pool-format.md §6.5,
  style-guide §11, content-directory-structure.md Appendix B) from
  pre-Sprint 14 values to current D-035 enum
- Fix worked example IDs in line-pool-format.md §3.5 to match
  actual the-last-shift kael-davan sequence (_015, _024, _026)
- Fix Section 5.1 restart note to describe multi-location continuity
- Fix style-guide §16 worked example: dock-worker_d_071 → kael-davan_d_076
- Fix stale mood reference in style-guide §16 Step 3
- Fix orphaned the-terminal_d_040 in maintenance-tech.yaml comment
- Fix orphaned the-terminal_d_008/018 in smuggler-inventory.yaml
- Fix Lera tenure: twelve → eighteen years (bar-owner_d_018)
- Fix fact_id: location.surveillance_gaps → investigation.surveillance_gaps
  in ring-operative.yaml (2 occurrences)
- Fix NPC name: Lera Osk → Lera Sessik in bar-owner.yaml comment
- Fix mood line format example in style-guide §5

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 22:35:12 +01:00
jpmschweitzerandClaude Sonnet 4.6 c056ea1a1c feat(content): migrate line IDs to NPC-scoped namespace (D-035)
Line IDs in all dialogue and monologue pool files renamed from the
old location-scoped format (e.g. the-terminal_d_039) to the new
NPC-scoped format (e.g. kael-davan_d_001) per the D-035 Sprint 15
amendment.

Changes:
- 20 dialogue pool files across 3 locations renamed
- 14 monologue pool files (detective + smuggler) renamed
- Schema descriptions updated in dialogue/monologue schema files
- Authoring style guide and design docs updated with new examples
- Multi-location NPCs (kael-davan, pc-detective, pc-smuggler) given
  globally unique cross-file sequences to satisfy XREF uniqueness check

The location-scoped scheme already caused a collision (the-terminal_d_039
appearing in multiple NPC files) and would not scale to procedurally
generated NPC populations (D-029). Zero content changes — pure ID
substitution.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-23 21:04:43 +01:00
jpmschweitzerandClaude Opus 4.6 d4fdbf426e fix(server): address PR #23 review — 4 critical bugs, 3 warnings, 11 suggestions
Critical fixes:
- Add PendingRecognitionWire serialization roundtrip test
- Check Option return from delay.cancel() before logging
- InputQueue capacity limit (1000) with drop-oldest and warning
- TODO in observation.rs references ticket #450

Warning fixes:
- Hot-reload guards against invalid/empty content root
- Location header mismatch warning in line pool indexing
- walk_yaml() depth limit (100) against symlink loops
- Consecutive reload failure counter (warns after 5+)

Test additions:
- Negative prerequisite filtering test for monologue lines
- Integration test for pending_recognitions in observer snapshot
- Eavesdrop threshold ordering assertion (Careful < default)

Documentation:
- Playtesting expectation comments on delay constants
- is_pending() scalability note for future NPC cognitive delay
- ID format regex validation in line pool spec
- BTreeMap vs sort() ordering clarification in loader
- Multiplayer TODO in relationships.rs references D-010
- ContentSlug ticket #452 filed for entity slug resolution

394 tests, 0 failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 01:03:51 +01:00
jpmschweitzerandClaude Opus 4.6 087ff67bfb docs(architecture): add interaction memory KG schema design (#442)
Design doc at docs/architecture/interaction-memory-schema.md extending
FactKnowledge with interaction tracking. FactMetadata enum on existing
BTreeMap, 5-state InteractionState (Active/Completed/WalkedAway/
Confrontation/ConflictAbandoned), monologue prerequisite extension.

Includes entity slug resolution approach, NpcTolerance reconciliation,
and fact decay exemption documentation.

Ref: D-041, D-064, D-063

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 00:41:40 +01:00
jpmschweitzerandClaude Opus 4.6 ea0a3f0b35 docs(architecture): add line pool format specification (#308)
Formal spec at docs/architecture/line-pool-format.md defining YAML
structure for dialogue and monologue content files. Covers tag enums,
4-layer filtering pipeline, prerequisite-to-KG mapping, ID format,
validation rules, and Rust loader interface.

Fixes monologue schema: adds required constraint on relationship
prerequisite target/state fields.

Ref: D-028, D-032, D-035, D-041

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 00:41:18 +01:00
jpmschweitzerandClaude Opus 4.6 f08710fa61 docs(architecture): z-layer gap analysis, fog shader spec, flying taxi analysis
Three architecture documents from Sprint 6 design work:
- z-layer-gap-analysis.md: full three-scope rendering pipeline with
  reserved z-ranges, airborne treatment, cross-floor VFX, liquid depth
- fog-shader-spec.md: 5-layer fog shader architecture (D-059)
- flying-taxi-analysis.md: validates z-layer architecture supports
  flight scenarios with LOD tiers and performance budget

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 23:06:12 +01:00
jpmschweitzerandClaude Opus 4.6 d3b68012d9 docs(architecture): add seed configuration schema design (#394)
Design document defining what the randomizer produces at game-start:
FRIEND selections, pool draws, template assignments, triangle config,
entanglement config, contraband selection, starting knowledge. Includes
ChaCha20 RNG protocol, validation rules, and implementation roadmap.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 01:19:34 +01:00
jpmschweitzerandClaude Opus 4.6 74d910fd67 docs(architecture): add Godot+Rust bridge evaluation and risk assessment
Tyre's architecture evaluation (eval-godot-rust-bridge.md) and
Troblum's risk assessment (risk-godot-rust-bridge.md) for the
Godot 4 client + Rust simulation server approach. These reports
informed the D-020 engine decision and the shift from GDExtension
to subprocess/IPC.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 23:05:30 +01:00