docs(architecture): add line pool format specification (#308)
Formal spec at docs/architecture/line-pool-format.md defining YAML structure for dialogue and monologue content files. Covers tag enums, 4-layer filtering pipeline, prerequisite-to-KG mapping, ID format, validation rules, and Rust loader interface. Fixes monologue schema: adds required constraint on relationship prerequisite target/state fields. Ref: D-028, D-032, D-035, D-041 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -38,7 +38,7 @@
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"type": "string",
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"minLength": 1,
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"maxLength": 160,
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"description": "Line text — 160 char max per D-059"
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"description": "Line text — 160 char max to fit monologue display without scrolling"
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},
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"trigger": {
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"type": "string",
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@@ -63,6 +63,8 @@
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},
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"relationship": {
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"type": "object",
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"required": ["target", "state"],
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"additionalProperties": false,
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"properties": {
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"target": { "type": "string" },
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"state": {
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@@ -0,0 +1,569 @@
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# Line Pool Format Specification
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**Ticket:** #308 | **Sprint:** 7 | **Priority:** HIGH (blocks #326, #305)
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**Decisions:** D-028 (dialogue architecture), D-032 (separate monologue pools), D-035 (tag taxonomy), D-041 (KG data model)
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**Audience:** Content authors (Mellanie, Paula), engine developers (Dudley), QA (Hoshe)
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---
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## 1. Overview
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Line pools are the atomic content units for The Settled Reach's dialogue and monologue systems. Each pool is a YAML file containing tagged lines that the engine selects from at runtime using a four-layer filtering pipeline (D-028).
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There are two pool types:
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| Pool type | Scope | Selection model | Partition |
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|-----------|-------|-----------------|-----------|
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| **Dialogue** | Per-location, per-role | 4-layer filter (access > situation > trust > topic+mood) | None (role-based, character-agnostic) |
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| **Monologue** | Per-location, per-character | Trigger-based with prerequisite gates | Hard partition by character (D-032) |
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Both types share a common tag vocabulary defined in `content/global/enums/`.
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---
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## 2. Directory Structure
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Content lives under `content/campaigns/{campaign}/systems/{system}/stations/{station}/districts/{district}/`. Below the district level:
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```
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{district}/
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dialogue/
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{location}/ # one subdirectory per location
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{role}.yaml # one file per template role at that location
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{named-npc}.yaml # named NPCs get dedicated files
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pc-smuggler.yaml # PC-specific dialogue (if applicable)
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pc-detective.yaml
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monologue/
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smuggler/ # hard partition per D-032
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general.yaml # location-independent lines
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{location}.yaml # location-specific lines
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{topic-slug}.yaml # topic-specific cross-location pools
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detective/
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general.yaml
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{location}.yaml
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{topic-slug}.yaml
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```
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### Naming conventions
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| Element | Pattern | Examples |
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|---------|---------|----------|
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| Location directory | `kebab-case` matching location YAML slug | `the-terminal`, `the-last-shift`, `maintenance-corridors` |
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| Dialogue file | `{role-slug}.yaml` or `{npc-slug}.yaml` | `dock-worker.yaml`, `kael-davan.yaml`, `pc-detective.yaml` |
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| Monologue file | `{location-slug}.yaml` or `general.yaml` or `{topic}.yaml` | `the-terminal.yaml`, `general.yaml`, `pc-detective-tells.yaml` |
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| Character directory | `smuggler/` or `detective/` | Matches `character` enum exactly |
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### What is NOT encoded in per-line tags
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Per D-035, the following are **implicit from directory structure** and never appear as line-level tags:
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- **Location** — derived from the parent directory name
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- **Content type** — derived from whether the file is under `dialogue/` or `monologue/`
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- **Character** (monologue only) — derived from the parent `smuggler/` or `detective/` directory, confirmed by the `character` field in the YAML header
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---
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## 3. Dialogue Pool Format
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### 3.1 File structure
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```yaml
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# {NPC name or role description}
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# Context notes for authors (not consumed by engine)
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location: {location-slug} # required, must match parent directory name
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role: {role-slug} # required, template role (not NPC name)
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lines:
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- id: {line-id}
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text: "Dialogue line text."
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role: {role-slug}
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access: [{access-tier}, ...]
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trust: {trust-tier}
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situation: [{situation}, ...]
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topic: [{topic}, ...] # optional, defaults to []
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mood: [{mood}, ...] # optional, defaults to []
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tags: [{freeform}, ...] # optional, defaults to []
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knowledge_grant: # optional
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fact_id: {category.fact_id}
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confidence: {confidence-level}
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```
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### 3.2 Header fields
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| Field | Type | Required | Description |
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|-------|------|----------|-------------|
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| `location` | string | YES | Location slug, must match parent directory. Pattern: `^[a-z][a-z0-9-]*$` |
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| `role` | string | YES | Template role slug. Pattern: `^[a-z][a-z0-9-]*$`. This is the abstract role (e.g. `dock-worker`), not a specific NPC name. NPC assignment to roles happens at runtime via template instantiation. |
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### 3.3 Line fields
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#### Structural tags (required on every line)
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| Field | Type | Required | Validation | Description |
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|-------|------|----------|------------|-------------|
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| `id` | string | YES | `^[a-z][a-z0-9-]*_d_[0-9]{3}$` | Stable line identifier. See [Section 5: ID Format](#5-id-format). |
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| `text` | string | YES | Non-empty | The authored dialogue line. No length limit (unlike monologue). |
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| `role` | string | YES | `^[a-z][a-z0-9-]*$` | Template role this line belongs to. Must match header `role` or be a valid role at this location. |
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| `access` | list\<enum\> | YES | Min 1 item, unique | Access tiers this line is eligible for. **Hard filter** — line is invisible if player's access tier is not in this list. Values: `public`, `insider`, `authority`, `peer`, `hostile`. |
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| `trust` | enum | YES | Single value | Minimum trust tier required. **Hard filter** — line is invisible below this tier. Values: `surface`, `real`, `secret`. |
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| `situation` | list\<enum\> | YES | Min 1 item, unique | Situation contexts when this line can fire. **Context filter** — engine activates situations based on simulation state. Values: `arrival`, `shift_start`, `shift_end`, `shift_transition`, `bar_evening`, `night_shift`, `investigation`, `confrontation`, `social`, `alone`, `emergency`, `routine`, `observation`. |
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#### Selection tags (optional, influence weighted selection)
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| Field | Type | Required | Default | Description |
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|-------|------|----------|---------|-------------|
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| `topic` | list\<enum\> | no | `[]` | Topic tags for Layer 4 weighted selection. Lines without topic tags are eligible for any topic context. Values: `colleague`, `routine`, `cargo`, `money`, `trust`, `danger`, `institution`, `personal`, `investigation`. |
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| `mood` | list\<enum\> | no | `[]` | Mood tags for Layer 4 weighted selection. Lines without mood tags are eligible for any mood context. Values: `fond`, `comfortable`, `worried`, `suspicious`, `analytical`, `conflicted`, `concerned`, `relieved`. |
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| `tags` | list\<string\> | no | `[]` | Freeform escape hatch. Not consumed by the filtering engine — used for author organization, content queries, and the line previewer. No validation on values. |
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#### Knowledge grant (optional)
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| Field | Type | Required | Description |
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|-------|------|----------|-------------|
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| `knowledge_grant` | object | no | Knowledge the player gains from hearing this line. |
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| `knowledge_grant.fact_id` | string | YES (if grant present) | Fact identifier in `{category}.{fact_id}` format. Must reference a fact defined in `content/global/knowledge/{category}.yaml`. |
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| `knowledge_grant.confidence` | enum | YES (if grant present) | Confidence level granted. Values: `suspects`, `knows_of`, `knows_details`, `direct`. |
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### 3.4 Four-layer filtering pipeline (D-028)
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The engine processes dialogue lines through four layers in sequence:
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```
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All lines in pool
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│
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├─ Layer 1: ACCESS FILTER (hard)
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│ Keep lines where player's access tier ∈ line.access
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│
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├─ Layer 2: SITUATION FILTER (context)
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│ Keep lines where any active situation ∈ line.situation
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│
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├─ Layer 3: TRUST FILTER (hard)
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│ Keep lines where player's trust ≥ line.trust
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│ (surface < real < secret)
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│
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└─ Layer 4: TOPIC + MOOD SELECTION (weighted)
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Score remaining lines by topic and mood match.
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Lines with no topic/mood tags get a neutral weight (always eligible,
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never boosted). Select from top-scored candidates with randomization.
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```
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**Authoring implication:** Every line must pass Layers 1-3 to be eligible. Layers 1 and 3 are hard gates — get them wrong and the line is invisible. Layer 2 controls when the line fires. Layer 4 is a soft preference.
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### 3.5 Complete dialogue example
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```yaml
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# Kael Davan — dock worker at The Last Shift
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# Voice: direct, practical, short sentences, warm to trusted people
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location: the-last-shift
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role: dock-worker
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lines:
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- id: the-last-shift_d_001
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text: "Saved you a seat. Lera's got the spiced rice tonight."
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role: dock-worker
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access: [insider, peer]
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trust: surface
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situation: [bar_evening, social, arrival]
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mood: [fond]
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topic: [personal, colleague]
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tags: [kael, greeting, phase-1]
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- id: the-last-shift_d_010
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text: "Nils wants to talk. Tomorrow, bay side. Said it's about volume."
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role: dock-worker
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access: [insider]
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trust: real
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situation: [bar_evening, social]
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mood: [concerned]
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topic: [danger]
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tags: [kael, ring-ops, nils]
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- id: the-last-shift_d_012
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text: "Lera knows more than she lets on. She won't say anything — but don't test it."
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role: dock-worker
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access: [insider]
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trust: real
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situation: [bar_evening, social, alone]
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mood: [concerned]
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topic: [colleague, danger]
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tags: [kael, ring-ops, lera, caution]
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knowledge_grant:
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fact_id: knowledge.bar_ring_awareness
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confidence: suspects
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```
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---
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## 4. Monologue Pool Format
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### 4.1 File structure
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```yaml
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character: {character} # required, hard partition (D-032)
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location: {location-slug} # required, or "general" for location-independent
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lines:
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- id: {line-id}
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text: "Internal monologue text."
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trigger: {trigger-type}
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prerequisites: # optional
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facts:
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- fact_id: {category.fact_id}
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min_confidence: {confidence-level}
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entity_attributes:
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- entity: {entity-ref}
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key: {attribute-key}
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value: {attribute-value}
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relationship:
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target: {entity-ref}
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state: {relationship-state}
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priority: {0-10} # optional, default 5
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cooldown: {ticks} # optional, minimum re-fire interval
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tags: [{freeform}, ...] # optional
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```
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### 4.2 Header fields
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| Field | Type | Required | Description |
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|-------|------|----------|-------------|
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| `character` | enum | YES | `smuggler` or `detective`. Hard partition per D-032 — pools are completely separate. The engine never crosses this boundary. |
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| `location` | string | YES | Location slug, or `general` for location-independent lines. Pattern: `^[a-z][a-z0-9-]*$\|^general$` |
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### 4.3 Line fields
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#### Core fields (required)
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| Field | Type | Required | Validation | Description |
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|-------|------|----------|------------|-------------|
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| `id` | string | YES | `^[a-z][a-z0-9-]*_m_[sd]_[0-9]{3}$` | Stable line identifier. See [Section 5: ID Format](#5-id-format). |
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| `text` | string | YES | 1-160 characters | The monologue line. 160-char max — authoring constraint to fit the monologue display without scrolling (established in `monologue-pool.schema.json`, not yet formalized as a decision). |
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| `trigger` | enum | YES | Single value | What causes this line to fire. Values: `enter_location`, `observe_npc`, `hear_sound`, `observe_anomaly`, `post_conversation`, `discover_evidence`, `witness_interaction`, `time_idle`, `return_visit`. |
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#### Prerequisites (optional, AND-combined)
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All prerequisite conditions are AND-combined: every specified condition must be true for the line to be eligible.
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| Field | Type | Description |
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|-------|------|-------------|
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| `prerequisites` | object | Knowledge state gates. If omitted, the line has no prerequisites (always eligible given trigger). |
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| `prerequisites.facts` | list\<object\> | Fact-based gates. Each entry requires `fact_id` (string, `{category}.{fact_id}` format) and `min_confidence` (enum: `suspects`, `knows_of`, `knows_details`, `direct`). The player's confidence for the referenced fact must be ≥ the specified minimum. |
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| `prerequisites.entity_attributes` | list\<object\> | Entity attribute gates. Each entry requires `entity` (string, entity reference like `npc:kael-davan`), `key` (string, attribute name), `value` (string, expected value). |
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| `prerequisites.relationship` | object | Relationship state gate. Requires `target` (string, entity reference) and `state` (enum: `unknown`, `known`, `friendly`, `person_of_interest`, `hostile`). The player's relationship with the target must be at or beyond the specified state. |
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**Prerequisite-to-KG mapping:**
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| Prerequisite type | KG query | D-041 structure |
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|-------------------|----------|-----------------|
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| `facts[].fact_id` + `min_confidence` | Look up `FactId` in `BTreeMap<FactId, FactKnowledge>`, check `confidence ≥ min` | `FactKnowledge.confidence` (4-level: Suspects < KnowsOf < KnowsDetails < Direct) |
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| `entity_attributes[].entity` | Look up `StableId` via `EntityRegistry`, check attribute | `EntityKnowledge` attribute fields |
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| `relationship.target` + `state` | Look up entity in `BTreeMap<StableId, EntityKnowledge>`, check relationship state | `EntityKnowledge.relationship_state` |
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#### Selection fields (optional)
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| Field | Type | Default | Description |
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|-------|------|---------|-------------|
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| `priority` | integer | `5` | Selection priority, 0-10. Higher = more likely to fire when multiple lines match the same trigger + prerequisites. Priority 9-10 should be reserved for critical narrative moments. |
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| `cooldown` | integer | `0` | Minimum ticks before this line can fire again for the same player. At 10 tps (D-031), a cooldown of 600 = 1 game-minute. |
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| `tags` | list\<string\> | `[]` | Freeform tags. Not consumed by the selection engine — used for author organization and the line previewer. |
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### 4.4 Monologue selection flow
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```
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Trigger fires (e.g. enter_location)
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│
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├─ Character partition: select pool for current PC (D-032)
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│
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├─ Location filter: prefer location-specific pool, fall back to general
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│
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├─ Trigger filter: keep lines matching this trigger type
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│
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├─ Prerequisite gate: evaluate all prerequisites against KG state
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│ (AND-combined — all must pass)
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│
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├─ Cooldown check: exclude recently fired lines
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│
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└─ Priority-weighted selection: pick from eligible lines
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Higher priority = higher weight. Randomized among equal-priority.
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```
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### 4.5 Complete monologue example
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```yaml
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character: detective
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location: the-last-shift
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lines:
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# Basic atmospheric line — no prerequisites, any visit
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- id: the-last-shift_m_d_001
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text: "The Last Shift. Only place in this district that doesn't smell like freight lubricant."
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trigger: enter_location
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tags: [arrival, atmospheric]
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# Knowledge-gated observation — requires prior suspicion
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- id: the-last-shift_m_d_021
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text: "Sera left when Torek arrived. Second time. Different excuse. Same result."
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trigger: observe_anomaly
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prerequisites:
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facts:
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- fact_id: behavioral.sera_avoidance_pattern
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min_confidence: suspects
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priority: 7
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tags: [npc, sera, torek, tell, friend-arc]
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# Relationship-gated line — requires person_of_interest status
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- id: the-last-shift_m_d_026
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text: "Same booth. Same warm smile. Same offer to buy me a drink. Everything except the truth."
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trigger: observe_npc
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prerequisites:
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relationship:
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target: npc:sera-venn
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state: person_of_interest
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priority: 8
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tags: [npc, sera, contaminated-trust, friend-arc]
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```
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---
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## 5. ID Format
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### 5.1 Pattern
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```
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{location-slug}_{type}_{character?}_{sequence}
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```
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| Segment | Format | Values | Example |
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|---------|--------|--------|---------|
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| `location-slug` | kebab-case | Matches location directory name, or `general` | `the-last-shift`, `general` |
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| `type` | single char | `d` = dialogue, `m` = monologue, `e` = environmental (future) | `d`, `m` |
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| `character` | single char | `s` = smuggler, `d` = detective. **Monologue only.** | `s`, `d` |
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| `sequence` | 3-digit zero-padded | `001`–`999` | `001`, `042` |
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> **D-035 deviation note:** D-035 specifies `{template}_{d|m|e}_{###}`. This spec refines that to `{location-slug}_{d|m}_{###}` (dialogue) and `{location-slug}_m_{s|d}_{###}` (monologue) for two reasons: (1) location-slug is more precise than template name and matches the directory hierarchy, and (2) monologue IDs include a character segment (`s`/`d`) to ensure uniqueness across the hard character partition (D-032). All existing authored content already uses this refined format. D-035 should be updated to reflect the implemented convention.
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### 5.2 Regex patterns
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| Pool type | Regex | Example |
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|-----------|-------|---------|
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| Dialogue | `^[a-z][a-z0-9-]*_d_[0-9]{3}$` | `the-last-shift_d_001` |
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| Monologue | `^[a-z][a-z0-9-]*_m_[sd]_[0-9]{3}$` | `the-last-shift_m_d_021`, `general_m_s_003` |
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### 5.3 Uniqueness scope
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- IDs must be unique **within a single YAML file**.
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- IDs are **not required to be globally unique** — location slug + file path provides global uniqueness. The engine uses `(file_path, line_id)` as the composite key.
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- Sequence numbers need not be contiguous. Gaps are expected when lines are removed or reordered.
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### 5.4 ID stability
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IDs are **stable references**. Once assigned, a line ID should not change. Other systems (cooldown tracking, analytics, the line previewer) reference lines by ID. If a line's text changes, keep the ID. Only assign a new ID when creating a genuinely new line.
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---
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## 6. Tag Enums Reference
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All enum values are defined in `content/global/enums/` and validated by the JSON schemas in `content/_schema/`. This section is a quick reference — see the enum YAML files for full descriptions.
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### 6.1 Access tiers (D-028 Layer 1)
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|
||||
| Value | Description |
|
||||
|-------|-------------|
|
||||
| `public` | Available to anyone. Surface-level conversation. |
|
||||
| `insider` | Available to group members. Ring membership, established regulars. |
|
||||
| `authority` | Available to institutional figures. Commission agents, security. |
|
||||
| `peer` | Available to social equals with earned personal trust. |
|
||||
| `hostile` | Available when relationship has broken down. |
|
||||
|
||||
### 6.2 Trust tiers (D-028 Layer 3)
|
||||
|
||||
| Value | Gate level | Description |
|
||||
|-------|------------|-------------|
|
||||
| `surface` | Default | Safe, non-committal. What NPCs tell strangers. |
|
||||
| `real` | Earned | Genuine opinions, workplace complaints, personal concerns. |
|
||||
| `secret` | Highest | Information they'd normally hide. Ring involvement, vulnerabilities. |
|
||||
|
||||
### 6.3 Situations (D-028 Layer 2)
|
||||
|
||||
`arrival`, `shift_start`, `shift_end`, `shift_transition`, `bar_evening`, `night_shift`, `investigation`, `confrontation`, `social`, `alone`, `emergency`, `routine`, `observation`
|
||||
|
||||
13 values for v0.1. See `content/global/enums/situations.yaml` for full descriptions.
|
||||
|
||||
### 6.4 Topics (D-028 Layer 4)
|
||||
|
||||
`colleague`, `routine`, `cargo`, `money`, `trust`, `danger`, `institution`, `personal`, `investigation`
|
||||
|
||||
9 values for v0.1. Note: `crime` is deliberately excluded — NPCs think of smuggling as `cargo` or `money`.
|
||||
|
||||
### 6.5 Moods (D-028 Layer 4)
|
||||
|
||||
`fond`, `comfortable`, `worried`, `suspicious`, `analytical`, `conflicted`, `concerned`, `relieved`
|
||||
|
||||
8 values for v0.1.
|
||||
|
||||
### 6.6 Monologue triggers
|
||||
|
||||
`enter_location`, `observe_npc`, `hear_sound`, `observe_anomaly`, `post_conversation`, `discover_evidence`, `witness_interaction`, `time_idle`, `return_visit`
|
||||
|
||||
9 values for v0.1.
|
||||
|
||||
### 6.7 Confidence levels (D-041)
|
||||
|
||||
| Value | Gate meaning | Maps to D-028 |
|
||||
|-------|-------------|----------------|
|
||||
| `suspects` | "Something's off" | Gates initial investigation |
|
||||
| `knows_of` | "X is involved in Y" | Gates `real` trust dialogue, peer access |
|
||||
| `knows_details` | Actionable detail | Gates confrontation, `secret` trust dialogue |
|
||||
| `direct` | Currently in LOS | Live position data, maximum rendering fidelity |
|
||||
|
||||
---
|
||||
|
||||
## 7. Authoring-Only Fields
|
||||
|
||||
These fields are consumed by the line previewer and authoring tools but **not by the runtime engine**. They may appear in any pool file.
|
||||
|
||||
| Field | Type | Scope | Description |
|
||||
|-------|------|-------|-------------|
|
||||
| `dual_lens` | map | Per-line | Per-character authoring notes for mirror moments. Keys: `smuggler`, `detective`. Values: string notes about how each character interprets this line/moment differently. |
|
||||
| `notes` | string | Per-line | Free-text author notes. Context, intent, voice reminders. |
|
||||
|
||||
These fields are defined in the JSON schemas with `additionalProperties: false` — if you need to add them, the schemas must be updated first. Current schemas do not include these fields; they are reserved for a future schema update when the previewer authoring workflow matures.
|
||||
|
||||
---
|
||||
|
||||
## 8. Validation Rules
|
||||
|
||||
### 8.1 Structural validation (`make validate-content`)
|
||||
|
||||
The existing `make validate-content` target (#392) validates against JSON schemas. The following rules are enforced:
|
||||
|
||||
| Rule | Scope | Error level |
|
||||
|------|-------|-------------|
|
||||
| All required fields present | Both | ERROR |
|
||||
| `id` matches regex pattern | Both | ERROR |
|
||||
| `id` unique within file | Both | ERROR |
|
||||
| Enum values match defined sets | Both | ERROR |
|
||||
| `access` has ≥ 1 item | Dialogue | ERROR |
|
||||
| `situation` has ≥ 1 item | Dialogue | ERROR |
|
||||
| `text` is non-empty | Both | ERROR |
|
||||
| `text` ≤ 160 chars | Monologue | ERROR |
|
||||
| `character` matches parent directory | Monologue | ERROR |
|
||||
| `location` matches parent directory | Both | ERROR |
|
||||
| `priority` is 0-10 | Monologue | ERROR |
|
||||
| `knowledge_grant.fact_id` references existing fact | Dialogue | WARNING |
|
||||
| `prerequisites.facts[].fact_id` references existing fact | Monologue | WARNING |
|
||||
| Lists have `uniqueItems` | Both | ERROR |
|
||||
|
||||
### 8.2 Content-level validation (line previewer, future)
|
||||
|
||||
These are not yet enforced by tooling but are authoring guidelines:
|
||||
|
||||
- Every template role should have ≥ 5 `surface` trust lines at `public` access (baseline conversation)
|
||||
- Every location should have ≥ 3 monologue lines per character for `enter_location` trigger (first-visit coverage)
|
||||
- Lines tagged with `phase-5` (contaminated trust) should have corresponding `phase-1` baseline lines
|
||||
- `knowledge_grant` confidence should not exceed `knows_of` from a single dialogue line (hearing one line shouldn't grant `knows_details`)
|
||||
- Named NPC files should have lines across ≥ 2 trust tiers
|
||||
|
||||
---
|
||||
|
||||
## 9. Rust Loader Interface
|
||||
|
||||
For #326 (YAML content loader), the engine parses these files into in-memory structures. This section defines the target API — not the implementation.
|
||||
|
||||
### 9.1 Core types
|
||||
|
||||
```rust
|
||||
/// A loaded dialogue line, fully parsed and validated.
|
||||
struct DialogueLine {
|
||||
id: LineId,
|
||||
text: String,
|
||||
role: RoleSlug,
|
||||
access: Vec<AccessTier>, // D-028 Layer 1
|
||||
trust: TrustTier, // D-028 Layer 3
|
||||
situation: Vec<Situation>, // D-028 Layer 2
|
||||
topic: Vec<Topic>, // D-028 Layer 4
|
||||
mood: Vec<Mood>, // D-028 Layer 4
|
||||
tags: Vec<String>,
|
||||
knowledge_grant: Option<KnowledgeGrant>,
|
||||
}
|
||||
|
||||
/// A loaded monologue line, fully parsed and validated.
|
||||
struct MonologueLine {
|
||||
id: LineId,
|
||||
text: String, // ≤ 160 chars
|
||||
trigger: Trigger,
|
||||
prerequisites: Option<Prerequisites>,
|
||||
priority: u8, // 0-10, default 5
|
||||
cooldown: u32, // ticks, default 0
|
||||
tags: Vec<String>,
|
||||
}
|
||||
|
||||
/// Pool container — one per file loaded.
|
||||
struct DialoguePool {
|
||||
location: LocationSlug,
|
||||
role: RoleSlug,
|
||||
lines: Vec<DialogueLine>,
|
||||
}
|
||||
|
||||
struct MonologuePool {
|
||||
character: Character, // smuggler | detective
|
||||
location: LocationSlug, // or "general"
|
||||
lines: Vec<MonologueLine>,
|
||||
}
|
||||
```
|
||||
|
||||
### 9.2 Query API
|
||||
|
||||
```rust
|
||||
/// Query dialogue lines through the 4-layer pipeline.
|
||||
fn query_dialogue(
|
||||
pool: &DialoguePool,
|
||||
player_access: AccessTier,
|
||||
active_situations: &[Situation],
|
||||
player_trust: TrustTier,
|
||||
npc_topics: &[Topic], // weighted preference, not hard filter
|
||||
npc_mood: &[Mood], // weighted preference, not hard filter
|
||||
) -> Vec<&DialogueLine>;
|
||||
|
||||
/// Query monologue lines for a trigger event.
|
||||
fn query_monologue(
|
||||
pools: &[MonologuePool], // all pools for current character + location
|
||||
character: Character,
|
||||
trigger: Trigger,
|
||||
knowledge: &KnowledgeGraph, // D-041
|
||||
fired_cooldowns: &BTreeMap<LineId, Tick>, // BTreeMap per D-041
|
||||
) -> Vec<&MonologueLine>;
|
||||
```
|
||||
|
||||
### 9.3 Indexing strategy
|
||||
|
||||
Per D-041 determinism requirements, all internal maps use `BTreeMap`:
|
||||
|
||||
- **Primary index:** `BTreeMap<(LocationSlug, RoleSlug), DialoguePool>` — dialogue pools by location + role
|
||||
- **Access pre-filter:** Lines within each pool pre-sorted by access tier for O(1) hard filter
|
||||
- **Monologue index:** `BTreeMap<(Character, LocationSlug), Vec<MonologuePool>>` — monologue pools by character + location
|
||||
- **Trigger index:** Within each monologue pool, lines grouped by trigger type for fast lookup
|
||||
|
||||
---
|
||||
|
||||
## 10. Content Volume Estimates
|
||||
|
||||
Per D-028, target line counts for v0.1 vertical slice (Sova Transit District):
|
||||
|
||||
| Content type | Per template role | Per location | District total |
|
||||
|--------------|-------------------|--------------|----------------|
|
||||
| Dialogue lines | 165-210 authored | ~500-700 | ~2,000-3,000 |
|
||||
| Monologue lines (per character) | — | 20-40 | ~100-200 |
|
||||
| Generation-expanded (4x) | 660-840 | ~2,000-2,800 | ~8,000-12,000 |
|
||||
|
||||
The generation pass (write 10, generate 40) is a future pipeline step — authored YAML files contain only human-written lines.
|
||||
|
||||
---
|
||||
|
||||
## 11. Schema Files
|
||||
|
||||
The canonical JSON Schema files that validate this format:
|
||||
|
||||
| Schema | Path | Validates |
|
||||
|--------|------|-----------|
|
||||
| Dialogue pool | `content/_schema/dialogue-pool.schema.json` | `dialogue/**/*.yaml` |
|
||||
| Monologue pool | `content/_schema/monologue-pool.schema.json` | `monologue/**/*.yaml` |
|
||||
| Fact catalog | `content/_schema/fact-catalog.schema.json` | `global/knowledge/*.yaml` |
|
||||
|
||||
These schemas are the machine-enforceable subset of this specification. This document is the authoritative reference; the schemas enforce the structural rules.
|
||||
Reference in New Issue
Block a user