fix(docs): correct D-160 segment count in asset org doc footer (17→18)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-22 16:49:25 +01:00
co-authored by Claude Opus 4.6
parent 029cf67e08
commit fa0af110f1
@@ -744,7 +744,7 @@ revisit if visual quality is insufficient.
## Decisions Referenced
- **D-159:** 5 adult body types x 2 genders + 1 child = 11 base meshes (updated: added Teen)
- **D-160:** Body meshes segmented into 17+ bone-group regions with swappable torso variants and per-leg L/R split
- **D-160:** Body meshes segmented into 18 bone-group regions with swappable torso variants and per-leg L/R split
- **D-161:** Head is always a separate mesh on the Head bone
- **D-162:** Clothing is pre-baked per body type via Surface Deform
- **D-163:** Trellis generates heads via BoneAttachment3D (offline asset production, curated into template library)