Commit Graph
56 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.7 6e7f6356f0 docs(decisions): D-216 amendment — canonical wave-to-age fallback for founding_age backfill (#1000)
Anchors the events-first / wave-fallback COALESCE that #1000 will write into import_economics.py MIGRATION_SQL. Founding-edge values from systems-framework-final-miri.md: wave_1=600, wave_2=500, wave_3=300, wave_4=100, wave_5=40, origin=NULL (Sol excluded per D-236). historical_events is currently empty so events-first is forward-compatible scaffolding; wave-fallback is the practical default for all 273 inhabited bodies today.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 23:08:51 +02:00
jpmschweitzerandClaude Opus 4.7 6ba4b2afc1 docs(decisions): refinement-pass resolutions — audit tier-gate, bulk_class projection, two-layer streets
From the Si refinement of the Phase-4 fill-seam tickets. D-097: the mandatory-check gate keys on ComplexityTier, not WorldTier (wording fix). D-233: bulk_class is the 8->5 built-form projection (the 8 cargo-types stay on commodities); a settlement's dominant commodity is derived from its production chains, not an authored role->commodity table. D-234: streets are two-layer — MST arterials (Civ6-style, the guarantee-audit graph) + +/-45deg grid local streets (Civ4-style); Voronoi rejected (breaks +/-45 + the axis-aligned footprint fast-path). Ticket-level refinements (foundational types task, era-gating fix, catalog resequence) live in the ticket DB.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 20:17:25 +02:00
jpmschweitzerandClaude Opus 4.7 335ee9a242 docs(decisions): economic-built-world workshop — fill-seam records + trait-template flavor model
Rounds 2-3 of the economic & built-world workshop (Phase 4 fill seam). New records: D-229 building-property-tag schema (resolves Q-104 via FloorExtent), D-230 FillChunk two-phase execution, D-231 DoorSpec/InteriorDescriptor (the Phase-6 interior seed), D-232 architecture-flavor as an economically-gated / seed-drawn / wiki-biased trait-template catalog, D-233 economic block-fill (BulkClass x ProductionUbiquity), D-234 morphology->street/footprint constraints, D-235 exterior visual grammar + asset fallback hierarchy. Amended D-097/D-198/D-199/D-184; superseded in part D-101-A/D-104/D-105/D-107. Q-104 + Q-106 resolved; Q-107 (wiki->Atlas content consolidation) opened.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 22:37:46 +02:00
jpmschweitzerandClaude Opus 4.7 f1c1d2c8f0 docs(decisions): atlas-to-tile derivation model — D-227/D-228 + Q-100..105
Atlas-derivation workshop output (Jeroen + Tyre / Nigel / Burnelli / Gestalt).
The foundational world-derivation model:

- D-227 deterministic-rebuild world model: world = pure function of seed+atlas,
  derived on demand + cached, only tile mutators persisted, fully volumetric
  (voxel / subvoxel), vertical extent physical not floor-count, variable-height
  floors (cave/basement/built all count).
- D-228 composite tile schema: orthogonal axes (TerrainMaterial / FloorMaterial /
  Vegetation / Water / elevation), derived shape + tactical form, region-level
  morphology zones, cohesion matrix, dynamic clock-bound region seasonal state
  (water-height / snow / weather / crop-cycle from one cheap per-region calc).
- Q-100..Q-105: biome authority, refinement contract (+ body-class river density
  + ocean mask), cohesion-matrix algorithm, mutator op schema, floor-to-voxel-z
  mapping, region seasonal/clock state.
- Workshop brief: docs/workshops/atlas-derivation-model.md.

Epic #974 + ocean-mask story #975 track implementation (Phase 4 milestone).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 12:55:57 +02:00
jpmschweitzerandClaude Opus 4.7 bd5355d0a5 docs(decisions): D-226 live-pause inspection harness (agent-navigable real-UI review)
A multi-layer debug/review harness that reuses the real client UI so a human and
an automated agent can inspect deterministic server-computed state by attaching
to the live (auto-pausing) server. Supersedes the offline file-dump idea from
the D-225 discussion — the review tool is the production tool, no divergence,
no stale dumps.

Stack (bottom-up): live-pause substrate (TickRate::Paused + paused-allowlist,
triggered by gameplay_occluded; freezes world phases, keeps the bridge/gen-drain
alive) -> layer-stream proxy (D-225) -> human-visual viewer (#960, additive
overlays; shape=attractor type, color=sub-biome) -> agent channel
(AtlasAgentInterface: JSON observe + named-intent act, headless) -> interactive
capture (reuses the existing tests/run-visual primitive; complements, does not
supersede, the visual-golden regression role).

Consumers: Layer-1 geography now; economics + save-state inspection adopt the
pattern in their phases. Designed with Tyre (channel/pause/headless) + Araminta
(overlay encoding + affordance UX). Rides existing seams — a naming-and-contract
exercise, not a new subsystem.

Tickets: #970 auto-pause, #969 proxy, #960 viewer, #971 agent channel,
#972 capture (build order bottom-up).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 11:24:00 +02:00
jpmschweitzerandClaude Opus 4.7 53263492ab docs(decisions): D-225 atlas layer-stream proxy — resolves Q-098, adds Q-099
Resolves how per-body cascade layer data reaches the Godot Atlas viewer (#960),
on the lead's mod-first directive + Tyre's design pass:
- No bake (privileges first-party content + ~100MB install bloat). A server-side
  layer-stream proxy computes on demand from moddable source files and streams
  Layer1Output to the client.
- Transport: additive message tag on the existing IPC stream (no second socket);
  single framed MessagePack response; raster stays a disk load.
- Mod-first BodySourceResolver: mod dirs override base install; heightmap.png is
  the sole source of truth.
- Cache via the D-206 background queue on miss (never blocks the tick thread,
  D-203); eviction -> recompute (deterministic, ~45ms).
- Whole Layer1Output per response; client composites additive overlays.

Q-098 resolved against its own premise (no durable store needed — recompute on
eviction is fine for a viewer). Q-099 spun off: mods adding new bodies need
terrain_reference rows in the binary systems.db (D-189), out of scope for #960.

Implementation decomposed into #968 (activate AnalyzeBody cascade run + cache
populate — the long pole) -> #969 (proxy + bridge protocol) -> #960 (viewer).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 16:39:41 +02:00
jpmschweitzerandClaude Opus 4.7 5c4a3fda19 docs(decisions): amend D-224 with #952 review findings
- Pin the Body domain id scheme: body_id(String) -> FNV-1a(64) -> derive(Body, …),
  via SeedChain::for_body. Closes the gap where "keyed by body StableId" named a
  numeric id that doesn't exist (bodies are strings).
- Add for_body to the contract; document the stability guards (SeedDomain
  #[repr(u64)] + pin test, AttractorType #[repr(u8)]).
- Note EntityRng keeps its domainless combine (re-expressing as derive(Npc, …)
  is a stream-changing migration, deferred).
- Correct the implementation note: golden is JSON (matching golden_suite.rs),
  not msgpack; run at 256x128 for a non-empty river network. Fix the stale
  skeleton_gen.rs:248 line reference.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 13:24:13 +02:00
jpmschweitzerandClaude Opus 4.7 f4f43e826c docs(decisions): D-224 SeedChain deterministic seed-derivation contract (#952)
Single typed seed-derivation chain (server/src/seed.rs) descending from the
master world seed via domain-separated splitmix64 mixing — the only sanctioned
way to derive a child seed. Promotes the existing splitmix64 (EntityRng's
mixer) to a shared pub(crate) function and removes ad-hoc wrapping_add
pre-mixing. Pins the derivation formula (load-bearing) and documents the
scope of effect: heightmaps (Python Layer 0) and Layer 1 (RNG-free) are
unaffected; only RNG-using layers (skeleton_gen, future settlement) change.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 11:33:19 +02:00
jpmschweitzerandClaude Opus 4.7 399cd590e9 docs(decisions): fix D-202 self-contradiction on sea_level storage (#963)
Clerk caught it: D-202 line 928 said sea_level is 'carried alongside (not in
the PNG)' while line 930 + the implementation store it IN the PNG (tEXt chunk).
Update line 928 to match — sea_level is a tEXt chunk, with a caller default
fallback. D-202 is now internally consistent (resolution, sea_level, table-drop).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 09:36:02 +02:00
jpmschweitzerandClaude Opus 4.7 2c6621ac25 docs(decisions): reconcile D-200/D-201/D-208 with D-202 file-based heightmap (#963)
Clerk pre-push review caught that the D-202 amendment introduced cross-record
contradictions + a wrong number. Fix:
- D-202: canonical heightmap is 1024×512 (not 2048×1024 — stale figure; the
  bake and D-201's canonical PNG are both 1024×512).
- D-200: atlas_body_heightmaps no longer produced (elevation is a per-body file).
- D-201: amend the Tier-3 canonical-format lock — stored heightmap is now a
  16-bit grayscale 1024×512 PNG; PNG dims unchanged, Layer 1 downsamples to the
  512×256 working grid (satisfies the record's own 'deviation requires amending'
  gate).
- D-208: clarify 512×256 is the Layer-1 working grid (downsampled from 1024×512).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 09:08:38 +02:00
jpmschweitzerandClaude Opus 4.7 b71f339996 feat: complete file-based heightmap migration — tEXt sea_level, client relief, drop BLOB (#963)
- heightmap.rs: read sea_level from the PNG tEXt chunk (bake writes it),
  default-fallback param; new test reads_sea_level_from_text_chunk.
- client atlas_viewer.gd: load reliefmap.png (color display) instead of
  heightmap.png (now 16-bit grayscale elevation, cascade-only).
- drop atlas_body_heightmaps: removed from systems-schema.sql; DROP TABLE in
  import_economics MIGRATION_SQL (the PNG is the store now).
- D-202 amendment: implementation-status note (consumer + producer done),
  resolving the review's 'reads done but producer pending' point.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 08:23:23 +02:00
jpmschweitzerandClaude Opus 4.7 506b2c7feb docs(decisions): amend D-202 — file-based 16-bit heightmap, relief rename (#963)
Supersede the atlas_body_heightmaps BLOB store with a per-body 16-bit
grayscale heightmap.png (2048x1024, canonical elevation) next to a renamed
reliefmap.png (color display render). Records the rationale (binary
merge-conflict avoidance + DB size + viewable/deterministic single source),
the multi-resolution split (Layer 1 downsamples to 512x256), and the
dropped table.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 00:36:11 +02:00
jpmschweitzerandClaude Opus 4.7 a409360802 docs(decisions): D-223 #951 implementation notes + Gemma naming methodology
- Add docs/gemma-naming-methodology.md preserving the corridor-aware LLM
  place-naming approach (sector palettes, two-stage register selection +
  generation, few-shot prompting, KV-cache refresh, dedup, Earth-major
  blocklist, deterministic fallback) as institutional knowledge after the
  pipeline's retirement.
- Add an implementation-status note to D-223 recording what #951 did
  (generator + naming cluster retired, import_economics owns the atlas
  index, population deferred to #955, Sol exempt, dup bug fixed).
- CHANGELOG entries.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 23:29:38 +02:00
jpmschweitzerandClaude Opus 4.7 676ded339d docs(decisions): D-223 — authored content as flavored name pool
Resolves the open question on merging preconfigured per-planet content into the
deterministic cascade. Authored content is a flavored NAME POOL only, never pinned
geometry: markers.json reduced to names; river/mountain positions derive from the
heightmap + drainage; settlement positions from the economic sim + placement; names
attach from the pool.

The 6 hand-authored templates (Lendel, Edict, Vuurkloof, Røros, Cairnside, Estrade)
have their machinery removed — the bodies stay as ordinary named places, only the
authored positioning + reserved pinning + template special-casing go. After this
'template' is no longer a distinguishable category.

Amends D-207 (markers names-only, no reserved pinning) and D-191 §8 (markers format
superseded). Implementation tracked in #951 (Phase 4). Historical archives untouched.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 19:37:44 +02:00
jpmschweitzerandClaude Opus 4.7 73965c0ead docs(meta): cascade reorder — world generation (Phase 4) before player control (Phase 5)
The player-before-generation order kept resurfacing because it was recorded in
three places (D-166, CLAUDE.md cascade table, epics #749/#750) while the
generation-first rule was recorded nowhere. Fix all three to match the rule.

Rule: no player-control or in-world rendering work begins until the generator can
deterministically seed-generate every tile of every world via the full multilayer
cascade. The hand-made 2-floor test map is dropped — test layers come from the
generator itself once layer-drawing begins. Generation progress is viewed as
per-layer maps in the implant Atlas (the Phase 3 deliverable, already built), not
an in-world renderer. Existing in-world rendering code is left as-is until Phase 5.

Amends D-166 (Phases 4/5 swapped + amendment note), CLAUDE.md cascade table, and
epics #750 (now Phase 4) / #749 (now Phase 5).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 19:09:46 +02:00
jpmschweitzerandClaude Opus 4.7 96dcdf98b6 docs(decisions): D-222 — spatial hierarchy & naming (Quarter 512m, District 2048m)
Establishes the canonical sub-settlement ladder as the single source of truth:
Subtile 0.5m / Tile 1m / Chunk 64m / Block 128m / Quarter 512m / District 2048m,
fluid above. Renames the old 512m 'District' to Quarter and promotes District to a
real urban scale (2048m, 4.19 km², 4×4 quarters), grounded against real block /
superblock / district sizes.

Codifies the lore-vs-code rule: tier names are fixed generation grid cells; the same
words in narrative/UI are free-form region labels and must NOT be reconciled to a
code tier by reviewers or the clerk.

Amends D-094 (hierarchy), D-201 (tier table renumbered 6-9), D-220 (its footprint
'district' cell is the Quarter), and D-066 (sim tile -> Subtile vocabulary) to point
at D-222. Resolves the clerk finding on commit 7 (D-220 scale chain). Code/terminology
rename deferred to ticket #950.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 18:05:34 +02:00
jpmschweitzerandClaude Opus 4.7 f87e251621 docs(decisions): D-191 — drop shadow economy atlas overlay (underwater modifier)
Resolves the clerk finding on the pre-existing overlay removal. Shadow economy
is an underwater simulation modifier (shadow_economy_intensity, D-174) feeding
derived signals like collection_efficiency and signal 7 official_coverage_ratio
(D-181) — not a user-navigable data point. The atlas overlay and City Data Panel
field were correctly removed in code; D-191 was stale. Amends D-191 §7 (9 -> 8
overlays), §6 (drop city-panel field), §10 (completion criteria). D-174 simulation
layer is unaffected.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 17:29:41 +02:00
jpmschweitzerandClaude Opus 4.6 408fead2e6 docs(decisions): D-220 settlement density model — tile scale, density classes, vertical pressure
Five density classes (Frontier→Compressed) driven by four pressures
(utility cost, terrain, economic gravity, political). Amends D-201
tile scale to 1m with 0.5m subtile. Calibrated against real-world
settlements (Kiruna, Uzès, Kanazawa, Paris).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-03 20:17:27 +02:00
jpmschweitzerandClaude Opus 4.6 8abb8e4ec1 docs(decisions): formalize D-194 through D-218 generation cascade records
25 D-records defining the full generation pipeline from heightmap to
walkable tile: WorldTier taxonomy (D-218), settlement classification
(D-196), city generation context (D-200), drainage routing (D-208),
attractor matching (D-211), district mix (D-194), and supporting
enums/types. Produced by workshop #897, formalized from ticket specs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-02 18:40:02 +02:00
jpmschweitzer 1b8e227413 refactor(ui): PR #134 review — MetaScreen/ESC chain tightening, D-192 reword
Addresses Tyre's 9 architecture items from the sprint-36 client review.

- decisions/architecture.md (Tyre #1): D-192 now says "deprecate; removal
  tracked in #868" instead of "remove". The branch does not remove the
  version field or guard — that belongs in the coordinated server+client
  PR. The decision text now matches the code on this branch.
- meta_stack.gd (#2): handle_escape() on a screen with
  closable_by_escape=false now consumes the event unconditionally. Was
  returning whatever on_escape() returned, which default-returned false
  and leaked ESC into main.gd's implant/settings chain — opening the
  settings dialog behind the loading screen.
- debug_console.gd (#4): drop the direct KEY_ESCAPE branch in
  _unhandled_input. ESC now falls through to main.gd → MetaStack, which
  finds the console on top of the stack and closes it via the normal
  path. Other keys are still consumed so movement/action can't leak.
- main.gd (#6, #10): extract the ESC priority chain into
  _handle_menu_key() so "MetaStack → implant → settings" is a named
  thing. Add a comment near connect_to_sim explaining that
  GameState.bookmark_catalog survives the Option A scene transition via
  the autoload.
- main_menu.gd (#7): header comment documenting the double LoadingScreen
  lifecycle — safe today because main_menu.tscn and main.tscn never
  co-exist, noted for future promotion to autoload if that changes.
- meta_screen.gd (#8): apply captures_input symmetrically in open()/
  close() — was set in open() only, so a screen changing the flag
  between open+close kept the opened value forever.
- meta_screen.gd (#9): on_escape() docstring clarifies the tri-state
  (consume-and-hold / consume-and-close / ignore) — and that
  closable_by_escape=false is the screen-wide way to say
  "consume-and-hold".
- bug_report_dialog.gd (#11): capture_cancelled now emits from
  on_close() (covers any close path — ESC, MetaStack pop, programmatic
  close) rather than only on_escape(). A new _completed flag
  distinguishes completion from cancel so the two signals stay
  mutually exclusive.
2026-04-21 12:02:09 +02:00
jpmschweitzer 3a074cb3fd docs(decisions): D-192 — drop PROTOCOL_VERSION lockstep handshake
Records the decision to remove the per-snapshot version field and the
PROTOCOL_VERSION constants on both server and client. Rationale: in our
subprocess deployment the client and server always ship together, so the
mismatch guard has only ever caught dev-time forgetfulness — and even a
future networked path is better served by a one-time connection-protocol
handshake than per-snapshot stamping. Implementation tracked in #868.
2026-04-21 09:48:36 +02:00
jpmschweitzer 56d524f37d docs(decisions): address PR #129 review — D-191 §8 amendment + boundary notes
Blocking PR #129 items 1, 2 (plus polish 16 and 17):

- D-191 §8 prose rewritten to match the code. The previous amendment said
  positions were `{x, y}` objects against a "typically 1024 × 512" grid,
  but the generator, the six hand-authored templates, and all 2394
  procedural seed files ship `[row, col]` integer arrays against a
  `{"w": 512, "h": 256}` grid. The decision doc is now aligned with
  reality: positions are `[row, col]`, the storage grid is 512 × 256,
  and the row-first ordering is called out explicitly so readers can
  cross-reference NumPy/flood-fill/A*/cost-grid conventions.

- §8 now follows the D-094 amendment pattern. The superseded 2026-04-10
  prose is preserved verbatim as "Original (superseded)" with a dated
  Amendment block on top — future readers can see what changed and why
  instead of silently losing the history.

- brands.toml header gains a short Phase 2 boundary note. The 4 anchor
  brands come from D-189 §5; the additional ~23 brands from D-189 §11
  are deliberately deferred to Phase 3 — Phase 2 only needs the demand-
  node plumbing and V-B01..V-B06 validation exercised end-to-end.

- systems-schema.sql `bodies.terrain_reference` comment now pins the
  repo-root-relative path convention (wiki/star-systems/<slug>/bodies/
  <body_id>/heightmap.png) so the three downstream pipelines (populate,
  atlas generator, client loader) share a documented contract instead
  of drifting against an unwritten convention.
2026-04-15 09:12:08 +02:00
jpmschweitzer d6d3b51098 docs(decisions): D-191 §8 canonical markers.json format is pixel space
The generator and the hand-authored templates (Edict, Vuurkloof, Røros,
Cairnside, Estrade) already store markers in heightmap pixel space with
a grid header. Update §8 to match: {x, y} integer pixels are the storage
format, and lat/lon strings become a display-time derivation in the
atlas UI (synthesized from position + grid dimensions + body radius).

Avoids double-conversion through an equirectangular projection and keeps
the hand-authored markers.json files as-is.
2026-04-14 17:30:37 +02:00
jpmschweitzerandClaude Opus 4.6 e0d2ea32a5 fix(decisions): address PR #126 review — cross-refs, index, arithmetic
- Fix D-189 cross-ref: D-131 → content.md (was scope.md), fix anchor slug
- Fix D-191 cross-refs: D-093, D-095, D-138 → content.md (were architecture.md)
- Fix architecture.md footer counter: 52 → 53
- Fix D-190 ratio arithmetic: 1:100 → 1:80, 1:20-50 → 1:16-40
- Merge Destilaria Confluência/Lento into single row, update corp count ~28 → ~27
- Fix platform shorthand → platform_catalogue in D-189 §11
- Add D-189, D-190, D-191 to decisions/README.md index

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 22:06:23 +02:00
jpmschweitzerandClaude Opus 4.6 b69645d35c docs(decisions): D-189 brand layer architecture, D-190 volume calibration, D-191 Atlas Phase 3 scope
Sprint 34 planning workshop output:
- D-189: Brand layer architecture — 8 categories, administered pricing model,
  halo/volume tiers, 10K minor brands, Gemma 2 naming, corp tax/GDP, verb ladder
- D-190: Brand volume calibration — population-relative scale for ~80B Reach
- D-191: Atlas of the Reach Phase 3 — terrain-aware city placement, sequential
  settlement growth, Gemma 2 geographic naming, 9 MVP overlays, heightmap viewer

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 21:04:41 +02:00
jpmschweitzerandClaude Opus 4.6 db241b88bd refactor(schema): rename biome_summary to planet_class (D-188)
"Biome" describes per-zone vegetation classification (Whittaker table).
"Planet class" describes overall planetary character. The conflation
caused the planet generator to misclassify ~270 bodies as barren.

Scope: systems.db column, schema SQL, Rust atlas code, wiki table
headers (Biome → Class), atlas proposal JSONs, all docs/decisions,
tooling scripts. Also normalizes atmosphere vocabulary (breathable →
standard) and expands planet class mapping to all 26 wiki values.
Unknown classes default to temperate for modder safety.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-06 17:10:35 +02:00
jpmschweitzerandClaude Opus 4.6 1254e41dc5 docs(decisions): amend stale D-records, close resolved Q-records
Amend 7 high-priority D-records with supersession notes:
- D-012: map size superseded by D-094 (256x256)
- D-044: outline color scoped to perception mode per D-154
- D-061: width corrected from 640px to 1200px per D-076
- D-086: smuggler scope removed per D-117/D-122
- D-090: marked [SUPERSEDED] by D-117 (tycoon replaces smuggler/detective)
- D-035: character enum marked obsolete post-D-117
- D-119: sequencing superseded by D-166 cascade

Close 4 resolved scope questions (Q-002, Q-004, Q-005, Q-007).
Fix questions.md index — was 61, actually 96 (33 architecture Qs missing).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-05 15:16:27 +02:00
jpmschweitzerandClaude Opus 4.6 ef072416ba docs(architecture): update CLAUDE.md, project structure, D-170 for implant UI system
- CLAUDE.md: added Implant UI component library section (D-169, D-170)
- project-structure.md: added client/ui/implant/, hud_groups.gd, gameplay_renderer.gd
- D-170: corrected implementation note from visibility toggling to z-index layering

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 12:43:10 +02:00
jpmschweitzerandClaude Opus 4.6 5ad2452213 feat(ui): implant app hierarchy in HudGroups (D-170)
Implant apps use hierarchical groups: implant/map, implant/wiki,
implant/journal, etc. Apps are mutually exclusive with each other
and with gameplay. Opening implant/map hides gameplay + any other
implant app. Closing returns to gameplay.

API: open_app(), close_app(), toggle_app(), is_app_active().
Star map uses implant/map. Future apps register their own group.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 11:04:19 +02:00
jpmschweitzerandClaude Opus 4.6 f037bcaa81 feat(ui): HUD visibility groups — gameplay vs implant layers (D-170)
New HudGroups autoload manages show/hide of related HUD elements as
groups. Exclusive groups (gameplay, implant) are mutually exclusive —
opening the star map hides stance indicator, minimap, interaction
prompts, etc. Closing it restores them.

Gameplay nodes registered in main.gd _ready(). Star map registers as
implant group and uses toggle_group() instead of direct visibility.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 11:01:28 +02:00
jpmschweitzerandClaude Opus 4.6 4dd95ba50b docs(decisions): D-169 Implant UI component library — Control node tree
Control nodes with shared Theme resource, not _draw() components.
Dynamic implant system (hardware variants, upgrades, faction overlays)
requires layout automation and theme swapping that _draw() can't provide.

Component set: Panel, Header, Separator, DataRow, TextBlock, StatusBadge,
ProgressBar, TabRow, Expandable. Semantic color roles defined.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 10:43:05 +02:00
jpmschweitzerandClaude Opus 4.6 7aa1c71d92 docs(decisions): file D-166 (development cascade) and D-167 (heritage root supersession)
D-166: 6-phase cascade as architectural constraint. Each phase
completes before the next begins. No v0.2 target.

D-167: 7 abstract heritage roots retired. Real-world corridor
cultural system (Commonwealth/Iberian/East Asian/Germanic) is
canonical. Supersedes D-104, D-105, D-101 axis A, D-107 (partial).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 14:36:22 +01:00
jpmschweitzerandClaude Opus 4.6 92209f85e6 fix(decisions): clarify D-148 overhead camera angle convention (0°→-80°)
The original "top-down (0°)" was ambiguous — 0° in the code's pitch
convention is horizontal (eye-level), not overhead. The implementation
correctly uses -80° for near-top-down. Updated the decision text to
match the confirmed implementation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-22 17:57:18 +01:00
jpmschweitzerandClaude Opus 4.6 143185741e fix(design): address PR #97 review — all items
Review fixes:
- Eyebrows moved from Head tab to Hair tab (with brow tint + beard tint)
- Head tab now has skin tone dock only
- Eyebrow names match asset keys (regular, female, teen, thick)
- Added earring L/R and necklace slots to Accessories tab
- Added wrist L/R slot labels already present, shifted grid for 3rd row
- Removed "Other" row label for Child (no gendered framing)
- D-155 cross-reference anchor fixed (was stale "full-360-rotation")
- D-160 segment count corrected 17→18 (added torso_upper)
- D-164 rationale corrected: Superhero mesh retained as muscular type
- Added compositor segment visibility note to implementation section
- D-165 cross-ref clarified (clothing colors only, not skin tones)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 16:42:50 +01:00
jpmschweitzerandClaude Opus 4.6 bcd5887b82 fix(client): address PR #95 review — 8 items
SLOT_TO_BONE expanded to 12 slots (earring_l/r, necklace, wrist_l/r).
_clear() outline teardown ordering fixed. toon_masked.gdshader: removed
cull_disabled, added ALPHA output. _attach_to_bone() returns node instead
of bool. skin_tone clamped in from_dict(). D-160 segment count 15→17.
Blender scripts: docstrings + __main__ guards. Reload test tightened.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 07:59:23 +01:00
jpmschweitzerandClaude Opus 4.6 f34e6362c4 docs(decisions): update camera presets, bone names, accessory slots
D-148/D-158: confirm three camera presets (frontal -5°, dramatic -30°,
top-down 0°), supersede 45° isometric. Update asset organization doc
with verified Quaternius bone names, add wrist_l/r and earring_l/r
accessory slots, fix eyebrow naming convention (short names, no prefix).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 07:48:57 +01:00
jpmschweitzerandClaude Opus 4.6 63b7d69535 docs(decisions): add character pipeline decisions from Quaternius spike
D-158: Frontal camera angle for editor/mugshot UI
D-159: Character body type enum (4 adult × 2 genders + 1 child)
D-160: Body meshes segmented into 15 bone-group regions
D-161: Head always separate mesh on Head bone
D-162: Clothing pre-baked per body type via Blender Surface Deform
D-163: Trellis generates unique heads via BoneAttachment3D
D-164: Fork Quaternius skeleton, replace all body meshes

Q-060: Surface Deform quality at extreme body types
Q-061: Base clothing mesh count for v0.2
Q-062: Quaternius Source tier body type coverage

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 13:28:35 +01:00
jpmschweitzerandClaude Opus 4.6 8ab042e3f1 docs(decisions): add Sprint 28 character visuals decisions
D-148 through D-157: camera angle, live 3D characters, inverted hull
outline, server facings, performance LOD, player indistinction, cardinal
rotation, faction colors as narrative, alarm clock game start.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 23:34:28 +01:00
jpmschweitzerandClaude Opus 4.6 e8263e209e refactor(data): rename Krenn to Van Maanen's Star
System S-057 assigned to real star GJ 35 (Van Maanen's Star, DG white
dwarf at 13.9 ly). Renamed across all content, server code, docs,
decisions, wiki lore, and config files. 224 files updated.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:23:26 +01:00
jpmschweitzerandClaude Opus 4.6 623e2e2f16 docs(decisions): D-141 PlatformInfo OS abstraction, resolve Q-059
D-141: client-side PlatformInfo autoload centralizing all OS queries.
Q-059: resolved — full interface scope (23 properties, 7 categories).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:55:34 +01:00
jpmschweitzerandClaude Opus 4.6 eea3f3cf25 docs(decisions): record 24 workshop decisions and updated questions
D-records from Where's the Fun workshop across architecture, content,
and scope domains. Updated open questions for v0.2 pivot.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 20:56:46 +01:00
jpmschweitzerandClaude Opus 4.6 b04ad93a0f docs(architecture): D-113 tile data model — extensible per-tile properties (#594)
Tile palette + sparse override design. Zero-migration path for existing
location YAMLs. Runtime: TilePalette resource, TileCell with material_id,
sparse TileOverrideMap. Unblocks post-v0.1 door mechanics and visual variants.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 09:13:11 +01:00
jpmschweitzerandClaude Opus 4.6 9b8569a03a docs(docs): Sprint 22 planning — Q-052/Q-053/Q-054, D-108 amendment
- Q-052: Storyteller hint delivery — parallel diegetic channel model
  with 8 ranked channels, scaling properties, signal pollution gating
- Q-053: Insert workspace boards — design philosophy and information
  architecture (general-purpose communication layer, not mechanic)
- Q-054: Insert workspace board — rendering primitive data contract
  with 6 open technical questions
- D-108: Amended with MobileChunk Idle state note and D-111 cross-ref
- Ticket #162 scoped for Sprint 23 (storyteller module activation)
- Ticket #566 done (D-108 documentation update)
- Tickets #570-572 created (EngagementRecord, MovementHistoryBuffer,
  triangle lifecycle rules)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 13:15:32 +01:00
jpmschweitzer 72fb8ff987 Merge remote-tracking branch 'origin/planning' 2026-02-28 12:18:37 +01:00
jpmschweitzerandClaude Opus 4.6 a69e69e663 feat(perception): ground vision cone in human sensory physiology
- Visible half-angle 150° → 100° (200° arc), matching average human
  binocular field. Blind spot widens from 60° to 160° — genuine
  vulnerability behind the character.
- Forward half-angle stays at 60° (120° arc) — binocular overlap zone.
- Peripheral zone represents combined sensory awareness: visual
  periphery + subconscious sound/motion tracking, not just eyes.
- Per-character VisionConeConfig allows implants and perception modes
  (D-017) to widen beyond the unaugmented baseline.
- Fog shader: smooth back-edge gradient via smoothstep blend between
  Layer 2 (peripheral) and Layer 3 (deep fog), eliminating blocky
  stair-stepped tiles at the rear of the vision cone.
- D-015 updated with physiological basis and per-character config.
- D-017 updated with vision cone modification by perception modes.
- D-020 updated with protocol versioning policy: PROTOCOL_VERSION
  gates wire format, not gameplay parameters.
- DB backup after sprint 21 close.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 22:31:29 +01:00
jpmschweitzerandClaude Opus 4.6 a44a1081bc docs(docs): record D-110–D-112 — z-level addressing, subterranean architecture, no instancing
Signed z-level fix (base_z u8→i8), MobileChunk Idle as stationary
installation primitive, and rejection of separate location instancing.
LocalOverlay confirmed as canonical DLC/mod content injection point.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 11:07:13 +01:00
jpmschweitzerandClaude Opus 4.6 2f2f8eb06d docs(docs): file D-096–D-109 and Q-045–Q-050 from generator workshop
14 confirmed decisions filed across architecture.md (10) and content.md (4).
6 open questions filed in questions.md (Q-046 resolved immediately by D-108).
README.md index updated.

Key decisions: DistrictLayoutMode (D-096), guarantee tier system (D-097),
MobileChunk spec (D-108), DamageOverlay prohibition (D-109), WorldTier
enum with corrected constraint ceilings, heritage grammar overlay (D-104).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 10:40:15 +01:00
jpmschweitzerandClaude Opus 4.6 98d28b5a54 docs(discussions): archive workshop #153 station district layout
Three-round workshop producing D-093 (Sova Transit District spatial
layout), D-094 (chunk/block/district hierarchy), D-095 (horizon
stations and transport lore). Resolves Q-040, Q-041, Q-043, Q-044;
partially resolves Q-042. Establishes spatial hierarchy as
architectural precedent for Q-036 generator.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 19:08:29 +01:00
jpmschweitzerandClaude Opus 4.6 f874979ff9 docs(decisions): file 6 D-records and 10 Q-records from workshop backlog
D-087 through D-092: v0.1 triangle config, 3-state pause, self-contained
forks, PC voice registers, complicity as theme, anchor line requirement.
Q-030 through Q-039: long-term strategy questions from wiki-review R4
(seed schema, generator pipeline, Sacred/Profane, 300-world estimates).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:18:53 +01:00
jpmschweitzerandClaude Opus 4.6 262cac5849 docs(decisions): add D-085 per-game save dirs, Q-029 save file format
D-085: per-game save directory structure with F5/F6 quicksave/quickload.
Q-029: open question tracking long-term save file format design.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 10:43:21 +01:00