Commit Graph
1935 Commits
Author SHA1 Message Date
jpmschweitzer cbeadc3184 feat(tooling): grounding overhaul + richer naming palettes (#833)
Substantial quality pass on gemma_naming.py driven by user review of
the first real-mode smoke test output. The earlier run produced names
that read too sci-fi / epic-fantasy / same-y: Aureus, Aetheria,
Stellaris, Nexus, Elysium. Root cause analysis + fixes:

1. Runtime timestamps. The log prefix is now
   `[HH:MM:SS +00h03m]` — clock time plus elapsed-since-start. Gives
   the user an at-a-glance sense of how long the run has been going
   without scrolling back to the banner.

2. System / body headers. When the loop enters a new system it prints
   `── SYSTEM K/N  GJ 71 — Tau Ceti  (hop 0)`. Each body line now
   shows `GJ71c (Threshold)` if the body has a proper_name in
   systems.db, so the log reads like a tour of the reach rather than
   a wall of body_id slugs. Preserved (already-named) bodies now log
   a compact "(skip — N names already set)" line so progress is
   visible even when no inference happened.

3. Prompt grounding overhaul. The old few-shot examples were all
   classical/epic (Wolcott Beck, Nakamura Stream, Ribeiro do Sal,
   Drayton Spine) which biased Gemma 2 2B toward Latin/Greek
   coinages. New preambles use the shape:
       "Settlers named X after themselves, after what they saw, or
        after places back home. Most names are mundane, short, and
        direct — a surname, a compass direction, a feature, a
        practical description. Classical or epic names are rare."
   Combined with grounded example pools, Gemma now produces names
   like "Cooper's Creek", "Western Ridge", "The Highroad",
   "Blackwood Creek", "Dustbowl".

4. Core corridor relabel. The "core" palette inflection was
   "institutional Latin / pan-Anglo / Gateway-era", which pattern-
   matched in Gemma's training data to "make up Latin-sounding
   words" (→ Ardenia, Aurelia, Stellaris). Now it's
   "administrative English / Gateway-era" and the outputs are
   prosaic — Port Dundas, East Ridge, Meridian, Landing.

5. Rotating few-shot example pools. Each feature type now has 5-7
   pools of 5-6 examples each. `_build_prompt()` picks a pool
   deterministically per (body_id, local_id, attempt) so:
   - Same feature always gets the same prompt (determinism preserved).
   - Neighbouring features on the same body get different prompts
     (output variance — the sampler doesn't collapse to a single
     mode when you ask for 16 mountain names in a row).
   - Retries rotate to a new pool, not just a bumped seed, giving
     dedup failures a clean second attempt.

6. Cosmopolitan cultural variety in the examples. Earlier pools only
   showed British/Australian, Korean/Japanese, Portuguese/Swahili,
   German/Dutch/Nordic axes — the four reach corridors. Gemma learned
   "names come in four flavours". New pools span Dutch, Nordic,
   Italian, French, Polish, Hungarian, Czech, Spanish, Russian,
   Finnish, Greek, Irish, Japanese, and British — teaching the model
   that names can be any real Earth cultural register, not just the
   corridor label. The result: actual Dutch names (Egelantier,
   Hochland, Van Damhoeve), actual Nordic (Lundstad, Brygga),
   actual Italian (Borgo Marconi, Piazza Nuova), etc.

7. First-name possessive pools. Per user feedback, settler naming
   includes both surnames ("Cooper's Creek") and first names
   ("Clifford's Bay", "Maura's Run", "Yuki's Pool"). Each feature
   type now has a dedicated first-name-possessive pool in addition
   to the existing surname pool — the two rotate alongside so both
   patterns show up without either dominating.

8. One "classical/Latinate" pool per feature type (≈17% of calls
   given 5-7 pools per type). Keeps occasional Latin flavour without
   making it dominant — the user explicitly noted that replacing
   one pattern with another "is never a clean fix for a randomizer."

9. Earth-name blocklist expansion. The Gemma 2 model reached for
   real European names ("Weser", "Rhine", "Reykjavik") in the first
   real run. Added 21 European rivers (Rhine, Weser, Elbe, Oder,
   Vistula, Loire, Rhône, Douro, Tagus, Ebro, Po, Arno, Tiber, …)
   and 25 Nordic/Eastern European cities (Reykjavik, Oslo, Gdansk,
   Krakow, Prague, Warsaw, Budapest, Belgrade, …). Case-insensitive
   "The <name>" stripping still applies so "The Great Divide" also
   matches "Great Divide".

Combined smoke test after these changes (10 real-mode prompts across
core + west_reach):
  - core:       Port Dundas, The Backbone, Dustbowl, Blackwood Creek
  - west_reach: Egelantier, Hochland, Der Rücken, Lundstad, Klipfjord
  - no placeholder residue, no markdown, no 5+ word outputs.

--shard is gone (dead code since GPU contention killed parallelism).
Resume semantics are still free: re-run the same command and
already-named bodies skip via the preserved path.
2026-04-15 11:35:07 +02:00
jpmschweitzer 6decf56b2d refactor(tooling): drop --shard from gemma_naming.py (#833)
Parallelism via two concurrent sr-voice subprocesses does not work on
this ROCm + llama-cpp-rs setup — launching a second instance poisons
the first one's GPU context (both fall back to 0% GPU / 50% CPU
busy-loop and stop making progress). Verified empirically: single
shard runs cleanly at ~1.2s/feature, two shards deadlock.

Without a working parallel path, --shard is dead weight. Resume
semantics were already free: the pipeline skips bodies whose
markers.json has non-empty name fields (preserved path), so a
killed run re-starts just by re-running the same command.

Simplifications:
- Remove --shard argument and all slicing logic.
- Remove banner_shard / shard_offset / shard_n / shard_m plumbing.
- Rename internal total_shard_systems → total_systems.
- Default --log path is now .tmp/gemma_naming.log (was conditional
  on --shard). Pass `--log -` to disable file logging.
- Startup banner now prints a one-line resume reminder so the user
  can see at a glance that a killed run is recoverable.
2026-04-15 11:05:25 +02:00
jpmschweitzer 1efbbcaea9 feat(tooling): gemma_naming.py batch naming pipeline for atlas (#833)
New end-to-end pipeline that walks every markers.json in the reach and
fills empty `name` fields using the Gemma 2 voice pipeline via
`sr-voice serve --stdio`. Per D-191 §4: the same Gemma 2 pipeline the
client uses for NPC voicing also produces the atlas content, which is
dual-purposed as a quality test of the LLM plumbing.

Pipeline per body (hop-ordered, core-first):
  1. Load markers.json; identify feature records whose `name` is
     blank (null or ""). Hand-authored names are never overwritten;
     the 6 template bodies and any partial authoring stay put.
  2. Look up body context (planet_class, settlement_pattern,
     cultural_corridor, population, economic_role) from systems.db.
  3. Build a short corridor-aware few-shot prompt per feature type.
     Prompts carry 3 concrete `Style: X.   Answer: Y` examples so
     Gemma 2 2B completes a pattern instead of generating to an
     open-ended instruction — this is the single biggest lever
     against placeholder echoes on a small model.
  4. Stream the prompt into a long-lived sr-voice subprocess, read
     the JSONL response, post-process (strip markdown, label
     prefixes, brackets, reject 5+ word outputs and placeholder
     tokens), check the earth-name blocklist, check per-(corridor,
     feature_type) + per-body dedup, check the per-stem cap, retry
     up to 3 times with a bumped seed.
  5. On persistent failure, fall back to a deterministic palette
     generator so every feature ends up with a name.
  6. Write markers.json atomically and refresh atlas_* DB rows via
     sync_markers_to_db. Commit the DB per body so a crash loses
     at most one body of state.
  7. Restart the sr-voice subprocess every `--refresh` requests
     (default: 200) to prevent KV-cache context bleed.

Core design decisions:
- Determinism: per-(world_seed, body_id, feature_local_id, attempt)
  seed so the full run is reproducible.
- Ordering: bodies are processed in ascending `hop_distance_from_gateway`
  so core bodies get first pick at every unique Gemma output and
  outer sectors fall into the palette fallback when they lose the
  dedup race.
- Dedup scope: (cultural_corridor, feature_type) across the run,
  PLUS a per-body cross-type set so the same name can't be a river
  AND an ocean AND a mountain on the same world. Hand-authored names
  are seeded into both sets on load so templates win priority.
- Stem cap: each non-generic root token (e.g. 'Arcturus', 'Meridian')
  may appear at most `--stem-cap` times across the full run (default
  20), preventing single-word runaway. Fallback names bypass the cap.
- Earth blocklist: 181 curated entries covering major Earth cities,
  mountains, rivers, oceans, historical/colonial spellings, and
  Greek/Roman mythology that reads too literally. Prefixed variants
  ('Nouveau Paris', 'New Tokyo') explicitly allowed per the product
  intent that Earth-echo names are fine but must not dominate.
  Leading 'The ' is stripped before comparison so 'The Great Divide'
  also matches.

Operational features:
- `--shard N/M` slices the body list into M partitions for parallel
  runs. Two terminals × `--shard 0/2` + `--shard 1/2` fits the
  ~2.5 GB/instance VRAM footprint twice under the 50% cap on a
  16 GB AMD GPU and roughly halves wall time.
- `--log PATH` writes a timestamped tee of every status line to a
  file. Default: `.tmp/gemma_naming.shard{N}of{M}.log` when a
  non-trivial shard is in use.
- SQLite `PRAGMA journal_mode=WAL` + `busy_timeout=15000` so two
  concurrent shards serialize writes without lock errors.
- Per-body progress lines report `body K/N`, `sys K/N`, and
  `hop=H` so the user can watch core sectors finish first.
- Each body logs the new names it produced per feature type so the
  user can eyeball quality as the run progresses.
- Checkpoint summary every 25 bodies: cumulative names, rate,
  ETA — gives the log regular scroll points.
- `--mock` uses `server/sr-voice/mock-stdio.sh` for dry-fire
  pipeline validation without a model load (tested end-to-end).

Supporting files:
- `tooling/planet-gen/earth_blocklist.txt` — 181 curated entries.
- `tooling/db/backfill_cultural_corridor.py` — one-off migration
  that fills the `cultural_corridor` column on both `star_systems`
  and `bodies` from the `geographic_sector` values. Before this
  pass, 99.4% of rows (3221/3240) had a NULL cultural_corridor
  despite `wiki_sync.py` being aware of the column — the wiki
  index.md files only carry the sector header, which was never
  propagated to the DB column. Idempotent, safe to re-run after
  any wiki_sync rebuild, explicit transaction wrapper with
  rollback on failure.

Full batch runtime estimate: ~20 hours single-shard / ~10 hours
double-shard on this hardware. Smoke tests across five hardened
iterations (v1–v5) on GJ71b/c/d/d-1/e confirm the pipeline produces
clean, varied, culturally-coherent names with zero post-processing
residue.
2026-04-15 10:54:28 +02:00
jpmschweitzer 8d8fa9060f Merge remote-tracking branch 'origin/sprint-35/server' 2026-04-15 09:36:04 +02:00
jpmschweitzer d21c690293 fix(tooling): address PR #129 review — atlas generator, schema, Makefile
- ON DELETE CASCADE added to every atlas_* foreign key (atlas_body_grids,
  atlas_cities, atlas_roads, atlas_railroads, atlas_pois, atlas_rivers,
  atlas_oceans, atlas_mountain_ranges). Previously, deleting a body from
  the bodies table or NULL-ing its terrain_reference would leave orphan
  atlas rows forever — sync_markers_to_db only cleans up for bodies it
  re-processes. The existing atlas tables in systems.db were dropped and
  recreated with the new constraint; FK list now reports CASCADE.

- Atlas DDL deduplicated. systems-schema.sql is now the single source of
  truth, bracketed by `-- BEGIN ATLAS INDEX` / `-- END ATLAS INDEX`
  markers. generate_atlas.py reads that block via `_load_atlas_schema()`
  and applies it at runtime, so there is no second copy of the DDL to
  keep in sync. Adding a column requires one edit, not two.

- Uniqueness guard on city coordinates. `_enforce_unique_city_coords`
  runs at the end of `place_cities` and deterministically perturbs any
  duplicate (row, col) via a fixed spiral walk to the first free
  walkable land cell. Rare in practice but the MST collapses to a
  zero-distance edge otherwise, producing an empty A* path and silently
  dropping the road.

- Grid header validation. `load_markers` now raises `AtlasGridMismatch`
  if the loaded `grid: {w, h}` header does not match `GRID_W`/`GRID_H`.
  Both the incremental-skip path and the regenerate path route through
  this loader, so a hand-authored template shipping a different grid
  size fails loud with a per-body error rather than silently producing
  half-scale coordinates.

- Unused `seed_rng` parameter removed from `_analyse_terrain`. The
  function is RNG-free (continent flood-fill, habitability scoring,
  river-mouth dedup, cost grid — all pure functions of terrain). The
  false API contract made it look like terrain analysis consumed RNG
  state and had to be sequenced with downstream RNG use.

- `_score_capital_sites` river-mouth bonus now builds one sparse
  accumulator with all mouth points set at once and runs a single
  `gaussian_filter` call, instead of O(n_mouths) filter calls over
  single-point images.

- `binary_dilation(analysis["land_mask"] == False)` replaced with the
  idiomatic `~analysis["land_mask"]`, matching the convention used
  elsewhere in the file.

- `atlas-generate` Makefile target now guards on
  `SELECT COUNT(*) FROM bodies WHERE terrain_reference IS NOT NULL`.
  On a fresh DB that count is 0 and the generator previously exited
  "success" after processing zero bodies. The target now fails loud
  with a pointer to `populate_terrain_reference.py`.

- `main.rs` SimRng defensive re-insertion gains a long comment
  explaining the exact plugin-ordering hazard it guards against, so
  future readers don't treat the line as dead code. Tied to #826.
2026-04-15 09:25:46 +02:00
jpmschweitzer 57e52d7586 Merge remote-tracking branch 'origin/sprint-35/client' 2026-04-15 09:16:44 +02:00
jpmschweitzer 64bb83f749 fix(simulation): address PR #129 review — brand importer hardening
- V-B06 enum validation: the five VALID_* sets
  (VALID_BRAND_CATEGORIES, VALID_VALUE_TRAJECTORIES, VALID_SCARCITY_CLASSES,
  VALID_BRAND_TIERS, VALID_CURRENCY_DENOMINATIONS) were defined but never
  referenced. brand_products.brand_category etc. are plain TEXT with no
  CHECK constraints, so a typo like `brand_category = "terrior"` silently
  imported. `validate_brands` now runs a V-B06 pass that asserts every
  enum column is a member of its VALID_* set. V-B01..V-B05 + V-B06 all
  reported together on import failure.

- Explicit transaction wrapper: the clear-then-reimport cycle (10 DELETEs
  followed by 9 imports and structural validation) used to depend on
  Python's implicit-deferred-transaction semantics and sys.exit() on
  validation failure. A crash mid-import could leave the DB with some
  tables empty and others intact. The body now runs inside
  `conn.execute("BEGIN")` + try/except with an explicit `_ImportAborted`
  for validation failures and a `BaseException` catch-all for
  KeyboardInterrupt / programmer errors. All failure paths rollback
  before exit; the commit only fires after structural validation
  passes. Dry-run leaves the transaction open so the coverage check
  below can still SELECT against in-memory state.

- system_fiscal docstring: previously cited the D-189 §6 derived
  formula (`collection_efficiency = 1.0 - shadow_economy_intensity × 0.6`)
  while the implementation hardcodes `collection_efficiency = 0.85` for
  every system. The docstring now explicitly states these are Phase 2
  placeholder values (with named constants PHASE2_CORP_TAX_RATE and
  PHASE2_COLLECTION_EFFICIENCY) and calls out the shadow_economy.toml
  pipeline as the Phase 3 follow-up.
2026-04-15 09:15:16 +02:00
jpmschweitzer 56d524f37d docs(decisions): address PR #129 review — D-191 §8 amendment + boundary notes
Blocking PR #129 items 1, 2 (plus polish 16 and 17):

- D-191 §8 prose rewritten to match the code. The previous amendment said
  positions were `{x, y}` objects against a "typically 1024 × 512" grid,
  but the generator, the six hand-authored templates, and all 2394
  procedural seed files ship `[row, col]` integer arrays against a
  `{"w": 512, "h": 256}` grid. The decision doc is now aligned with
  reality: positions are `[row, col]`, the storage grid is 512 × 256,
  and the row-first ordering is called out explicitly so readers can
  cross-reference NumPy/flood-fill/A*/cost-grid conventions.

- §8 now follows the D-094 amendment pattern. The superseded 2026-04-10
  prose is preserved verbatim as "Original (superseded)" with a dated
  Amendment block on top — future readers can see what changed and why
  instead of silently losing the history.

- brands.toml header gains a short Phase 2 boundary note. The 4 anchor
  brands come from D-189 §5; the additional ~23 brands from D-189 §11
  are deliberately deferred to Phase 3 — Phase 2 only needs the demand-
  node plumbing and V-B01..V-B06 validation exercised end-to-end.

- systems-schema.sql `bodies.terrain_reference` comment now pins the
  repo-root-relative path convention (wiki/star-systems/<slug>/bodies/
  <body_id>/heightmap.png) so the three downstream pipelines (populate,
  atlas generator, client loader) share a documented contract instead
  of drifting against an unwritten convention.
2026-04-15 09:12:08 +02:00
jpmschweitzer 22c17f1f15 style(ui): gdformat atlas implant files 2026-04-15 09:06:04 +02:00
jpmschweitzer 489aec48d8 style(ui): atlas review polish — guarded ids, stable keys, dead-code cleanup (#128)
10. Dropped the "no body data" fallback string in the picker panel — the
    generator always writes entry["bodies"], so the fallback was dead. Use
    the "—" convention the rest of the panel already follows.
12. Removed the autoload parse-order comment from AtlasPanel (it is
    scene-instanced, not an autoload, so the rule does not apply), and
    collapsed _build_heightmap_viewer to a direct AtlasViewer.new() —
    mirroring the rest of the file rather than dancing around a risk that
    is not real for this class.
13. AtlasMarkerOverlay._draw_cities now compares hover/selection by a
    stable _city_key() (name → city_id → pos → hash) instead of
    Dictionary.==, which was O(fields) per city per redraw. Preps the
    renderer for much larger city counts without a rewrite.
14. Orbital click/draw handlers guard against missing body_id /
    station_id by reading through str(dict.get(..., "")) and skipping
    empty ids. Matches the defensive style already used for parent_body_id
    and keeps a NULL id from crashing _draw_bodies / _handle_orbital_click.
2026-04-15 09:02:27 +02:00
jpmschweitzer f8b81e1fe7 refactor(ui): atlas review warnings — headers, public API, KEY_N, overlay source of truth (#128)
4. AtlasPanel and AtlasViewer now compose their title + hint from an
   ImplantHeader child rather than hand-rolling them via draw_string, so the
   D-169 "theme swap changes the implant hardware appearance" invariant
   holds end-to-end. _refresh_screen_header() drives content per level and
   on system navigation.

5. AtlasViewer exposes city_canvas_pos(), get_hovered_city(),
   get_selected_city(), and get_overlay_defs() as public API — the marker
   overlay no longer reaches into underscore-prefixed state, which is
   especially important because viewer is an untyped var in the overlay.

6. KEY_N now consumes unconditionally while the viewer is visible, and
   main.gd's global economics-monitor toggle is gated on
   !HudGroups.is_app_active("implant/map/atlas"). Previously pressing N
   without a selected city fell through and closed the fullscreen atlas as
   a side effect.

7. OVERLAY_DEFS lives in AtlasViewer as the single source of truth.
   AtlasOverlayBar reads the list via viewer.get_overlay_defs(), and
   AtlasViewer derives _overlay_visibility / _overlay_locked from the same
   table at _ready() — no more hand-maintained parallel lists, so the bar
   and the guard in set_overlay_visible can't drift.

8. AtlasOverlayBar drops `class_name`: it now loads via
   load("res://ui/implant/atlas_overlay_bar.gd") from AtlasViewer, the same
   pattern AtlasPanel uses for AtlasViewer. _init(viewer_ref = null) keeps
   the required-arg footgun off the editor's introspection path.

9. `star-map-data` make target added to regenerate
   client/data/star_map_data.json from systems.db + wiki, and
   `check-star-map` wired into pre-pr-validate + pre-pr-client so any
   commit that touches the generator (or any downstream systems.db change
   like server #839) fails pre-pr until the JSON is regenerated. The
   terrain_reference data-availability dependency is no longer tribal
   knowledge.

Also addresses review #15 (push_warning on unknown overlay id in
set_overlay_visible) and #16 (disabled always-on buttons drop handler
churn) as part of the same refactor.
2026-04-15 08:59:21 +02:00
jpmschweitzer 1328db3138 fix(ui): atlas review blockers — moon layout, stale grid dims, overlay schema (#128)
1. Moon placement on the orbital diagram divided by a hard-coded 4 — a gas
   giant with five or more moons would overlap satellites and make them
   unclickable. Count moons per parent and distribute them evenly.
2. AtlasViewer._load_markers seeded _grid_w/_grid_h from _tex_w/_tex_h
   before the terrain_reference null check, so opening a body with no
   heightmap after one that had a heightmap left the grid dimensions
   pointing at the previous texture and misplaced markers. Reset texture +
   grid dims to sentinel defaults at the top of _load_heightmap.
3. AtlasMarkerOverlay's three toggleable overlays (production_zones,
   shadow_economy, corp_presence) read markers.production_zones /
   markers.shadow_zones / markers.corp_presence — keys that don't exist in
   D-191 §8's markers schema, so toggling was a silent no-op. Derive them
   from cities[] instead: primary_function ∈ PRODUCTION_FUNCTIONS for
   production, absent Commission presence for shadow bands, Commission
   presence for corp dots. Follow-up ticket will formalise per-overlay
   arrays once the server schema lands.

Addresses PR #128 review blockers 1-3.
2026-04-15 08:47:14 +02:00
jpmschweitzer 5619218e31 feat(tooling): generate_atlas.py city + infrastructure pipeline and atlas DB index (#832)
Implements the Phase 3 atlas content generator per D-191 §3, §8, and §9.

Pipeline per body (terrain-aware, deterministic per seed + body):
  1. Simulate terrain via planet_simulation.simulate().
  2. Analyse continents (flood-fill), habitability (temp/moisture/slope +
     coastal bonus), river mouths, and a terrain A* cost grid.
  3. Place cities sequentially — capital first (habitability + river-mouth
     bias), then corridor growth via multi-source Dijkstra, quadrant-spread
     penalty after 2 cities in a quadrant, port-on-new-continent bonus at
     cities 3–4. ±25% noise for seed variation.
  4. Generate roads and railroads as an MST over city positions, with
     A* paths on the terrain cost grid (rail follows roads where possible).
  5. Place a transit POI at the capital (15% chance to scatter to a
     secondary city).

Output (canonical markers.json schema, pixel space per D-191 §8):
  - cities:    {id, name, kind, center:[r,c], population}
  - roads:     {id, name, kind, path:[[r,c],...]}
  - railroads: {id, name, kind, path:[[r,c],...]}
  - pois:      {id, name, kind, center:[r,c]}
  - existing rivers/oceans/mountain_ranges preserved untouched.

City names are left empty for gemma_naming.py (#833). Body population is
split across cities with geometric decay (capital ~50%, each subsequent
city half the previous). The 6 hand-authored bodies (Lendel, Edict,
Vuurkloof, Røros, Cairnside, Estrade) are detected by existing
`cities` and skipped for regeneration; their markers are still synced
to the DB index below.

Atlas index in systems.db (new):
  - atlas_body_grids, atlas_cities, atlas_roads, atlas_railroads,
    atlas_pois, atlas_rivers, atlas_oceans, atlas_mountain_ranges
  - Scalar metadata mirror of every markers.json — the implant atlas app
    and development queries can lookup cities/POIs/features without
    scanning 267 JSON files. Polyline geometry stays in the markers.json
    files next to the heightmaps (used by the renderer); the DB only
    stores filterable scalar fields plus `point_count` as a length proxy.
  - Schema lives in server/data/systems-schema.sql; generate_atlas.py
    mirrors the CREATE TABLE IF NOT EXISTS block so it runs against any
    DB state (matches the economy-db importer pattern).
  - Populated and refreshed on every run. Each body's rows are deleted
    and reinserted deterministically — no stale state.

Also fixes a pre-existing WIP bug in the quadrant-saturation penalty
loop (a stray outer `for r in range(GRID_H)` with unreachable breaks
meant only the NW quadrant was ever checked).

Runtime: 280s for all 267 inhabited bodies on a single core. 265 bodies
updated this run, 6 hand-authored bodies synced to DB without
regeneration.

Atlas index after run:
  atlas_cities             329    (15 hand-authored + 314 awaiting #833)
  atlas_roads               46
  atlas_railroads           44
  atlas_pois               287
  atlas_rivers            2034
  atlas_oceans             696
  atlas_mountain_ranges   1953
  atlas_body_grids         267
2026-04-15 08:46:55 +02:00
jpmschweitzer 9afd6b53d2 style(ui): wrap atlas long lines to satisfy gdlint 2026-04-15 08:31:40 +02:00
jpmschweitzer 9987eaad8a feat(ui): atlas overlay toggle bar — 9 MVP overlays + 2 locked (#836)
AtlasOverlayBar is an HBoxContainer docked top-right of the heightmap viewer
with 11 short-label buttons mapping to D-191 §7 / D-181 signal visibility:

  always-on (5)  TER INF NAM GAT POL — terrain, infrastructure, named
                 features, gate markers, political zones. Pinned on; clicks
                 are swallowed so the layers can't accidentally be disabled.
  toggleable (4) POP PRD SHD CRP — population density, production zones,
                 shadow economy, corporate presence. Reflect and mutate
                 viewer overlay state.
  locked (2)    STK BSL — stockpile_weeks, production_vs_baseline. Disabled
                 and greyed out with unlock-requirement tooltips, per D-181
                 semi-private/private tiers; kept in the bar so players see
                 that deeper data exists and is gated.

Each button writes through AtlasViewer.set_overlay_visible(), which is the
single entry point into the viewer's _overlay_visibility dict consumed by
AtlasMarkerOverlay._draw(). Locked overlays short-circuit in that setter.

Per D-191 criterion 6.
2026-04-15 08:27:30 +02:00
jpmschweitzer c33ac8921f feat(ui): atlas heightmap viewer — pan/zoom, marker overlay, city data panel (#835)
Adds Level.HEIGHTMAP_VIEWER to AtlasPanel. The viewer loads a body's
terrain_reference heightmap PNG, pairs it with markers.json (roads, rail, POIs,
cities, rivers/oceans/mountains), and renders markers in texture-space via an
AtlasMarkerOverlay Node2D child of a transformed canvas — pan = offset,
zoom = scale.

Pan/zoom is cursor-centred (wheel zooms under the mouse, drag pans), with a
fit-to-view reset on R. Empty markers.json state renders a bare heightmap;
missing terrain_reference shows a themed "terrain data pending (#839)" notice
instead of crashing.

City data sidebar rebuilds from the selected city: name, pop tier, function,
currency zone, Commission presence, shadow zone, gate distance. Pressing N on
a selected city emits economics_link_requested(system_id) — main.gd bridges
this to EconomicsPanel.select_system() + HudGroups.open_app("implant/economics")
as an insert overlay, satisfying the D-191 Phase 2/3 cross-panel integration.

The overlay renders all nine D-191 overlay layers off of per-overlay visibility
flags in AtlasViewer. Overlay toggling for the regional view (#836) plugs into
set_overlay_visible(); the five always-on layers (terrain, infrastructure,
named features, gate markers, political zones) draw by default, the four
toggleable layers draw from placeholder data, and the two locked layers
(stockpile_weeks, production_vs_baseline) remain off until unlocked.

Per D-191 criteria 1, 4, 5.
2026-04-15 08:22:01 +02:00
jpmschweitzer d6d3b51098 docs(decisions): D-191 §8 canonical markers.json format is pixel space
The generator and the hand-authored templates (Edict, Vuurkloof, Røros,
Cairnside, Estrade) already store markers in heightmap pixel space with
a grid header. Update §8 to match: {x, y} integer pixels are the storage
format, and lat/lon strings become a display-time derivation in the
atlas UI (synthesized from position + grid dimensions + body radius).

Avoids double-conversion through an equirectangular projection and keeps
the hand-authored markers.json files as-is.
2026-04-14 17:30:37 +02:00
jpmschweitzer b127f63dc2 feat(tooling): populate terrain_reference column for inhabited bodies (#839)
Adds tooling/planet-gen/populate_terrain_reference.py and runs it against
systems.db. Resolves each body's expected wiki heightmap path (repo-root
relative) and writes it into bodies.terrain_reference. Missing heightmaps
are logged for remediation.

Result: 2380/3240 bodies populated, 860 still missing heightmaps. This
unblocks generate_atlas.py (#832) for every body that has a heightmap.
2026-04-14 17:25:56 +02:00
jpmschweitzer 03e0d1c022 feat(simulation): brand layer schema and import pipeline (#827)
Adds the brand layer per D-189 §5:
- Schema: brand_products, brand_inputs, system_fiscal, corp_financial_state,
  corp_lifecycle_events (+ 5 indexes).
- Importer: reads wiki/economics/corporations/brands.toml, populates the
  new tables, validates V-B01–V-B05 structural rules, and derives
  system_fiscal for inhabited systems.
- Data: 8 brand_products, 16 brand_inputs, 301 system_fiscal rows.

Brand products are demand nodes — they consume commodities; they are not
commodities themselves (D-185). Depends on copy PR #127 for the corp
records referenced by brands.toml.
2026-04-14 17:24:51 +02:00
jpmschweitzer 760953aeba feat(ui): atlas implant panel — system picker, orbital diagram, body nav (#834)
3-level atlas navigation as an implant/map/atlas FULLSCREEN app (D-170 z=20):
system picker (◄ ► cycle, Enter opens orbital) → orbital diagram (star centre,
bodies grouped by orbit_index with moons sub-orbiting parents, stations as
markers, click-to-open body or mini station panel) → body entry (data sheet,
Enter stub for #835 heightmap viewer, Esc back). Composed from the ImplantPanel
component library (D-169).

Wires the panel into hud.tscn, adds an A-key toggle in main.gd, propagates
insert_state via snapshot_consumers. Extends generate-star-map-data.py to emit
per-system orbit_bodies + stations arrays (with currency_zone, atmosphere,
population, terrain_reference, etc.) from systems.db; star_map_data.json
regenerated deterministically.

Per D-191 §6, Phase 3.
2026-04-14 17:24:50 +02:00
jpmschweitzer 826b6fe1c7 Merge remote-tracking branch 'origin/main' into sprint-35/server 2026-04-14 17:22:09 +02:00
jpmschweitzer 920ea0582f feat(simulation): thread world seed from StartupMessage into economy (#826)
Replaces the hardcoded seed=0 with the seed received in StartupMessage,
threading it through SimulationPlugin -> EconomyPlugin / SimRng. Integration
test fixtures updated for the new SimulationPlugin { seed } signature.
2026-04-14 17:21:53 +02:00
jpmschweitzerandClaude Opus 4.6 9439a20253 content(wiki): PR #127 review fix pass — 15 findings
Applies all review findings from Hoshe + Paula + Miri on PR #127.

Glossary (wiki/glossary.md):
- Remove self-referential "tâtonnement" from its own NOT list.
- Add NOT/NOTE annotation-prefix preamble.
- Replace ambient "open question" note on Commission with explicit
  Q-095 citation; add "Lattice Commission" to NOT list.

Decisions:
- Claim Q-095 (content) — "Commission formal name — authoritative
  designation"; register in decisions/questions.md index.

Marker POI renames (glossary.md line 25 — "Syndicate" is prohibited;
glossary.md lines 14–16 — "Lattice Commission" is undocumented):
- GJ280Ad: "Syndicate Editorial Complex" → "Parallax Media Centre";
  "Commission Content Review Office" → "Parallax Standards Office".
- GJ66Bc: "Syndicate Trade Office" → "Compact Trade Representative";
  "Voss Gate Terminal" → "Røros Gate Terminal".
- GJ244Ad: "Lattice Commission — Sirius Office" → "Commission — Sirius Office".
- GJ35c: "Prime Surface Depot — Gate Terminal" → "Terras Gate Terminal".
- GJ892d (Cairnside): "Cairnside Primary" → "Okafor Base" (frontier
  founder-surname pattern per glossary.md line 74); "Primary Access
  Road" → "Cairn Scarp Track" (derived from Cairn Reach Scarp).

Brand templates (wiki/economics/archetypes/brand_templates.toml):
- Deep-harvest seafood archetype: Korean/Tagalog → Korean/Japanese
  across naming_pattern and description fields, per D-189 §11.
- 11 terroir + heritage_craft _reach_wide variants now show BOTH
  corridor-origin and neutral example names, per cross-cultural
  mixing rule; inner_corridor/neutral monoculture removed.
- commodity_inputs header comment: add explicit "per tick" unit
  cross-reference to D-189 §5 and server/src/simulation/economy.rs.

Tier-1 corporations (wiki/economics/corporations/tier1.toml):
- Vins de Grand Vide: currency_preference "mixed" → "mark" — HQ
  booking currency must mirror the HQ-system canonical zone
  (GJ 395 Confluent → MARK_PRIMARY); "mixed" is reserved for hop 5–6
  transition systems.
- Bífröst Marmor: add NOTE surfacing the orbital-age formation
  anomaly (wiki/corporations/bifrost-marmor.md:70–71), alongside
  the existing reserve-silence comment.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 16:07:20 +02:00
jpmschweitzerandClaude Sonnet 4.6 c26d74f45d content(atlas): hand-author markers for Estrade (GJ 280A) — Parallax media capital
Estrade (GJ280Ad) is the Reach's information/media hub: 1.8B population,
inner_corridor, service-mixed economy. Names 10 rivers, 2 water bodies,
3 mountain ranges; places 4 cities (Strata 1.1B, Vantage 450M, Ledger 150M,
Margin 100M); adds gate terminal + 3 institutional POIs, 2 roads, 1 railroad.

Complements #837 atlas template set (Lendel, Edict, Røros, Vuurkloof, Cairnside)
with a high-population urban service world example.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-12 19:50:15 +02:00
jpmschweitzerandClaude Opus 4.6 2d3361e24d content(atlas): hand-author markers.json for Edict, Vuurkloof, Røros, Cairnside (#837)
Author Phase 3 atlas quality-bar templates for 4 core systems alongside
the pre-existing Lendel template. Names, cities, roads/rail, and POIs
hand-placed against each body's heightmap and tied to the system's
corridor naming tradition.

- GJ244Ad Edict (Sirius system, inner_corridor) — Assembly institutional
  capital: Mandate 387M, Station Edict 13M, Founder's Range, Accord
  Peaks, Founding Ocean, Edict Deep Line rail.
- GJ35c Vuurkloof (Van Maanen's Star, south_reach) — volcanic geothermal
  settlement: Terras 290K, Kloofbas 50K, Groot Breuk, Ysterkop, Rantlyne
  underground rail. Afrikaans geology naming per wiki canon.
- GJ66Bc Røros (Voss system, west_reach) — Compact mining world:
  Storbjerg 3.2M, Hammervik 800K, Nordfjell, Rørosfjell, Storhav,
  Glåmelva. Norwegian/Scandinavian heritage naming.
- GJ892d Cairnside (deep frontier, research domes) — Cairnside Primary
  75M, Survey Post Kappa 5M, The Terraces, Baseline Lake, Baseline Rail.
  Technical frontier naming pattern.

All files match the implemented Lendel markers.json format (grid + pixel
coordinates, raw population, gate terminal as named POI). D-191 section 8
describes the schema in abstract lat/lon terms; server team should align
generate_atlas.py and D-191 prose with the on-disk format before #832
and #833 consume these as few-shot examples.

These templates serve as the quality bar for generator tuning and as
few-shot examples for the Gemma 2 naming pipeline (#833).

Ticket: #837
Decisions: D-191 (Phase 3 atlas), D-036 (Sova/Vuurkloof canon), D-144
(Sirius/Concord seat)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 19:47:21 +02:00
jpmschweitzerandClaude Sonnet 4.6 92ad6b9515 feat(wiki): Sprint 35 copy deliverables — glossary, brand corps, brand templates
- wiki/glossary.md: canonical proper nouns, factions, currencies, corridors,
  key locations, economics terminology, drift forms (tasks #840)
- wiki/economics/corporations/tier1.toml: add Calloway Distillery, Vins de Grand
  Vide, thrds, Bífröst Marmor brand corp records (#830)
- wiki/economics/archetypes/brand_templates.toml: 126 templates (42 archetypes ×
  3 scale tiers) covering all 8 brand categories and all 6 corridors (#831)
- wiki/index.md: add glossary link under Reference section

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-12 19:43:49 +02:00
jpmschweitzerandClaude Sonnet 4.6 521c682175 chore(meta): plan Sprint 35: Atlas
Phase 3 launch sprint. 13 tickets across server, client, copy.
Atlas generation pipeline (terrain_reference, generate_atlas.py, Gemma naming),
brand layer DB schema, Atlas implant panel (3 levels + heightmap viewer + overlays),
hand-authored templates for Lendel + 4 core systems, brand corp TOML,
brand_templates.toml (120-130 archetypes), wiki glossary, world seed wiring.

Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 22:01:42 +02:00
jpmschweitzerandClaude Opus 4.6 26a6fd233c style(simulation): cargo fmt monologue trigger query
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 00:23:44 +02:00
jpmschweitzerandClaude Opus 4.6 5f678dac48 fix(simulation): address #843 review — seeding, atomics, API consistency
Review fixes from Hoshe + Tyre:
- EntityRng seeding: splitmix64(seed) ^ splitmix64(id) instead of
  splitmix64(seed + id) — eliminates collision class where adjacent
  seeds produce identical streams
- AtomicBool ordering: Relaxed → SeqCst for shutdown flag (correct
  on weakly-ordered architectures)
- Worker Drop: join handles instead of detaching threads
- Normalize stub API: remove ChunkGenWorker convenience wrappers,
  use .pool consistently across all 3 workers
- trigger_monologue: downgrade &mut to shared refs (no-op anchor
  was blocking parallel systems)
- Remove dead SimRng inserts from migrated monologue tests
- Document determinism gap on poll_worker_results
- Document bevy_tasks/rayon dep rationale in Cargo.toml

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 00:22:44 +02:00
jpmschweitzerandClaude Opus 4.6 0ae3542550 style(simulation): cargo fmt
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 00:15:56 +02:00
jpmschweitzerandClaude Opus 4.6 0098ee5a41 feat(simulation): background worker pool infrastructure (#843 Part C)
Generic BackgroundWorkerPool<Req, Resp> with crossbeam channels, closure
handlers, and 3 delivery strategies (Fallback, GracefulDegrade, ModalLock).

Stub workers registered as Bevy resources:
  - ChunkGenWorker (2 threads) — terrain/props/navmesh generation
  - NpcPrepWorker (1 thread) — pre-compute NPC state for incoming areas
  - OffscreenTickWorker (1 thread) — advance NPCs outside active tier

Tick loop integration:
  - PreInput: poll_worker_results drains completed work
  - PostSnapshot: push_worker_requests queues new work (no-op until Phase 5)

Handlers are stubs — real computation plugs in when the phases that need
them arrive. The infrastructure (channels, threads, push/poll, shutdown)
is real and tested.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 00:15:05 +02:00
jpmschweitzerandClaude Opus 4.6 2175e9b31c feat(simulation): multi-threaded executor + EntityRng (#843 Part B)
Enable Bevy multi-threaded executor via bevy_tasks multi_threaded
feature. Systems within the same TickPhase that don't share mutable
resources now run in parallel automatically.

Add EntityRng component — per-entity ChaCha20Rng seeded from
world_seed + StableId via splitmix64 mixing. More deterministic than
shared SimRng (order-independent). Migrate all monologue systems
(4 of 13 SimRng consumers) to EntityRng, removing contention that
serialized them against conversation/dialogue systems.

Add rayon dependency (infrastructure only, no par_iter calls yet).

SimRng retained for world-level randomness: conversation pairing,
knowledge transfer, dialogue, ticker, storyteller.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 00:08:41 +02:00
jpmschweitzerandClaude Opus 4.6 309c05d441 style(simulation): cargo fmt + fix clippy doc-nested-refdefs warning
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:57:48 +02:00
jpmschweitzerandClaude Opus 4.6 cf21904a0f fix(ui): show system cursor during fullscreen implant apps
CursorRenderer now toggles Input.MOUSE_MODE_VISIBLE when gameplay is
occluded, restores MOUSE_MODE_HIDDEN when gameplay resumes. Without
this, fullscreen apps (star map, future atlas) had no cursor at all —
the custom diegetic cursor hid correctly but the system cursor was
never restored.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:56:56 +02:00
jpmschweitzerandClaude Opus 4.6 b5dff8c55e fix(ui): gameplay_occluded signal never fired on first fullscreen toggle
was_occluded was computed AFTER _active_mode and _active_app were
updated to the new values, so it always matched now_occluded on the
first toggle (both TRUE). The signal condition (was != now) never
triggered. Moved the check before the state mutation.

This bug affected every GameplayRenderer (world, entities, fog,
cursor) and the stance indicator — none of them hid on first
fullscreen app open.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:53:54 +02:00
jpmschweitzerandClaude Opus 4.6 6f02b9f4f4 fix(client): eliminate runtime warnings — radial size deferred, storyteller log removed
- world_radial.gd: use set_deferred("size", ...) to avoid anchor conflict warning
- storyteller: remove noisy "no Simmering triangles" warn (normal state, not exceptional)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:51:17 +02:00
jpmschweitzerandClaude Opus 4.6 47d4918cc8 refactor(simulation): replace ad-hoc system ordering with TickPhase pipeline (#843)
10-phase linear pipeline: PreInput → Input → Movement → Simulation →
Economy → Storyteller → Snapshot → PostSnapshot → Knowledge → TickAdvance.

Each system assigned to exactly one phase via .in_set(TickPhase::X).
Cross-phase .after()/.before() eliminated — only intra-phase ordering
remains. Prevents schedule cycles by construction.

SimulationPlugin refactored into sub-plugins by domain:
  - InputPlugin (player actions, interactions, dialogue dispatch)
  - MovementPlugin (pathfinding, movement validation, spatial indexing)
  - SocialPlugin (conversations, sound, voice enrichment, follow state)
  - EconomyPlugin (tâtonnement tick, IPC query serving)
  - TimePlugin (chunk streaming, news ticker, tick advancement)

All other plugins (NPC, Knowledge, Perception, Storyteller, Settings,
Bridge) updated to use TickPhase assignments instead of cross-plugin
ordering constraints. BridgePlugin trimmed to bridge I/O concerns only.

Part A of #843. Parts B (multi-threaded executor) and C (background
workers) follow.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:51:06 +02:00
jpmschweitzerandClaude Opus 4.6 d434235985 chore(meta): add pair session work mode, prune scrapped NPC systems
- CLAUDE.md: add "Pair session" as formal work mode alongside sprint mode
- Scrap NPC ambient systems (R-012): D-078 marked superseded, content
  pattern note scrapped, overheard conversation system will be rebuilt
  from scratch after a walkable environment exists
- Agent profiles: remove NPC-drift references from Paula, Dudley, Miri;
  add cascade discipline to Miri's role

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:01:11 +02:00
jpmschweitzerandClaude Opus 4.6 9edbe40de9 fix(simulation): resolve Bevy schedule cycle — economy system ordering
tick_economy_simulation was ordered .after(advance_tick) which created a
cycle: observer_snapshot → send_snapshot → advance_tick → tick_economy →
observer_snapshot. Moved to .after(process_player_input) instead — the
economy checks time.tick which works regardless of advance order.

Also removed the .after(tick_economy_simulation) from handle_debug_commands
that was added during Sprint 34 review — same cycle root cause.

This is a symptom of #843 (ad-hoc ordering is fragile). Pair session
scheduled to replace with system set phases.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:00:55 +02:00
jpmschweitzerandClaude Opus 4.6 e91bd1c7e4 fix(client): post-sprint polish — protocol v21, schedule workaround, UI fixes
- Bump client protocol version 20 → 21 to match server (#822)
- Fix render_priority parameter name (was _render_priority, unused prefix)
- Fix debug console type inference (var sub := → var sub: String =)
- Economics panel: add population row, improve key hint text
- Stance indicator: hide on gameplay_occluded (D-170 fullscreen apps)
- Remove 5 broken clothing items from manifest and delete their GLBs
  (boots_work, coveralls_basic, jacket_utility, pants_cargo, shirt_henley)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:00:40 +02:00
jpmschweitzerandClaude Opus 4.6 2319c6f6ca chore(meta): release v0.1.34
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
v0.1.34
2026-04-10 22:21:52 +02:00
jpmschweitzerandClaude Opus 4.6 e0d2ea32a5 fix(decisions): address PR #126 review — cross-refs, index, arithmetic
- Fix D-189 cross-ref: D-131 → content.md (was scope.md), fix anchor slug
- Fix D-191 cross-refs: D-093, D-095, D-138 → content.md (were architecture.md)
- Fix architecture.md footer counter: 52 → 53
- Fix D-190 ratio arithmetic: 1:100 → 1:80, 1:20-50 → 1:16-40
- Merge Destilaria Confluência/Lento into single row, update corp count ~28 → ~27
- Fix platform shorthand → platform_catalogue in D-189 §11
- Add D-189, D-190, D-191 to decisions/README.md index

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 22:06:23 +02:00
jpmschweitzerandClaude Opus 4.6 b69645d35c docs(decisions): D-189 brand layer architecture, D-190 volume calibration, D-191 Atlas Phase 3 scope
Sprint 34 planning workshop output:
- D-189: Brand layer architecture — 8 categories, administered pricing model,
  halo/volume tiers, 10K minor brands, Gemma 2 naming, corp tax/GDP, verb ladder
- D-190: Brand volume calibration — population-relative scale for ~80B Reach
- D-191: Atlas of the Reach Phase 3 — terrain-aware city placement, sequential
  settlement growth, Gemma 2 geographic naming, 9 MVP overlays, heightmap viewer

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 21:04:41 +02:00
jpmschweitzerandClaude Opus 4.6 a9bd3ca408 Merge remote-tracking branch 'origin/sprint-34/client'
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 15:19:52 +02:00
jpmschweitzerandClaude Opus 4.6 4d4dc2014d fix(ui): rebind economics panel toggle from E to N (#124 review R2)
E is claimed by InputMap "interact" action — InputMapper consumes
it before _unhandled_key_input. N is free, adjacent to M (star map),
reads as "Numbers" for the economics monitor.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 14:25:07 +02:00
jpmschweitzer 08297a9cae Merge remote-tracking branch 'origin/sprint-34/copy' 2026-04-10 14:19:09 +02:00
jpmschweitzerandClaude Opus 4.6 ac6c9dd2cd style(simulation): cargo fmt economy.rs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 14:07:14 +02:00
jpmschweitzerandClaude Opus 4.6 1498115aba fix(simulation): address PR #125 review — tick truncation, ordering, perf, protocol test
- Widen EventPort tick methods from u32 to u64 (prevents overflow)
- Add is_identity() guard on hot-path String allocation in modifiers
- Replace Vec::remove(0) with VecDeque::pop_front() in price history
- Add .after(tick_economy_simulation) ordering for debug commands
- Fix stale PROTOCOL_VERSION assertion (20 → 21) in serialization test
- Add D-181 Phase 2 visibility scope comment on serve_econ_state_query
- Eliminate double lookup in rebuild_signals via single-pass extraction
- Track economy seed TODO with backlog ticket reference

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 14:06:54 +02:00
jpmschweitzerandClaude Opus 4.6 28d95c23a8 fix(ui): address PR #124 review — navigation, error handling, cleanup
- Economics panel: replace dead _gui_input LEFT/RIGHT with public
  navigate() method, wire [ ] keys in main.gd (avoids movement
  key conflict, fixes focus_mode=NONE issue)
- Debug console: add explicit effect guard in econ inject no-commodity
  branch so invalid effects don't fall to commodity-form error
- Snapshot consumer: null-clear GameState.economy_snapshot after
  consuming (matches one-shot consumer invariant)
- Star map: remove duplicate doc comment above set_insert_active()
- Generate script: remove stale comment, dead _WORKTREE_PARENT var,
  dead field extraction in parse_wiki_index, add try/except around
  DB queries

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 14:03:49 +02:00
jpmschweitzerandClaude Opus 4.6 f41ab6c8e8 fix(content): address PR #123 round 2 — Founder terminology, names
Fix 3 issues from round 2 review:

- ovh_arc_003: "Gatebuilder" → "Founder structure" (canonical term)
- ovh_ror_002: Subordinate → Colleague (peers, not hierarchy)
- ovh_mfg_001: "Orien" → "Krev" (too close to Earth constellation)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 14:03:41 +02:00