style(simulation): cargo fmt monologue trigger query
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -587,10 +587,7 @@ fn has_hear_sound_event(
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/// Remove this stub when those systems' ordering constraints are refactored.
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pub fn trigger_monologue(
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_time: Res<SimulationTime>,
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_query: Query<
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(&TilePosition, &MonologueState, &MonologueBuffer),
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With<PlayerCharacter>,
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>,
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_query: Query<(&TilePosition, &MonologueState, &MonologueBuffer), With<PlayerCharacter>>,
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) {
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// Intentional no-op — kept as schedule ordering anchor. See doc comment.
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// Uses shared refs (not &mut) to avoid blocking parallel systems.
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