style(simulation): cargo fmt monologue trigger query

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-11 00:23:44 +02:00
co-authored by Claude Opus 4.6
parent 5f678dac48
commit 26a6fd233c
+1 -4
View File
@@ -587,10 +587,7 @@ fn has_hear_sound_event(
/// Remove this stub when those systems' ordering constraints are refactored.
pub fn trigger_monologue(
_time: Res<SimulationTime>,
_query: Query<
(&TilePosition, &MonologueState, &MonologueBuffer),
With<PlayerCharacter>,
>,
_query: Query<(&TilePosition, &MonologueState, &MonologueBuffer), With<PlayerCharacter>>,
) {
// Intentional no-op — kept as schedule ordering anchor. See doc comment.
// Uses shared refs (not &mut) to avoid blocking parallel systems.