fix(simulation): address #843 review — seeding, atomics, API consistency

Review fixes from Hoshe + Tyre:
- EntityRng seeding: splitmix64(seed) ^ splitmix64(id) instead of
  splitmix64(seed + id) — eliminates collision class where adjacent
  seeds produce identical streams
- AtomicBool ordering: Relaxed → SeqCst for shutdown flag (correct
  on weakly-ordered architectures)
- Worker Drop: join handles instead of detaching threads
- Normalize stub API: remove ChunkGenWorker convenience wrappers,
  use .pool consistently across all 3 workers
- trigger_monologue: downgrade &mut to shared refs (no-op anchor
  was blocking parallel systems)
- Remove dead SimRng inserts from migrated monologue tests
- Document determinism gap on poll_worker_results
- Document bevy_tasks/rayon dep rationale in Cargo.toml

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-11 00:22:44 +02:00
co-authored by Claude Opus 4.6
parent 0ae3542550
commit 5f678dac48
6 changed files with 65 additions and 28 deletions
+4
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@@ -6,7 +6,11 @@ edition = "2021"
[dependencies]
bevy_ecs = "0.18"
bevy_app = "0.18"
# multi_threaded enables Bevy's parallel system executor (no explicit import needed —
# bevy_ecs detects the feature on its bevy_tasks dependency at compile time).
bevy_tasks = { version = "0.18", features = ["multi_threaded"] }
# par_iter infrastructure for data-parallel systems. Not yet called — candidate
# systems marked with TODO comments. Active use begins when profiling shows bottlenecks.
rayon = "1"
serde = { version = "1", features = ["derive"] }
serde_yaml = "0.9"
+6 -5
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@@ -588,11 +588,12 @@ fn has_hear_sound_event(
pub fn trigger_monologue(
_time: Res<SimulationTime>,
_query: Query<
(&TilePosition, &mut MonologueState, &mut MonologueBuffer),
(&TilePosition, &MonologueState, &MonologueBuffer),
With<PlayerCharacter>,
>,
) {
// Intentional no-op — kept as schedule ordering anchor. See doc comment.
// Uses shared refs (not &mut) to avoid blocking parallel systems.
}
// ---------------------------------------------------------------------------
@@ -790,7 +791,7 @@ mod tests {
fn setup_anomaly_world() -> World {
let mut world = World::new();
world.init_resource::<SimulationTime>();
world.insert_resource(SimRng::new(42));
// SimRng no longer needed — migrated systems use EntityRng
world
}
@@ -991,7 +992,7 @@ mod tests {
fn setup_recognition_world() -> World {
let mut world = World::new();
world.init_resource::<SimulationTime>();
world.insert_resource(SimRng::new(42));
// SimRng no longer needed — migrated systems use EntityRng
world
}
@@ -1353,7 +1354,7 @@ mod tests {
fn setup_event_world() -> World {
let mut world = World::new();
world.init_resource::<SimulationTime>();
world.insert_resource(SimRng::new(42));
// SimRng no longer needed — migrated systems use EntityRng
world.init_resource::<ObservationEventQueue>();
world.init_resource::<SoundEventQueue>();
world.init_resource::<PostConversationQueue>();
@@ -1923,7 +1924,7 @@ mod tests {
fn setup_contradiction_world() -> bevy_ecs::world::World {
let mut world = bevy_ecs::world::World::new();
world.init_resource::<SimulationTime>();
world.insert_resource(SimRng::new(42));
// SimRng no longer needed — migrated systems use EntityRng
world.insert_resource(ContradictionDetectedQueue::default());
world.init_resource::<EntityRegistry>();
world
+32 -1
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@@ -52,7 +52,9 @@ impl EntityRng {
/// Uses splitmix64 mixing to combine the two seeds with good avalanche
/// properties — avoids correlated sequences for entities with similar IDs.
pub fn from_seed_and_id(world_seed: u64, stable_id: u64) -> Self {
let mixed = splitmix64(world_seed.wrapping_add(stable_id));
// Mix each input independently then XOR — avoids the collision class
// where (seed=0, id=N) == (seed=1, id=N-1) that wrapping_add creates.
let mixed = splitmix64(world_seed) ^ splitmix64(stable_id);
Self {
rng: ChaCha20Rng::seed_from_u64(mixed),
}
@@ -91,4 +93,33 @@ mod tests {
let val2: u32 = rng2.rng.random();
assert_ne!(val1, val2);
}
#[test]
fn entity_rng_same_seed_same_id_same_sequence() {
let mut a = EntityRng::from_seed_and_id(42, 7);
let mut b = EntityRng::from_seed_and_id(42, 7);
let va: Vec<u32> = (0..100).map(|_| a.rng.random()).collect();
let vb: Vec<u32> = (0..100).map(|_| b.rng.random()).collect();
assert_eq!(va, vb);
}
#[test]
fn entity_rng_same_seed_different_id_different_sequence() {
let mut a = EntityRng::from_seed_and_id(42, 0);
let mut b = EntityRng::from_seed_and_id(42, 1);
let va: u32 = a.rng.random();
let vb: u32 = b.rng.random();
assert_ne!(va, vb);
}
#[test]
fn entity_rng_adjacent_seeds_no_collision() {
// Verify (seed=0, id=N) != (seed=1, id=N-1) — the collision class
// that wrapping_add would create.
let mut a = EntityRng::from_seed_and_id(0, 5);
let mut b = EntityRng::from_seed_and_id(1, 4);
let va: u32 = a.rng.random();
let vb: u32 = b.rng.random();
assert_ne!(va, vb);
}
}
+9 -6
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@@ -54,7 +54,7 @@ pub struct BackgroundWorkerPool<Req, Resp> {
tx: Sender<WorkRequest<Req>>,
rx: Receiver<(Resp, DeliveryStrategy)>,
shutdown: Arc<AtomicBool>,
_workers: Vec<JoinHandle<()>>,
workers: Vec<JoinHandle<()>>,
}
impl<Req, Resp> BackgroundWorkerPool<Req, Resp>
@@ -84,7 +84,7 @@ where
let handle = thread::Builder::new()
.name(format!("worker-{id}"))
.spawn(move || {
while !shutdown.load(Ordering::Relaxed) {
while !shutdown.load(Ordering::SeqCst) {
match rx.recv_timeout(std::time::Duration::from_millis(100)) {
Ok(work) => {
let strategy = work.strategy;
@@ -107,7 +107,7 @@ where
tx: req_tx,
rx: resp_rx,
shutdown,
_workers: workers,
workers,
}
}
@@ -146,13 +146,16 @@ where
/// Signal all workers to shut down gracefully.
pub fn shutdown(&self) {
self.shutdown.store(true, Ordering::Relaxed);
self.shutdown.store(true, Ordering::SeqCst);
}
}
impl<Req, Resp> Drop for BackgroundWorkerPool<Req, Resp> {
fn drop(&mut self) {
self.shutdown.store(true, Ordering::Relaxed);
// Workers will exit on next recv_timeout cycle (100ms max)
self.shutdown.store(true, Ordering::SeqCst);
// Join all worker threads — wait for clean exit (100ms max per thread)
for handle in self.workers.drain(..) {
let _ = handle.join();
}
}
}
+1 -12
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@@ -8,7 +8,7 @@
use bevy_ecs::prelude::*;
use super::pool::{BackgroundWorkerPool, DeliveryStrategy, WorkRequest};
use super::pool::BackgroundWorkerPool;
// ---------------------------------------------------------------------------
// ChunkGen — terrain, buildings, props, navmesh for a world chunk
@@ -53,17 +53,6 @@ impl ChunkGenWorker {
}),
}
}
pub fn submit(&self, req: ChunkGenRequest, strategy: DeliveryStrategy) {
self.pool.submit(WorkRequest {
payload: req,
strategy,
});
}
pub fn drain(&self) -> Vec<(ChunkGenResult, DeliveryStrategy)> {
self.pool.drain()
}
}
// ---------------------------------------------------------------------------
+13 -4
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@@ -12,16 +12,25 @@ use super::stubs::{ChunkGenWorker, NpcPrepWorker, OffscreenTickWorker};
/// PreInput: poll all worker pools for completed results.
///
/// Incorporates results into the world state. Currently logs completions
/// at debug level — real incorporation logic (spawning chunks, activating
/// NPCs) plugs in at Phase 5+.
/// Currently logs completions at debug level — real incorporation logic
/// (spawning chunks, activating NPCs) plugs in at Phase 5+.
///
/// **DETERMINISM GAP (D-010):** Results are incorporated at the tick they
/// happen to be ready, not at a deterministic tick. Two runs with the same
/// seed may incorporate a chunk at tick 500 vs tick 502 depending on CPU
/// load — diverging world state from that point.
///
/// This is acceptable while all handlers are no-ops (no simulation state
/// is modified). Before any handler produces real state changes, implement
/// a `WorkerResultLog` resource that records `(tick, worker_type, result)`.
/// Replay reads from the log instead of polling channels. See plan #843.
pub fn poll_worker_results(
chunk_worker: Option<Res<ChunkGenWorker>>,
npc_worker: Option<Res<NpcPrepWorker>>,
offscreen_worker: Option<Res<OffscreenTickWorker>>,
) {
if let Some(worker) = chunk_worker {
for (result, _strategy) in worker.drain() {
for (result, _strategy) in worker.pool.drain() {
tracing::debug!(
chunk_x = result.chunk_x,
chunk_y = result.chunk_y,