Documents the {domain}-{action} naming pattern for new skills
so future skills follow the convention established in the kit.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Claude-native starter kit that bootstraps multi-agent team
infrastructure for any project. Clone once, install as a global
skill, run /kit-install in any project directory.
Includes:
- 3-tier profile system (minimal/standard/full: 3-12 agents)
- 16 agent archetype templates with personality spectrum
- 18 skill templates using domain-action naming convention
- Stakeholder persona panel for workshops and PR reviews
- SQLite ticketing DB with CLI tools (config-based DB paths)
- Decision tracking, sprint lifecycle, workshop orchestration
- Multi-git-host support (GitHub, Gitea, GitLab)
- /kit-update skill for syncing with source repo evolution
- Naming theme support for agent identity/flavor
- Smoke tests for all three profile tiers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Bump PROTOCOL_VERSION from 7 to 8 to match server. Three changes:
1. Add dialogue_response field decoding (DialogueResponseEvent with
line_id, text, speaker_entity_id) from server #305/D-028.
2. Fix Interact encoding: server changed PlayerAction::Interact from
unit variant to struct variant with {target_entity_id, verb}.
Extract _encode_action() helper to handle this consistently.
3. Update all test assertions that checked version=7 or expected
Interact as a bare string.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
test_monologue_not_duplicated_after_consumption was failing because
poll_snapshot() in test mode returns _test_snapshot() without
consuming _last_snapshot. The carry-forward logic then incorrectly
preserved the monologue. Fix: directly clear _last_snapshot to
simulate the live-mode consumption path.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Separate workspace crate at tooling/test-client/ importing bridge
types from server crate. CLI: --connect, --replay, --text, --json,
--quiet, --golden, --ticks. Exit codes: 0=success, 1=golden mismatch,
2=connection error. Golden file comparison with recursive JSON diff.
JSONL replay loader for tick-scheduled input sending.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
format_snapshot_text(&ObserverSnapshot) -> String pub-exported from
server crate. Entity labels as kind:entity_id sorted by distance,
room name stubbed as (unknown) until Gauntlet constants land.
10 unit tests. Consumed by tooling/test-client for --text mode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sprint 9 theme: Gauntlet — test infrastructure backbone with test
client binary, Gauntlet rooms 1-3, golden file suite, and client QA
harness. 23 tickets across server (9), client (6), CI (6), audio (2).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Address all review comments from Hoshe and Tyre on PR #27:
- Remove 2>/dev/null from pre-pr-fixtures (critical: swallowed errors)
- Remove dead _file_type function
- Check 4: error on districts with no locations declared
- Check 5: print advisory message when skipping
- Check 8: cross-file line ID uniqueness (not just per-file)
- Check 9: document D-034 asymmetric relationships in docstring
- Document regex fallback rationale in _scan_knowledge
- Add D-035 decision trace to schema descriptions
- Use concrete protocol version in DEVOPS.md example
- Amend D-035 with focused (9th mood) and greeting (14th situation)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds 'focused' to mood enum and 'greeting' to situation enum in
dialogue-pool.schema.json. Both values are used by Sprint 7-8
dialogue content but were not added to the schema at the time.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
7 client tickets closed (#435-437, #470, #476-478) after
PR #25 and PR #26 reviews completed and merged.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Update existing snapshot fixtures for protocol v8 (dialogue_response
field). Add 14 raw boundary value fixtures and 5 snapshot boundary
tick fixtures for encoding edge case coverage.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implement full dialogue selection pipeline (D-028): 4-layer filtering
engine with access tier, situation derivation, trust tier, and weighted
topic+mood scoring via SimRng. Add ContentSlug component for stable
content identity across save/load. Add walk-away KG recording with
IncompleteInteraction events per D-064 three-phase consequences. Bump
protocol to v8 with DialogueResponseEvent. Fixes#305, #427, #452.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add AnomalyMarker component and detect_anomalies() system that flags
entities with KG relationship PersonOfInterest or Contradicted state
for urgent cognitive delay (0.3s vs 0.6s normal). Add
trigger_recognition_monologue() that fires monologue at delay START
(when grey blob appears), not at completion — the monologue IS the
recognition process per D-060. Includes v0.1 fallback recognition
lines and cooldown tracking. Fixes#450, #451.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add CLI argument parsing for test infrastructure: --test-mode enables
deterministic seed (42) and warn-level tracing to stderr, --port allows
OS-assigned ports (--port 0), --seed overrides RNG seed. Prints
LISTENING:{port} to stdout after bind for test harness discovery.
Extracts setup_proof_room() for reuse. Fixes#459.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace HashSet with BTreeSet for visible_ids, sort visible_tiles by
coordinates, sort visible entities in snapshot by entity_id, and sort
movers by Entity bits in validate_movement. Required by D-010 principle 4
(deterministic simulation). Fixes#456, #457, #458.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Critical fixes:
- hide_dialogue() sent PAUSE instead of UNPAUSE, permanently freezing
simulation after every dialogue (both reviewers)
- Confrontation monologue hardcoded in GDScript constant, violating
D-042/D-020 — moved to ui-strings.yaml as dialogue.confrontation_beat
- Walk-away WASD didn't call set_input_as_handled(), letting movement
event propagate and potentially stepping on the same frame
- is_dialogue_active() returned _is_showing only — interaction list
could flash during 300ms fade gap. Now includes dialogue_active state
- Removed dead _last_dialogue_id / get_dialogue_id() state (never read)
Warnings addressed:
- Audio registry now scans res://audio/ recursively (subdirs registered)
- add_bus_effect guarded against duplicate calls in tests
- int64 encoder dead code tagged KNOWN-DEFECT, filed as ticket #516
- D-073 zone crossfade stub comment clarifies Sprint 9+ deferral
- listening_focus dip documents caller tick-gate responsibility (D-069/D-071)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Define VIS_HIDDEN/PERIPHERAL/FORWARD and EXP_UNEXPLORED/EXPLORED/
VISIBLE in FogState. Replaces 7 magic number usages in _resize() and
update_from_state(). Provides stable assertion targets for fog tests.
Implements #476.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Agents were sending outputs as messages instead of writing files,
which prevented Qatux (documenter) from reading other agents' work.
Now each round task instructs agents to write to
docs/workshops/{name}/{agent}-roundN.md, and between-round steps
verify files exist before proceeding.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
4-track workshop targeting the class of bugs from Sprint 6-7: blocking
I/O, serialization boundaries, state desync, off-by-one encoding.
Participants: Tyre, Hoshe, Dudley, Stig. Covers integration test
architecture, serialization boundary tests, client test infrastructure,
and test gap prioritization. Includes catalogue of 6 real bugs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Document client-side movement throttle rates per stance, hold-to-move
input model with composite diagonals, and crouch ticks-per-move value.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
10 gdUnit4 tests verifying camera behavior: SimBridge test mode
connection, snapshot pipeline, player position extraction, camera
anchor in _ready(), smoothing disable/re-enable cycle, camera tracking
across frames, and player movement following.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Entity renderer: add framerate-independent position lerping so entities
slide between tiles instead of snapping. Tuned for Sprint snappiness
and Walk/Careful fluidity.
Fog shader: set ColorRect to transparent fallback so a shader load
failure doesn't paint solid white over the world. Track camera position
(not player position) so fog stays synced during smooth camera pan.
Restructure GLSL to avoid early return (some GPU drivers miscompile it).
Minor type fixes: typed Array[Vector2] in cursor_renderer tick drawing,
untyped Array in inventory_grid to avoid Godot typed-array cast issues.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Off-by-one in all four signed int branches: upper bound used <= instead
of < (e.g., value <= 128 matched int8 instead of falling through to
uint8). Tick 128 was encoded as int8 -128, causing server deserialization
failure. Also remove stray debug prints from nil/false decode paths.
Fixes bug #4 (MessagePack encodes tick 128 as -128).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Three client input/bridge fixes:
1. Pause toggle: add UNPAUSE action and toggle logic based on
GameState.game_time.tick_rate. Wire UNPAUSE in sim_bridge.gd.
2. Hold-to-move: replace press-event movement with polled _process()
direction sampling. Composite diagonals via simultaneous keys
(W+D → northeast). Client-side throttle per stance (D-053):
Sprint=200ms, Walk=400ms, Careful=600ms, Crouch=800ms.
3. Snapshot carry-forward: when a newer snapshot overwrites an
unconsumed one, carry forward current_monologue and current_dialogue
so one-shot events aren't silently dropped.
Fixes bugs #5 (monologue lost on overwrite) and #6 (overwrite spam).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>