Two agent-team tooling changes:
- teammateMode: in-process -> auto. Teammates now spawn in tmux split panes
when the lead runs inside tmux, with graceful in-process fallback.
- New PreToolUse hook git-centralize-guard.sh blocks .git-mutating commands
(add, commit, merge, push, pull, rebase, reset, checkout, stash,
cherry-pick, rm, mv) for teammates, keeping version control centralized to
the lead. Detection keys on the agent_type field, which a teammate's hook
input carries and the lead's does not. Read-only git is allowed.
Documented in .claude/rules/git-safety.md. Hooks load at lead startup, so a
restart is required for the hook to reach teammates.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Custom subagent types used as agent-team teammates in tmux pane mode only
receive their definition's restricted tools list — the coordination tools
are not injected (confirmed on Claude Code 2.1.148). Without SendMessage a
teammate can't message the lead and can't return a shutdown_response, so it
orphans its pane.
Add SendMessage, TaskList, TaskUpdate, and TaskGet to all 21 agents so they
work as full teammates. TaskCreate is intentionally omitted: task creation
stays centralized with the team lead.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Heightmap and markers load from wiki filesystem path via FileAccess
instead of res:// (wiki is outside the Godot project root). Overlay
bar buttons now receive mouse events — viewer skips input processing
when cursor is over UI elements. Header gets explicit minimum width
to prevent vertical text stacking. Shadow economy overlay removed.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Body info panel with globe artwork renders on the right side of the
system map instead of navigating to a separate screen. Single-click
shows/swaps panel, double-click opens regional heightmap view, ESC
closes panel. Station panel also moved to right side for consistency.
Moon and station positioning clears parent body radius + label space.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Planet-down cascade workshop (3 rounds, 5 agents): layer-by-layer
generation from empty world through population overlay, city planning,
and street rendering. Includes consultant review by Troblum.
Also commits: pre-Sprint-35 DB backup, Claude Code team-mode tmux
test log (team-test.md).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Four-round workshop (Gestalt, Tyre, Paula, Burnelli-Sheldon, Miri)
mapping the full generation pipeline from planetary heightmap to
walkable tile. 25 D-records produced. Ticket dependency chain for
Tier 0-4 implementation identified.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Five density classes (Frontier→Compressed) driven by four pressures
(utility cost, terrain, economic gravity, political). Amends D-201
tile scale to 1m with 0.5m subtile. Calibrated against real-world
settlements (Kiruna, Uzès, Kanazawa, Paris).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add a mandatory step between assessing changes and grouping commits:
surface any modified/untracked files that weren't touched in the current
session and ask the user whether to include them.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Generated oort cloud and asteroid belt generic globe images via Gemini.
Background-masked with flood-fill (shadow-preserving). Donor fill script
copies matching globe.png from same planet_class+body_type pool with
per-body hash selection, no repeats within a system. 629 bodies filled,
3240/3240 now have globe.png.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Deterministic ±scatter on body radii seeded by body_id hash — no two
bodies share the same radius. Gas giants 40k-60k km, moons 200-2600 km,
rocky planets ±15% from class base. Oort/asteroid skip radius (NULL).
Sol system gets real planetary radii. body_radius_km exported to
star_map_data.json for client orbital diagram sizing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Half-sun on left edge, planets left-to-right with radius-based sizing
(Earth = 24px reference, unclamped — gas giants fill the view). Globe
textures loaded from wiki at runtime. Double-click on reach map opens
system view. M closes atlas from any screen, ESC navigates back.
Fixes Godot 4.6 type inference parse errors in main.gd (var zoom/speed).
Uses physical_keycode throughout for layout-independent key handling.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sprint-based workflow (38 sprints) replaced by kanban + milestones.
Milestones are many-to-many with tickets and can block each other.
New: /whats-next skill (dependency-driven batch selection with Si
refinement review), /pr-process skill (renamed from pr-push, adds
review comment pickup), clerk agent + pre-push hook for D-record
consistency checks.
Deleted: sprint CLI, sprint-start/sprint-plan/sprint-status skills,
team-scoped file restrictions. Si rewritten as refinement manager.
All 19 agent briefings updated from stale PROJECT_STATE.md reference
to live ticket milestone queries.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Export pre-computed drainage basin boundaries from atlas_province_boundaries
into markers.json during generate_atlas. AtlasMarkerOverlay draws province
polylines with semi-transparent fill under the political_zones overlay.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
gen_queue: add in_flight_count tracking for all work item types (not
just AnalyzeBody). Rewrite saturation test with AnalyzeBody items.
Fix priority_ordering test thread count to match new gate.
rng: collapse to single AtlasRng::new(seed) constructor — callers
own their seed transform.
import_province_boundaries: fix "savepoint" comment to "transaction".
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Protocol.gd is an autoload — replace Messagepack class_name refs with
inline load() calls via a static helper. main_menu.gd extends MetaScreen
by class_name which fails at parse time; switch to path-based extends.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix autoload parse-order violations: sim_bridge.gd, input_mapper.gd,
audio_manager.gd now use load() for class_name types instead of
direct references (LocalBridge, ServerProcess, Constants)
- Collapse redundant tween validity guard in dialogue_box.gd to
is_instance_valid(panel) only
- Add clarifying comments to fog test resize assertions (8-tile
padding trigger, 32x32 fixture assumption)
- Fix test_examine_display_sprint18 case 2: GameState.has() →
"field" in GameState (Node vs Dictionary API)
- Fix test_game_state_sprint20: rename before_each → before_test
(GdUnit4 lifecycle hook)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
WorldTier enum fixed to Epicenter/Regional/Backwater/Passage/Waypoint
(D-218). Full enum implementations for ComplexityTier, SettingType,
SettlementClass, DistrictType, PoliticalArchetype, FoundingOrientation,
TerritorialStatus, GeographicAttractor, AttractorType, and
CompatibilityMatrix. SystemNameIndex with Aho-Corasick text scanning
for background pre-generation queue integration (D-206).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Arbour Aggregates: body footer date updated to 2026-05-02
- Sede Chemical Works: added (SCW) abbreviation at first prose mention
Structural items (A-C: missing silence/political sections) deferred —
open Q-record on main challenges whether corp pages should have "What
They Don't Talk About" sections at all.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New tables: atlas_body_heightmaps (D-202), atlas_city_names (D-207),
atlas_feature_names, atlas_province_boundaries (D-205), body_radius_km
column (D-204). Three new importers: heightmap BLOBs, city names from
wiki markers.json, province boundaries via D8 watershed analysis.
economic_role normalized to 7 canonical values (D-194). Stamp fix in
generate_atlas.py to hash all tracked source files. systems.db regenerated.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
gemma_naming.py now re-queries affected bodies when >40% suffix
clustering is detected. naming_core.py build_batch_prompt accepts
cultural_history param threading secondary corridor substyles into
the few-shot prompt for richer cross-cultural name blending.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add gemma_naming.py and naming_core.py to generate_atlas source
tracking in check-systems-db-stamp. Mirror in pr-push watch list.
Prevents naming helper changes from bypassing stale-stamp detection.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
25 D-records defining the full generation pipeline from heightmap to
walkable tile: WorldTier taxonomy (D-218), settlement classification
(D-196), city generation context (D-200), drainage routing (D-208),
attractor matching (D-211), district mix (D-194), and supporting
enums/types. Produced by workshop #897, formalized from ticket specs.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Three root causes: SnapshotBuffer hard-dependency in economy.rs
(Option-wrapped), TickPhase::configure missing from SimulationPlugin
(added idempotent call), and stale golden file after D-192 dropped
the version field (regenerated).
All 6 previously-failing tests now pass with zero regressions.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Replace raw KEY_F4 check with Input.is_action_just_pressed("free_camera") to
consume the registered project action (matches F3/F12 dev toggle pattern)
- Reset camera.zoom to Vector2.ONE when toggling free camera off so zoom does
not bleed into normal gameplay
- Add free_camera_mode guard to InputMapper._unhandled_input() so discrete
actions (INTERACT, stance, pause) are suppressed alongside movement
- Add client/tests/test_free_camera.gd: flag default, movement suppression,
discrete action suppression, zoom constant contracts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
asset-pipeline.md (2 locations) and systems-schema.sql still pointed
at import_economics.py as the SCHEMA_VERSION home after the extraction
to a shared module.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1. Scapa Flow Industries: HQ moved from restricted military station to
Quaterna (civilian commercial platform). Overview expanded with
military/civilian context.
2. Threshold Fuel Syndicate: reconceived from "frontier east corridor
supplier" to Gateway's local fuel producer supplementing imports.
Removed frontier tag.
3. Arbour Aggregates: corridor labels fixed — "north"/"east" → "core zone"
to match GJ 338B's actual hop-3 loop_member position.
4. Rush Mining: named concrete sustaining mechanism (property tenure
uncertainty keeps combines away; first-mover holds by occupation).
5. Sede Chemical Works: expanded "ACB" to "ACB — Alpha Centauri B" on
first use.
6. Stale body footer dates updated on rush-mining and scapa-flow.
7. Bifrost Marmor: added missing Cross-References body section.
8. Rush Mining: added cross_ref to rare-vein-survey.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1. decisions_sync.py: fix refs_created inflation (check rowcount),
remove dead IntegrityError except block
2. Extract SCHEMA_VERSION to shared tooling/schema_version.py —
both generators import from single source of truth
3. generate_atlas.py: narrow bare except to OperationalError +
"duplicate column" check
4. check-systems-db-stamp: add cross-generator schema_version
agreement assertion (defense-in-depth)
5. decision wrapper: add show + orphan-tickets to usage text
6. Add schema_version.py to all three source watch lists
(GENERATOR_SOURCES, IMPORT_ECONOMICS_SOURCES, generate_atlas
_write_stamp) — prevents silent staleness on version bump
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add free camera mode (F4 toggle): WASD pan, scroll zoom, decoupled
from player position (#898)
- Strip archetype-driven code: remove character_archetype, lattice_profile,
and lattice color palettes from client (#882)
- Fix confrontation_monologue signal not firing in headless test mode (#867)
- Revive fog state behavioral tests: EXP_EXPLORED persistence, grow-only
bounds, texture-resize copy, BoundaryWall handling (#879)
- Triage pre-existing test failures: fix examine_display dismiss timing,
fog test position fragility, rendering snapshot assertions,
time_display format (#871)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace SHA-1 hash in meta.schema_version with an orderable semver
string ("1.0.0"). SHA preserved in new schema_sha column for tamper
detection. Enables savegame migration lineage in Phase 5+ — saves can
record their schema version and determine which migrations to apply.
Updated both generators, check-systems-db-stamp validation (rejects
old SHA-hex values), schema DDL, and asset-pipeline docs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>