14 tickets across 4 teams + planning track: - Copy (4): cultural audit #784 (analysis only), batch edits #793 (blocked), system profiles #790, economic profiles #781 - Visual (4): heightmap spike #778, batch heightmaps #794 (blocked), screenshots #779, icon design #795 - Client (4): HUD layout #792, status/minimap/interaction → implant #786/#787/#788. #787 blocked by icon design. - Planning (1): Phase 2 economics kickoff #796 New tickets: #793, #794, #795, #796 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2.6 KiB
Sprint 32: Landfall — Visual Tasks
Goal: Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.
Branch: sprint-32/visual
Agents: Araminta (art direction)
New Tickets
| # | Title | Blocked by |
|---|---|---|
| #778 | Heightmap pipeline spike — single example for review | — |
| #794 | Heightmap batch — all inhabited planets | #778 |
| #779 | Planetary shader screenshots for wiki/GTTR | — |
| #795 | Icon set design for implant HUD components | — |
Use tooling/db/ticket show <id> for full details.
Key Decisions
decisions/perception.md— D-086 (insert icon system — custom SVG constraints)decisions/architecture.md— D-166 (development cascade), D-169 (implant UI component library)decisions/scope.md— D-170 (HUD visibility groups)
Notes
#778 Heightmap spike — ONE example
Produce a single annotated heightmap for one inhabited planet. The user wants to validate the approach and visual style before committing to batch production.
Deliverable: One heightmap with annotations (cities, rivers, roads, biomes) + brief pipeline documentation describing how the batch will work.
Pick a planet with varied terrain — a good candidate has mountains, water, and at least one major settlement to showcase all annotation types.
#794 Heightmap batch
Blocked by #778. Do not start until the spike is reviewed and approved. Run the validated pipeline for all inhabited planets.
#779 Planetary shader screenshots
Per-planet-type screenshots for GTTR arrival window content. These appear in the wiki/GTTR as the visual first impression of each world.
#795 Icon set design
Design the icon vocabulary for the implant HUD. This blocks #787 (client team's minimap + stance label conversion).
Output: SVG icon set following D-086 constraints:
- Custom SVG, not icon font
- 1px stroke base weight
#c8d0e0chrome color (runtime-replaceable)- Minimal anchor points, clean geometry
Icons needed:
- Stance indicators (WALK, CAREFUL, SPRINT, CROUCH)
- Status badges (health, perception mode)
- Interaction prompt icons
Dependency Chain
#778 (heightmap spike) → #794 (batch heightmaps)
#795 (icon design) → #787 (client: stance label, cross-team)
#779 (screenshots) → standalone
PR Workflow
tea pr create --repo jpmschweitzer/settled-reach --login schweitz \
--title "feat(visual): Sprint 32 — heightmap spike, screenshots, icon design" \
--description "body" --base main --head sprint-32/visual