docs(meta): sync documentation with current codebase state

CLAUDE.md: add bookmarks/bookmarks/, opinion_modifiers/, and
religion_families/ to project structure tree.
MASTERPLAN.md: remove resolved trait_knows_hemalurgy item from M1.
REVIEW_NOTES.txt: update WARNING-05 to reflect that tiered attention
modifiers are now defined.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-07 18:21:47 +01:00
co-authored by Claude Opus 4.6
parent 8848645b22
commit 7b7620c13c
3 changed files with 5 additions and 2 deletions
+3
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@@ -8,6 +8,7 @@ universe during the Final Empire era. CK3 version 1.18.*.
```
lords_of_ash/ # The mod itself (CK3 mod directory)
common/ # Game data definitions
bookmarks/bookmarks/ # Bookmark definitions (CK3 nested convention)
culture/ # Cultures: noble_scadrian, skaa, terris
decisions/ # Player decisions (balls, snapping, breeding)
dynasties/ # 10 Great Houses
@@ -16,7 +17,9 @@ lords_of_ash/ # The mod itself (CK3 mod directory)
men_at_arms_types/ # Hazekillers, Koloss, Mistborn Agents, etc.
modifiers/ # Character and province modifiers
on_action/ # Game hooks (birthday, yearly pulse, game start)
opinion_modifiers/ # Opinion modifiers (e.g., disapproves_skaa_mercy)
religion/ # Steel Ministry, Terris, Survivorism, Cult of Ruin
religion_families/ # Religion family definitions (rf_scadrial)
scripted_effects/ # Reusable effect blocks
scripted_triggers/ # Reusable condition checks
traits/ # Allomancy, Feruchemy, Hemalurgy traits
-1
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@@ -81,7 +81,6 @@ placeholder content are acceptable. Steam-release polish happens in M8.
- `is_feruchemist_trigger` should not match dormant potential
- `has_allomantic_potential_trigger` should distinguish active vs dormant
- Unify the dual Lord Ruler attention system (variable-based + modifier-based)
- Add `trait_knows_hemalurgy` (referenced by decision but undefined)
- Suppress vanilla decisions that break immersion — create empty replacement
files in `common/decisions/` for vanilla decision files
- Define game rule infrastructure in `common/game_rules/` (Narrative vs Sandbox
+2 -1
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@@ -107,7 +107,8 @@ Two systems exist but are not connected:
increment/decrement
2. Modifier-based: lord_ruler_attention_modifier applied by events
The variable system works. The tiered modifiers (attention_1/2/3)
are not defined yet (see CRITICAL-01). These should be unified.
are now defined (CRITICAL-01 resolved). These two systems should be
unified into a single coherent approach.
WARNING-06: is_feruchemist_trigger INCLUDES DORMANT POTENTIAL
File: common/scripted_triggers/mistborn_triggers.txt