docs(meta): sync documentation with current codebase state
CLAUDE.md: add bookmarks/bookmarks/, opinion_modifiers/, and religion_families/ to project structure tree. MASTERPLAN.md: remove resolved trait_knows_hemalurgy item from M1. REVIEW_NOTES.txt: update WARNING-05 to reflect that tiered attention modifiers are now defined. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -8,6 +8,7 @@ universe during the Final Empire era. CK3 version 1.18.*.
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```
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lords_of_ash/ # The mod itself (CK3 mod directory)
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common/ # Game data definitions
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bookmarks/bookmarks/ # Bookmark definitions (CK3 nested convention)
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culture/ # Cultures: noble_scadrian, skaa, terris
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decisions/ # Player decisions (balls, snapping, breeding)
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dynasties/ # 10 Great Houses
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@@ -16,7 +17,9 @@ lords_of_ash/ # The mod itself (CK3 mod directory)
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men_at_arms_types/ # Hazekillers, Koloss, Mistborn Agents, etc.
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modifiers/ # Character and province modifiers
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on_action/ # Game hooks (birthday, yearly pulse, game start)
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opinion_modifiers/ # Opinion modifiers (e.g., disapproves_skaa_mercy)
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religion/ # Steel Ministry, Terris, Survivorism, Cult of Ruin
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religion_families/ # Religion family definitions (rf_scadrial)
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scripted_effects/ # Reusable effect blocks
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scripted_triggers/ # Reusable condition checks
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traits/ # Allomancy, Feruchemy, Hemalurgy traits
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@@ -81,7 +81,6 @@ placeholder content are acceptable. Steam-release polish happens in M8.
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- `is_feruchemist_trigger` should not match dormant potential
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- `has_allomantic_potential_trigger` should distinguish active vs dormant
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- Unify the dual Lord Ruler attention system (variable-based + modifier-based)
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- Add `trait_knows_hemalurgy` (referenced by decision but undefined)
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- Suppress vanilla decisions that break immersion — create empty replacement
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files in `common/decisions/` for vanilla decision files
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- Define game rule infrastructure in `common/game_rules/` (Narrative vs Sandbox
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@@ -107,7 +107,8 @@ Two systems exist but are not connected:
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increment/decrement
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2. Modifier-based: lord_ruler_attention_modifier applied by events
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The variable system works. The tiered modifiers (attention_1/2/3)
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are not defined yet (see CRITICAL-01). These should be unified.
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are now defined (CRITICAL-01 resolved). These two systems should be
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unified into a single coherent approach.
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WARNING-06: is_feruchemist_trigger INCLUDES DORMANT POTENTIAL
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File: common/scripted_triggers/mistborn_triggers.txt
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