32 lines
1.1 KiB
Markdown
32 lines
1.1 KiB
Markdown
# Ideas Tracker
|
|
|
|
Random ideas for later integration. Not prioritized, not committed —
|
|
just captured so they don't get lost.
|
|
|
|
## Gameplay
|
|
|
|
- **Kelsier's crew as an unlanded start** — Play as a skaa thieving
|
|
crew leader with no titles. Gameplay revolves around schemes, heists,
|
|
and building a rebellion from nothing. Would need CK3 unlanded
|
|
character support or a workaround (minor barony, adventurer mechanic).
|
|
|
|
## Events
|
|
|
|
## Characters
|
|
|
|
## Mechanics
|
|
|
|
- **Testing decisions per milestone** — Create temporary debug decisions
|
|
gated behind a `debug_mode` game rule for each milestone. These let us
|
|
force specific game states for testing (e.g., "Set Lord Ruler Attention
|
|
to 80," "Trigger Snapping on Target," "Spawn Inquisitor," "Set Caste
|
|
Law to Relaxed," "Unlock Age of Liberation," "Kill Kelsier"). Ship
|
|
them in a separate `common/decisions/99_debug_decisions.txt` that gets
|
|
removed (or gated behind a hidden game rule) before Steam release.
|
|
Each milestone doc should specify which debug decisions are needed for
|
|
its testing checkpoints.
|
|
|
|
## Lore / Flavor
|
|
|
|
## Art / UI
|