Update MASTERPLAN.md to reflect new systems added to milestones:
- M3: custom tenets/doctrines, expanded holy sites, Inquisitor
holy order, Keeper Network secret society
- M4: council retheme + court positions, caste laws, innovation
eras, legend suppression
- M5: band council with crew roles
- M7: advanced council interactions, post-endgame throne choice
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Expand milestone docs with several major new systems:
M3: Religion overhaul — 12 custom tenets (3 per faith), 2 custom
doctrine groups (Allomantic Stance, Caste Doctrine), expanded holy
sites (~10, differentiated by faith, with conditional sites),
tradition condition fixes, dead parameter cleanup. New task 3.11:
Steel Inquisitor holy order + individual Inquisitor request mechanic,
Keeper Network secret society with progression and discovery risk.
M4: Council retheme (5 positions with 10 custom tasks), 7 court
positions (Royal Court), legend system suppression, caste law system
(3 tiers: Strict/Relaxed/Abolished with cross-caste consequence
events), innovation system (Age of the Lord Ruler pre-unlocked +
Age of Liberation locked behind lord_ruler_fallen flag).
M5: Band council with 7 crew roles, vacancy penalties, ~14 role
events, and 5 band tasks. Each crew member's Allomantic ability
enhances their assigned role.
M7: Advanced council interactions (~25 events) — kandra courtier
replacement, Court Smoker vs Seeker duels, Obligator Witness
betrayal, Terris Steward Keeper reveal. Post-endgame choice: seize
the throne or release the kingdoms. Variable standardized to
lord_ruler_fallen across all docs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add new systems across milestones: metal supply and scarcity (M2),
Royal Court artifact system with 9 core types (M3), 5 custom
Mistborn lifestyles replacing vanilla (~75 perks/events each), and
rethemed activities including multi-phase Noble Ball (M5). Also adds
stretch-goal artifacts (~20 types) and 8 Mistborn-specific activities
to M7.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Break the MASTERPLAN into 8 milestone documents (M1-M8) with a
standard template. Each milestone includes prerequisites, current
state assessment, numbered implementation tasks with file references,
testing checkpoints, acceptance criteria, and risk analysis.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Added /orient skill for lightweight context bootstrapping — reads
README.md, skill frontmatters, and mod structure without flooding
context. Added a lean README.md as the entry point for orientation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Added a Committing section directing Claude to always use the /commit
skill. Updated the CK3 version reference from 1.12 to 1.18.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The mod was targeting CK3 1.12 which is several versions behind the
current 1.18 (Crane). Added Roads to Power DLC as a dependency in
both descriptor files.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Renamed mistborn_final_empire/ to lords_of_ash/ and
mistborn_final_empire.mod to lords-of-ash.mod using git mv.
Updated all references in CLAUDE.md, ck3-game-install skill,
and commit skill.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add "The End of an Empire" bookmark with event planning, bookmark
game data, province history, and localization. Include project
masterplan and design ideas documents.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add ck3-game-install skill for log analysis and vanilla comparison.
Add commit skill for structured commit messages and changelog.
Fix create-skill name field. Add skills scope preference to
CLAUDE.md. Update REVIEW_NOTES and add missing modifier
definitions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CK3 requires every culture to have an ethnicities block or it
crashes on load. Added ethnicities to noble_scadrian, skaa, and
terris cultures. Also added required type, is_shown, and
ai_will_do fields to heritage and language pillars — without
these the cultures were invisible in-game.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CK3 uses @ as a scripting variable prefix, not a comment character.
The @# lines were parsed as broken variable declarations, causing
cascading parse failures in triggers, effects, traditions, religion,
and holy sites. Only # is valid for comments.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Project overview, directory structure, CK3 modding conventions,
trait/event naming patterns, core systems, and known issues.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Skill for creating Claude Code skills, high-level lore reference for the
Final Empire, bookmark scaffolding for story arcs, and CK3 modding docs
placeholder.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>