51bc5fa57d89cd44cd6aaa059d3f177d1d58eb57
Expand milestone docs with several major new systems: M3: Religion overhaul — 12 custom tenets (3 per faith), 2 custom doctrine groups (Allomantic Stance, Caste Doctrine), expanded holy sites (~10, differentiated by faith, with conditional sites), tradition condition fixes, dead parameter cleanup. New task 3.11: Steel Inquisitor holy order + individual Inquisitor request mechanic, Keeper Network secret society with progression and discovery risk. M4: Council retheme (5 positions with 10 custom tasks), 7 court positions (Royal Court), legend system suppression, caste law system (3 tiers: Strict/Relaxed/Abolished with cross-caste consequence events), innovation system (Age of the Lord Ruler pre-unlocked + Age of Liberation locked behind lord_ruler_fallen flag). M5: Band council with 7 crew roles, vacancy penalties, ~14 role events, and 5 band tasks. Each crew member's Allomantic ability enhances their assigned role. M7: Advanced council interactions (~25 events) — kandra courtier replacement, Court Smoker vs Seeker duels, Obligator Witness betrayal, Terris Steward Keeper reveal. Post-endgame choice: seize the throne or release the kingdoms. Variable standardized to lord_ruler_fallen across all docs. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Lords of Ash
A Crusader Kings III total conversion mod set in Brandon Sanderson's Mistborn universe during the Final Empire era. CK3 version 1.18.*.
Structure
lords_of_ash/ # CK3 mod directory
common/ # Game data: traits, cultures, religions, decisions, etc.
events/ # Event chains (snapping, balls, Lord Ruler, hemalurgy, etc.)
history/ # Starting characters, provinces, title holders
localization/english/ # All display strings (l_english.yml)
lords-of-ash.mod # Outer mod descriptor
docs/
lore/ # Mistborn universe reference (metallic arts, factions, setting)
bookmarks/ # Story arc planning
ck3-modding/ # CK3 modding reference
.claude/skills/ # Claude Code skills (commit, orient, ck3-game-install, etc.)
CLAUDE.md # Full conventions, naming rules, and system details
Core Systems
- Allomancy — Genetic trait system. Dormant potential activates via "snapping" into Misting types or full Mistborn.
- Lord Ruler Attention — Variable (0–100) tracking defiance; escalating consequences.
- Compounding — Allomantic + Feruchemical overlap triggers on yearly pulse.
- Hemalurgy — Spike-based power transfer system.
Key References
| What | Where |
|---|---|
| Modding conventions | CLAUDE.md |
| Lore reference | docs/lore/mistborn-universe.md |
| Known issues | lords_of_ash/REVIEW_NOTES.txt |
| Game install / logs | /orient or /ck3-game-install skills |
Languages
Makefile
59.7%
AMPL
40.3%