jpmschweitzerandClaude Opus 4.6 51bc5fa57d docs(milestones): add council, religion, caste, and innovation systems
Expand milestone docs with several major new systems:

M3: Religion overhaul — 12 custom tenets (3 per faith), 2 custom
doctrine groups (Allomantic Stance, Caste Doctrine), expanded holy
sites (~10, differentiated by faith, with conditional sites),
tradition condition fixes, dead parameter cleanup. New task 3.11:
Steel Inquisitor holy order + individual Inquisitor request mechanic,
Keeper Network secret society with progression and discovery risk.

M4: Council retheme (5 positions with 10 custom tasks), 7 court
positions (Royal Court), legend system suppression, caste law system
(3 tiers: Strict/Relaxed/Abolished with cross-caste consequence
events), innovation system (Age of the Lord Ruler pre-unlocked +
Age of Liberation locked behind lord_ruler_fallen flag).

M5: Band council with 7 crew roles, vacancy penalties, ~14 role
events, and 5 band tasks. Each crew member's Allomantic ability
enhances their assigned role.

M7: Advanced council interactions (~25 events) — kandra courtier
replacement, Court Smoker vs Seeker duels, Obligator Witness
betrayal, Terris Steward Keeper reveal. Post-endgame choice: seize
the throne or release the kingdoms. Variable standardized to
lord_ruler_fallen across all docs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 17:00:34 +01:00
2026-02-07 16:30:19 +01:00

Lords of Ash

A Crusader Kings III total conversion mod set in Brandon Sanderson's Mistborn universe during the Final Empire era. CK3 version 1.18.*.

Structure

lords_of_ash/              # CK3 mod directory
  common/                  # Game data: traits, cultures, religions, decisions, etc.
  events/                  # Event chains (snapping, balls, Lord Ruler, hemalurgy, etc.)
  history/                 # Starting characters, provinces, title holders
  localization/english/    # All display strings (l_english.yml)
lords-of-ash.mod           # Outer mod descriptor
docs/
  lore/                    # Mistborn universe reference (metallic arts, factions, setting)
  bookmarks/               # Story arc planning
  ck3-modding/             # CK3 modding reference
.claude/skills/            # Claude Code skills (commit, orient, ck3-game-install, etc.)
CLAUDE.md                  # Full conventions, naming rules, and system details

Core Systems

  • Allomancy — Genetic trait system. Dormant potential activates via "snapping" into Misting types or full Mistborn.
  • Lord Ruler Attention — Variable (0100) tracking defiance; escalating consequences.
  • Compounding — Allomantic + Feruchemical overlap triggers on yearly pulse.
  • Hemalurgy — Spike-based power transfer system.

Key References

What Where
Modding conventions CLAUDE.md
Lore reference docs/lore/mistborn-universe.md
Known issues lords_of_ash/REVIEW_NOTES.txt
Game install / logs /orient or /ck3-game-install skills
S
Description
No description provided
Readme
24 MiB
Languages
Makefile 59.7%
AMPL 40.3%