chore(meta): add event background scene-class overlays to asset-gen
Add 5 scene-class overlays for event backgrounds: Noble interior (bright marble, colored fabrics, candlelight), Institutional interior (cold stone, iron fixtures), Noble arena (Colosseum-style fighting pit with house banners), Skaa/underclass (ash-stained, cramped), and Exterior (overcast Scadrial landscape). Scene-class mapping table routes each event scene to its overlay. Noble interiors use bright marble instead of dark mahogany to contrast wealth against the ash-choked exterior world. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -73,12 +73,74 @@ with mist, ash particles, and volumetric light. Characters at mid-distance. Dark
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### Event scene backgrounds (1592x848, 16:9)
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Base template (shared by all event backgrounds):
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```
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CK3 event background: a wide atmospheric environment with no characters in the scene — this
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is a backdrop only. Rich environmental detail, strong mood lighting. Ash, mist, or
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candlelight depending on setting. A place where dramatic events unfold.
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is a backdrop only. Rich environmental detail, strong mood lighting. 16:9 cinematic
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composition with depth — foreground detail, mid-ground subject, atmospheric background
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fading into haze. Dark vignetting at edges. A place where dramatic events unfold.
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Absolutely no people, no characters, no figures.
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```
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Combine the base template with ONE of the following scene-class overlays:
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#### Noble interior (court, ball, private_chamber)
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```
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Opulent noble interior. Polished pale marble floors and columns, white-veined stone walls
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kept immaculately clean — brightness itself is a display of wealth in this ash-choked world.
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Rich colored fabrics in deep crimsons, golds, and blues — rare color in a grey world. Brass
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and steel fixtures gleaming with polish, ornate metalwork filigree. Warm golden candlelight
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from chandeliers, multiple light sources creating a bright, warm interior. Tall arched
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windows showing ash and darkness outside — the contrast between interior luxury and exterior
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bleakness is the point. Metal ornamentation everywhere — in this world, metal IS wealth.
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Clean, bright, and warm inside; grey, ashy, and cold outside.
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```
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#### Institutional interior (temple, dungeon, ruins)
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```
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Austere institutional interior. Cold stone walls, iron fixtures, functional architecture.
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Sparse and imposing — authority expressed through scale and bareness, not decoration.
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Torchlight or brazier glow. Smoke and incense haze replacing outdoor mist. Steel Ministry
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or secretive order aesthetic — order, control, rigid geometry.
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```
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#### Skaa / underclass (streets, plantation, fighting_pit, underground, market)
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```
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Impoverished and oppressed setting. Crumbling ash-stained walls, rough timber, packed dirt
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floors. Dim torchlight or grey overcast daylight filtering through soot-caked openings.
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Everything coated in a fine layer of volcanic ash. Threadbare, makeshift, salvaged materials.
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Sharp contrast to noble opulence — no metal ornamentation here, metal is too precious.
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Cramped, crowded, desperate. The weight of the Final Empire visible in every surface.
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```
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#### Exterior (wilderness, battlefield, mists, ashmount_close, clear_night)
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```
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Exterior Scadrial landscape. Perpetually overcast sky with red-brown clouds. Volcanic ash
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falling like grey snow. Thick mist clinging to the ground. Barren vegetation — brown scrub,
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no green. Distant ashmounts on the horizon trailing smoke. Oppressive atmosphere but with a
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stark, bleak beauty.
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```
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#### Noble arena (fighting_pit)
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```
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Grand stone arena built for noble entertainment. Tiered stone seating rising
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high, with ornate private viewing boxes draped in colored fabrics for the Great
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Houses. Iron cage or pit floor below — bloodstained sand and scattered weapons.
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Brazier light and torchlight from iron sconces. The architecture is imposing and
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wealthy but the purpose is brutal — Roman Colosseum meets dark fantasy. Metal
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railings, house banners, the contrast of noble opulence watching savage violence.
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```
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Scene-class mapping:
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| Scene | Class |
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|-------|-------|
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| court, ball, private_chamber | Noble interior |
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| temple, dungeon, ruins | Institutional interior |
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| fighting_pit | Noble arena |
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| streets, plantation, underground, market | Skaa / underclass |
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| wilderness, battlefield, mists, ashmount_close, clear_night | Exterior |
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### Activity header backgrounds (1100x440, 5:2)
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```
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CK3 activity header: wide panoramic scene of the activity in progress. Painterly, dramatic
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