Add 5 scene-class overlays for event backgrounds: Noble interior (bright marble, colored fabrics, candlelight), Institutional interior (cold stone, iron fixtures), Noble arena (Colosseum-style fighting pit with house banners), Skaa/underclass (ash-stained, cramped), and Exterior (overcast Scadrial landscape). Scene-class mapping table routes each event scene to its overlay. Noble interiors use bright marble instead of dark mahogany to contrast wealth against the ash-choked exterior world. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
9.3 KiB
9.3 KiB
Category Templates
Insert between the Style Prefix and asset-specific description. Match by asset type.
Icons
Trait icons (120x120, 1:1)
CK3 trait icon: a single centered symbolic motif on a very dark, near-black background
that fills the ENTIRE square canvas edge-to-edge. Do NOT use circular medallion, coin,
or round frame compositions — the image must be a flat square with dark background
reaching all four corners. No white, no light-colored backgrounds anywhere. This is an
icon, not a scene — no landscapes, no environments, just the symbolic motif. Do NOT
render as a 3D object, canvas, or painting on a wall — this IS the flat image. Clean bold
silhouette that reads clearly at small sizes. No text, no letters, no words, no labels,
no titles, no captions whatsoever. No border frame, no outer decoration. The symbol fills
roughly 70% of the canvas. Subtle inner glow and metallic sheen on the motif. One clear
visual concept — dramatic but simple.
Modifier icons (60x60, 1:1)
CK3 modifier icon: a tiny, highly simplified symbol on a very dark background. Extremely
clean and minimal — must be readable at 60x60 pixels. Maximum one or two visual elements.
Bold shapes only, no fine detail. Strong color contrast against the dark background.
Faith icons (100x100, 1:1)
CK3 faith icon: a single sacred or institutional symbol centered on a dark background.
Clean iconographic style with metallic sheen. Slightly more ornate than trait icons but
still readable at small sizes. Communicate the faith's identity in one glance.
Building icons (60x60, 1:1)
CK3 building icon: a tiny simplified architectural silhouette on a dark background. One
building shape with one or two distinguishing features. Must read at very small sizes.
MaA / regiment icons (60x60, 1:1)
CK3 regiment icon: a tiny simplified warrior or creature silhouette on a dark background.
Single figure shown from chest up or in action pose. Bold shapes, convey the unit type
through silhouette alone.
Focus icons (140x140, 1:1)
CK3 focus icon: a symbolic motif for an area of study or training. Dark background. More
detailed than trait icons but still iconographic. Visually related to its parent lifestyle.
Scheme icons (120x120, 1:1)
CK3 scheme icon: a symbolic motif suggesting covert or political action. Dark background.
Suggests secrecy, manipulation, or hidden intent. Clear silhouette at small sizes.
Casus belli icons (60x60, 1:1)
CK3 casus belli icon: a tiny bold symbol of conflict or claim on a dark background.
Aggressive, assertive motif. Sword, fist, crown, or territorial symbol.
Illustrations
Decision illustrations (1100x440, 5:2)
CK3 decision illustration: wide cinematic panoramic scene. Painterly with dramatic lighting.
Composition weighted slightly right (left side gets UI overlay in-game). Atmospheric depth
with mist, ash particles, and volumetric light. Characters at mid-distance. Dark vignetting.
Event scene backgrounds (1592x848, 16:9)
Base template (shared by all event backgrounds):
CK3 event background: a wide atmospheric environment with no characters in the scene — this
is a backdrop only. Rich environmental detail, strong mood lighting. 16:9 cinematic
composition with depth — foreground detail, mid-ground subject, atmospheric background
fading into haze. Dark vignetting at edges. A place where dramatic events unfold.
Absolutely no people, no characters, no figures.
Combine the base template with ONE of the following scene-class overlays:
Noble interior (court, ball, private_chamber)
Opulent noble interior. Polished pale marble floors and columns, white-veined stone walls
kept immaculately clean — brightness itself is a display of wealth in this ash-choked world.
Rich colored fabrics in deep crimsons, golds, and blues — rare color in a grey world. Brass
and steel fixtures gleaming with polish, ornate metalwork filigree. Warm golden candlelight
from chandeliers, multiple light sources creating a bright, warm interior. Tall arched
windows showing ash and darkness outside — the contrast between interior luxury and exterior
bleakness is the point. Metal ornamentation everywhere — in this world, metal IS wealth.
Clean, bright, and warm inside; grey, ashy, and cold outside.
Institutional interior (temple, dungeon, ruins)
Austere institutional interior. Cold stone walls, iron fixtures, functional architecture.
Sparse and imposing — authority expressed through scale and bareness, not decoration.
Torchlight or brazier glow. Smoke and incense haze replacing outdoor mist. Steel Ministry
or secretive order aesthetic — order, control, rigid geometry.
Skaa / underclass (streets, plantation, fighting_pit, underground, market)
Impoverished and oppressed setting. Crumbling ash-stained walls, rough timber, packed dirt
floors. Dim torchlight or grey overcast daylight filtering through soot-caked openings.
Everything coated in a fine layer of volcanic ash. Threadbare, makeshift, salvaged materials.
Sharp contrast to noble opulence — no metal ornamentation here, metal is too precious.
Cramped, crowded, desperate. The weight of the Final Empire visible in every surface.
Exterior (wilderness, battlefield, mists, ashmount_close, clear_night)
Exterior Scadrial landscape. Perpetually overcast sky with red-brown clouds. Volcanic ash
falling like grey snow. Thick mist clinging to the ground. Barren vegetation — brown scrub,
no green. Distant ashmounts on the horizon trailing smoke. Oppressive atmosphere but with a
stark, bleak beauty.
Noble arena (fighting_pit)
Grand stone arena built for noble entertainment. Tiered stone seating rising
high, with ornate private viewing boxes draped in colored fabrics for the Great
Houses. Iron cage or pit floor below — bloodstained sand and scattered weapons.
Brazier light and torchlight from iron sconces. The architecture is imposing and
wealthy but the purpose is brutal — Roman Colosseum meets dark fantasy. Metal
railings, house banners, the contrast of noble opulence watching savage violence.
Scene-class mapping:
| Scene | Class |
|---|---|
| court, ball, private_chamber | Noble interior |
| temple, dungeon, ruins | Institutional interior |
| fighting_pit | Noble arena |
| streets, plantation, underground, market | Skaa / underclass |
| wilderness, battlefield, mists, ashmount_close, clear_night | Exterior |
Activity header backgrounds (1100x440, 5:2)
CK3 activity header: wide panoramic scene of the activity in progress. Painterly, dramatic
lighting. Dynamic composition with multiple figures. Atmospheric environmental storytelling.
Large Format
Loading screens (3840x2160, 16:9)
CK3 loading screen: an epic sweeping landscape or cityscape at maximum visual quality.
Painterly, cinematic framing. Grand sense of scale — the viewer feels small. Rich
atmospheric perspective with layers of mist and ash. The first art players see — make it
striking and immediately communicate the world.
Bookmark background (1920x1080, 16:9)
CK3 bookmark background: a dramatic wide scene establishing a moment in history. Painterly.
Leave space in the lower-center and sides for character portrait overlays. Dark, moody,
atmospheric establishing shot.
Bookmark character overlay (1920x1080, 16:9)
CK3 bookmark character: a single character from the waist up on a dark/transparent background.
Painterly, dramatic side-lighting. Clear readable features and distinctive clothing. Facing
slightly toward camera. Edges fade to darkness for compositing over a background.
Frontend background (3840x2160, 16:9)
CK3 main menu background: a grand, atmospheric Scadrial landscape at 4K. Painterly. The
scene should work as a static backdrop behind menu UI elements. Dramatic but not too busy.
Specialty
Coat of Arms emblems (128x128, 1:1)
Heraldic emblem: a single bold crest motif on a transparent background. Flat graphic style
with clean edges — NOT painterly. Uses simple flat color fills. Bold silhouette, medieval
heraldry adapted to a dark industrial-fantasy world of metals and ash. Think sigil, not
painting.
Lifestyle strips (480x160, 3:1)
CK3 lifestyle strip: a wide horizontal banner in three visual sections showing a triptych
related to the lifestyle theme. Dark atmospheric background. Painterly with metallic accents.
Perk tree backgrounds (348x812, 9:16 + crop)
CK3 perk tree background: a tall narrow vertical atmospheric illustration. Moody and ambient
without strong focal points (UI overlays this). Gradual tonal shift from dark at top to
slightly lighter at bottom. Subtle thematic elements — mist, metal, ash.
Lifestyle sidebar illustrations (608x1552, 9:16 + crop)
CK3 lifestyle sidebar: a very tall vertical scene related to the lifestyle. Painterly.
Strong vertical composition — the eye travels bottom to top. Main visual interest centered
horizontally (this appears as a sidebar panel).
Workshop thumbnail (512x512, 1:1)
Mod logo thumbnail: a striking square composition with the mod's key visual identity. Must
read at small sizes (Steam Workshop browsing). Dark background with signature crimson and
cyan accents. Central iconic motif — a Mistborn silhouette or metallic arts symbol.