From 1e2f4a474042332ed0ec9da886adc6513feb6425 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sun, 8 Feb 2026 10:11:58 +0100 Subject: [PATCH] chore(meta): add event background scene-class overlays to asset-gen Add 5 scene-class overlays for event backgrounds: Noble interior (bright marble, colored fabrics, candlelight), Institutional interior (cold stone, iron fixtures), Noble arena (Colosseum-style fighting pit with house banners), Skaa/underclass (ash-stained, cramped), and Exterior (overcast Scadrial landscape). Scene-class mapping table routes each event scene to its overlay. Noble interiors use bright marble instead of dark mahogany to contrast wealth against the ash-choked exterior world. Co-Authored-By: Claude Opus 4.6 --- .../references/category-templates.md | 66 ++++++++++++++++++- 1 file changed, 64 insertions(+), 2 deletions(-) diff --git a/.claude/skills/asset-gen/references/category-templates.md b/.claude/skills/asset-gen/references/category-templates.md index 3fb3898..d84efb9 100644 --- a/.claude/skills/asset-gen/references/category-templates.md +++ b/.claude/skills/asset-gen/references/category-templates.md @@ -73,12 +73,74 @@ with mist, ash particles, and volumetric light. Characters at mid-distance. Dark ``` ### Event scene backgrounds (1592x848, 16:9) + +Base template (shared by all event backgrounds): ``` CK3 event background: a wide atmospheric environment with no characters in the scene — this -is a backdrop only. Rich environmental detail, strong mood lighting. Ash, mist, or -candlelight depending on setting. A place where dramatic events unfold. +is a backdrop only. Rich environmental detail, strong mood lighting. 16:9 cinematic +composition with depth — foreground detail, mid-ground subject, atmospheric background +fading into haze. Dark vignetting at edges. A place where dramatic events unfold. +Absolutely no people, no characters, no figures. ``` +Combine the base template with ONE of the following scene-class overlays: + +#### Noble interior (court, ball, private_chamber) +``` +Opulent noble interior. Polished pale marble floors and columns, white-veined stone walls +kept immaculately clean — brightness itself is a display of wealth in this ash-choked world. +Rich colored fabrics in deep crimsons, golds, and blues — rare color in a grey world. Brass +and steel fixtures gleaming with polish, ornate metalwork filigree. Warm golden candlelight +from chandeliers, multiple light sources creating a bright, warm interior. Tall arched +windows showing ash and darkness outside — the contrast between interior luxury and exterior +bleakness is the point. Metal ornamentation everywhere — in this world, metal IS wealth. +Clean, bright, and warm inside; grey, ashy, and cold outside. +``` + +#### Institutional interior (temple, dungeon, ruins) +``` +Austere institutional interior. Cold stone walls, iron fixtures, functional architecture. +Sparse and imposing — authority expressed through scale and bareness, not decoration. +Torchlight or brazier glow. Smoke and incense haze replacing outdoor mist. Steel Ministry +or secretive order aesthetic — order, control, rigid geometry. +``` + +#### Skaa / underclass (streets, plantation, fighting_pit, underground, market) +``` +Impoverished and oppressed setting. Crumbling ash-stained walls, rough timber, packed dirt +floors. Dim torchlight or grey overcast daylight filtering through soot-caked openings. +Everything coated in a fine layer of volcanic ash. Threadbare, makeshift, salvaged materials. +Sharp contrast to noble opulence — no metal ornamentation here, metal is too precious. +Cramped, crowded, desperate. The weight of the Final Empire visible in every surface. +``` + +#### Exterior (wilderness, battlefield, mists, ashmount_close, clear_night) +``` +Exterior Scadrial landscape. Perpetually overcast sky with red-brown clouds. Volcanic ash +falling like grey snow. Thick mist clinging to the ground. Barren vegetation — brown scrub, +no green. Distant ashmounts on the horizon trailing smoke. Oppressive atmosphere but with a +stark, bleak beauty. +``` + +#### Noble arena (fighting_pit) +``` +Grand stone arena built for noble entertainment. Tiered stone seating rising +high, with ornate private viewing boxes draped in colored fabrics for the Great +Houses. Iron cage or pit floor below — bloodstained sand and scattered weapons. +Brazier light and torchlight from iron sconces. The architecture is imposing and +wealthy but the purpose is brutal — Roman Colosseum meets dark fantasy. Metal +railings, house banners, the contrast of noble opulence watching savage violence. +``` + +Scene-class mapping: +| Scene | Class | +|-------|-------| +| court, ball, private_chamber | Noble interior | +| temple, dungeon, ruins | Institutional interior | +| fighting_pit | Noble arena | +| streets, plantation, underground, market | Skaa / underclass | +| wilderness, battlefield, mists, ashmount_close, clear_night | Exterior | + ### Activity header backgrounds (1100x440, 5:2) ``` CK3 activity header: wide panoramic scene of the activity in progress. Painterly, dramatic