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settled-reach/docs/sprints/sprint-17/server.md
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jpmschweitzerandClaude Opus 4.6 abff69a632 chore(meta): Sprint 17 planning — briefings, workshop brief, close Q-025
- Write sprint 17 briefings for server, client, copy, visual, joint
- Add Knowledge Flow & NPC Boundaries workshop brief
- Close Q-025 (KG cap/eviction not needed at current scale)
- Assign 9 tickets to Sprint 17: Tell

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 23:25:08 +01:00

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# Sprint 17: Tell — Server Tasks
**Goal:** NPCs volunteer information unprompted and express personality through delivery; the player can read time and orientation at a glance from the insert HUD; POI infrastructure lands on the server.
**Branch:** `server`
**Agents:** Dudley (simulation), Tyre (arch), Hoshe (QA)
## Carry-over from Sprint 16
None. Sprint 16 server was 100% complete (4/4 done).
## New Tickets
| # | Title | Blocked by |
|---|-------|------------|
| #172 | Layer 4: Unprompted disclosure | — |
| #173 | Trait modifier system | — |
| #232 | Create protocol versioning scheme | — |
| #148 | POI data model | — |
| #149 | POI discovery system | #148 |
Use `db/connectors/ticket show <id>` for full details.
## Pre-Sprint Workshop
The **Knowledge Flow & NPC Boundaries** workshop runs before this sprint starts. Brief at `docs/workshops/knowledge-flow-npc-boundaries/workshop-brief.md`. Topics 1-3 directly inform #172 and #173:
- **Topic 1:** Knowledge grant mechanism — how dialogue grants facts to player KG
- **Topic 2:** NPC-to-NPC knowledge propagation (resolves Q-024)
- **Topic 3:** Unprompted disclosure design — how `tell_state.rs` connects to NPC KG
Wait for workshop decisions before starting #172. #148, #149, #232, and #173 can start in parallel.
## Key Decisions
- `decisions/content.md` — D-028 (dialogue architecture, four relational layers), D-024 (NPC 10 axes), D-035 (tag taxonomy)
- `decisions/architecture.md` — D-041 (knowledge graph data model), D-010 (information boundaries), D-020 (engine architecture)
- `decisions/perception.md` — D-033 (entity color from relationship)
## Open Questions to Resolve Early
- **Q-024: Gossip propagation timing** — Resolved by workshop. Feeds #172 implementation.
- **Q-026: Contradiction detection** — Resolved by workshop. Not directly Sprint 17, but workshop output constrains #172 design.
## Notes
### #172 — Layer 4: Unprompted disclosure
**What exists:** `server/src/npc/tell_state.rs` derives tell state from NPC axis values (Secret, ToleranceThreshold, Contentment, MoodState, Relationships). The `TellState` component tracks willingness to volunteer info. `server/src/simulation/dialogue.rs` has the D-028 four-layer pipeline (Layer 1: access tier, Layer 2: situation, Layer 3: trust-gated gossip). Layer 4 is unimplemented.
**What to deliver:** A system that checks NPC `TellState` + `KnowledgeGraph` to select information the NPC wants to volunteer. This is NOT player-initiated — the NPC decides to speak based on mood, trust, and what they know. Workshop Topic 3 will define the trigger conditions and candidate selection algorithm.
**Key gap from audit:** `tell_state.rs` does NOT query the NPC's own `KnowledgeGraph`. NPCs currently operate on ground truth. Workshop Topic 4 (NPC boundaries) will determine the minimum retrofit scope. At minimum, #172 needs `tell_state.rs` to read `&KnowledgeGraph` to know what the NPC can share.
**Integration:** Uses `knowledge_grant` on dialogue lines to give player new facts. Workshop Topic 1 defines the grant schema.
### #173 — Trait modifier system
**What exists:** `server/src/npc/mod.rs` defines NPC components including personality axes per D-024. `server/src/content/line_pool.rs` has the `IndexedDialogueLine` struct with mood and tag fields. No trait-based line transformation exists.
**What to deliver:** A system where NPC personality traits reshape HOW lines are delivered, not per-trait scripts. Base lines exist in the pool; traits modify selection weight, delivery mood, or text variants. Workshop Topic 3 will clarify whether traits also affect WHAT is disclosed (filtering) or just delivery.
**Gotcha:** This must compose with Layer 3 (trust-gated, shipped Sprint 16) and Layer 4 (#172). Trait modifiers should operate as a scoring pass on the already-filtered candidate set, not as a separate filtering stage.
### #232 — Create protocol versioning scheme
**What exists:** `server/src/bridge/types.rs` defines `ObserverSnapshot` and all message types. `client/scripts/protocol/protocol.gd` deserializes them. No version field exists on any message. MessagePack encoding per D-020.
**What to deliver:** Version field in protocol messages, compatibility checking, migration strategy. This is infrastructure — no gameplay change.
**Standalone:** No dependencies on other sprint tickets or workshop output.
### #148 — POI data model
**What exists:** No POI system exists. The `KnowledgeGraph` has `BTreeMap<FactId, FactKnowledge>` for non-entity facts, but POIs are a new domain combining spatial position + knowledge.
**What to deliver:** `PointOfInterest` component with name, location, category, discovery source, visibility rules. This is an ECS component on map entities (bars, terminals, corridors, etc.). POIs feed into the minimap (#151, future) and insert HUD (#263, client Sprint 17).
**Design question:** Do POIs integrate with the knowledge graph as `FactId` entries (e.g., `poi.the_last_shift`), as entity knowledge via `StableId`, or as a separate system? Workshop Topic 1 touches this — POI discovery as knowledge flow.
### #149 — POI discovery system
**What exists:** Nothing. Depends on #148 POI data model.
**What to deliver:** System for learning POIs via: character background (starting knowledge), NPC tips (dialogue grants), research (terminal interaction), physical discovery (walking into a location). Each discovery source maps to a `KnowledgeSource` variant and confidence level.
**Integration:** This IS knowledge flow — uses the same `KnowledgeEventQueue` pattern. New `KnowledgeEventType` variant for POI discovery. Connects to the grant mechanism (Workshop Topic 1).
## Dependency Chain
```
#148 (POI data model) → #149 (POI discovery)
#172 (Unprompted disclosure) → blocked by workshop output
#173 (Trait modifiers) → standalone, parallel
#232 (Protocol versioning) → standalone, parallel
```
## PR Workflow
When ready to submit, create a PR with `tea` CLI:
```bash
tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(server): sprint 17 description" --description "body" --base main --head server
```