# Sprint 17: Tell — Server Tasks **Goal:** NPCs volunteer information unprompted and express personality through delivery; the player can read time and orientation at a glance from the insert HUD; POI infrastructure lands on the server. **Branch:** `server` **Agents:** Dudley (simulation), Tyre (arch), Hoshe (QA) ## Carry-over from Sprint 16 None. Sprint 16 server was 100% complete (4/4 done). ## New Tickets | # | Title | Blocked by | |---|-------|------------| | #172 | Layer 4: Unprompted disclosure | — | | #173 | Trait modifier system | — | | #232 | Create protocol versioning scheme | — | | #148 | POI data model | — | | #149 | POI discovery system | #148 | Use `db/connectors/ticket show ` for full details. ## Pre-Sprint Workshop The **Knowledge Flow & NPC Boundaries** workshop runs before this sprint starts. Brief at `docs/workshops/knowledge-flow-npc-boundaries/workshop-brief.md`. Topics 1-3 directly inform #172 and #173: - **Topic 1:** Knowledge grant mechanism — how dialogue grants facts to player KG - **Topic 2:** NPC-to-NPC knowledge propagation (resolves Q-024) - **Topic 3:** Unprompted disclosure design — how `tell_state.rs` connects to NPC KG Wait for workshop decisions before starting #172. #148, #149, #232, and #173 can start in parallel. ## Key Decisions - `decisions/content.md` — D-028 (dialogue architecture, four relational layers), D-024 (NPC 10 axes), D-035 (tag taxonomy) - `decisions/architecture.md` — D-041 (knowledge graph data model), D-010 (information boundaries), D-020 (engine architecture) - `decisions/perception.md` — D-033 (entity color from relationship) ## Open Questions to Resolve Early - **Q-024: Gossip propagation timing** — Resolved by workshop. Feeds #172 implementation. - **Q-026: Contradiction detection** — Resolved by workshop. Not directly Sprint 17, but workshop output constrains #172 design. ## Notes ### #172 — Layer 4: Unprompted disclosure **What exists:** `server/src/npc/tell_state.rs` derives tell state from NPC axis values (Secret, ToleranceThreshold, Contentment, MoodState, Relationships). The `TellState` component tracks willingness to volunteer info. `server/src/simulation/dialogue.rs` has the D-028 four-layer pipeline (Layer 1: access tier, Layer 2: situation, Layer 3: trust-gated gossip). Layer 4 is unimplemented. **What to deliver:** A system that checks NPC `TellState` + `KnowledgeGraph` to select information the NPC wants to volunteer. This is NOT player-initiated — the NPC decides to speak based on mood, trust, and what they know. Workshop Topic 3 will define the trigger conditions and candidate selection algorithm. **Key gap from audit:** `tell_state.rs` does NOT query the NPC's own `KnowledgeGraph`. NPCs currently operate on ground truth. Workshop Topic 4 (NPC boundaries) will determine the minimum retrofit scope. At minimum, #172 needs `tell_state.rs` to read `&KnowledgeGraph` to know what the NPC can share. **Integration:** Uses `knowledge_grant` on dialogue lines to give player new facts. Workshop Topic 1 defines the grant schema. ### #173 — Trait modifier system **What exists:** `server/src/npc/mod.rs` defines NPC components including personality axes per D-024. `server/src/content/line_pool.rs` has the `IndexedDialogueLine` struct with mood and tag fields. No trait-based line transformation exists. **What to deliver:** A system where NPC personality traits reshape HOW lines are delivered, not per-trait scripts. Base lines exist in the pool; traits modify selection weight, delivery mood, or text variants. Workshop Topic 3 will clarify whether traits also affect WHAT is disclosed (filtering) or just delivery. **Gotcha:** This must compose with Layer 3 (trust-gated, shipped Sprint 16) and Layer 4 (#172). Trait modifiers should operate as a scoring pass on the already-filtered candidate set, not as a separate filtering stage. ### #232 — Create protocol versioning scheme **What exists:** `server/src/bridge/types.rs` defines `ObserverSnapshot` and all message types. `client/scripts/protocol/protocol.gd` deserializes them. No version field exists on any message. MessagePack encoding per D-020. **What to deliver:** Version field in protocol messages, compatibility checking, migration strategy. This is infrastructure — no gameplay change. **Standalone:** No dependencies on other sprint tickets or workshop output. ### #148 — POI data model **What exists:** No POI system exists. The `KnowledgeGraph` has `BTreeMap` for non-entity facts, but POIs are a new domain combining spatial position + knowledge. **What to deliver:** `PointOfInterest` component with name, location, category, discovery source, visibility rules. This is an ECS component on map entities (bars, terminals, corridors, etc.). POIs feed into the minimap (#151, future) and insert HUD (#263, client Sprint 17). **Design question:** Do POIs integrate with the knowledge graph as `FactId` entries (e.g., `poi.the_last_shift`), as entity knowledge via `StableId`, or as a separate system? Workshop Topic 1 touches this — POI discovery as knowledge flow. ### #149 — POI discovery system **What exists:** Nothing. Depends on #148 POI data model. **What to deliver:** System for learning POIs via: character background (starting knowledge), NPC tips (dialogue grants), research (terminal interaction), physical discovery (walking into a location). Each discovery source maps to a `KnowledgeSource` variant and confidence level. **Integration:** This IS knowledge flow — uses the same `KnowledgeEventQueue` pattern. New `KnowledgeEventType` variant for POI discovery. Connects to the grant mechanism (Workshop Topic 1). ## Dependency Chain ``` #148 (POI data model) → #149 (POI discovery) #172 (Unprompted disclosure) → blocked by workshop output #173 (Trait modifiers) → standalone, parallel #232 (Protocol versioning) → standalone, parallel ``` ## PR Workflow When ready to submit, create a PR with `tea` CLI: ```bash tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(server): sprint 17 description" --description "body" --base main --head server ```