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settled-reach/docs/assets/audio/README.md
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jpmschweitzerandClaude Opus 4.6 e56061ecbc docs(docs): add frontmatter to asset pipeline docs
Standardized YAML frontmatter on all 13 docs/assets/ files covering
audio, visual, and video pipeline docs, palettes, and templates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:15:51 +01:00

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Markdown

---
title: "Audio Asset Pipeline"
description: "Audio pipeline index with category status, generation tools, bus architecture, and sprint scope"
type: design
status: active
---
# Audio Asset Pipeline
Status: **Active** — Sprint 7 (first audio sprint)
## Summary
| Category | File | Total | Planned | In-Progress | Placeholder | Final |
|----------|------|-------|---------|-------------|-------------|-------|
| Ambient | [ambient.md](ambient.md) | 4 | 4 | 0 | 0 | 0 |
| SFX | [sfx.md](sfx.md) | 2 | 2 | 0 | 0 | 0 |
| UI | [ui.md](ui.md) | 6 | 4 | 0 | 0 | 0 |
| **Total** | | **12** | **10** | **0** | **0** | **0** |
Update counts when asset status changes.
## Palette
See [palette.md](palette.md) for the sonic identity: two sonic families (insert-tech / organic), station palette (functional warmth), generation approach, bus architecture.
## Generation Tools
- **Stable Audio Open:** Self-hosted, >200ms organic sounds. ~47s ceiling per generation.
- **Manual synthesis:** <200ms insert-tech sounds. Audacity / Python oscillator.
- **Post-processing:** LUFS normalization, EQ carving, crossfade loops (3-5s overlap).
## Bus Architecture
5 player-facing buses (see palette.md for full spec):
| Bus | Content |
|-----|---------|
| Music | Future — empty |
| Ambient | Station hum, zone overlays |
| World SFX | NPC footsteps, doors, conversation murmur |
| Player Actions | Player footsteps, combat |
| UI Sounds | Cursor, implant, chimes, recognition |
## Sprint Scope
### Sprint 7 (#440 — 8 assets)
- 4 UI sounds: cursor hover, fog recognition, implant open, weapon aim (sketch)
- 2 UI sounds: monologue chime normal + urgent (PLACEHOLDER — Sprint 8 redo)
- 2 mix specs: dialogue dip, confrontation dip (documentation, not audio files)
### Sprint 8+ (D-038 — 6 remaining assets)
- 4 ambient loops: station base, workplace layer, bar layer, corridor layer
- 2 SFX: footstep metal walk, footstep metal run
- Monologue chime redo (priority #1)
## Decision References
- D-038: Audio in v0.1 scope
- D-018: Three-range sound model
- D-045: Environmental neutrality