docs(docs): add frontmatter to asset pipeline docs
Standardized YAML frontmatter on all 13 docs/assets/ files covering audio, visual, and video pipeline docs, palettes, and templates. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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title: "Asset Pipeline Index"
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description: "Master index linking all asset pipelines (audio, visual, video) with structure and conventions"
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type: design
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status: active
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---
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# Asset Pipeline Index
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Centralized tracking for all production assets across pipelines. Each pipeline has its own index, palette (style bible), and per-category asset tables.
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title: "Audio Asset Template"
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description: "Row and detailed entry templates for audio asset documentation"
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type: design
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status: active
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# Audio Asset Template
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## Table Row Format
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title: "Sprite Asset Template"
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description: "Row and detailed entry templates for sprite and visual asset documentation"
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type: design
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status: active
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# Sprite Asset Template
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## Table Row Format
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title: "Video Asset Template"
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description: "Row and detailed entry templates for video asset documentation"
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type: design
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status: active
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# Video Asset Template
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## Table Row Format
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title: "Audio Asset Pipeline"
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description: "Audio pipeline index with category status, generation tools, bus architecture, and sprint scope"
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type: design
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status: active
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# Audio Asset Pipeline
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Status: **Active** — Sprint 7 (first audio sprint)
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title: "Ambient Audio Assets"
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description: "Zone-based ambient loop assets for station base and zone overlays with generation and layering specs"
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type: design
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status: active
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# Ambient — Audio Assets
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Zone-based ambient loops. Station base plays globally; overlays crossfade based on player zone (hard tile boundary, 1.5-2s audio tween).
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title: "Audio Palette"
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description: "Sonic identity guide covering insert-tech and organic families, station palette, bus architecture, and generation approach"
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type: design
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status: active
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# Audio Palette
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The sonic identity of The Settled Reach. Living document — updated as the audio language evolves.
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title: "SFX Audio Assets"
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description: "World sound effect assets for footsteps, NPC murmur, and environmental events with generation specs"
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type: design
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status: active
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# SFX — Audio Assets
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World sound effects: footsteps, environmental events, impacts. Event-driven, often positional (AudioStreamPlayer2D).
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title: "UI Audio Assets"
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description: "Interface sound assets for cursor, implant, monologue chimes, and weapon aim with generation specs"
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type: design
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status: active
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# UI — Audio Assets
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Interface sounds triggered by player interaction, insert systems, and cognitive events. Non-positional (AudioStreamPlayer). Routes to UI Sounds bus.
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title: "Video Asset Pipeline"
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description: "Video pipeline index for trailers and cutscenes, deferred to post-v0.1 milestones"
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type: design
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status: active
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# Video Asset Pipeline
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Status: **Stub** — no video assets planned for v0.1.
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title: "Video Palette"
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description: "Motion and editing style guide for video production, to be established post-v0.1"
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type: design
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status: active
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# Video Palette
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Status: **Stub** — no video production planned for v0.1.
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---
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title: "Visual Asset Pipeline"
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description: "Visual pipeline index covering sprites, furniture, tilesets, icons, and effects with render pipeline overview"
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type: design
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status: active
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# Visual Asset Pipeline
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Status: **Stub** — awaiting first visual sprint.
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title: "Visual Palette"
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description: "Art direction guide covering camera angle, entity colours, environmental neutrality, and functional warmth"
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type: design
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status: active
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# Visual Palette
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Status: **Stub** — reference art direction workshop output for current guidance.
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