Replace monolithic 474-line DECISIONS.md with 7 domain files under decisions/: architecture, perception, content, scope, process, questions, rejected. Each file owns its decisions with cross-reference hyperlinks. Root DECISIONS.md becomes a redirect with domain index. Reduces per-agent context load by ~70-80% (80-150 lines vs 474). Taxonomy: architecture (D-008..D-031), perception (D-011..D-019), content (D-023..D-029), scope (D-001..D-027), process (D-004..D-022), questions (Q-001..Q-011), rejected (R-001..R-010). Restores D-002 original text (was a tombstone referencing D-005). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
58 lines
2.5 KiB
Markdown
58 lines
2.5 KiB
Markdown
# Open Questions
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Tracked questions awaiting discussion or resolution.
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---
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### Q-001: Game engine selection
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- **Status:** Resolved → [D-020](architecture.md#d-020-engine-and-architecture-selection--godot-client--rust-simulation-via-subprocessipc)
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### Q-002: Scope of v0.1 playable prototype
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- **Status:** Map spec resolved ([D-014](scope.md#d-014-v01-map-specification)). Remaining: mechanics, characters, interactions for minimum playable build.
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- **Assigned to:** Full team
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### Q-003: Art direction / presentation style
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- **Status:** Partially resolved for v0.1 (D-014: boxes with labels, atmosphere via dialog/interaction)
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- **Remaining:** Long-term art direction beyond tech demo.
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- **Assigned to:** TBD
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### Q-004: One campaign spanning all eras or separate era scenarios?
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- **Status:** Not yet discussed
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- **Context:** Gore raised that Commonwealth Era and Void Era play very differently. Prototype focuses on pre-Starflyer War era.
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- **Assigned to:** Gore, Miri to lead discussion
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### Q-005: Scale for prototype - locations, characters, factions
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- **Status:** Partially scoped
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- **Early signal:** Institute/Armstrong City hub, ~10-20 characters, Guardians + institutional + political factions
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- **Assigned to:** Gestalt, Tyre, Miri
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### Q-006: Multiplayer or single-player only?
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- **Status:** Resolved → [D-009](architecture.md#d-009-multiplayer---design-for-it-build-single-player-first)
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### Q-007: Target platform(s)
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- **Status:** Not yet discussed
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- **Context:** Team Leader has Linux background (Fedora). Cross-platform considerations?
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- **Assigned to:** Tyre
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### Q-008: Licensing / distribution model
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- **Status:** Not yet discussed
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- **Question:** Open source? Free? Commercial? This affects engine choice and asset decisions.
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- **Assigned to:** Team Leader
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### Q-009: Time system
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- **Status:** Resolved → [D-031](architecture.md#d-031-time-system--game-clock-and-day-phases)
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### Q-010: Storyteller AI design
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- **Status:** Not yet discussed
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- **Question:** How does the Rimworld-style storyteller work? What are the pacing rules? How much structural randomness vs dramatic randomness?
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- **Assigned to:** Gestalt, Nigel
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### Q-011: Character selection and playable characters
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- **Status:** Not yet discussed
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- **Question:** Which characters are playable in the prototype? How different are their starting positions? Can you play canon characters or only original ones?
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- **Assigned to:** Miri, Paula
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---
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*11 questions (3 resolved, 2 partially resolved, 6 open). Last updated: 2026-02-11*
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