# Open Questions Tracked questions awaiting discussion or resolution. --- ### Q-001: Game engine selection - **Status:** Resolved → [D-020](architecture.md#d-020-engine-and-architecture-selection--godot-client--rust-simulation-via-subprocessipc) ### Q-002: Scope of v0.1 playable prototype - **Status:** Map spec resolved ([D-014](scope.md#d-014-v01-map-specification)). Remaining: mechanics, characters, interactions for minimum playable build. - **Assigned to:** Full team ### Q-003: Art direction / presentation style - **Status:** Partially resolved for v0.1 (D-014: boxes with labels, atmosphere via dialog/interaction) - **Remaining:** Long-term art direction beyond tech demo. - **Assigned to:** TBD ### Q-004: One campaign spanning all eras or separate era scenarios? - **Status:** Not yet discussed - **Context:** Gore raised that Commonwealth Era and Void Era play very differently. Prototype focuses on pre-Starflyer War era. - **Assigned to:** Gore, Miri to lead discussion ### Q-005: Scale for prototype - locations, characters, factions - **Status:** Partially scoped - **Early signal:** Institute/Armstrong City hub, ~10-20 characters, Guardians + institutional + political factions - **Assigned to:** Gestalt, Tyre, Miri ### Q-006: Multiplayer or single-player only? - **Status:** Resolved → [D-009](architecture.md#d-009-multiplayer---design-for-it-build-single-player-first) ### Q-007: Target platform(s) - **Status:** Not yet discussed - **Context:** Team Leader has Linux background (Fedora). Cross-platform considerations? - **Assigned to:** Tyre ### Q-008: Licensing / distribution model - **Status:** Not yet discussed - **Question:** Open source? Free? Commercial? This affects engine choice and asset decisions. - **Assigned to:** Team Leader ### Q-009: Time system - **Status:** Resolved → [D-031](architecture.md#d-031-time-system--game-clock-and-day-phases) ### Q-010: Storyteller AI design - **Status:** Not yet discussed - **Question:** How does the Rimworld-style storyteller work? What are the pacing rules? How much structural randomness vs dramatic randomness? - **Assigned to:** Gestalt, Nigel ### Q-011: Character selection and playable characters - **Status:** Not yet discussed - **Question:** Which characters are playable in the prototype? How different are their starting positions? Can you play canon characters or only original ones? - **Assigned to:** Miri, Paula --- *11 questions (3 resolved, 2 partially resolved, 6 open). Last updated: 2026-02-11*